Jump to content

Search the Community

Showing results for tags 'Resolved'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Pokémon
    • Pokémon (Ultra Sun/Ultra Moon)
    • Pokémon (Sun/Moon)
    • Pokémon (PSMD)
    • Pokémon (EoS)
  • Egg Groups
    • Egg Groups (Ultra Sun/Ultra Moon)
    • Egg Groups (Sun/Moon)
  • Moves
    • Moves (Ultra Sun/Ultra Moon)
    • Moves (Sun/Moon)
    • Moves (PSMD)
    • Moves (EoS)
  • Abilities
    • Abilities (Ultra Sun/Ultra Moon)
    • Abilities (Sun/Moon)
    • Abilities (PSMD)
  • Types
    • Types (Ultra Sun/Ultra Moon)
    • Types (SM)
    • Types (PSMD)
    • Types (EoS)

Categories

  • Pokémon HOME
  • Generation 9
  • Generation 8
  • Generation 7
  • Generation 6
  • Generation 5
  • Generation 4
  • Mystery Dungeon 3DS
  • Mystery Dungeon NDS
  • Sprite Index
  • Other

Categories

  • Project Pokémon
  • Games
    • Pokémon Ultra Sun and Ultra Moon
    • Pokémon Sun and Moon
    • Pokémon Super Mystery Dungeon

Categories

  • Save Editing
    • Managing GB/GBC Saves
    • Managing GBA Saves
    • Managing NDS Saves
    • Managing 3DS Saves
    • Managing Gamecube Saves
    • Managing Wii Saves
    • Managing Switch Saves
    • Using PKHeX
    • Gen 3 Specific Edits
    • Gen 4 Specific Edits
    • Gen 5 Specific Edits
    • Gen 6 Specific Edits
    • Gen 7 Specific Edits
    • Gen 8 Specific Edits
    • Gen 9 Specific Edits
  • ROM Editing
    • Stars' Pokémon Colosseum and XD Hacking Tutorial
    • Editing ROMs with Sky Editor
    • NDS Pokémon Games Hacking Tutorials
    • 3DS Pokémon Games Hacking Tutorials
    • Switch Pokémon Games Hacking Tutorials
  • RAM Editing
    • GS ACE: Coin Case
    • GS ACE: TM17
  • Gameplay related support
    • How to play Rescue Team DX ROM hacks
    • e-reader support
    • Max Raid RNG Manipulation

Forums

  • ProjectPokemon.org
    • Announcements
    • News Discussion
    • Project Pokémon Feedback
    • Introductions
  • Event Pokémon
    • Event Pokémon News
    • Event Contributions
    • Events Help and Questions
  • Technical Discussions
    • ROM
    • Saves
    • RAM and Live Edits
    • Hardware
    • General Development
  • Pokémon Discussions
    • Pokémon Games Discussion
    • Pokémon Online Play
    • Pokémon Franchise
  • Other
    • Creative Discussion
    • General Gaming
    • Off Topic
  • Mystery Dungeon Hacking's Discussions
  • The "I Love Cats" Club's Discussions
  • The Cool Kids Corner's Discussions
  • Team Valor's General Discussion
  • Pokemon USUM Breeder's Club's Rules
  • Pokemon USUM Breeder's Club's Post breeding stories & pictures here
  • Pokemon USUM Breeder's Club's Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Non-Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Introduce self
  • The PBOE, (Pokémon Brotherhood of Evil)'s Topics
  • Sky Editor's Topics
  • Sky Editor's Questions
  • Hoopa's Café's Topics
  • Super pokemon POWER's Topics
  • Steel Of Time Club's Topics

Calendars

  • Pokémon Event Calendar
  • The "I Love Cats" Club's Events
  • Hoopa's Café's Important Dates
  • Super pokemon POWER's Events
  • Steel Of Time Club's Events

Categories

  • Event Gallery
    • Pokémon HOME
    • Generation 9
    • Generation 8
    • Generation 7 (Switch)
    • Generation 7 (3DS)
    • Generation 6
    • Generation 5
    • Dream World
    • C-Gear Skins
    • Pokédex Skins
    • Pokémon Musicals
    • Pokémon World Tournaments
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • In-Game Series
    • Pokémon GO -> HOME Transfers
    • Generation 9
    • Generation 8
    • Generation 7
    • Generation 6
    • Generation 5
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • Unreleased/Beta PKM Gallery
  • Tools
    • Save Editing
    • ROM Editing
    • RAM Editing
    • Files compatible w/ Saves
  • Saves and RAM edits
    • User Contributed Saves
    • User Contributed RAM edits and cheat files
    • User Contributed Super Secret Bases
  • PKM Files
    • User Contributed PKM files
  • ROM related entries
    • ROM hacks
    • Image Assets
    • Custom Resources
  • Misc
    • Images
    • Tools
  • Mystery Dungeon Hacking's Files
  • Hoopa's Café's Files
  • Super pokemon POWER's Files
  • Steel Of Time Club's Files

Blogs

  • Project Pokémon
  • Evan's Dev Blog
  • Diary
  • Pokémon Mystery Dungeon: Gate of the Shooting Star
  • theSLAYER's thoughts and ramblings
  • Alack Alay!
  • Mario and Lugi
  • Diary of Borjitasstoi
  • Bigjon357
  • Benjamen
  • Céliana || Cecillia || TheRealProcyon's Fun Blog
  • the manufacturing of steel structural parts
  • The Best in Career Guidance
  • How I Get My FREE ROBUX In One Easy Lesson
  • hello kitty has a day :3
  • Dairy, perharps pokemon
  • Trainer Sagas; An original series premiering on Cupencil!
  • Pokemon and their trainer bond in Pokémon GO
  • Pokemon distribution
  • Pknx error
  • Upgrated PPRE2 Editing Gen IV Pokemon Stats/Moves Beta Release!
  • Pokémon cards in Canada
  • Staff Discussions's Blog
  • Mystery Dungeon Hacking's Blog
  • The Cool Kids Corner's Blog
  • Project Pokemon Fun Club!'s Blog: Random Stuff
  • Project Pokemon Fun Club!'s Blog.. So fun..So wow...SHARE YOUR NEWS!
  • Create your own Pokemon Region's Storyline
  • Create your own Pokemon Region's Team Rocket of the Region
  • Create your own Pokemon Region's Pokemon Region base off of.....
  • Create your own Pokemon Region's Pokemon Region main Character
  • Sky Editor's Sky Editor
  • Sky Editor's Blog
  • Hoopa's Café's Blog
  • Steel Of Time Club's Blog
  • SkyTemple Documentation's Documentation & Tutorial Drafts

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gender


About Me


Friend Code (Nintendo Switch)


Friend Code (3DS)


NNID (Wii U)

  1. (Moved from another thread due to it not really being related.) -Codr I am having the same problem with HeartGold and SoulSilver. Transfer Device: NDS Adaptor Plus v3.01 PokeGen Version: 3.0.5 When I put the event "062 Winter Celebi ENG-USA [PPorg].pcd" into Slot 1, save the file and then re-open it I get the following: [before] Description: Find secrets from the past and future! Transfer CELEBI to Pokémon Black [After] Description: Find secrets from \8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8ut\8320\EDB8 Transfer CELEBI to Pokémon Black If I put this event in Slot 2 or Slot 3 it does not happen. I tried other events in Slot 1 and the same thing happens, but again not in Slot 2 or Slot 3. Both these games also show a used Wonder Card ID of 2047 for which I don't have.
  2. I encountered a little problem with Pokegen Mistery Gift support in my Pokemon Platinum game. I can import the desired gifts from the pcd files, get them from the deliveryman in the Pokemart and they work ok. But if I load the save file in Pokegen after getting the gift and then save the file (without doing anything more), the event is reactivated and the deliveryman appears again in the Pokemart with the gift. This doesn't happen if I use Pokegen in a save file from Generation V.
  3. When testing out save state reading on the latest version of Pokegen, I opened a save state that I quickly made in DeSmuMe 0.9.7 x64, and Pokegen just closed itself. I then noticed that Pokegen wrote a dump file in the active directory. I have uploaded a zip file containing the dump file, the save state, and the save file I loaded in order to make the save state at: http://www.uniquegeeks.net/states.zip I do hope you can get this fixed as this is a promising feature that can prevent pointless posts. Oh, because I was bored, here's a list of threads that should never be repeated if you get this working: http://projectpokemon.org/forums/showthread.php?16263-Please-help-me-i-cant-get-it-to-work-with-(DeSmuMe) http://projectpokemon.org/forums/showthread.php?13881-Save-Conversion-Desmume-(.dst)-to-No-GBA-(.sav)-and-vice-versa&highlight=save+state
  4. This has been something that's bugged me for quite a while. If you have a Location set under the Met tab (for both regular and Hatch Location), then change the Language, it will reset the Locations to being unset. Is this normal? I find that unlikely, since the game translations should have the same location indicators. Another thing that is affected by the Language change is the Features option in the Pokedex editor. Changing the Language will make the droplist for the Features fail to appear. Changing the language back won't fix it. However, after closing PokeGen and starting it back up it will be accessable. Also, I wouldn't call these "bugs", but I have noticed them, so shall mention: -The last letter of some text on almost every tab (such as on Main tab's Egg and Shiny text) are nicked. I just wonder if that could be cleaned up at some point, for a cleaner look. (Not a big issue to me; I just noticed because it looked a little odd) -On the Stats tab, when you change the IV's, the text indicating their "quirk" and their Hidden Power info doesn't refresh. Instead it just stacks over the previous text. Switching tabs will clear it, but it is a bit of an extra step. Those are the only "bugs" I've noted so far. If I notice any others, I'll let you know. Hope it helps! And, as always, thanks for all your work!
  5. I looked and I seem to be the only one having this issue... When I load an event card (i.e. the new Spring Reshiram) into the new mystery gift section of pokegen, everything appears to work fine, and (aside from separate PC issues with code manager) I entered the code into my AR and booted the game. So far, so good. Upon activating the code in-game, however, the code does not appear to work (it should have the guy at the pokemon center that gives me the gift) and it renders me unable to open the menu to do anything (open bag, see party, save, etc). To me, this seems like either a problem with the code pokegen gives me or my AR. I'm willing to accept that it's my AR if this does seem to be just my problem.:bidoof: Software/Hardware in use: Pokegen, AR code manager, AR DSi, DS Lite console, Pokemon White Version (US). OS: Win 7 x64 EDIT: Right now I'm trying the wonder card editor to see if it's a bad card or something. Also, I just remembered that I also recently used the same process for my Pearl version and it worked fine...
  6. hi! excuse me, my english is limited. i see in the version 3.0.1, well, i use this version of pokegen, and, i see, 1 bug in "met"/"encounter" this bug is in pokemons was captured after of destroy 1 rock with "rock smash", in pokegen this does not appear, appear " " ,This section is blank and pasarl or between the card game, this is reset to "trapped water" (you can see in HGSS, trying to capture a Schuckle in Cianwood City whit rock smash). if it's not the right place, but I also say that all who believe and get Froslass (even by legitimate means) to record a battle with her, and trying to send the video via wi-fi, never accepts the charge, saying, "there is an error with the video's pokemon" I'm new to this forum, I hope to learn a lot from everyone here, greetings from Mexico!
  7. Ok, Im probably missing something very simple. I was given 10 Gen V Shiny Pokemon to edit.... the only thing that the person wanted was shininess to be removed. I checked all 10 pokemon on Pokecheck before editing (as i wanted to see if shininess had been hacked in the firstplace) They all came through the checks with no issues. I opened them up in Pokegen, Deleted the PID, removed Shininess and saved while leaving the PID blank (to randomly create a new PID for non-shinie) Now if I run the pokemon through Pokecheck, it comes up with an error on ability, saying the ability is Valid, but the PID doesnt match it. What have I done wrong?
  8. I'm currently editing my SS Save , when i opened the pid finder to edit my bidoof, I noticed that under species, it showed Bastidon, thinking nothing of it i changed it to the correct pokemon, searched, OK. Then, when I was editing my croconaw it said chingling, and thought "that's weird, oh well, whatever", change, search, OK. But here's where it got really wierd, I set the pokemon not thinking to check that the species on the main dialogue, the icon on the box view showed dunsparce, sure enough the species was set to dunsparce. Just wanted to let you know.:kikkoman:
  9. With 3.0.0.b29 whenever I try to delete an entire box of pokemon while editing a White save, it does not save the change. I tried selecting all first and then deleting all, or just deleting all. When you do it, it looks like they are gone, but if you reload the file they are all still there.
  10. Hello there. I am having problems drag-and-dropping multiple .pkm files into Pokegen. Here's what I did: - Highlighted exactly 493 Pokemon from one folder. - Dragged it into Box 1, slot 1. This will cause Pokegen to add it all until Box 17. - Changed box to make the mini Pokemon to show. Highlighted one each box to make the Box Pokemon count says 30. (Edit: This is a known issue) - It seems to work right, but wait. After saving, then loading. Only the First, Last (I'm not really sure) and the ones that I highlighted/moved were saved. Meaning Box1 Slot1, Box 17 Slot 13, and other Pokemon you moved or highlighted. What I did to resolve the bug: - Dragged them all again. - Dragged one Pokemon from Box1 Slot1 to Slot2, 3... until 30. Same goes to All other boxes, meaning I must change the position of all Pokemon to make them permanent. - Saved, saw that it worked. I don't know if I'm in the right forum, or it's already a known issue, but I think it's not wrong to post it right here, just so you guys know. Thanks a lot. Great program. Edit: It seems that I'm having the same problem as this guy: http://projectpokemon.org/forums/showthread.php?17733-RESOLVED-Dragged-and-dropped-Pok%E9mon-don-t-save I'm using 3.0.0b29.
  11. lately whenever i open pokegen (beta) it comes up saying that an update is available and if i want to download it.... if i click yes it opens up a screen that says download progress but has no download bar or anything, its just empty, and no matter how long i leave it for it stays there and wont disappear. is there actually an update and my comp is just not working or is it a bug?
  12. First of all, sorry if this has been addressed elsewhere. Question: Why does the code generator generate such large codes for 4th gen games compared with 5th gen codes, or pokesav generated codes? (for me at least) Information: - Trying to generate the codes for diamond/pearl, and I have tried the other 4th gen games to check the file sizes, and get the same sizes. - The size of the .xml file for 12 pokémon from pokégen in 4th gen is 33 kb. - The size of the .xml file for 12 pokémon from pokesav in 4th gen is 9 kb. - The size of the .xml file for 12 pokémon from pokégen in 5th gen is 8 kb - I can only put one pokémon into my pokémon diamond using the pokégen codes per DS bootup, as trying two seperate codes to get pokémon causes a white screen from too many codes being active. - I can easily put 12 pokémon in one DS bootup using a pokésav code, and I'm sure I've done this for gen 5 pokégen in the past. My thoughts: - I'm just guessing here, but one thing I do know is that, in gen4 at least, there was two sizes of pokémon file, one for pokémon in the PC, and one for a pokémon in the party, and that generating pokémon in your party created considerably larger codes, is it possible that the code generator for gen 4 is generating "party pokémon" codes rather than "PC pokémon" codes, again just guessing. - I don't need the pokémon to look super-legit really, because I'm using them as "rental" pokémon in Pokémon Battle Revolution (like pokémon stadium had rentals), this is why I could just use pokésav, however I love pokégen so much more, so I came on here to be a mithering little douche to ask people for help when they probably have better things to do. :3 Thanks for taking your time to read, and thank you for any responses. EDIT: I am using pokégen version: 3.0.4 EDITEDIT: Sorry if this should have been posted in the "bugs" sub-forum...
  13. For some reason sometimes random Pokemon will disappear from my boxes while i'm using pokegen. For example earlier i moved my scarfed Luxray 1 spot over in the same box, then moved to another box and made a magneton then saved. When i restarted my pokegen the Luxray was gone. Does anyone know what causes this or a way to fix it?
  14. For some reason, when, say, Box 2 is selected, the "Send To Box" feature is working incorrectly, it disables out the wrong box, so some pokémon can't be sent from Box 2 to Box 1 for example...
  15. I have noticed that if you press the down arrow key a few things disappear. Main tab: the nickname, egg, and shiny check boxes and words; Met tab: matching trainer info, fateful encounter, and as egg check boxes; Stats tab: manual stats check box and words; and OT/Misc tab: the markers check boxes and words. They all return once you change to and from another tab. also changing tabs makes it not happen anymore or on other tabs.
  16. I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there. This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share.
  17. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Haxorus, Gender Either, Nature Any, Ability Either, Shiny off checked and change all IV's to 31. 2. Click search and view how many Ability 1 PID's are returned. 3. Now set Ability to 1. 4. Click search and view how many Ability 1 PID's are returned. Results: At step 4 the list will populate with Ability 1 and 2 PID's but only two Ability 1 PID's appear when there should be four as seen in the search from step 2. Expected Behavior: The same amount of Ability 1 PID's should appear when searching specifically for Ability 1 or Either. Notes: - This could be a bug of a bug for this issue - http://projectpokemon.org/forums/showthread.php?15358-Pending-Review-PID-for-Ability-2-will-appear-when-specifically-searching-for-Ability-1-in-the-PID-Finder. - Although this seems like a much bigger issue and should be fixed. - This also occurs when searching for Ability 2 PID specifically. - This issue only happens when Target Game is set to "Black/White". - This does not occur in ver. 2.312 - It was retested with Arceus
  18. Status: Open [in Progress] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Attacks Controls Version: 3.0b24 Steps: 1. View the Attacks Controls. 2. Partially type in the attack Thunder as "thun". 3. Now click the down arrow to view the list of attacks. 4. Then either press the Tab key or click the drop down arrow again to automatically fill in the attack name 5. View the amount of PP for that attack. Results: When the attack name is automatically filled in by pressing tab or the drop down arrow the PP is set to 0. Expected Behavior: The proper amount of PP should be assigned when the attack name is automatically filled in.
  19. Status: Open [Claimed Fixed] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Darkrai, Set Ability to 1, off check Shiny, set Nature to Any and then set all IV's to 31. 2. Click search and view the Ability column. Results: While the Ability is specificly set to only search for Ability 1 PID the finder will return PID's for Ability 2. Expected Behavior: Only Ability 1 PID's should be returned in the Finder when specifically set to search for Ability 1. Notes: I talked to you about this before in chat but I just wanted to make sure it was logged and actually fixed in the next version. When comparing PID's found by the PID/IV Generator in Pokesav the exact same PID's appear as Ability 2 in both generators.
  20. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Nickname field Version: 3.0b24 Steps: 1. Create a legal Gen 4 Pokemon with a single letter nickname that has been Pal Parked or Hatched from an Egg and run it through trashbytes.exe and legal.exe 2. Load the Gen 4 Pokemon in Pokegen ver. 2.312 and view the trash bytes in the nickname field. 3. Save that Pokemon and then run it through legal.exe to validate it is still legal. 4. Open ver. 3.0b24 and set target game to HG/SS, load that Pokemon and view the trash bytes in the nickname field. 5. Save that Pokemon and then run it through legal.exe to view if it is still legal. Results: When viewing the Pokemon in Pokegen ver. 3.0b24 the trash byte 0042 will appear as め and trash byte 0005 appears as い. Once saved at this point the Pokemon's trash bytes appear as invalid in legal.exe. Expected Behavior: The trash bytes should appear and save correctly when viewed in ver. 3.0b24 Notes: There could be other trash bytes that appear incorrectly but this is what has been found so far. A\FFFF\2054\020D\0042\0000\0000\0000\A184\020C\FFE 0 A\FFFF\2054\020Dめ\0000\0000\0000\A184\020C\FFE0 M\FFFF\0005\0000\91D7\0227\D175\0226\9AE9\0206\000 0 M\FFFFい\0000\91D7\0227\D175\0226\9AE9\0206\0000
×
×
  • Create New...