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jackio

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Posts posted by jackio

  1. 34 minutes ago, avantearpeggio said:

    I've tried editing in smaller chunks to see what works and doesn't work:

    Works:

    • Editing Money and LP

    Doesn't Work:

    • Adding items
    • Editing the pokedex to have all seen
    • Adding legal pokemon

    I'll try progressing more since I think it might just be tied to progression flags...

    i edited my game since i arrive the first poke center, so i doubt its that, but you could use the auto legallity plugin to give you pokemons

     

  2. 2 hours ago, ToxicOmega said:

    I've been struggling really hard to make a shiny trick room indeedee legit. I assume it needs a special EC but have no idea how to properly set it up. Any help would be insanely appreciated, and I assume this would also apply to all raid shinies assuming that is the root of the issue.

    876-01 ★ - Indeedee - 41D9A1C85A1E.pk9 344 B · 0 downloads

    using auto legalize was able to create a shiny trick room indeedee, only nature its dif, also end up with a dif trainer, but you can fix that

    876-01 ★ - Indeedee - 2CFD5310C94D.pk9

  3. 19 minutes ago, Polteageist said:

    I tried to gen a pokemon using data from another pokemon that already existed in my box. For example, a level 100 tinkatuff and I typed in Pikachu, then I applied the auto-legaility mod but got the error message saying that it's an invalid moveset. How do I make it work? :( 

    Change species to pikachu

    Control + c on the name

    Control + i to import with auto legality.

    It will appear a msg adking if you want to load the set "pikachu"

    • Like 1
  4. 13 minutes ago, Polteageist said:

    Tysm!! How does the auto-legality mod work? Specifically, can I gen a pokemon without the correct moveset and location and use the auto-legality function? Will it auto-configure the right settings for the gen pokemon?

    Yeah, the auto legality basically makes a legal pokemon, usually makes them "born from egg" (if available) that makes it easier to legalize.

    Moveset will usually give it 1 or 2, but if you are importing many, just use batch editor

    .moveset=$suggested

    And if you want to import many just make a list and leave a space between them and you can even load boxes, or make a complete dex

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