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Bidoofguy

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Posts posted by Bidoofguy

  1. I am having a problem with the latest build on page 1. Every time I make a AS rom it freezes after the scene when you learn about the dexnav right before your fathers gym city. Its not the rom because I made a fresh copy from my rom to be sure.

    Also I made a compile of the latest from github and it has a black screen after the whole opening. After the part where you pick your gender and then it opens the doors to little root. if I have the updates on it works but the starters don't get changed.

    Having the same problem with the github build using AS. I edited the starters and the type effectiveness, but it just freezes at the point where you would gain control in the truck. Tried it as a .3ds in Gateway, and a .cia in both rxTool and Gateway, same result for both.

  2. I'm having a bit of trouble getting this to work. I unpacked my rom using DSBuff, decompressed the overlay using blz, and then made all my changes, but I'm not really sure what I'm supposed to do after that. I tried compressing it and repacking, and the game starts fine, but it crashes whenever a battle starts. I've tried both White and White 2, and the same thing happens on both.

  3. Actually I used Desmume to take those screenshots. It looks like that when I played it on a flashcard, too. :\

    And I just checked the filesize. It's actually slightly smaller than the original. Not sure if that makes a difference. I know games can get really fussy about things like that.

    Also, Lenora's mugshot uses 18 colors. I'm guessing that might have something to do with it? Burgh, Cheren and Cilan all work fine, and they use 16 colors. I'm not sure why her mugshot uses 18 colors, though. Bianca's sprite uses 18 colors, too, and it has the same problem.

  4. I'm having a minor problem with the mugshot editor. I only replaced one sprite, and it works, but for some reason the other mugshots turn glitchy, even though I never even edited them. If I decompress the NARC I made, they're fine when I look at them in the editor. The problem only appears ingame. I've tried using a new NARC file, and it gave me the same result. Same thing happens when I use a different sprite.

    5u4axl.png8x3t00.png

  5. Where can you find the sprites for when you use Fly? I've managed to replace Black with Red (well, everything except the 'balancing' sprites, since I don't have any sprites for that, and it's only used on one route, anyway), but whenever you use Fly, he turns into Black. Same thing happens with the animation before each of the E4 members. He turns back into Red when the animations are done, but it's kinda bugging me.

    Also, what sprite does the Trainer Card use? I tried raplacing Black's sprite with Red's, but Black is still on the card.

  6. Tried it on Pokemon White (E). Doesn't seem to work for me. I tried it in a trainer battle and a wild battle, and in both instances my sigilyph still got all the exp. I assumed the Lucky Egg might've been interfering and tried again after removing it. Still didn't work. :frown:

    Also, you should try making a code like this for a single pokemon, instead of the whole team. For example, only the pokemon in the 2nd slot gets experience. That'll let you train a weaker pokemon without having to do the 'send it in, switch it out' routine.

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