Smile
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Posts posted by Smile
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17 hours ago, Kaphotics said:
Thanks, fixed in latest commit: https://github.com/kwsch/PKHeX/commit/bc43a5876d51305625b18754efb8ffeab7662b5e
Thanks,I'm using it now!
I have discovered two more minor issues.
When I use PKHEX to transfer PKM from VC GS to GEN7, the original version is always silver. When I transfer PKM from VC RGBY to GEN7, the original version is always red. When using the poke transporter to transfer to GEN7, the original version displays correctly, but the display shows that the moving PP is higher than the allowed value, and the PP display is correct in the game.
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Hi, I noticed two legality issues. My English is not good, so it may be a bit difficult to express.
The first one is about the JP version of VC gold and silver.
I legally obtained RaikouVC G Raikou.pk2, Entei, Suitune, and Suitune in the game, but they were marked as illegal. After I converted the save from ". dat" to ". sav", they became legal again.
//
The second one is about the JP version of VC pikachu.
I obtained Dratini in Safari Zone, and then I evolved it into DragoniteVC Y Dragonite.pk1, which is illegal. I used the same method in the international version, which is legal.
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15 hours ago, Kaphotics said:
There is no move deleter in Gen1. You cannot get empty move slots if the encounter has been leveled up enough to fill out its moveset.
The catch rate is used as the Held Item ID in Gen2. The lack of a value there implies it was transferred to Gen2, which has a Move Deleter. Catch Rates are modified when transferred to Gen2, so having the original catch rate (depending on the value) implies your example was never traded to Gen2, thus, no Move Deleter.
Feeling: Thanks, fixed in latest commit. There have been a lot of improvements in memory checking, which didn't reach PKHeX's transfer logic.
https://github.com/kwsch/PKHeX/commit/113cd9be4fa14681db100fbe1f78c8e14b3753ef
I see,thanks.
Exeggutor may be the exception?
Evolve level 24 exeggcut into exeggcut. There are only two moves.Exeggcute move list, Exeggutor move list
wait..
And a Level 9 Pidgeotto, caught in Viridian Forest.017 - ピジョン - B2BE.pk1
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Some legality issues need help!
In VC GEN1, some PKM without moves are marked as illegal.
(My English is not good and I may not be able to express it clearly)
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PKHEX 21.04.06
Error opening event flag in FRLG.
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Fixed the berry glitch. There seems to be a shiny zigzagoon.
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4 minutes ago, theSLAYER said:
I'm guessing their legality analysis wasn't added?
Maybe it is.
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1 hour ago, theSLAYER said:
The Japanese ones aren't. Meaning they need to remain with Japanese language of origin.
Is that right? I imported it into Japanese save.
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Is colosseum e-reader Scissor/Mareep/Togepi illegal? I import to pkhex.
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Hi
Does it apply to the emulator? The platinum version (U/J) was tested to no effect.
Maybe I don't know how to use it.
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- Defeat Ghetsis and Team Plasma
- Complete the National Pokédex, excluding Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Keldeo, Meloetta, and Genesect
- Collect all 100 Pokémon Musical Props
- Obtain all the 33 Entralink Pass Powers
- Defeat both Ingo and Emmet on the Super Single and Super Double Trains on the Battle Subway
- https://bulbapedia.bulbagarden.net/wiki/Trainer_Card_level
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Has been resolved
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3 minutes ago, theSLAYER said:
The base you're selecting is the player's base. (as in it's not any other trainers, it is your player's base)
If you're OCD, and couldn't change the name (I also couldn't change the name of the player's base after I changed my name),
just set up your own base elsewhere. The game will pick your name for the base.OK.thanks!
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20 minutes ago, theSLAYER said:
Now that I look at it closely, isn't that your own trainer's secret base?
From my experience, you can change other details, but you can't change your own secret base's name.
(It'll just take on your name)Not mine, but I changed the name in the trainer information. I also want to change the name of the secret base. I have OCD..XD
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6 hours ago, theSLAYER said:
After you click on "save",
did you proceed to export that save using PKHeX,
and then proceed to import that edited save into your game?yeah
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After modification and saving, it is still the original.
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11 hours ago, isleep2late said:
Thanks for that info @Smile! I got a chance to look even further into this and as it turns out, there's an ENTIRE set of hidden "02"'s and "01"'s (and I'm almost positive there are others) scattered around the a/1/7/0 garc that basically dictate all Battle Maison restrictions, opening a ton of more doors for additional research if anyone wants to pry them open. Following your suggestions, I think I did a flat Control + Replace (CTRL + R) on all 02 -> 00 which led to pretty much unbanning Soul Dew in the Super Double Battles, Super Triple Battles, but normal Triple Battles was somehow randomly still not even allowing any of the banned pokemon, so I was very confused.....
But TL;DR: If you want to get rid of the most restrictions, do a Control + Replace on the 101 byte repetitions outlined by Kaphotics (there should be 29 iterations in ORAS) and then do a CTRL + R on all 02 -> 00 and THEN do a CTRL + R on all 01 -> 00. This leads to some pretty funny results, allowing more than 3 Pokemon to be submitted in certain formats (I think 4 in regular singles, and your entire team in super singles). I did even more screwing around and I somehow randomly got rid of the Species Clause in one of the Rotation formats.... but I can't remember exactly what I did (I'm really sorry!) But if you sift through enough of the "unique" characters and slowly get rid of them, I think you'll get there. I'll let you know if I find anything else, but I think that's it for now!
My Triple Battles are ok, still lift the restriction
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21 hours ago, BlackShark said:
What exactly doesn't work?
(I know ME3 is currently broken in my plugin, I'm working on it)Edit: should be fixed now
.wc3 has now succeeded! thanks
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6 hours ago, BlackShark said:
You can try this to import your edited wondercard
Keep a backup of your save just in case.
I don't know why it doesn't work. Mystery gift tool is normal. I didn't edit wondercard
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4 hours ago, isleep2late said:
I am so sorry!! I've literally been coming back slowly to Pokemon and I did revisit this project. It took me about 20 hours, but after a million attempts at hex editing and rebuilding, I FINALLY discovered the proper way to removing the Soul Dew clause:
Long story short, unbanning Soul Dew is a matter of changing a few "02"'s to "00"'s at various offsets in the a/1/7/0 garc. For my own convenience I won't list the exact offsets of every bit, but here's a list of them you need to change to 00 which you can find at the specified row (just set HxD rows to 16 and you'll find the offsets):
02 @ 00005CD0
02 @ 00005A70
02 @ 000055C0
02 @ 00005360
02 @ 00005100
02 @ 000049F0
02 @ 00004790
02 @ 000042E0
02 @ 00004080
01 @ 00003E90
02 @ 00003E20
02 @ 00003970
02 @ 00003710
02 @ 000034B0
02 @ 00003250
(set HxD to 16 per row)Again, apologies that this is only being figured out in 2020 for the very few of you that care. I didn't want to make a new post but I didn't want to necro this one either. Doing what I previously told you to do will not allow you to submit any Pokemon which causes you to have a shiny bulbasaur that auto-concedes to your opponent. Hopefully this helps out anyone in the future! BTW, the only other restrictions are Species Clause (and I think Item Clause?). I haven't fooled around with those restrictions but I don't doubt that they're possible. Removing the Pokemon Banlist and Soul Dew Item Ban list is good enough for me lol
After editing, I found that super double battle and super triple battle were still forbidden, so I changed 3BC0 / 4530 / 4C50 / 4EA0 / 5810 to 00, which was perfectly cancelled
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PKHeX new update legality errors (contribution page)
in PKHeX
Posted
OK,I've got it