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Swordsmage

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Tutorial Comments posted by Swordsmage

  1. I keep getting this error when creating a project for the Script Mod. I used to get it when creating a Starter Mod but for some reason that doesn't happen anymore. I think it's trying to find a certain file, but I thought it was supposed to put that file there in the first place. 
     

    Quote
    System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Users\Linka\OneDrive\Documents\Folders\Emulators\Z - Hacker's Workbench\SkyEditor.ROMEditor_Build_-_Windows_4.2.9_1_artifacts\Mod\Super Mystery Dungeon\Script Util\Raw Files\ExHeader.bin'.
      at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
      at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
      at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdLuaProject.GetTitleId() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdLuaProject.vb:line 105
      at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdLuaProject.GetIsPsmd() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdLuaProject.vb:line 111
      at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdLuaProject.get_IsPsmd() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdLuaProject.vb:line 56
      at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdLuaProject.GetFilesToCopy(Solution Solution, String BaseRomProjectName) in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdLuaProject.vb:line 462
      at SkyEditor.ROMEditor.Projects.GenericModProject.VB$StateMachine_40_Initialize.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\Projects\GenericModProject.vb:line 0
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdLuaProject.VB$StateMachine_46_Initialize.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdLuaProject.vb:line 333
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at SkyEditor.Core.Projects.Solution.<AddNewProject>d__30.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at SkyEditor.Core.ApplicationViewModel.TaskProgressReporterWrapper.<Start>d__32.MoveNext()

     

  2. On 11/15/2018 at 6:50 PM, evandixon said:

    You'd also need to take care of the graphics and animations. @psy_commando's gfx_crunch can help with that, but I don't even know everything that'd be involved with inserting Pokemon.

    If you try out what you can, I'd love to hear your findings.

    I tried doing just that, I edited the scripts and portraits for "resurved_27" to be a recolor of Poochyena. Then I added a new sprite set, 0599, and linked it to the "reserved_27" file. Everything worked fine enough until you got to the dungeon and the game got confused. It kept jumping back and forth between the Player and Partner sprites and palettes, mixing and matching each of them, but they would both usually be the same sprite at the same time. 

    PatchedRom_41_14521.png

    PatchedRom_44_14531.png

    PatchedRom_57_14377.png

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