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Tutorial Comments posted by Swordsmage
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On 11/15/2018 at 6:50 PM, evandixon said:
You'd also need to take care of the graphics and animations. @psy_commando's gfx_crunch can help with that, but I don't even know everything that'd be involved with inserting Pokemon.
If you try out what you can, I'd love to hear your findings.
I tried doing just that, I edited the scripts and portraits for "resurved_27" to be a recolor of Poochyena. Then I added a new sprite set, 0599, and linked it to the "reserved_27" file. Everything worked fine enough until you got to the dungeon and the game got confused. It kept jumping back and forth between the Player and Partner sprites and palettes, mixing and matching each of them, but they would both usually be the same sprite at the same time.
Script Mod
in 3DS Mystery Dungeon Mods
Posted · Edited by Swordsmage
I keep getting this error when creating a project for the Script Mod. I used to get it when creating a Starter Mod but for some reason that doesn't happen anymore. I think it's trying to find a certain file, but I thought it was supposed to put that file there in the first place.