Dmode2
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Posts posted by Dmode2
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I'm having some issues determine the exact default size of a few side series Pokemon games (and unrelated obscure games as well) and was wondering - is there a program that can report what a NDS ROM's corresponding save size is?
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Thanks!
I'm trying to look at how the program is able to do things like make wondercards shareable / edit dates, so just a few of the things that (I don't think) are implemented in PKHeX c: -
Does anybody know where I might find the source code for this? (hopefully 1.4 beta 3, or just 1.3). The creator said he'd host it on Github, but it looks like it didn't end up happening.
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That's probably true, unfortunately :c
Later in the year when I have more time I will tinker around with the games a little bit and also try generating a handful of answers both for different IDs and the same ID, and then see if there are any patterns between them.
7 hours ago, BlackShark said:I guess the only way is by disassembling the games.
Well a while back I generated a few phrases and then tried to find a relation between their values... The biggest issue is that there are multiple combinations of phrases possible for each wallpaper. This is what I got, but I can't see a pattern.
English DP 0x3039 0011 0000 0011 1001 // Trainer ID 12345 0x0007 0000 0000 0000 0111 // Team Galactic Wallpaper, according to the button on the Japanese site (unsure) 0x03EA 0000 0011 1110 1010 // OWN TEMPO 0x0568 0000 0101 0110 1000 // KINDERGARTEN 0x0530 0000 0101 0011 0000 // SYSTEM 0x057C 0000 0101 0111 1100 // HAPPINESS 0x055D 0000 0101 0101 1101 // BALL 0x056B 0000 0101 0110 1011 // RADIO 0x046B 0000 0100 0110 1011 // BATTLE 0x0521 0000 0101 0010 0001 // ANNIVERSARY 0x03FA 0000 0011 1111 1010 // TRACE 0x0523 0000 0101 0010 0011 // TODAY 0x024E 0000 0010 0100 1110 // PSYCHIC 0x047C 0000 0100 0111 1100 // GRANDFATHER 0x046D 0000 0100 0110 1101 // REVIVE 0x057A 0000 0101 0111 1010 // HEALTH 0x03E0 0000 0011 1110 0000 // VOLT ABSORB 0x051D 0000 0101 0001 1101 // SCHOOL
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http://www.filb.de/games/tools/aikotoba
Does anybody know how I might figure out what this page does for its calculations?
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9 minutes ago, Kaphotics said:
Thanks!
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Wow, thank you! :0
(took a break for a minute now, but I'm back)
I'm very familiar with the modulo operator, but what do the "&" and ">>" operators mean?On 1/15/2018 at 9:20 AM, ajxpk said:Here we go!
Gen 3Ruby & Sapphire Secret Base Trainer Trainer ID & 255 % 5 Male 0 = Youngster 1 = Bug Catcher 2 = Rich Boy 3 = Camper 4 = Cooltrainer Female 0 = Lass 1 = Student 2 = Lady 3 = Picnicker 4 = Cooltrainer Berry Trainer ID % 5 0 = Figy Berry 1 = Wiki Berry 2 = Mago Berry 3 = Aguav Berry 4 = Iapapa Berry Mauville Old Man Trainer ID % 10 >> 1 0 = Bard 1 = Hipster 2 = Trader 3 = Storyteller 4 = Giddy FireRed & LeafGreen Union Room Trainer Trainer ID & 7 Male 0 = Cooltrainer 1 = Blackbelt 2 = Camper 3 = Youngster 4 = Psychic 5 = Bug Catcher 6 = Tamer 7 = Juggler Female 0 = Cooltrainer 1 = Channeler 2 = Picnicker 3 = Lass 4 = Psychic 5 = Fighter Girl 6 = Pokémon Breeder 7 = Beauty Emerald Lilycove Lady Trainer ID % 6 >> 1 0 = "Quiz" 1 = "Favor" 2 = "Contest"
Gen 4Trainer ID & 7 Male 0 = School Kid - Bug Catcher - Ace Trainer - Roughneck 1 = Bug Cather - Rich Boy - Psychic - School Kid 2 = Ace Trainer - Roughneck - Ruin Maniac - Black Belt 3 = Roughneck - School Kid - Black Belt - Rich Boy 4 = Ruin Maniac - Bug Catcher - Ace Trainer - Psychic 5 = Black Belt - Ace Trainer - Psychic - School Kid 6 = Rich Boy - Roughneck - Ruin Maniac - Bug Catcher 7 = Psychic - Ruin Maniac - Black Belt - Rich Boy Female 0 = Lass - Battle Girl - Beauty - Ace Trainer 1 = Battle Girl - Cowgirl - Lady - Lass 2 = Beauty - Ace Trainer - Idol - Socialite 3 = Ace Trainer - Lass - Socialite - Cowgirl 4 = Idol - Battle Girl - Beauty - Lady 5 = Socialite - Beauty - Lady - Lass 6 = Cowgirl - Ace Trainer - Idol - Battle Girl 7 = Lady - Idol - Socialite - Cowgirl
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I'm not sure if this post belongs here or not, so please correct me if I'm wrong.
https://www.serebii.net/diamondpearl/multiavatar.shtml
I ran into this recently and discovered that there was one guy who did research on this and even released an online tool to calculate which of the 8 variants you would get - http://www.pokebeach.com/forums/threads/i-need-some-help-for-a-d-p-avatar-calculator.15718/ - but it is not defunct, and he never published his equations anywhere. If I can get maybe two or three dozen ID numbers + genders + what option you have, I can likely figure out what the equation is and a make a replacement tool for this.
In Diamond/Pearl/Platinum, you just need to talk to the psychic dude in the pokemon center in Oreburgh City, and in HeartGold and SoulSilver, you need to talk to a dude near the top left of the pokemon center in Violet City.I've heard that the calculations are different for games from different countries, for now I just want to focus on U.S. games, but if I can get a lot of samples for other country games, I'd be up for figuring those out too.
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Also, I will probably make a seperate post later, but I have been wanting to ask - for each generation, what are all the different things that your ID number is used for by the game?
I know in R/S/E, it is used for the dude in the Mauville pokemon center, and your secret base trainer type (https://bulbapedia.bulbagarden.net/wiki/Old_guys and https://bulbapedia.bulbagarden.net/wiki/Secret_Base#Representative_Trainer_Class). But, what is everything else in all the other games?
999 rounded to 995?
in Saves - Editing Help
Posted
From generation 3 onwards, whether you use an Action Replay or PKHeX or what have you to hack for 999 of an item, the pokemon games always round down to 995 when you launch your game. However, at least in gen 3 when I have tried purchasing 999 of an item, saving, and then relaunching, the item count stays at 999. Why does this happen, and is there any way to get PKHeX to keep the count at 999?