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Atrius97

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Posts posted by Atrius97

  1. 7 hours ago, arjjjjjjie said:

    Interesting. Are there multiple reports that corroborate this? Any that refute it? It sounds like (with my limited knowledge of how Nintendo/TPCi do this) the game generates a UUID for the save when it first connects to the internet and checks it against its database of other saves’ UUIDs. If the UUID already exists, it blocks access. 

    Given how GameSync ID used to work for prior games, this is very likely the case. Unfortunately, we can't trust players would upload exclusively saves that had never been online before, and the Project Pokemon staff would be forced to verify each savefile individually.

    On the other side of that coin, exposing that value publicly to be edited/"removed from saves that had been online before" opens up an avenue for potential abuse/exploits that could cause TPCi to introduce additional telemetry and/or kick off another banwave.

  2. 14 hours ago, pokedummy227 said:

    you really would' expect bdsp to impliment this first mainly cause PLA only has a trade function and no online battling so i agree a dumb move to impliment it this late in the switches life cycle shoulda done it wit sw/sh

    They implemented this new verification into ACNH quite late. There is no reason they can't decide suddenly to implement it for LGPE, SWSH, or BDSP.
    There's a HOME compatibility update on the horizon, I don't expect them to suddenly upgrade verification for all 6 remaining game versions, but the chance isn't zero.

    • Like 1
  3. 10 hours ago, arjjjjjjie said:

    Are the reports of console bans or just game bans?

    Do we know if anybody has tried migrating their save file to another Switch (using non-official tools e.g. JKSV) and injecting the save to a user tied to the same Nintendo account? Does this result in the same type of ban? 

    Not even game bans, the "ban" is lifted if you stop using the blacklisted savefile.

    The ban does not occur with official transfer methods, like local save transfer between two switches within the same Nintendo account. I would assume if the Nintendo account remains the same, their check clears, even if you moved it with JKSV or Checkpoint.

    • Thanks 1
  4. Due to reports of savefile verification and savefile being banned if they are used by more than one account/switch, we STRONGLY suggest you don't use publicly uploaded savefiles obtained outside Project Pokémon either.

    Importing/exporting individual Pokémon files is safe, and uploads of .pa8 files/collections of .pa8 files will be permitted on Project Pokémon, but full savefiles will not be permitted, as it poses a potential ban risk for all users of said publicly shared savefile.

    • Like 4
  5. If you only care about the TID, in PKHeX, simply hold ALT and Left Click on the star icon next to the PID. This will alter the Secret ID to be shiny without changing the Trainer ID or PID.

    If you want all pokemon to match the exact same Trainer ID AND Secret ID, then you will have to find new IVs/Nature/PID combinations that match your desired TID and SID combo.

    To do this, in Pokefinder, set up a profile with the desired Trainer ID and SID, go to Gen 4 and the correct option for the type of encounter, then Searcher, set the correct Method for your encounter, enter your desired filters and set Shiny to Star/Square, then hit Search.

    • Thanks 1
  6. At time of writing, while ban reports have significantly trickled off since earlier this year, we are still receiving the occasional ban report on the PPORG and PKHeX Development Discord servers, seemingly related to the HOME banwave in January.

    We've been able to track some of the reports to earlier offenses, such hosting hacked raids prior to the hacked raid banwave during early Isle of Armor, or ranked/tournament cheating. It seems that they audited server logs and cleaned up a few stragglers they had neglected to ban earlier, and tacked them onto the HOME banwave.

    Given that they've demonstrated that HOME can track and accurately ban users who used the methods that resulted in the banwave, just because the banwave appears to be "pretty much over, and I wasn't banned despite doing X or Y bannable action" doesn't mean they aren't continuing to monitor network traffic and banning anyone foolish enough to attempt trafficking illegal pokemon via HOME going forward.

    The HOME banwave is thought to be the result of a permanent, ongoing security feature, not a one-off wave.

    As well, they've also shown the ability to view and edit Pokemon stored on the savefile, (including those in Poke Jobs AND in both Daycares, sending them there doesn't "hide them from HOME"), as HOME was used to automatically fix movesets for Alolan Form GO-origin Pokemon that had their opposite regional form moveset due to a bug with GO -> HOME transfers.

    This means that any illegal pokemon, glitch pokemon, etc. may be viewed by HOME any time you load your savefile into HOME, even if you don't place them into HOME storage itself. If you kept any illegal/glitch Pokemon on your savefile, proceed with caution with that infomation in mind. (Alternatively simply avoid using HOME altogether, or store any illegal/glitch pokemon on a profile/savefile, secondary switch, or emuNAND that is not going to be accessed by HOME.)

    • Like 3
  7. Update, surprisingly:

    If you selected the OT name "ASH" from the default name menu instead of manually entering it, the savefile's OT trash bytes would apparently grab "ASH\0JACK\0".

    This meant that editing Pikachu would still be broken if you had that exact OT selected from the default name menu and edited Pikachu at all, as PKHeX would still clear some of those trash bytes.

    Quote

    It's reusing string buffers
    It needs to match the OT trash bytes verbatim
    I think PKHeX is overwriting with a clean buffer each time

    This has been resolved here:

    https://github.com/kwsch/PKHeX/commit/d41fc571d05dfa8c455f5cd25c0be338b0e0a3fa

    • Like 1
  8. 4 minutes ago, theSLAYER said:

    Plus Transporter's whitelist and SWSH whitelist probably isn't the same too.

    Yup, their legality checks and "transfer/trade" whitelisting system have never been consistent, regardless of which generation of games you're looking at.

    It's surprising we haven't found more issues with it, considering the sheer number of encounters/events they have to keep track of, going back nearly 2 decades.

    • Like 1
  9. This isn't a new issue either. Several past events were/are subject to this as well. 

    Shiny Solgaleo and Lunala, (and several other HOME exclusives), were unable to trade in SWSH when HOME was first released, they were added to the trade whitelist at a later date. 

    Shiny Jirachi from Channel/Colo Bonus Disc in Gen 3 were also barred from transfer until the first Tanabata Shiny Jirachi event, years later.

    Some events are still barred from transfer in other generations, such as the Odd Egg Pokémon from Virtual Console Crystal.

    (Odd Egg Pokémon must have the event move "Dizzy Punch" removed from them to be allowed past the whitelist, Nintendo has completely forgotten about that event to this day.)

    • Like 1
  10. I'm having an issue with the latest version of PKHeX, (v200314 as of writing)

    Holding Shift while sorting to mass sort all boxes seems to unintentionally change a number of Trainer Data values, drastically increasing the values: egg_hatching, capture_wild, total_capture, trade, and wild_pokemon_encountered.

    I believe PKHeX is somehow treating sorting the boxes as brand new encounters (pokemon caught/encountered values) and also trades simultaneously, as I have performed no trades on this savefile, yet the "trades" value reached into the thousands after sorting a few times.

    before.PNG

    sorting all by number.PNG

    after.PNG

    Update, 18/03/2020: 
    It appears that virtually any use of the Batch Editor to modify Pokemon also triggers this issue.

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