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Posts posted by jasenyoface
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@Venom_rich, look for the log that Kaphotics mentioned and post it here. It’s a lot faster than guess work.
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Spawns
- Roselia
- Delibird
- Seedot
- Marill
Raids
- Any Starters
- Magikarp - I don’t pass them up = “shiny for sure this time” [N]H[O]PE
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On 12/30/2017 at 3:46 AM, kAzan said:
You meant cjkfonts. Pls change that as typing in ckjfonts gives you 0 results.
Thanks!
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Pokémon Supernova Sun and Penumbra Moon is now widely available for VG players! Only a month after Pokémon Ultra Sun & Ultra Moon were released we are presented with the first ROM hack for USUM. Truly explore the Alola region like never before! So let’s get into it but first and foremost, @Dio_Vento, thank you!
If you’re familiar with some of his other works from the past such as: Rutile Ruby & Star Sapphire and last year’s hit Nova Sun & Umbra Moon, than you probably know what sort of fun you’re getting yourself into. However, if you’re new to this scene, follow along. Pokémon SnS/PuM is a fully functional ROM hack to use only with Pokémon Ultra Sun & Ultra Moon games. To clarify, you must own or buy the original game(s) to use a ROM hack.
Moving right along, there are four builds available for this ROM hack. Each build holds unique properties so read the descriptions carefully and choose the one most suited for you.
QuoteThere are four builds available of SnS/PuM! They differ in Wild Pokémon availability. The Expanded Build is the most popular, since it increases the variety of Pokémon found in Alola.Expanded Build- Wild Pokémon are altered so that every non-Legendary (Tapu/UB/Mythical Pokémon count as Legendary) species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build.
- This Build is the recommended way to play the ROM hack.
- The player will have access to 58% of non-Legendary evolution lines on Melemele Island alone. This access expands to 83% after Akala Island, and 98% after Ula'ula Island. Every non-Legendary evolution line is available before the Elite Four!
- By editing anything caught in the Expanded Build to have come from an Egg (and making sure to obey Poké Ball legality), even Pokémon from this Build can be made legal, though not technically legitimate.
- All encounter levels are increased to match Supernova Sun & Penumbra Moon's harsh level curve.
- This Build also features all of the rarity changes of the Legit Build.
Legit Build- All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers.
- Most nocturnal Pokémon are available in the day. The converse is true for diurnal Pokémon.
- Rare and interesting Pokémon have been moved into more common slots. Fearow, Yungoos, and friends now occupy the rarer encounter chances. The more unique, fun Pokémon like Mimikyu and Stufful are now as common as a Yungoos or Alolan Rattata would have been.
- This Build is recommended if you're using the mod to facilitate competitive breeding, Shiny hunting, Pokédex filling, or other such post-game concerns.
Leveled Build- Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with SnS/PuM's harsh level curve.
- It is recommended to use this over the Legit Build for gameplay if you don't want to use the Expanded Build, since the Legit Build's Wild Pokémon will be far behind the level curve.
- Anything caught in the Leveled Build just needs a quick adjustment in PKHeX (edit its Met Level) to become 100% trade-ready.
Lite Build- No changes to the Wild Encounter tables of Ultra Sun and Ultra Moon were made.
Pokémon in SnS/PuM:
Bigger variety can be caught in the wild (no version exclusives). Access to all Pokémon evolution lines excluding non-Legendaries before the Elite Four. Also the probability of them holding items is increased significantly. Pokémon that require special evolution items and Pokémon that are capable of Mega-Evolution may be found holding their respective items in the wild. A Pokémon’s special evolution action such as Trade Evolutions and time/location based evolutions has be altered In favor of convenience. And much, much more.Poké Marts and Items:
The more un-popular items have been purged from Marts and replaced with “competitive” items. Also watch those price tags -the economy is ever changing. In addition to those changes, some items’ effects have been changed. One item was renamed and repurposed, also keep and eye out of a new item: the Restoration Wing! It fully restores your Pokémon’s HP and status conditions. The Restoration Wing cannot be used during battles.Last but not least, changes to Trainers:
Trainer teams have been re-designed to be more competitive and carry more Pokémon. All island bosses and main foes carry six Pokémon. This is a great training experience for your Pokémon with EXP Share, and for you. Hours of grinding isn’t really necessary as you will level up fairly along your quest to match your opponents. You may find yourself thinking outside of your normal way of play; coming up with new strategies in response to the harsher demand on your team.
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Overall, very nice!
At 1:06 you got a Pidgeotto instead of a Pidgey
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2 hours ago, FalseSwipe said:
Hey @jasenyoface, I think the best solution for most users would be to simply download the .exe and use Wine (the version bundled with WineBottler) to open the app. After many failed attempts to use WineBottler to create a Mac app solution when the supplied app refuses to cooperate (does not open), I decided to try this and it works every time. Some icons do not display properly but this is common with Wine. What do you think? (Could save you a ton of *help* requests down the road.)
Hey FalseSwipe! I agree with you, it’s the best solution for PKHeX to run on MacOS. In fact, I recently put together this guide to help members go that route:
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PKHeX on Mac
A User Friendly Guide for WINEIntro
This guide will hopefully clarify a few things regarding WINE and PKHeX running on MacOS as well as help anyone start from scratch with WINE [in order to run PKHeX]. WINE is a fickle thing; it's not guaranteed to work (at all) but the success rate these days is impressive! So, don't get discouraged if things do not work the first time around. Nothing we do in this guide is permanent, although I encourage you to make a Time Machine backup of your system or at least backup your important data.
With that being said, I have been using WINE for quite some time. Regarding PKHeX, It's going on almost a year and I have yet to experience any depressive issues using WINE to run it. I have done several clean installs of macOS Sierra and macOS High Sierra in order to give you the most accurate information possible. If I have missed something or you know any tips or tricks, I would appreciate the feedback! Also, you'll find only the bare minimum information in this guide of what you will need to get PKHeX up and running. I say this because without any theming, the app will look like an old school Windows program. NOTE: Aesthetics may not be the most important thing to consider (especially if you're in a hurry or maybe don't care) however there are some dependencies (winetricks) that are absolutely necessary for some programs to run. Fortunately PKHeX isn't too picky.Choices
- Download the PKHeX app in the PKHeX for Mac thread
- Use Winebottler to make a PKHeX.app for yourself
- Use Wineskin Winery to make a PKHeX.app for yourself (no support here)
- Use WINE to run the PKHeX executable via Terminal
- Use a Virtual Machine (VM) or something along those lines (no support here)
Winebottler
Pretty straight forward process. Tick all of the items with arrows next to them, like in the screenshot below. Also necessary winetricks for PKHeX: dotnet461; corefonts; cjkfonts; tahoma.
May need to change security preferences to run the app:
NOTE: Winebottler is the fastest, easiest "DIY" option for a beginner. (Some argue that Wineskin Winery is the fastest and most easy way to whip up an app. I'll say it just depends on your skill level, though I agree.) Another thing, apps may be less stable than if they were launched using other methods basically because of the lack of options Winebottler has to fine tune things (e.g.; adding a string in the Registry Editor to enable Retina compatibility.)Install WINE on your Mac [Run PKHeX Using Terminal]
Installing WINE on your system using Homebrew is the most noob-friendly way [to install WINE on Mac] that I have found, so let us just use that. To start, I'll tell you that you will be installing 4-5 minuscule things on your Mac; Xcode CLT, Homebrew Package Manager, XQuartz, WINE, and some Winetricks depending on the executable your are attempting to run. In this instance, our target is PKHeX.So onto the first thing, Homebrew. Before you can use "brew commands" in Terminal, you must have Xcode Command Line Tools installed. If you already have Xcode installed on your Mac, you should be peachy. If not, no problem! Open Terminal to get started!
Xcode CLT:
xcode-select --install
If you're asked to agree to Xcode's ToS, next type:
sudo xcodebuild -license
Homebrew Package Manager:
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
When that finishes up, you'll want to make sure everything is in order:
brew doctor
For future reference, you can update Homebrew using:
brew upgrade
XQuartz:
brew cask install xquartz
WINE:
brew install wine brew upgrade wine # For future reference
That will create a 64-bit WINEPREFIX which will be located at:
~/.wine
NOTE: If you would rather use the developer version of WINE, use these instead:
brew install wine --devel brew upgrade wine --devel # For future reference
Winetricks:
brew install cabextract brew install winetricks brew upgrade winetricks # For future reference
NOTE: You DO NOT need to install every winetrick available, just the ones your programs depend on to function. For PKHeX, you will need to install these; dotnet461, corefonts, cjkfonts, and tahoma (why not).
Install the "tricks":
winetricks "trick" # (e.g.; winetricks dontnet461)
Complete list of Winetricks
Spoiler===== apps =====
3m_library 3M Cloud Library (3M Company, 2015)
7zip 7-Zip 16.02 (Igor Pavlov, 2016)
abiword AbiWord 2.8.6 (AbiSource, 2010)
adobe_diged Adobe Digital Editions 1.7 (Adobe, 2011)
adobe_diged4 Adobe Digital Editions 4.5 (Adobe, 2015)
autohotkey AutoHotKey (autohotkey.org, 2010)
cmake CMake 2.8 (Kitware, 2013)
colorprofile Standard RGB color profile (Microsoft, 2005)
controlpad MS ActiveX Control Pad (Microsoft, 1997)
controlspy Control Spy 2.0 (Microsoft, 2005)
emu8086 emu8086 (emu8086.com, 2015)
ev3 Lego Mindstorms EV3 Home Edition (Lego, 2014)
firefox Firefox 51.0 (Mozilla, 2017)
fontxplorer Font Xplorer 1.2.2 (Moon Software, 2001)
foobar2000 foobar2000 v1.3.14 (Peter Pawlowski, 2016)
iceweasel GNU Icecat 31.7.0 (GNU Foundation, 2015)
irfanview Irfanview (Irfan Skiljan, 2016)
kde KDE on Windows (various, 2013)
kindle Amazon Kindle (Amazon, 2017)
kobo Kobo e-book reader (Kobo, 2011)
mingw Minimalist GNU for Windows, including GCC for Windows (GNU, 2013)
mozillabuild Mozilla build environment (Mozilla Foundation, 2015)
mpc Media Player Classic - Home Cinema (doom9 folks, 2014)
mspaint MS Paint (Microsoft, 2010)
mt4 Meta Trader 4 (, 2005)
njcwp_trial NJStar Chinese Word Processor trial (NJStar, 2015)
njjwp_trial NJStar Japanese Word Processor trial (NJStar, 2009)
nook Nook for PC (e-book reader) (Barnes & Noble, 2011)
npp Notepad++ (Don Ho, 2015)
office2003pro Microsoft Office 2003 Professional (Microsoft, 2002)
office2007pro Microsoft Office 2007 Professional (Microsoft, 2006)
ollydbg110 OllyDbg (ollydbg.de, 2004)
ollydbg200 OllyDbg (ollydbg.de, 2010)
ollydbg201 OllyDbg (ollydbg.de, 2013)
openwatcom Open Watcom C/C++ compiler (can compile win16 code!) (Watcom, 2010)
picasa39 Picasa 3.9 (Google, 2014)
protectionid Protection ID (CDKiLLER & TippeX, 2016)
psdk2003 MS Platform SDK 2003 (Microsoft, 2003)
psdkwin7 MS Windows 7 SDK (Microsoft, 2009)
psdkwin71 MS Windows 7.1 SDK (Microsoft, 2010)
qq QQ 8.9.1(Chinese chat app) (Tencent, 2017)
qqintl QQ International Instant Messenger 2.11 (Tencent, 2014)
safari Safari (Apple, 2010)
sketchup SketchUp 8 (Google, 2012)
steam Steam (Valve, 2010)
uplay Uplay (Ubisoft, 2013)
utorrent µTorrent 2.2.1 (BitTorrent, 2011)
utorrent3 µTorrent 3.4 (BitTorrent, 2011)
vc2005express MS Visual C++ 2005 Express (Microsoft, 2005)
vc2005expresssp1 MS Visual C++ 2005 Express SP1 (Microsoft, 2007)
vc2005trial MS Visual C++ 2005 Trial (Microsoft, 2005)
vc2008express MS Visual C++ 2008 Express (Microsoft, 2008)
vc2010express MS Visual C++ 2010 Express (Microsoft, 2010)
vlc VLC media player 2.2.1 (VideoLAN, 2015)
winamp Winamp (Radionomy (AOL (Nullsoft)), 2013)
wme9 MS Windows Media Encoder 9 (broken in Wine) (Microsoft, 2002)
===== benchmarks =====
3dmark03 3D Mark 03 (Futuremark, 2003)
3dmark05 3D Mark 05 (Futuremark, 2005)
3dmark06 3D Mark 06 (Futuremark, 2006)
3dmark2000 3DMark2000 (MadOnion.com, 2000)
3dmark2001 3DMark2001 (MadOnion.com, 2001)
stalker_pripyat_bench S.T.A.L.K.E.R.: Call of Pripyat benchmark (GSC Game World, 2009)
unigine_heaven Unigen Heaven 2.1 Benchmark (Unigen, 2010)
wglgears wglgears (Clinton L. Jeffery, 2005)
===== dlls =====
adobeair Adobe AIR 20.x (Adobe, 2015)
allcodecs All codecs (dirac, ffdshow, icodecs, l3codecx, xvid) except wmp (various, 1998-2009)
amstream MS amstream.dll (Microsoft, 2011)
art2kmin MS Access 2007 runtime (Microsoft, 2007)
atmlib Adobe Type Manager (Adobe, 2009)
avifil32 MS avifil32 (Microsoft, 2004)
binkw32 RAD Game Tools binkw32.dll (RAD Game Tools, Inc., 2000)
cabinet Microsoft cabinet.dll (Microsoft, 2002)
cmd MS cmd.exe (Microsoft, 2004)
comctl32 MS common controls 5.80 (Microsoft, 2001)
comctl32ocx MS comctl32.ocx and mscomctl.ocx, comctl32 wrappers for VB6 (Microsoft, 2012)
comdlg32ocx Common Dialog ActiveX Control for VB6 (Microsoft, 2012)
crypt32 MS crypt32 (Microsoft, 2004)
d3dcompiler_43 MS d3dcompiler_43.dll (Microsoft, 2010)
d3drm MS d3drm.dll (Microsoft, 2010)
d3dx10 MS d3dx10_??.dll from DirectX user redistributable (Microsoft, 2010)
d3dx10_43 MS d3dx10_43.dll (Microsoft, 2010)
d3dx11_42 MS d3dx11_42.dll (Microsoft, 2010)
d3dx11_43 MS d3dx11_43.dll (Microsoft, 2010)
d3dx9 MS d3dx9_??.dll from DirectX 9 redistributable (Microsoft, 2010)
d3dx9_24 MS d3dx9_24.dll (Microsoft, 2010)
d3dx9_25 MS d3dx9_25.dll (Microsoft, 2010)
d3dx9_26 MS d3dx9_26.dll (Microsoft, 2010)
d3dx9_27 MS d3dx9_27.dll (Microsoft, 2010)
d3dx9_28 MS d3dx9_28.dll (Microsoft, 2010)
d3dx9_29 MS d3dx9_29.dll (Microsoft, 2010)
d3dx9_30 MS d3dx9_30.dll (Microsoft, 2010)
d3dx9_31 MS d3dx9_31.dll (Microsoft, 2010)
d3dx9_32 MS d3dx9_32.dll (Microsoft, 2010)
d3dx9_33 MS d3dx9_33.dll (Microsoft, 2010)
d3dx9_34 MS d3dx9_34.dll (Microsoft, 2010)
d3dx9_35 MS d3dx9_35.dll (Microsoft, 2010)
d3dx9_36 MS d3dx9_36.dll (Microsoft, 2010)
d3dx9_37 MS d3dx9_37.dll (Microsoft, 2010)
d3dx9_38 MS d3dx9_38.dll (Microsoft, 2010)
d3dx9_39 MS d3dx9_39.dll (Microsoft, 2010)
d3dx9_40 MS d3dx9_40.dll (Microsoft, 2010)
d3dx9_41 MS d3dx9_41.dll (Microsoft, 2010)
d3dx9_42 MS d3dx9_42.dll (Microsoft, 2010)
d3dx9_43 MS d3dx9_43.dll (Microsoft, 2010)
d3dxof MS d3dxof.dll from DirectX user redistributable (Microsoft, 2010)
dbghelp MS dbghelp (Microsoft, 2008)
devenum MS devenum.dll from DirectX user redistributable (Microsoft, 2010)
dinput MS dinput.dll; breaks mouse, use only on Rayman 2 etc. (Microsoft, 2010)
dinput8 MS DirectInput 8 from DirectX user redistributable (Microsoft, 2010)
dirac The Dirac directshow filter v1.0.2 (Dirac, 2009)
directmusic MS DirectMusic from DirectX user redistributable (Microsoft, 2010)
directplay MS DirectPlay from DirectX user redistributable (Microsoft, 2010)
directx9 MS DirectX 9 (Usually overkill. Try d3dx9_36 first) (Microsoft, 2010)
dmsynth MS midi synthesizer from DirectX user redistributable (Microsoft, 2010)
dotnet11 MS .NET 1.1 (Microsoft, 2003)
dotnet11sp1 MS .NET 1.1 SP1 (Microsoft, 2004)
dotnet20 MS .NET 2.0 (Microsoft, 2006)
dotnet20sdk MS .NET 2.0 SDK (Microsoft, 2006)
dotnet20sp1 MS .NET 2.0 SP1 (experimental) (Microsoft, 2008)
dotnet20sp2 MS .NET 2.0 SP2 (experimental) (Microsoft, 2009)
dotnet30 MS .NET 3.0 (Microsoft, 2006)
dotnet30sp1 MS .NET 3.0 SP1 (Microsoft, 2007)
dotnet35 MS .NET 3.5 (Microsoft, 2007)
dotnet35sp1 MS .NET 3.5 SP1 (Microsoft, 2008)
dotnet40 MS .NET 4.0 (Microsoft, 2011)
dotnet45 MS .NET 4.5 (Microsoft, 2012)
dotnet452 MS .NET 4.5.2 (Microsoft, 2012)
dotnet46 MS .NET 4.6 (Microsoft, 2015)
dotnet461 MS .NET 4.6.1 (Microsoft, 2015)
dotnet462 MS .NET 4.6.2 (Microsoft, 2016)
dotnet_verifier MS .NET Verifier (Microsoft, 2016)
dpvoice Microsoft dpvoice dpvvox dpvacm Audio dlls (Microsoft, 2002)
dsdmo MS dsdmo.dll (Microsoft, 2010)
dsound MS DirectSound from DirectX user redistributable (Microsoft, 2010)
dxdiag DirectX Diagnostic Tool (Microsoft, 2010)
dxdiagn DirectX Diagnostic Library (Microsoft, 2011)
dxsdk_jun2010 MS DirectX SDK, June 2010 (developers only) (Microsoft, 2010)
dxsdk_nov2006 MS DirectX SDK, November 2006 (developers only) (Microsoft, 2006)
esent MS Extensible Storage Engine (Microsoft, 2011)
ffdshow ffdshow video codecs (doom9 folks, 2010)
flash Flash Player 14 (Adobe, 2014)
gdiplus MS GDI+ (Microsoft, 2011)
gdiplus_winxp MS GDI+ (Microsoft, 2004)
gfw MS Games For Windows Live (xlive.dll) (Microsoft, 2008)
glidewrapper GlideWrapper (Rolf Neuberger, 2005)
glut The glut utility library for OpenGL (Mark J. Kilgard, 2001)
gmdls General MIDI DLS Collection (Microsoft / Roland, 1999)
hid MS hid (Microsoft, 2003)
icodecs Indeo codecs (Intel, 1998)
ie6 Internet Explorer 6 (Microsoft, 2002)
ie7 Internet Explorer 7 (Microsoft, 2008)
ie8 Internet Explorer 8 (Microsoft, 2009)
ie8_kb2936068 Cumulative Security Update for Internet Explorer 8 (Microsoft, 2014)
jet40 MS Jet 4.0 Service Pack 8 (Microsoft, 2003)
l3codecx MPEG Layer-3 Audio Codec for Microsoft DirectShow (Microsoft, 2010)
mdac27 Microsoft Data Access Components 2.7 sp1 (Microsoft, 2006)
mdac28 Microsoft Data Access Components 2.8 sp1 (Microsoft, 2005)
mdx Managed DirectX (Microsoft, 2006)
mf MS Media Foundation (Microsoft, 2011)
mfc40 MS mfc40 (Microsoft Foundation Classes from win7sp1) (Microsoft, 1999)
mfc42 Visual C++ 6 SP4 mfc42 library; part of vcrun6 (Microsoft, 2000)
msacm32 MS ACM32 (Microsoft, 2003)
msasn1 MS ASN1 (Microsoft, 2003)
msctf MS Text Service Module (Microsoft, 2003)
msdxmocx MS Windows Media Player 2 ActiveX control for VB6 (Microsoft, 1999)
msflxgrd MS FlexGrid Control (msflxgrd.ocx) (Microsoft, 2012)
msftedit Microsoft RichEdit Control (Microsoft, 2011)
mshflxgd MS Hierarchical FlexGrid Control (mshflxgd.ocx) (Microsoft, 2012)
msls31 MS Line Services (Microsoft, 2001)
msmask MS Masked Edit Control (Microsoft, 2009)
mspatcha MS mspatcha (Microsoft, 2004)
msscript MS Windows Script Control (Microsoft, 2004)
msvcirt Visual C++ 6 SP4 msvcirt library; part of vcrun6 (Microsoft, 2000)
msxml3 MS XML Core Services 3.0 (Microsoft, 2005)
msxml4 MS XML Core Services 4.0 (Microsoft, 2009)
msxml6 MS XML Core Services 6.0 sp1 (Microsoft, 2007)
nuget NuGet Package manager (Outercurve Foundation, 2013)
ogg OpenCodecs 0.85: FLAC, Speex, Theora, Vorbis, WebM (Xiph.Org Foundation, 2011)
ole32 MS ole32 Module (ole32.dll) (Microsoft, 2004)
pdh MS pdh.dll (Performance Data Helper) (Microsoft, 2011)
physx PhysX (Nvidia, 2014)
pngfilt pngfilt.dll (from winxp) (Microsoft, 2004)
python26 Python interpreter 2.6.2 (Python Software Foundaton, 2009)
qdvd qdvd.dll (Microsoft, 2011)
qedit qedit.dll (Microsoft, 2011)
quartz quartz.dll (from Directx 9 user redistributable) (Microsoft, 2010)
quicktime72 Apple QuickTime 7.2 (Apple, 2010)
quicktime76 Apple QuickTime 7.6 (Apple, 2010)
riched20 MS RichEdit Control 2.0 (riched20.dll) (Microsoft, 2004)
riched30 MS RichEdit Control 3.0 (riched20.dll, msls31.dll) (Microsoft, 2001)
richtx32 MS Rich TextBox Control 6.0 (Microsoft, 2012)
sdl Simple DirectMedia Layer (Sam Lantinga, 2009)
secur32 MS Security Support Provider Interface (Microsoft, 2011)
setupapi MS Setup API (Microsoft, 2004)
shockwave Shockwave (Adobe, 2017)
speechsdk MS Speech SDK 5.1 (Microsoft, 2009)
tabctl32 Microsoft Tabbed Dialog Control 6.0 (tabctl32.ocx) (Microsoft, 2012)
updspapi Windows Update Service API (Microsoft, 2004)
usp10 Uniscribe (Microsoft, 2011)
vb2run MS Visual Basic 2 runtime (Microsoft, 1993)
vb3run MS Visual Basic 3 runtime (Microsoft, 1998)
vb4run MS Visual Basic 4 runtime (Microsoft, 1998)
vb5run MS Visual Basic 5 runtime (Microsoft, 2001)
vb6run MS Visual Basic 6 runtime sp6 (Microsoft, 2004)
vcrun2003 Visual C++ 2003 libraries (mfc71,msvcp71,msvcr71) (Microsoft, 2003)
vcrun2005 Visual C++ 2005 libraries (mfc80,msvcp80,msvcr80) (Microsoft, 2011)
vcrun2008 Visual C++ 2008 libraries (mfc90,msvcp90,msvcr90) (Microsoft, 2011)
vcrun2010 Visual C++ 2010 libraries (mfc100,msvcp100,msvcr100) (Microsoft, 2010)
vcrun2012 Visual C++ 2012 libraries (atl110,mfc110,mfc110u,msvcp110,msvcr110,vcomp110) (Microsoft, 2012)
vcrun2013 Visual C++ 2013 libraries (mfc120,mfc120u,msvcp120,msvcr120,vcomp120) (Microsoft, 2013)
vcrun2015 Visual C++ 2015 libraries (concrt140.dll,mfc140.dll,mfc140u.dll,mfcm140.dll
vcrun2017 Visual C++ 2017 libraries (concrt140.dll,mfc140.dll,mfc140u.dll,mfcm140.dll
vcrun6 Visual C++ 6 SP4 libraries (mfc42, msvcp60, msvcirt) (Microsoft, 2000)
vcrun6sp6 Visual C++ 6 SP6 libraries (with fixes in ATL and MFC) (Microsoft, 2004)
vjrun20 MS Visual J# 2.0 SE libraries (requires dotnet20) (Microsoft, 2007)
webio MS Windows Web I/O (Microsoft, 2011)
windowscodecs MS Windows Imaging Component (Microsoft, 2006)
winhttp MS Windows HTTP Services (Microsoft, 2005)
wininet MS Windows Internet API (Microsoft, 2008)
wmi Windows Management Instrumentation (aka WBEM) Core 1.5 (Microsoft, 2000)
wmp10 Windows Media Player 10 (Microsoft, 2006)
wmp9 Windows Media Player 9 (Microsoft, 2003)
wmv9vcm MS Windows Media Video 9 Video Compression Manager (Microsoft, 2013)
wsh57 MS Windows Script Host 5.7 (Microsoft, 2007)
xact MS XACT Engine (Microsoft, 2010)
xinput Microsoft XInput (Xbox controller support) (Microsoft, 2010)
xmllite MS xmllite dll (Microsoft, 2011)
xna31 MS XNA Framework Redistributable 3.1 (Microsoft, 2009)
xna40 MS XNA Framework Redistributable 4.0 (Microsoft, 2010)
xvid Xvid Video Codec (xvid.org, 2009)
===== fonts =====
allfonts All fonts (various, 1998-2010)
baekmuk Baekmuk Korean fonts (Wooderart Inc. / kldp.net, 1999)
cambria MS Cambria font (Microsoft, 2009)
cjkfonts All Chinese, Japanese, Korean fonts and aliases (various, )
consolas MS Consolas console font (Microsoft, 2011)
constantia MS Constantia font (Microsoft, 2009)
corefonts MS Arial, Courier, Times fonts (Microsoft, 2008)
droid Droid fonts (Ascender Corporation, 2009)
eufonts Updated fonts for Romanian and Bulgarian (Microsoft, 2008)
fakechinese Creates aliases for Chinese fonts using WenQuanYi fonts (wenq.org, 2009)
fakejapanese Creates aliases for Japanese fonts using Takao fonts (Jun Kobayashi, 2010)
fakejapanese_ipamona Creates aliases for Japanese fonts using IPAMona fonts (Jun Kobayashi, 2008)
fakejapanese_vlgothic Creates aliases for Japanese Meiryo fonts using VLGothic fonts (Project Vine / Daisuke Suzuki, 2014)
fakekorean Creates aliases for Korean fonts using Baekmuk fonts (Wooderart Inc. / kldp.net, 1999)
ipamona IPAMona Japanese fonts (Jun Kobayashi, 2008)
liberation Red Hat Liberation fonts (Sans, Serif, Mono) (Red Hat, 2008)
lucida MS Lucida Console font (Microsoft, 1998)
opensymbol OpenSymbol fonts (replacement for Wingdings) (OpenOffice.org, 2016)
tahoma MS Tahoma font (not part of corefonts) (Microsoft, 2007)
takao Takao Japanese fonts (Jun Kobayashi, 2010)
uff Ubuntu Font Family (Ubuntu, 2010)
unifont Unifont alternative to Arial Unicode MS (Roman Czyborra / GNU, 2008)
vlgothic VLGothic Japanese fonts (Project Vine / Daisuke Suzuki, 2014)
wenquanyi WenQuanYi CJK font (wenq.org, 2009)
===== games =====
acreedbro Assassin's Creed Brotherhood (Ubisoft, 2011)
algodoo_demo Algodoo Demo (Algoryx, 2009)
alienswarm_steam Alien Swarm (Steam) (Valve, 2010)
amnesia_tdd_demo Amnesia: The Dark Descent Demo (Frictional Games, 2010)
aoe3_demo Age of Empires III Trial (Microsoft, 2005)
atmosphir Atmosphir (Minor Studios, 2011)
avatar_demo James Camerons Avatar: The Game Demo (Ubisoft, 2009)
beneath_a_steel_sky_gog Beneath a Steel Sky (GOG.com, free) (Virgin Interactive, 1994)
bfbc2 Battlefield Bad Company 2 (EA, 2010)
bioshock2 Bioshock 2 (2K Games, 2010)
bioshock2_steam Bioshock 2 (Steam) (2k, 2010)
bioshock_demo Bioshock Demo (2K Games, 2007)
blobby_volley Blobby Volley (Daniel Skoraszewsky, 2000)
borderlands_steam Borderlands (Steam, non-free) (2K Games, 2009)
bttf101 Back to the Future Episode 1 (Telltale, 2011)
cim_demo Cities In Motion Demo (Paradox Interactive, 2010)
civ4_demo Civilization IV Demo (Firaxis Games, 2005)
civ5_demo_steam Civilization V Demo (Steam) (2K Games, 2010)
cnc3_demo Command & Conquer 3 Demo (EA, 2007)
cnc_redalert3_demo Command & Conquer Red Alert 3 Demo (EA, 2008)
cnc_tiberian_sun Command & Conquer: Tiberian Sun (2010 edition) (EA, 1999)
cod1 Call of Duty (Activision, 2003)
cod4mw_demo Call of Duty 4: Modern Warfare (Activision, 2007)
cod5_waw Call of Duty 5: World at War (Activision, 2008)
cod_demo Call of Duty demo (Activision, 2003)
crayonphysics_demo Crayon Physics Deluxe demo (Kloonigames, 2011)
crysis2 Crysis 2 (EA, 2011)
csi6_demo CSI: Fatal Conspiracy Demo (Ubisoft, 2010)
darknesswithin2_demo Darkness Within 2 Demo (Zoetrope Interactive, 2010)
darkspore Darkspore (EA, 2011)
dcuo DC Universe Online (EA, 2011)
deadspace Dead Space (EA, 2008)
deadspace2 Dead Space 2 (EA, 2011)
demolition_company_demo Demolition Company demo (Giants Software, 2010)
deusex2_demo Deus Ex 2 / Deus Ex: Invisible War Demo (Eidos, 2003)
diablo2 Diablo II (Blizzard, 2000)
digitanks_demo Digitanks Demo (Lunar Workshop, 2011)
dirt2_demo Dirt 2 Demo (Codemasters, 2009)
dragonage Dragon Age: Origins (Bioware / EA, 2009)
dragonage2_demo Dragon Age II demo (EA/Bioware, 2011)
dragonage_ue Dragon Age: Origins - Ultimate Edition (Bioware / EA, 2010)
eve EVE Online Tyrannis (CCP Games, 2017)
fable_tlc Fable: The Lost Chapters (Microsoft, 2005)
fifa11_demo FIFA 11 Demo (EA Sports, 2010)
gta_vc Grand Theft Auto: Vice City (Rockstar, 2003)
hon Heroes of Newerth (S2 Games, 2013)
hordesoforcs2_demo Hordes of Orcs 2 Demo (Freeverse, 2010)
hphbp_demo Harry Potter and the Half-Blood Prince Demo (EA, 2009)
kotor1 Star Wars: Knights of the Old Republic (LucasArts, 2003)
lemonysnicket Lemony Snicket: A Series of Unfortunate Events (Activision, 2004)
lhp_demo LEGO Harry Potter Demo [Years 1-4] (Travellers Tales / WB, 2010)
losthorizon_demo Lost Horizon Demo (Deep Silver, 2010)
lswcs Lego Star Wars Complete Saga (Lucasarts, 2009)
luxor_ar Luxor Amun Rising (MumboJumbo, 2006)
masseffect2 Mass Effect 2 (DRM broken on Wine) (BioWare, 2010)
masseffect2_demo Mass Effect 2 (BioWare, 2010)
maxmagicmarker_demo Max & the Magic Marker Demo (Press Play, 2010)
mdk MDK (3dfx) (Playmates International, 1997)
menofwar Men of War (Aspyr Media, 2009)
mfsx_demo Microsoft Flight Simulator X Demo (Microsoft, 2006)
mfsxde Microsoft Flight Simulator X: Deluxe Edition (Microsoft, 2006)
mise Monkey Island: Special Edition (LucasArts, 2009)
myth2_demo Myth II demo 1.8.0 (Project Magma, 2011)
nfsshift_demo Need for Speed: SHIFT Demo (EA, 2009)
oblivion Elder Scrolls: Oblivion (Bethesda Game Studios, 2006)
penpenxmas Pen-Pen Xmas Olympics (Army of Trolls / Black Cat, 2007)
plantsvszombies Plants vs. Zombies (PopCap Games, 2009)
popfs Prince of Persia: The Forgotten Sands (Ubisoft, 2010)
rct3deluxe RollerCoaster Tycoon 3 Deluxe (DRM broken on Wine) (Atari, 2004)
riseofnations_demo Rise of Nations Trial (Microsoft, 2003)
ruse_demo_steam Ruse Demo (Steam) (Ubisoft, 2010)
sacrifice_gog Sacrifice (GOG.com) (Interplay, 2000)
sammax301_demo Sam & Max 301: The Penal Zone (Telltale Games, 2010)
sammax304_demo Sam & Max 304: Beyond the Alley of the Dolls (Telltale Games, 2010)
secondlife Second Life Viewer (Linden Labs, 2003-2011)
sims3 The Sims 3 (DRM broken on Wine) (EA, 2009)
sims3_gen The Sims 3: Generations (DRM broken on Wine) (EA, 2011)
simsmed The Sims Medieval (DRM broken on Wine) (EA, 2011)
singularity Singularity (Activision, 2010)
splitsecond Split Second (Disney, 2010)
spore Spore (EA, 2008)
spore_cc_demo Spore Creature Creator trial (EA, 2008)
starcraft2_demo Starcraft II Demo (Blizzard, 2010)
supermeatboy_steam Super Meat Boy (Steam, non-free) (Independent, 2010)
the_witcher_2_gog The Witcher 2: Assassins of Kings (Atari, 2011)
theundergarden_demo The UnderGarden Demo (Atari, 2010)
tmnationsforever TrackMania Nations Forever (Nadeo, 2009)
torchlight Torchlight - boxed version (Runic Games, 2009)
trainztcc_2004 Trainz: The Complete Collection: TRS2004 (Paradox Interactive, 2008)
trine_demo_steam Trine Demo (Steam) (Frozenbyte, 2009)
trine_steam Trine (Steam) (Frozenbyte, 2009)
tropico3_demo Tropico 3 Demo (Kalypso Media GmbH, 2009)
twfc Transformers: War for Cybertron (Activision, 2010)
typingofthedead_demo Typing of the Dead Demo (Sega, 1999)
ut3 Unreal Tournament 3 (Midway Games, 2007)
wog World of Goo Demo (2D Boy, 2008)
wormsreloaded_demo_steam Worms Reloaded Demo (Steam) (Team17, 2010)
===== settings =====
alldlls=builtin Override most common DLLs to builtin
alldlls=default Remove all DLL overrides
ao=disabled Disable AlwaysOffscreen (default)
ao=enabled Enable AlwaysOffscreen
bad Fake verb that always returns false
cfc=disable Disable CheckFloatConstants (default)
cfc=enabled Enable CheckFloatConstants
csmt=off Disable Command Stream Multithreading (default)
csmt=on Enable Command Stream Multithreading
ddr=gdi Set DirectDrawRenderer to gdi
ddr=opengl Set DirectDrawRenderer to opengl
fontfix Check for broken fonts
fontsmooth=bgr Enable subpixel font smoothing for BGR LCDs
fontsmooth=disable Disable font smoothing
fontsmooth=gray Enable subpixel font smoothing
fontsmooth=rgb Enable subpixel font smoothing for RGB LCDs
forcemono Force using Mono instead of .NET (for debugging)
glsl=disabled Disable GLSL shaders, use ARB shaders (faster, but sometimes breaks)
glsl=enabled Enable GLSL shaders (default)
good Fake verb that always returns true
grabfullscreen=n Disable cursor clipping for full-screen windows (default)
grabfullscreen=y Force cursor clipping for full-screen windows (needed by some games)
gsm=0 Set MaxShaderModelGS to 0
gsm=1 Set MaxShaderModelGS to 1
gsm=2 Set MaxShaderModelGS to 2
gsm=3 Set MaxShaderModelGS to 3
heapcheck Enable heap checking with GlobalFlag
hidewineexports=disable Disable hiding Wine exports from applications (wine-staging)
hidewineexports=enable Enable hiding Wine exports from applications (wine-staging)
hosts Add empty C:\windows\system32\driverstc\{hosts,services} files
macdriver=mac Enable the Mac native Quartz driver (default)
macdriver=x11 Disable the Mac native Quartz driver, use X11 instead
multisampling=disabled Disable Direct3D multisampling
multisampling=enabled Enable Direct3D multisampling
mwo=disable Set DirectInput MouseWarpOverride to disable
mwo=enabled Set DirectInput MouseWarpOverride to enabled (default)
mwo=force Set DirectInput MouseWarpOverride to force (needed by some games)
native_mdac Override odbc32, odbccp32 and oledb32
native_oleaut32 Override oleaut32
nocrashdialog Disable crash dialog
npm=repack Set NonPower2Mode to repack
nt40 Set windows version to Windows NT 4.0
orm=backbuffer Set OffscreenRenderingMode=backbuffer
orm=fbo Set OffscreenRenderingMode=fbo (default)
psm=0 Set MaxShaderModelPS to 0
psm=1 Set MaxShaderModelPS to 1
psm=2 Set MaxShaderModelPS to 2
psm=3 Set MaxShaderModelPS to 3
remove_mono Remove builtin wine-mono
rtlm=auto Set RenderTargetLockMode to auto (default)
rtlm=disabled Set RenderTargetLockMode to disabled
rtlm=readdraw Set RenderTargetLockMode to readdraw
rtlm=readtex Set RenderTargetLockMode to readtex
rtlm=texdraw Set RenderTargetLockMode to texdraw
rtlm=textex Set RenderTargetLockMode to textex
sandbox Sandbox the wineprefix - remove links to /home/austin
sound=alsa Set sound driver to ALSA
sound=coreaudio Set sound driver to Mac CoreAudio
sound=disabled Set sound driver to disabled
sound=oss Set sound driver to OSS
sound=pulse Set sound driver to PulseAudio
strictdrawordering=disabled Disable StrictDrawOrdering (default)
strictdrawordering=enabled Enable StrictDrawOrdering
vd=1024x768 Enable virtual desktop, set size to 1024x768
vd=1280x1024 Enable virtual desktop, set size to 1280x1024
vd=1440x900 Enable virtual desktop, set size to 1440x900
vd=640x480 Enable virtual desktop, set size to 640x480
vd=800x600 Enable virtual desktop, set size to 800x600
vd=off Disable virtual desktop
videomemorysize=1024 Tell Wine your video card has 1024MB RAM
videomemorysize=2048 Tell Wine your video card has 2048MB RAM
videomemorysize=512 Tell Wine your video card has 512MB RAM
videomemorysize=default Let Wine detect amount of video card memory
vista Set Windows version to Windows Vista
vsm=0 Set MaxShaderModelVS to 0
vsm=1 Set MaxShaderModelVS to 1
vsm=2 Set MaxShaderModelVS to 2
vsm=3 Set MaxShaderModelVS to 3
win10 Set Windows version to Windows 10
win2k Set Windows version to Windows 2000
win2k3 Set Windows version to Windows 2003
win2k8 Set Windows version to Windows 2008 R2
win31 Set Windows version to Windows 3.1
win7 Set Windows version to Windows 7
win8 Set Windows version to Windows 8
win81 Set Windows version to Windows 8.1
win95 Set Windows version to Windows 95
win98 Set Windows version to Windows 98
windowmanagerdecorated=n Prevent the window manager from decorating windows
windowmanagerdecorated=y Allow the window manager to decorate windows (default)
windowmanagermanaged=n Prevent the window manager from controlling windows
windowmanagermanaged=y Allow the window manager to control windows (default)
winver= Set Windows version to default (win7)
winxp Set Windows version to Windows XP
For some, the winetricks process will be easier with a GUI. I suggest installing Zenity if you want one:
brew install zenity # After installation finishes, you will have a neat GUI for winetricks. Use: winetricks --gui
Attention
Okay, this is important, so listen up. It's a known issue that .NET Framework 4.5 and up, (dotnet45 and up) does not install properly on a 64-bit WINEPREFIX, which was installed by default earlier (brew install wine). That is okay because a 64-bit WINEPREFIX may come in handy in the future. To get around this issue, you will create a 32-bit WINEPREFIX.Creating the 32-bit prefix:
WINEPREFIX=~/.wine32 WINEARCH=win32 wine wineboot
You will now have a 32-bit prefix located at:
~/.wine32
Next, install the aforementioned winetricks in your new prefix. It is important that you use these next commands any time you want to run or install ANYTHING inside of that 32-bit WINEPREFIX. Remember, we need at least .NET Framework 4.6 to run PKHeX and we must install .NET Framework 4.6 in the 32-bit prefix, therefore we will be running PKHeX from inside of the 32-bit prefix. (I know, don't ask, lol)
WINEPREFIX=~/.wine32 WINEARCH=win32 wine "Program.exe" WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks "trick"
Senario:
You have done all of the above and you're ready to run "PKHeX.exe". Download PKHeX and remember its location. It's usually in the Downloads folder. Open Terminal and change directories to the PKHeX (version) folder. For example:cd ~/Downloads/PKHeX\ \(171205\)
Then, run the executable:
WINEPREFIX=~/.wine32 WINEARCH=win32 wine PKHeX.exe
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On 11/26/2017 at 2:32 PM, NOVED said:
Using the file in the current OP. Won't open at all on High Sierra.
On 11/28/2017 at 5:43 AM, DaviNguyen said:Everytime I open it, it just stay there and nothing happens. What should I do??
4 hours ago, pchd88 said:For the life of me, I don't know how to make PKHex to work. I have High Sierra and it I downloaded the latest version but it doesn't even move.
Sometimes (and I don’t really know why) this method works when the app won’t launch:
Right click PKHeX.app and choose “show package contents”. Next, enter the “Contents” folder and then the “MacOS” folder. Run “WineskinLauncher”.
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Can't Save
in PKHeX
The last time I checked, there is an option in PKHeX that enables a reminder to “set” your Pokémon. I believe the action is triggered when you try to edit another Pokémon without “setting” your recently edited one.
The feature was a big plus for me because I frequently forgot to set my changes.
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OP updated!
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You really should let more time pass before posting again. Just be patient, someone may come along to help you.
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19 hours ago, Jacksau said:
No
Here you go, try this:
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Infamous Innovator/ROM researcher @SciresM tweeted earlier this evening revealing new information he discovered about the up-coming update to Pokémon Bank and Poké Transporter.
SpoilerIn his next few tweets (by now SciresM had shared the news on Project Pokémon IRC too), he confirmed support for newly released: Pokémon Ultra Sun and Ultra Moon and Pokémon Gold and Silver, which were released back in September for the Nintendo 3DS Virtual Console. As a welcomed bonus, it appears that Poké Transporter was updated to add support for [unreleased] Pokémon Crystal on the Nintendo 3DS Virtual Console.
SpoilerOne more thing was brought up by SciresM in Project Pokémon's main IRC channel (#projectpokemon); the event-only Pokémon, Zeraora, was referenced in the text dumps for this update! No word yet on an official date for that event Zeraora.
At the time of writing this, the official Pokémon Bank website has only updated their Pokémon Bank + Poké Transporter "map" (shown above) and current details for the services are still in need of an update. It reads as follows:
QuoteWith the latest Pokémon Bank update, the Pokémon that adventured with you in the following games will be able to join you in Pokémon Sun and Pokémon Moon:
* Pokémon Omega Ruby
* Pokémon Alpha Sapphire
* Pokémon X
* Pokémon Y
* Pokémon Black Version
* Pokémon White Version
* Pokémon Black Version 2
* Pokémon White Version 2
* Pokémon Red (Virtual Console)
* Pokémon Blue (Virtual Console)
* Pokémon Yellow: Special Pikachu Edition (Virtual Console)On the other hand, Nintendo's 3DS support page (Japanese) shows official announcements for Pokémon Bank and Poké Transporter v1.4, sans mention of Pokémon Crystal.
In-Game Images (Spoiler)
SpoilerWith Pokémon Bank being updated to version 1.4, some of you might be wondering if we will receive the Mewnium Z like we did when Pokémon Bank version 1.3 was released. No, but it's surprising easy to claim it in USUM.
After you make it to Heahea City on Akala Island, head to the Tide Song Hotel. Enter to the lobby, then go to the elevator to the left of the check-in desk; select 3F. After you land on the third floor, head left (your player's right) around the corner and enter the first door you see. Talk to the jewelry shop owner while Mew is in your party. He will eventually give you the Mewnium Z Z-Crystal. You can repeat these steps with Marshadow and Snorlax in your party to receive Marshadium Z and Snorlium Z respectively.Related Images:
Sources:
SciresM's Twitter; Nintendo.co.jp; Pokemonbank.com; Pokemon.com
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2 hours ago, Jacksau said:2 hours ago, RobertJSpradlin said:
After you try to launch it, a button will appear there (where you took the screen cap, in settings) that says something along the lines of "launch anyway" you will have to hit that in order to launch it as PKHeX is from an unidentified developer.
What RobertJSpradlin is correct.
There's also the option to disable Gatekeeper, if you wish.
sudo spctl --master-disable
SpoilerTo reverse:
sudo spctl --master-enable
Spoiler -
48 minutes ago, User18130814200115 said:
After dumping my save(UM) with Checkpoint and transferring using ftpd>Filezilla I get this error:
Attempted to load an unsupported file type/size
File Loaded:
C:\Users\username\My Documents\Replace\mainFile Size:
445438 bytes (0x6CBFE)First, inject a backup of your save file (pre-FTPD) into your UM game, just to make sure it works. Then, using (a save manager), export your data to your SD card. Plug in your card to your PC to do edits. Save your work and re-insert your SD card into your 2/3DS. Import your save using (a save manager).
I got the same error before I stopped using FTPD to transfer my USUM saves. Luckily I made backups.
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1 hour ago, Slinker81 said:
Wow, i have been cracking my head. I almost never used wine before. Thank you so much. I really wish i could offer you something of value. Thank you.
No problem! Don’t be a stranger
Project Pokémon’s Patreon is located here for anyone that is interested in supporting the community:
https://www.patreon.com/projectpokemon/ -
2 hours ago, Slinker81 said:
Each time i try to use the app it just keeps doesn't load. (doesn't bounce)
Read back through this thread, I’m sure you’ll find a solution. It seems like a common nuisance.
**********
2 hours ago, Slinker81 said:I try to open the .EXE directly with wine and it just says I need .NET framework 4.6.
Which i try to download the .NET framework 4.6 and it gives me the error of how its not supported by the operating system.I've spent the past hour trying research but all i can tell is that the installation of .NET framework 4.6 is necessary but don't know how to install it in to wine.
As far as installing .NET Framework 4.6, you don’t actually install it on macOS.
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- PC Pikachu
- Mr. Mime
- Dusk Lycanroc
- Litten
- Primarina
- Gligar
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I believe ReignOfComputer's response to your topic, Mac Help is correct where he mentions .NET Framework. --Install the 4.6 .NET Framework Winetrick.
1 hour ago, Jacksau said:Mine looked like the top photo but it won't launch.
As far as the PKHeX app, maybe kai1998's solution will help:
1 hour ago, kai1998 said:Got it to work! I had to approve the application for launch since it wasn't downloaded off the app store, so make sure your security preferences allow you to open those apps.
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Which way you would like to run PKHeX? Launching the PKHeX app or using WINE to run the ".exe"
2 hours ago, kai1998 said:The app in your screenshot^ is "macOS Sierra 10.12.X" friendly. If, Sierra is your OS then it should launch.
2 hours ago, kai1998 said:If you want to run the ".exe" with WINE, it appears that you need to install some Winetricks. More specifically, the ".NET Framework 4.6" one.
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1 hour ago, JoeGuar said:
You're the best. Thanks for that.
@JoeGuar The deed is done, enjoy!
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8 minutes ago, JoeGuar said:
So I tried using Wine to use the new version of PkHex with USUM support that was released tonight (11/17), but can't get it working. When might we Mac users see a 7z or .dmg version?
Thanks for all of the work you guys do!
I'm testing my wrappers now. The OP should be updated soon.
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Congratulations @Jovie !!!
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Please help - noob
in Saves - Editing Help
Posted
CFW talk is okay. But yeah follow the guide in the link above. After, you’ll be able to manage your save files and use them with programs like PKHeX.