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Aurorans

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Posts posted by Aurorans

  1. Yeah, I tried pokefinder and the tutorials out there. I am missing something as the tool they have and the latest tool I got (the latest official release) are different, the colosseum spread also only have like 10 shadow pokemon. Do you have a build of the latest developer release and know a complete video tutorial? Than ks

  2. Someone told me that there was a tool for this, specifically to generate almost every possible pokemon with specified ivs or something, as close as to max ivs as possible

    My conundrum is that whenever I try to do multi-link battles with myself on pokemon colosseum (4 player), the game will say that the pokemon is not acceptable.

    I tried using the admission code in the game to get around this, but the admission code causes wierd behavior when proceeding in multilink connections:

     

     

    I'm about to try a suggestion with using action replay code manager in dolphin and enter the cheats there, but I don't expect much change.

    So if anyone knows this third gen tool and what it's called, please let me know! Thanks.

  3. Hello, I'm brandon. I would like to know what language pokemon is written in, how to inject code into the game to change the way the game works. I need to know all the ins and outs, all the keywords, programming language syntax and code. I'm hoping to find a program that can recompile the rom into it's original programming language, not actually little Indian byte code (cause I cant read bytes as words.).

    So, h

     

    So, shoot me all the videos, guides and tutorials, programming language code references and keywords. I have time to kilm rn and thus, time to learn

  4. Sorry If I'm necroposting. @BlackShark The method of unlocking Box storage seems to only work for one of the four slots, namely, the first one. The game holds FOUR different trainers. I am trying to open the box for the fourth trainer.

     

    Hello! I am looking to compare two pokemon battle revolution saves, so I can compare them with both PKHex and HexEdit. I am trying to find out where the information is stored for the game base of which ds game was used to transfer pokemon into the game.

    I need:

    1 save using a Pearl ds game transfer.
    1 save using a Diamond ds game transfer.

    They can contain any type of pokemon, even level 5 useless. It's just for research.

    Thanks

  5. Hello! I am using the Model Texture Extractor supplied by Made_S, a user of this forum. I'm trying to rip textures from all of the pokemon from pokemon colosseum. However, the default offset, 3712, does not yield any results. How would I find the correct offset without having to resort to hex editing (I suck at that... :()? If anyone already knows the correct offset, please tell me! Thank you!

     

    P.S. Dolphin Emulator, when dumping and importing textures, has some select textures that cannot be changed even after dumping them and importing them.

  6. On 1/25/2017 at 8:43 AM, Made_s said:

    This is a collection of a few small Java programs I wrote and have been using to edit some files in Pokemon XD: GoD and I've also recently found out that some of them also work with Pokemon Channel and Colosseum files.

    They're mainly just more convenient than manually editing the files.

    Almost all of them have size limits because changing file sizes needs modifications to the game's .toc and FSYS list.

    • GTX to TGA: Converts .gtx files to TGA images, mainly useful to find out what they are
    • I_SF Tool: Inserts/extracts DSP files into/from XD's music FSYS files, the filenames usually begin with "stm_"
    • SAMP Tool: The same as above, uses .samp and .sdir files to extract and insert music samples, can be used to replace sound samples for sequenced music (Colosseum) and soundeffects, Pokemon Channel contains some too
    • LZSS Tool: Inserts/extracts files into/from .fsys files, filenames should not be changed for the insertion to work
    • ModelTextureExtractor/Inserter: Inserts/Extracts textures from model files in the form of .tpl files, the standard offset should usually work for most battle models, the offset needs to be set to 32 for overworld models and maps and to custom ones for some battle models that have particle data before the model
      Insertion has two options of reducing the palette of a TPL using a palette in case it is too large, though both are quite buggy, it's mostly a last resort option
      Again, don't change filenames of extracted textures for the insertion to work
      These should also work for Pokemon Channel's .dat files and Pokemon Colosseum's models
    • MoveTextureExtractor/Inserter: Does the same as the model one, but only works directly on FSYS files, I'm really not sure why I wrote it like this
    • String Table Editor: Just a more convenient way of editing the String tables, just removes the need to manage offsets and so on, top right corner shows all Special characters, adding a single byte can be done with {} too
    • XD THP Tool: Inserts/Exracts THP files from FSYS archives, the filenames usually start with "movie" 

    Download: Here

    EDIT 22.03.2017: bug fixes to model texture tools

    How would I run this? It's just a bunch of class files. I don't know if they are executable or not.

    Nevermind about that, I just used Eclipse and java sdk. Now, after opening the program (Model Texture Extractor/Inserter), I found that with the default offset, there are no textures found. What offset do I need to extract all the model textures of the pokemon?

     

    Edit 2: I just tried with xd with the default values, still no materials found

  7. Hello! I managed to find a workaround for my problem: Simply exit the program and reenter. You must abort the program when this happens, else, the pokemon will be overwritten.

     

    Now, I'm having a different issue,

     

    I am playing the game with the modified trainers. But when a trainer summons pokemon in a double or triple battle, the trainer tends to attack their own pokemon, and any moves that have been specified for the pokemon through this tool (Using the "Moves" tab and going to each pokemon's moves) is not applied to the actual game.

     

    When can i see a fix for these two issues?

  8. Hello! Whenever I try to edit certain trainers in the trainers editor in Pokemon X, I get this message. I donn't exactly know what it means, but I know it is not normal. i barely made any changes, and tried to edit a battle chateau trainer, but it throws this exception every time I click certain trainers.

     

    Also, note that the trainers seem to lose their edited pokemon and get overwritten by the previously clicked trainer's pokemon when this happens.

     

    It seems to be exclusive to those trainers only.

     

    EDIT: I carefully and correctly followed the instructions as well as the extracting and unpacking instructions. This is by no way a means of a user or instruction error.

     

    I decrypted the .3ds file using BATCH Cia 3ds Decryptor. I extracted the files using HackingToolkit3ds V9. I renamed code.bin to .code.bin.

     

    Please check this, I'm pretty sure this is not a typical Index Error or bad dump error.

     

    I uploaded two files for your convenience.

     

    Exception Details:
    System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'.
    Parameter name: SelectedIndex
       at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
       at pk3DS.RSTE.ReadFile() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Subforms\Gen6\RSTE.cs:line 272
       at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
       at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
       at System.Windows.Forms.ComboBox.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    Loaded Assemblies:
    --------------------
    mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll

    pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null
    C:\Users\dragi\Downloads\PK3DS\pk3DS.exe

    System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

    System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

    System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

    System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

    System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

    System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

    pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    C:\Users\dragi\Downloads\PK3DS\pk3DS.Core.dll

    --------------------
    User Message:
    An unhandled exception has occurred.
    You can continue running the program (albeit with potential side-effects), but please report this error.
     

    Capture5.PNG

    Capture4.PNG

  9. Hello! I tried to export textures with 1.0.1, but when using your tool, it does nothing. This seems to be a hidden feature not seen within the Graphical User Interface, but in the menu. Is this feature in development, or is it fully functional? When I navigated into the folder where the textures should've been exported, there's nothing there.

     

    Also, I will be willing to work with StarMMD to make patches for other people, so Stars doesn't have to. How can we make this work?

     

    Also, I just ran into a strange glitch when editing Area Leader Loko. I currently doesn't have a battle model, causing glitches in-game such as no trainer and summoning pokemon in the center of the field. I thought I found it when I selected Ken_a1 (2), but that caused the editor to crash. Further crashes happen when scrolling down to Loko's spot, after saving as ken. It appears the entire file is now corrupted. I checked the rest of the models, but it appears that Loko's battle model is missing.

     

    In fact, it appears other trainers of the same model make are affected (Chaser).

     

    304776307_bandicam2019-07-0612-18-41-010.thumb.png.31d3f99cf9f264c70438ae122ad9e19c.png

  10. Hello. Whenever I would post a review or open a new topic, it would be moderated. My post would be moderated for an indefinate amount of time, not seen on the discussion board. I can't find any form of contacts on the board to contact on this issue, so, I hope this post goes through and I can get help. Thank you.

  11. Yeap, after a day of trial and error, I figured it out with sierra OP.

     

    Now I am Having a problem with the file systems. When I extract the iso, I get some files that were unable to extract.

    In addition, some of the files are missing from the game. I don't believe they existed at all, since when I scanned the colosseum ISO for checksum, it came out exactly the same.

    This is for the colosseum tool.

    Here's a list of files that are missing.

    mailopen_menu.fsys
    mewwaza.fsys
    orre_menu.fsys
    worldmap.fsys

    I'd like to note that these files are in XD, but when attempting to transfer them over to colosseum, I get a file mismatch.

  12. On 6/28/2018 at 9:02 PM, Aringon said:

    Hey Stars, nice work you've been doing here. Mind running me a couple randomizer patches? A few with just Pokémon randomized, and a few with Pokémon and Evolutions randomized, all with trade evolutions patched. If you could make one of the starters a Charmander in one of the patches that would be super swell as well. Thanks in advance if you could do this for me! I can't make a virtual box with Mac OS since I have an AMD processor, hoping the tool can be ported to windows soon.

    NVM I finally got a Mac OSX virtual machine running and am generating patch files properly now. I just need to figure out how to edit things with more detail using the second colosseum tool you made.

    By the way, I see what you accomplished there. Could you tell me how you did this? I'm having trouble with getting IOS to run with virtual box

  13. Hello, can I possibly make my own hack, or does that require a lot of programming (Which, I know none of... and am too lazy to think of working my brain... I work with user interfaces, not programming languages)

    Also, when can I expect a hack tool to drop for Windows? Or is that also out of the question? I can't afford a mac, really.

  14. I cannot figure out how to do this, as it returns the error: Sorry, no overwriting blank secret bases with someone else's

    I cannot simply search for other players around my area, as ORAS is an old game and I have not met ONE person who plays this game or even passed by since I started around this december.

    Is there no way to add secret bases of my own design and/or taste to the game? I would like a little diversity here, but I can't seem to find one...

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