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Ashcatchem721

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Posts posted by Ashcatchem721

  1. The title pretty much says it all, Bulbapedia is down, which sucks because thats the site i used and only site i know, for the Ability and Moves hex ID's, for Powersaves 3DS ability/move modifier codes.

    But!! i found a new website and downloaded the list in a .txt. i will also post the full list below.

    Download here. Abilities:http://www.mediafire.com/download/lnx6mv6qa2etgxe/Ability+modifier+ids.txt

    Moves: http://www.mediafire.com/download/01c2uy72dktvvzn/Move+modifier+codes.txt

    Here's the website that i got it from, though i still recommend downloading it in case this one goes down as well lol, you never know.

    Moves: http://pokemon3d.net/wiki/index.php?title=Moves

    Abilities: http://pokemon3d.net/wiki/index.php?title=Abilities

    It looks a lot messier here than in the .txt file.

    Just search for the move you need using a search bar in wordpad, notepad or your browser, then use the index number to modify moves with powersaves.

    Moves by Index Number (ID for Move Powersaves move modifier)

    1 = 1 Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|25|40|100|Yes}}

    2 = 2 Karate Chop|Fighting|Physical|Tough|The target is attacked with a sharp chop. Critical hits land more easily.|25|50|100|Yes}}

    3 = 3 Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85|Yes}}

    4 = 4 Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85|Yes}}

    5 = 5 Mega Punch|Normal|Physical|Tough|The target is slugged by a punch thrown with muscle-packed power.|20|80|85|Yes}}

    6 = 6 Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100|Yes}}

    7 = 7 Fire Punch|Fire|Physical|Beauty|The target is punched with a fiery fist. It may also leave the target with a burn.|15|75|100|Yes}}

    8 = 8 Ice Punch|Ice|Physical|Beauty|The target is punched with an icy fist. It may also leave the target frozen.|15|75|100|Yes}}

    9 = 9 Thunder Punch|Electric|Physical|Cool|The target is punched with an electrified fist. It may also leave the target with paralysis.|15|75|100|Yes}}

    10 = 10 Scratch|Normal|Physical|Tough|Hard, pointed, and sharp claws rake the target to inflict damage.|35|40|100|Yes}}

    11 = 11 ViceGrip|Normal|Physical|Tough|The target is gripped and squeezed from both sides to inflict damage.|30|55|100|Yes}}

    12 = 12 Guillotine|Normal|Physical|Cool|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.|5|0|0|Yes}}

    13 = 13 Razor Wind|Normal|Special|Cool|A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.|10|80|100|Yes}}

    14 = 14 Swords Dance|Normal|Status|Beauty|A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.|20|0|0|Yes}}

    15 = 15 Cut|Normal|Physical|Cool|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.|30|50|95|Yes}}

    16 = 16 Gust|Flying|Special|Smart|A gust of wind is whipped up by wings and launched at the target to inflict damage.|35|40|100|Yes}}

    17 = 17 Wing Attack|Flying|Physical|Cool|The target is struck with large, imposing wings spread wide to inflict damage.|35|60|100|Yes}}

    18 = 18 Whirlwind|Normal|Status|Smart|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|20|0|0|Yes}}

    19 = 19 Fly|Flying|Physical|Smart|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.|15|90|95|Yes}}

    20 = 20 Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85|Yes}}

    21 = 21 Slam|Normal|Physical|Tough|The target is slammed with a long tail, vines, etc., to inflict damage.|20|80|75|Yes}}

    22 = 22 Vine Whip|Grass|Physical|Cool|The target is struck with slender, whiplike vines to inflict damage.|25|45|100|Yes}}

    23 = 23 Stomp|Normal|Physical|Tough|The target is stomped with a big foot. It may also make the target flinch.|20|65|100|Yes}}

    24 = 24 Double Kick|Fighting|Physical|Cool|The target is quickly kicked twice in succession using both feet.|30|30|100|Yes}}

    25 = 25 Mega Kick|Normal|Physical|Cool|The target is attacked by a kick launched with muscle-packed power.|5|120|75|Yes}}

    26 = 26 Jump Kick|Fighting|Physical|Cool|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|10|100|95|Yes}}

    27 = 27 Rolling Kick|Fighting|Physical|Cool|The user lashes out with a quick, spinning kick. It may also make the target flinch.|15|60|85|Yes}}

    28 = 28 Sand-Attack|Ground|Status|Cute|Sand is hurled in the target's face, reducing its accuracy.|15|0|100|Yes}}

    29 = 29 Headbutt|Normal|Physical|Tough|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.|15|70|100|Yes}}

    30 = 30 Horn Attack|Normal|Physical|Cool|The target is jabbed with a sharply pointed horn to inflict damage.|25|65|100|Yes}}

    31 = 31 Fury Attack|Normal|Physical|Cool|The target is jabbed repeatedly with a horn or beak two to five times in a row.|20|15|85|Yes}}

    32 = 32 Horn Drill|Normal|Physical|Cool|The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.|5|0|0|Yes}}

    33 = 33 Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100|Yes}}

    34 = 34 Body Slam|Normal|Physical|Tough|The user drops onto the target with its full body weight. It may also leave the target with paralysis.|15|85|100|Yes}}

    35 = 35 Wrap|Normal|Physical|Tough|A long body or vines are used to wrap and squeeze the target for four to five turns.|20|15|90|Yes}}

    36 = 36 Take Down|Normal|Physical|Tough|A reckless, full-body charge attack for slamming into the target. It also damages the user a little.|20|90|85|Yes}}

    37 = 37 Thrash|Normal|Physical|Tough|The user rampages and attacks for two to three turns. It then becomes confused, however.|10|120|100|Yes}}

    38 = 38 Double-Edge|Normal|Physical|Tough|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.|15|120|100|Yes}}

    39 = 39 Tail Whip|Normal|Status|Cute|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.|30|0|100|Yes}}

    40 = 40 Poison Sting|Poison|Physical|Smart|The user stabs the target with a poisonous stinger. This may also poison the target.|35|15|100|Yes}}

    41 = 41 Twineedle|Bug|Physical|Smart|The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.|20|25|100|Yes}}

    42 = 42 Pin Missle|Bug|Physical|Cool|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|20|25|85|Yes}}

    43 = 43 Leer|Normal|Status|Cool|The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.|30|0|100|Yes}}

    44 = 44 Bite|Dark|Physical|Tough|The target is bitten with viciously sharp fangs. It may make the target flinch.|25|60|100|Yes}}

    45 = 45 Growl|Normal|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|40|0|100|Yes}}

    46 = 46 Roar|Normal|Status|Cool|The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|20|0|0|Yes}}

    47 = 47 Sing|Normal|Status|Cute|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.|15|0|55|Yes}}

    48 = 48 Supersonic|Normal|Status|Beauty|The user generates odd sound waves from its body. It may confuse the target.|20|0|55|Yes}}

    49 = 49 Sonic Boom|Normal|Special|Cool|The target is hit with a destructive shock wave that always inflicts 20 HP damage.|20|0|90|Yes}}

    50 = 50 Disable|Normal|Status|Smart|For four turns target from using the move it last used.|20|0|10|No}}

    51 = 51 Acid|Poison|Special|Smart|The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.|30|40|100|Yes}}

    52 = 52 Ember|Fire|Special|Beauty|The target is attacked with small flames. It may also leave the target with a burn.|25|40|100|Yes}}

    53 = 53 Flamethrower|Fire|Special|Beauty|The target is scorched with an intense blast of fire. It may also leave the target with a burn.|15|90|100|Yes}}

    54 = 54 Mist|Ice|Status|Beauty|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.|30|0|0|Yes}}

    55 = 55 Water Gun|Water|Special|Cute|The target is blasted with a forceful shot of water.|25|40|100|Yes}}

    56 = 56 Hydro Pump|Water|Special|Beauty|The target is blasted by a huge volume of water launched under great pressure.|5|110|80|Yes}}

    57 = 57 Surf|Water|Special|Beauty|It swamps the area around the user with a giant wave. It can also be used for crossing water.|15|90|100|Yes}}

    58 = 58 Ice Beam|Ice|Special|Beauty|The target is struck with an icy-cold beam of energy. It may also freeze the target solid.|10|90|100|Yes}}

    59 = 59 Blizzard|Ice|Special|Beauty|A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.|5|110|70|Yes}}

    60 = 60 Psybeam|Psychic|Special|Beauty|The target is attacked with a peculiar ray. It may also cause confusion.|20|65|100|Yes}}

    61 = 61 Bubble Beam|Water|Special|Beauty|A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.|20|65|100|Yes}}

    62 = 62 Aurora Beam|Ice|Special|Beauty|The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.|20|65|100|Yes}}

    63 = 63 Hyper Beam|Normal|Special|Cool|The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.|5|150|90|Yes}}

    64 = 64 Peck|Flying|Physical|Cool|The target is jabbed with a sharply pointed beak or horn.|35|35|100|Yes}}

    65 = 65 Drill Peck|Flying|Physical|Cool|A corkscrewing attack with the sharp beak acting as a drill.|20|80|100|Yes}}

    66 = 66 Submission|Fighting|Physical|Cool|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.|25|80|80|Yes}}

    67 = 67 Low Kick|Fighting|Physical|Tough|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.|20|0|100|Yes}}

    68 = 68 Counter|Fighting|Physical|Cool|A retaliation move that counters any physical attack, inflicting double the damage taken. '''Has a priority of -5'''|20|0|100|Yes}}

    69 = 69 Seismic Toss|Fighting|Physical|Tough|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.|20|0|100|Yes}}

    70 = 70 Strength|Normal|Physical|Tough|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.|15|80|100|Yes}}

    71 = 71 Absorb|Grass|Special|Smart|Inflicts damage on the target, then restores the user's HP based on the damage inflicted.|25|20|100|Yes}}

    72 = 72 Mega Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|15|40|100|Yes}}

    73 = 73 Leech Seed|Grass|Status|Smart|A seed is planted on the target. It steals some HP from the target every turn.|10|0|90|Yes}}

    74 = 74 Growth|Normal|Status|Beauty|The user's body grows all at once, raising the Attack and Sp. Atk stats.|40|0|0|Yes}}

    75 = 75 Razor Leaf|Grass|Physical|Cool|Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.|25|55|95|Yes}}

    76 = 76 Solar Beam|Grass|Special|Cool|A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.|10|120|100|Yes}}

    77 = 77 Poison Powder|Poison|Status|Smart|The user scatters a cloud of poisonous dust on the target. It may poison the target.|35|0|75|Yes}}

    78 = 78 Stun Spore|Grass|Status|Smart|The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.|30|0|75|Yes}}

    79 = 79 Sleep Powder|Grass|Status|Smart|The user scatters a big cloud of sleep-inducing dust around the target.|15|0|75|Yes}}

    80 = 80 Petal Dance|Grass|Special|Beauty|The user attacks the target by scattering petals for two to three turns. The user then becomes confused.|10|120|100|Yes}}

    81 = 81 String Shot|Bug|Status|Smart|The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.|40|0|95|Yes}}

    82 = 82 Dragon Rage|Dragon|Special|Cool|This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.|10|0|100|Yes}}

    83 = 83 Fire Spin|Fire|Special|Beauty|The target becomes trapped within a fierce vortex of fire that rages for four to five turns.|15|35|85|Yes}}

    84 = 84 Thunder Shock|Electric|Special|Cool|A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.|30|40|100|Yes}}

    85 = 85 Thunderbolt|Electric|Special|Cool|A strong electric blast is loosed at the target. It may also leave the target with paralysis.|15|90|100|Yes}}

    86 = 86 Thunder Wave|Electric|Status|Cool|A weak electric charge is launched at the target. It causes paralysis if it hits.|20|0|100|Yes}}

    87 = 87 Thunder|Electric|Special|Cool|A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.|10|110|70|Yes}}

    88 = 88 Rock Throw|Rock|Physical|Tough|The user picks up and throws a small rock at the target to attack.|15|50|90|Yes}}

    89 = 89 Earthquake|Ground|Physical|Tough|The user sets off an earthquake that strikes those around it.|10|100|100|Yes}}

    90 = 90 Fissure|Ground|Physical|Tough|The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.|5|0|0|Yes}}

    91 = 91 Dig|Ground|Physical|Smart|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.|10|80|100|Yes}}

    92 = 92 Toxic|Poison|Status|Smart|A move that leaves the target badly poisoned. Its poison damage worsens every turn.|10|0|90|Yes}}

    93 = 93 Confusion|Psychic|Special|Smart|The target is hit by a weak telekinetic force. It may also leave the target confused.|25|50|100|Yes}}

    94 = 94 Psychic|Psychic|Special|Smart|The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.|10|90|100|Yes}}

    95 = 95 Hypnosis|Psychic|Status|Smart|The user employs hypnotic suggestion to make the target fall into a deep sleep.|20|0|60|Yes}}

    96 = 96 Meditate|Psychic|Status|Beauty|The user meditates to awaken the power deep within its body and raise its Attack stat.|40|0|0|Yes}}

    97 = 97 Agility|Psychic|Status|Cool|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.|30|0|0|Yes}}

    98 = 98 Quick Attack|Normal|Physical|Cool|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. '''Has a priority of +1'''|30|40|100|Yes}}

    99 = 99 Rage|Normal|Physical|Tough|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.|20|20|100|Yes}}

    100 = 100 Teleport|Psychic|Status|Cool|Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.|20|0|0|Yes}}

    101 = 101 Night Shade|Ghost|Special|Smart|The user makes the target see a frightening mirage. It inflicts damage matching the user's level.|15|0|100|Yes}}

    102 = 102 Mimic|Normal|Status|Cute|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.|10|0|0|Yes}}

    103 = 103 Screech|Normal|Status|Smart|An earsplitting screech harshly reduces the target's Defense stat.|40|0|85|Yes}}

    104 = 104 Double Team|Normal|Status|Cool|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.|15|0|0|Yes}}

    105 = 105 Recover|Normal|Status|Smart|Restoring its own cells, the user restores its own HP by half of its max HP.|10|0|0|Yes}}

    106 = 106 Harden|Normal|Status|Tough|The user stiffens all the muscles in its body to raise its Defense stat.|30|0|0|Yes}}

    107 = 107 Minimize|Normal|Status|Cute|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.|10|0|0|Yes}}

    108 = 108 Smoke Screen|Normal|Status|Smart|The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.|20|0|100|Yes}}

    109 = 109 Confuse Ray|Ghost|Status|Smart|The target is exposed to a sinister ray that triggers confusion.|10|0|100|Yes}}

    110 = 110 Withdraw|Water|Status|Cute|The user withdraws its body into its hard shell, raising its Defense stat.|40|0|0|Yes}}

    111 = 111 Defense Curl|Normal|Status|Cute|The user curls up to conceal weak spots and raise its Defense stat.|40|0|0|Yes}}

    112 = 112 Barrier|Psychic|Status|Cool|The user throws up a sturdy wall that sharply raises its Defense stat.|20|0|0|Yes}}

    113 = 113 Light Screen|Psychic|Status|Beauty|A wondrous wall of light is put up to suppress damage from special attacks for five turns.|30|0|0|Yes}}

    114 = 114 Haze|Ice|Status|Beauty|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.|30|0|0|Yes}}

    115 = 115 Reflect|Psychic|Status|Smart|A wondrous wall is put up to suppress damage from physical attacks for five turns.|20|0|0|Yes}}

    116 = 116 Focus Energy|Normal|Status|Cool|The user takes a deep breath and focuses so that critical hits land more easily.|30|0|0|Yes}}

    117 = 117 Bide|Normal|Physical|Tough|The user endures attacks for two turns, then strikes back to cause double the damage taken. '''Has a priority of +1''|10|0|0|Yes}}

    118 = 118 Metronome|Normal|Status|Cute|The user waggles a finger and stimulates its brain into randomly using nearly any move.|10|0|0|Yes}}

    119 = 119 Mirror Move|Flying|Status|Smart|The user counters the target by mimicking the target's last move.|20|0|0|Yes}}

    120 = 120 Selfdestruct|Normal|Physical|Beauty|The user attacks everything around it by causing an explosion. The user faints upon using this move.|5|200|100|Yes}}

    121 = 121 Egg Bomb|Normal|Physical|Tough|A large egg is hurled at the target with maximum force to inflict damage.|10|100|75|Yes}}

    122 = 122 Lick|Ghost|Physical|Tough|The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.|30|30|100|Yes}}

    123 = 123 Smog|Poison|Special|Tough|The target is attacked with a discharge of filthy gases. It may also poison the target.|20|30|70|Yes}}

    124 = 124 Sludge|Poison|Special|Tough|Unsanitary sludge is hurled at the target. It may also poison the target.|20|65|100|Yes}}

    125 = 125 Bone Club|Ground|Physical|Tough|The user clubs the target with a bone. It may also make the target flinch.|20|65|85|Yes}}

    126 = 126 Fire Blast|Fire|Special|Beauty|The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.|5|110|85|Yes}}

    127 = 127 Waterfall|Water|Physical|Tough|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.|15|80|100|Yes}}

    128 = 128 Clamp|Water|Physical|Tough|The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.|10|35|85|Yes}}

    129 = 129 Swift|Normal|Special|Cool|Star-shaped rays are shot at the opposing team. This attack never misses.|20|60|0|Yes}}

    130 = 130 Skull Bash|Normal|Physical|Tough|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.|10|130|100|Yes}}

    131 = 131 Spike Cannon|Normal|Physical|Cool|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|15|20|100|Yes}}

    132 = 132 Constrict|Normal|Physical|Tough|The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.|35|10|100|Yes}}

    133 = 133 Amnesia|Psychic|Status|Cute|The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.|20|0|0|Yes}}

    134 = 134 Kinesis|Psychic|Status|Smart|The user distracts the target by bending a spoon. It lowers the target's accuracy.|15|0|80|Yes}}

    135 = 135 Softboiled|Normal|Status|Beauty|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.|10|0|0|Yes}}

    136 = 136 Hi Jump Kick|Fighting|Physical|Cool|The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|10|130|90|Yes}}

    137 = 137 Glare|Normal|Status|Tough|The user intimidates the target with the pattern on its belly to cause paralysis.|30|0|100|Yes}}

    138 = 138 Dream Eater|Psychic|Special|Smart|The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.|15|100|100|Yes}}

    139 = 139 Poison Gas|Poison|Status|Smart|A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.|40|0|90|Yes}}

    140 = 140 Barrage|Normal|Physical|Tough|Round objects are hurled at the target to strike two to five times in a row.|20|15|85|Yes}}

    141 = 141 Leech Life|Bug|Physical|Smart|The user drains the target's blood. The user's HP is restored by half the damage taken by the target.|15|20|100|Yes}}

    142 = 142 Lovely Kiss|Normal|Status|Beauty|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.|10|0|75|Yes}}

    143 = 143 Sky Attack|Flying|Physical|Cool|A second-turn attack move where critical hits land more easily. It may also make the target flinch.|5|140|90|Yes}}

    144 = 144 Transform|Normal|Status|Smart|The user transforms into a copy of the target right down to having the same move set.|10|0|0|Has issues}}

    145 = 145 Bubble|Water|Special|Cute|A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.|30|40|100|Yes}}

    146 = 146 Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|10|70|100|Yes}}

    147 = 147 Spore|Grass|Status|Beauty|The user scatters bursts of spores that induce sleep.|15|0|100|Yes}}

    148 = 148 Flash|Electric|Special|Beauty|The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though.|15|60|100|Yes}}

    149 = 149 Psywave|Psychic|Special|Smart|The target is attacked with an odd psychic wave. The attack varies in intensity.|15|0|100|Yes}}

    150 = 150 Splash|Normal|Status|Cute|The user just flops and splashes around to no effect at all...|40|0|0|Yes}}

    151 = 151 Acid Armor|Poison|Status|Tough|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.|20|0|0|Yes}}

    152 = 152 Crabhammer|Water|Physical|Tough|The target is hammered with a large pincer. Critical hits land more easily.|10|100|90|Yes}}

    153 = 153 Explosion|Normal|Physical|Beauty|The user explodes to inflict damage on those around it. The user faints upon using this move.|5|250|100|Yes}}

    154 = 154 Fury Swipes|Normal|Physical|Tough|The target is raked with sharp claws or scythes for two to five times in quick succession.|15|18|80|Yes}}

    155 = 155 Bonemerang|Ground|Physical|Tough|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.|10|50|90|Yes}}

    156 = 156 Rest|Psychic|Status|Cute|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.|10|0|0|Yes}}

    157 = 157 Rock Slide|Rock|Physical|Tough|Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.|10|75|90|Yes}}

    158 = 158 Hyper Fang|Normal|Physical|Cool|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.|15|80|90|Yes}}

    159 = 159 Sharpen|Normal|Status|Cute|The user reduces its polygon count to make itself more jagged, raising the Attack stat.|30|0|0|Yes}}

    160 = 160 Conversion|Normal|Status|Beauty|The user changes its type to become the same type as the move at the top of the list of moves it knows.|30|0|0|Yes}}

    161 = 161 Tri attack|Normal|Special|Beauty|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.|10|80|100|Yes}}

    162 = 162 Super Fang|Normal|Physical|Tough|The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.|10|0|90|Yes}}

    163 = 163 Slash|Normal|Physical|Cool|The target is attacked with a slash of claws or blades. Critical hits land more easily.|20|70|100|Yes}}

    164 = 164 Substitute|Normal|Status|Smart|The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.|10|0|0|Yes}}

    165 = 165 Struggle|Normal|Physical|Cool|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.|1|50|0|Yes}}

    166 = 166 Sketch|Normal|Status|Smart|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.|20|0|0|Yes}}

    167 = 167 Triple Kick|Fighting|Physical|Cool|A consecutive three-kick attack that becomes more powerful with each successive hit.|10|10|90|Yes}}

    168 = 168 Thief|Dark|Physical|Tough|The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.|25|60|100|Yes}}

    169 = 169 Spider Web|Bug|Status|Smart|The user ensnares the target with thin, gooey silk so it can't flee from battle.|10|0|0|Yes}}

    170 = 170 Mind Reader|Normal|Status|Smart|The user senses the target's movements with its mind to ensure its next attack does not miss the target.|5|0|0|Yes}}

    171 = 171 Nightmare|Ghost|Status|Smart|A sleeping target sees a nightmare that inflicts some damage every turn.|15|0|100|Yes}}

    172 = 172 Flame Wheel|Fire|Physical|Beauty|The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.|25|60|100|Yes}}

    173 = 173 Snore|Normal|Special|Cute|An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.|15|50|100|Yes}}

    174 = 174 Curse|None|Status|Tough|A move that works differently for the Ghost type than for all other types.|10|0|0|Yes}}

    175 = 175 Flail|Normal|Physical|Cute|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.|15|0|100|Yes}}

    176 = 176 Conversion 2|Normal|Status|Cool|The user changes its type to make itself resistant to the type of the attack the opponent used last.|30|0|0|Yes}}

    177 = 177 Aeroblast|Flying|Special|Cool|A vortex of air is shot at the target to inflict damage. Critical hits land more easily.|5|100|95|Yes}}

    178 = 178 Cotton Spore|Grass|Status|Beauty|The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.|40|0|100|Yes}}

    179 = 179 Reversal|Fighting|Physical|Cool|An all-out attack that becomes more powerful the less HP the user has.|15|0|100|Yes}}

    180 = 180 Spite|Ghost|Status|Tough|The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.|10|0|100|Yes}}

    181 = 181 Powder Snow|Ice|Special|Beauty|The user attacks with a chilling gust of powdery snow. It may also freeze the targets.|25|40|100|Yes}}

    182 = 182 Protect|Normal|Status|Cute|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|0|0|Yes}}

    183 = 183 Mach Punch|Fighting|Physical|Cool|The user throws a punch at blinding speed. It is certain to strike first.|30|40|100|Yes}}

    184 = 184 Scary Face|Normal|Status|Tough|The user frightens the target with a scary face to harshly reduce its speed stat.|10|0|100|Yes}}

    185 = 185 Faint Attack|Dark|Physical|Smart|The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.|20|60|0|Yes}}

    186 = 186 Sweet Kiss|Fairy|Status|Cute|The user kisses the target with a sweet, angelic cuteness that causes confusion.|10|0|75|Yes}}

    187 = 187 Belly Drum|Normal|Status|Cute|The user maximizes its Attack stat in exchange for HP equal to half its max HP.|10|0|0|Yes}}

    188 = 188 Sludge Bomb|Poison|Special|Tough|Unsanitary sludge is hurled at the target. It may also poison the target.|10|90|100|Yes}}

    189 = 189 Mud-Slap|Ground|Special|Cute|The user hurls mud in the target's face to inflict damage and lower its accuracy.|10|20|100|Yes}}

    190 = 190 Octazooka|Water|Special|Tough|The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.|10|65|85|Yes}}

    191 = 191 Spikes|Ground|Status|Smart|The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.|20|0|0|Yes}}

    192 = 192 Zap Cannon|Electric|Special|Cool|The user fires an electric blast like a cannon to inflict damage and cause paralysis.|5|120|50|Yes}}

    193 = 193 Foresight|Normal|Status|Smart|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.|40|0|0|Yes}}

    194 = 194 Destiny Bond|Ghost|Status|Smart|When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.|5|0|0|Has issues}}

    195 = 195 Perish Song|Normal|Status|Beauty|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.|5|0|0|Yes}}

    196 = 196 Icy Wind|Ice|Special|Beauty|The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.|15|55|95|Yes}}

    197 = 197 Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +4'''|5|0|0|Yes}}

    198 = 198 Bone Rush|Ground|Physical|Tough|The user strikes the target with a hard bone two to five times in a row.|10|25|90|Yes}}

    199 = 199 Lock-On|Normal|Status|Smart|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.|5|0|0|Yes}}

    200 = 200 Outrage|Dragon|Physical|Cool|The user rampages and attacks for two to three turns. It then becomes confused, however.|10|120|100|Yes}}

    201 = 201 Sandstorm|Rock|Status|Tough|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.|10|0|0|Yes}}

    202 = 202 Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}}

    203 = 203 Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|0|0|Yes}}

    204 = 204 Charm|Fairy|Status|Cute|The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.|20|0|100|Yes}}

    205 = 205 Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90|Yes}}

    206 = 206 False Swipe|Normal|Physical|Cool|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.|40|40|100|Yes}}

    207 = 207 Swagger|Normal|Status|Cute|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.|15|0|90|Yes}}

    208 = 208 Milk Drink|Normal|Status|Smart|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.|10|0|0|Yes}}

    209 = 209 Spark|Electric|Physical|Cool|The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.|20|65|100|Yes}}

    210 = 210 Fury Cutter|Bug|Physical|Cool|The target is slashed with scythes or claws. Its power increases if it hits in succession.|20|40|95|Yes}}

    211 = 211 Steel Wing|Steel|Physical|Cool|The target is hit with wings of steel. It may also raise the user's Defense stat.|25|70|90|Yes}}

    212 = 212 Mean Look|Normal|Status|Beauty|The user pins the target with a dark, arresting look. The target becomes unable to flee.|5|0|0|Yes}}

    213 = 213 Attract|Normal|Status|Cute|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.|15|0|100|Yes}}

    214 = 214 Sleep Talk|Normal|Status|Cute|While it is asleep, the user randomly uses one of the moves it knows.|10|0|0|Has issues}}

    215 = 215 Heal Bell|Normal|Status|Beauty|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.|5|0|0|Yes}}

    216 = 216 Return|Normal|Physical|Cute|A full-power attack that grows more powerful the more the user likes its Trainer.|20|0|100|Yes}}

    217 = 217 Present|Normal|Physical|Cute|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.|15|0|90|Yes}}

    218 = 218 Frustration|Normal|Physical|Cute|A full-power attack that grows more powerful the less the user likes its Trainer.|20|0|100|Yes}}

    219 = 219 Safeguard|Normal|Status|Beauty|The user creates a protective field that prevents status problems for five turns.|25|0|0|Yes}}

    220 = 220 Pain Split|Normal|Status|Smart|The user adds its HP to the target's HP, then equally shares the combined HP with the target.|20|0|0|Yes}}

    221 = 221 Sacred Fire|Fire|Physical|Beauty|The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.|5|100|95|Yes}}

    222 = 222 Magnitude|Ground|Physical|Tough|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.|30|0|100|Yes}}

    223 = 223 Dynamic Punch|Fighting|Physical|Cool|The user punches the target with full, concentrated power. It confuses the target if it hits.|5|100|50|Yes}}

    224 = 224 Megahorn|Bug|Physical|Cool|Using its tough and impressive horn, the user rams into the target with no letup.|10|120|85|Yes}}

    225 = 225 Dragon Breath|Dragon|Special|Cool|The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.|20|60|100|Yes}}

    226 = 226 Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting and passes along any stat changes.|40|0|0|Yes}}

    227 = 227 Encore|Normal|Status|Cute|The user compels the target to keep using only the move it last used for three turns.|5|0|100|Yes}}

    228 = 228 Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a target that is switching out of battle. '''Has a priority of +7 when hitting a switching-out Pokemon'''|20|40|100|Yes}}

    229 = 229 Rapid Spin|Normal|Physical|Cool|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.|40|20|100|Yes}}

    230 = 230 Sweet Scent|Normal|Status|Cute|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.|20|0|100|Yes}}

    231 = 231 Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.|15|100|75|Yes}}

    232 = 232 Metal Claw|Steel|Physical|Cool|The target is raked with steel claws. It may also raise the user's Attack stat.|35|50|95|Yes}}

    233 = 233 Vital Throw|Fighting|Physical|Cool|The user attacks last. In return, this throw move is guaranteed not to miss. '''Has a priority of -1'''|10|70|0|Yes}}

    234 = 234 Morning Sun|Normal|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}}

    235 = 235 Synthesis|Grass|Status|Smart|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}}

    236 = 236 Moonlight|Fairy|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}}

    237 = 237 Hidden Power|Normal|Special|Smart|A unique attack that varies in type and intensity depending on the Pokémon using it.|15|70|100|Yes}}

    238 = 238 Cross Chop|Fighting|Physical|Cool|The user delivers a double chop with its forearms crossed. Critical hits land more easily.|5|100|80|Yes}}

    239 = 239 Twister|Dragon|Special|Cool|The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.|20|40|100|Yes}}

    240 = 240 Rain Dance|Water|Status|Tough|The user summons a heavy rain that falls for five turns, powering up Water-type moves.|5|0|0|Yes}}

    241 = 241 Sunny Day|Fire|Status|Beauty|The user intensifies the sun for five turns, powering up Fire-type moves.|5|0|0|Yes}}

    242 = 242 Crunch|Dark|Physical|Tough|The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.|15|80|100|Yes}}

    243 = 243 Mirror Coat|Psychic|Physical|Cool|A retaliation move that counters any special attack, inflicting double the damage taken.|20|0|100|Yes}}

    244 = 244 Psych Up|Normal|Status|Smart|The user hypnotizes itself into copying any stat change made by the target.|10|0|0|Yes}}

    245 = 245 Extreme Speed|Normal|Physical|Cool|The user charges the target at blinding speed. This attack always goes before any other move.|5|80|100|Yes}}

    246 = 246 Ancient Power|Rock|Special|Tough|The user attacks with a prehistoric power. It may also raise all the user's stats at once.|5|60|100|Yes}}

    247 = 247 Shadow Ball|Ghost|Special|Smart|The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.|15|80|100|Yes}}

    248 = 248 Future Sight|Psychic|Special|Smart|Two turns after this move is used, a hunk of psychic energy attacks the target.|10|120|100|Yes}}

    249 = 249 Rock Smash|Fighting|Physical|Tough|The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.|15|40|100|Yes}}

    250 = 250 Whirlpool|Water|Special|Beauty|Traps foes in a violent swirling whirlpool for four to five turns.|15|35|85|Yes}}

    251 = 251 Beat Up|Dark|Physical|Smart|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.|10|0|100|Yes}}

    252 = 252 Fake Out|Normal|Physical|Cute|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.|10|40|100|Yes}}

    253 = 253 Uproar|Normal|Special|Cute|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.|10|90|100|Yes}}

    254 = 254 Stockpile|Normal|Status|Tough|The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.|20|0|0|Yes}}

    255 = 255 Spit Up|Normal|Special|Tough|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.|10|0|100|Yes}}

    256 = 256 Swallow|Normal|Status|Tough|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.|10|0|0|Yes}}

    257 = 257 Heat Wave|Fire|Special|Beauty|The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.|10|95|90|Yes}}

    258 = 258 Hail|Ice|Status|Beauty|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.|10|0|0|Yes}}

    259 = 259 Torment|Dark|Status|Tough|The user torments and enrages the target, making it incapable of using the same move twice in a row.|15|0|100|Yes}}

    260 = 260 Flatter|Dark|Status|Smart|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.|15|0|100|Yes}}

    261 = 261 Will-O-Wisp|Fire|Status|Beauty|The user shoots a sinister, bluish-white flame at the target to inflict a burn.|15|0|85|Yes}}

    262 = 262 Memento|Dark|Status|Tough|The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.|10|0|100|Yes}}

    263 = 263 Facade|Normal|Physical|Cute|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.|20|70|100|Yes}}

    264 = 264 Focus Punch|Fighting|Physical|Tough|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.|20|150|100|Yes}}

    265 = 265 Smelling Salt|Normal|Physical|Smart|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.|10|70|100|Yes}}

    266 = 266 Follow Me|Normal|Status|Cute|The user draws attention to itself, making all targets take aim only at the user.|20|0|100|No}}

    267 = 267 Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|0|0|Yes}}

    268 = 268 Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.|20|0|0|Yes}}

    269 = 269 Taunt|Dark|Status|Smart|The target is taunted into a rage that allows it to use only attack moves for three turns.|20|0|100|Yes}}

    270 = 270 Helping Hand|Normal|Status|Smart|The user assists an ally by boosting the power of that ally's attack. '''Has a priority of +5'''|20|0|0|No}}

    271 = 271 Trick|Psychic|Status|Smart|The user catches the target off guard and swaps its held item with its own.|10|0|100|Yes}}

    272 = 272 Role Play|Psychic|Status|Cute|The user mimics the target completely, copying the target's natural Ability.|10|0|0|Yes}}

    273 = 273 Wish|Normal|Status|Cute|One turn after this move is used, the target's HP is restored by half the user's maximum HP.|10|0|0|Yes}}

    274 = 274 Assist|Normal|Status|Cute|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.|20|0|0|Has issues}}

    275 = 275 Ingrain|Grass|Status|Smart|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.|20|0|0|Yes}}

    276 = 276 Superpower|Fighting|Physical|Tough|The user attacks the target with great power. However, it also lowers the user's Attack and Defense.|5|120|100|Yes}}

    277 = 277 Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the target moves like Leech Seed and moves that damage status. '''Has a priority of +4'''|15|0|0|Yes}}

    278 = 278 Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|0|0|Yes}}

    279 = 279 Revenge|Fighting|Physical|Tough|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.|10|60|100|Yes}}

    280 = 280 Brick Break|Fighting|Physical|Cool|The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.|15|75|100|Yes}}

    281 = 281 Yawn|Normal|Status|Cute|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.|10|0|0|Yes}}

    282 = 282 Knock Off|Dark|Physical|Smart|The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.|25|65|100|Yes}}

    283 = 283 Endeavor|Normal|Physical|Tough|An attack move that cuts down the target's HP to equal the user's HP.|5|0|100|Yes}}

    284 = 284 Eruption|Fire|Special|Beauty|The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.|5|150|100|Yes}}

    285 = 285 Skill Swap|Psychic|Status|Smart|The user employs its psychic power to exchange Abilities with the target.|10|0|0|Yes}}

    286 = 286 Imprison|Psychic|Status|Smart|If opposing Pokémon know any move also known by the user, they are prevented from using it.|10|0|0|No}}

    287 = 287 Refresh|Normal|Status|Smart|The user rests to cure itself of a poisoning, burn, or paralysis.|20|0|0|Yes}}

    288 = 288 Grudge|Ghost|Status|Tough|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.|5|0|0|No}}

    289 = 289 Snatch|Normal|Status|Smart|The user steals the effects of any attempts to use a healing or stat-changing move.|10|0|0|Yes}}

    290 = 290 Secret Power|Normal|Physical|Smart|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.|20|70|10|No}}

    291 = 291 Dive|Water|Physical|Beauty|Diving on the first turn, the user floats up and attacks on the next turn.|10|80|100|Yes}}

    292 = 292 Arm Thrust|Fighting|Physical|Cool|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.|20|15|100|Yes}}

    293 = 293 Camouflage|Normal|Status|Smart|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.|20|0|0|No}}

    294 = 294 Tail Glow|Bug|Status|Beauty|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.|20|0|0|Yes}}

    295 = 295 Luster Purge|Psychic|Special|Smart|The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.|5|70|100|Yes}}

    296 = 296 Mist Ball|Psychic|Special|Smart|A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.|5|70|100|Yes}}

    297 = 297 Feather Dance|Flying|Status|Cute|The user covers the target's body with a mass of down that harshly lowers its Attack stat.|15|0|100|Yes}}

    298 = 298 Teeter Dance|Normal|Status|Cute|The user performs a wobbly dance that confuses the Pokémon around it.|20|0|100|Yes}}

    299 = 299 Blaze Kick|Fire|Physical|Beauty|The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.|10|85|90|Yes}}

    300 = 300 Mud Sport|Ground|Status|Cute|The user covers itself with mud. This weakens Electric-type moves for five turns.|15|0|0|Yes}}

    301 = 301 Ice Ball|Ice|Physical|Beauty|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90|Yes}}

    302 = 302 Needle Arm|Grass|Physical|Smart|The user attacks by wildly swinging its thorny arms. It may also make the target flinch.|15|60|100|Yes}}

    303 = 303 Slack Off|Normal|Status|Cute|The user slacks off, restoring its own HP by up to half of its maximum HP.|10|0|0|Yes}}

    304 = 304 Hyper Voice|Normal|Special|Cool|The user lets loose a horribly echoing shout with the power to inflict damage.|10|90|100|Yes}}

    305 = 305 Poison Fang|Poison|Physical|Smart|The user bites the target with toxic fangs. It may also leave the target badly poisoned.|15|50|100|Yes}}

    306 = 306 Crush Claw|Normal|Physical|Cool|The target is bitten with viciously sharp fangs. It may make the target flinch.|10|75|95|Yes}}

    307 = 307 Blast Burn|Fire|Special|Beauty|The target is razed by a fiery explosion. The user can't move on the next turn.|5|150|90|Yes}}

    308 = 308 Hydro Cannon|Water|Special|Beauty|The target is hit by a watery blast. The user can't move on the next turn.|5|150|90|Yes}}

    309 = 309 Meteor Mash|Steel|Physical|Cool|The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.|10|90|90|Yes}}

    310 = 310 Astonish|Ghost|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|15|30|100|Yes}}

    311 = 311 Weather Ball|Normal|Special|Smart|An attack move that varies in power and type depending on the weather.|10|50|100|Yes}}

    312 = 312 Aromatherapy|Grass|Status|Beauty|The user releases a soothing scent that heals all status conditions affecting the user's party.|5|0|0|Yes}}

    313 = 313 Fake Tears|Dark|Status|Smart|The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.|20|0|100|Yes}}

    314 = 314 Air Cutter|Flying|Special|Cool|The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.|25|60|95|Yes}}

    315 = 315 Overheat|Fire|Special|Smart|The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.|5|130|90|Yes}}

    316 = 316 Odor Sleuth|Normal|Status|Smart|Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. This also enables an evasive target to be hit.|40|0|0|Yes}}

    317 = 317 Rock Tomb|Rock|Physical|Smart|Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.|15|60|95|Yes}}

    318 = 318 Silver Wind|Bug|Special|Beauty|The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.|5|60|100|Yes}}

    319 = 319 Metal Sound|Steel|Status|Smart|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.|40|0|85|Yes}}

    320 = 320 Grass Whistle|Grass|Status|Cute|The user plays a pleasant melody that lulls the target into a deep sleep.|15|0|55|Yes}}

    321 = 321 Tickle|Normal|Status|Cute|The user tickles the target into laughing, reducing its Attack and Defense stats.|20|0|100|Yes}}

    322 = 322 Cosmic Power|Psychic|Status|Cool|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.|20|0|0|Yes}}

    323 = 323 Water Spout|Water|Special|Beauty|The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.|5|150|100|Yes}}

    324 = 324 Signal Beam|Bug|Special|Beauty|The user attacks with a sinister beam of light. It may also confuse the target.|15|75|100|Yes}}

    325 = 325 Shadow Punch|Ghost|Physical|Cool|The user throws a punch from the shadows. This attack never misses.|20|60|0|Yes}}

    326 = 326 Extrasensory|Psychic|Special|Smart|The user attacks with an odd, unseeable power. This may also make the target flinch.|20|80|100|Yes}}

    327 = 327 Sky Uppercut|Fighting|Physical|Cool|The user attacks the target with an uppercut thrown skyward with force.|15|85|90|Yes}}

    328 = 328 Sand Tomb|Ground|Physical|Smart|The user traps the target inside a harshly raging sandstorm for four to five turns.|15|35|85|Yes}}

    329 = 329 Sheer Cold|Ice|Special|Beauty|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.|5|0|0|Yes}}

    330 = 330 Muddy Water|Water|Special|Tough|The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.|10|90|85|Yes}}

    331 = 331 Bullet Seed|Grass|Physical|Cool|The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.|30|10|100|Yes}}

    332 = 332 Aerial Ace|Flying|Special|Cool|The user confounds the target with speed, then slashes. This attack never misses.|20|60|0|Yes}}

    333 = 333 Icicle Spear|Ice|Physical|Tough|The user launches sharp icicles at the target two to five times in a row.|30|25|100|Yes}}

    334 = 334 Iron Defense|Steel|Status|Tough|The user hardens its body's surface like iron, sharply raising its Defense stat.|15|0|0|Yes}}

    335 = 335 Block|Normal|Status|Cute|The user blocks the target's way with arms spread wide to prevent escape.|5|0|0|Yes}}

    336 = 336 Howl|Normal|Status|Cool|The user howls loudly to raise its spirit, which raises its Attack stat.|40|0|0|Yes}}

    337 = 337 Dragon Claw|Dragon|Physical|Cool|The user slashes the target with huge, sharp claws.|15|80|100|Yes}}

    338 = 338 Frenzy Plant|Grass|Special|Cool|The user slams the target with an enormous tree. The user can't move on the next turn.|5|150|90|Yes}}

    339 = 339 Bulk Up|Fighting|Status|Beauty|The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.|20|0|100|Yes}}

    340 = 340 Bounce|Flying|Physical|Cute|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.|5|85|85|Yes}}

    341 = 341 Mud Shot|Ground|Special|Tough|The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.|15|55|95|Yes}}

    342 = 342 Poison Tail|Poison|Physical|Smart|The user hits the target with its tail. This may also poison the target. Critical hits land more easily.|25|50|100|Yes}}

    343 = 343 Covet|Normal|Physical|Cute|The user endearingly approaches the target, then steals the target's held item.|25|60|100|Yes}}

    344 = 344 Volt Tackle|Electric|Physical|Cool|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.|15|120|100|Yes}}

    345 = 345 Magical Leaf|Grass|Special|Beauty|The user scatters curious leaves that chase the target. This attack never misses.|20|60|0|Yes}}

    346 = 346 Water Sport|Water|Status|Cute|The user soaks itself with water. This weakens Fire-type moves for five turns.|15|0|0|Yes}}

    347 = 347 Calm Mind|Psychic|Status|Smart|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.|20|0|100|Yes}}

    348 = 348 Leaf Blade|Grass|Physical|Cool|The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.|15|90|100|Yes}}

    349 = 349 Dragon Dance|Dragon|Status|Cool|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.|20|0|0|Yes}}

    350 = 350 Rock Blast|Rock|Physical|Tough|The user hurls hard rocks at the target. Two to five rocks are launched in a row.|10|25|90|Yes}}

    351 = 351 Shock Wave|Electric|Special|Cool|The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.|20|60|0|Yes}}

    352 = 352 Water Pulse|Water|Special|Beauty|The user attacks the target with a pulsing blast of water. It may also confuse the target.|20|60|100|Yes}}

    353 = 353 Doom Desire|Steel|Special|Cool|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.|10|140|100|Yes}}

    354 = 354 Psycho Boost|Psychic|Special|Smart|The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|140|90|Yes}}

    355 = 355 Roost|Flying|Status|Cool|The user lands and rests its body. It restores the user's HP by up to half of its max HP.|10|0|0|Yes}}

    356 = 356 Gravity|Psychic|Status|Beauty|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.|5|0|0|Yes}}

    357 = 357 Miracle Eye|Psychic|Status|Cute|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.|40|0|0|Yes}}

    358 = 358 Wake-Up Slap|Fighting|Physical|Smart|This attack inflicts big damage on a sleeping target. It also wakes the target up, however.|10|70|100|Yes}}

    359 = 359 Hammer Arm|Fighting|Physical|Cool|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.|10|100|90|Yes}}

    360 = 360 Gyro Ball|Steel|Physical|Beauty|The user tackles the target with a high-speed spin. The slower the user, the greater the damage.|5|0|100|Yes}}

    361 = 361 Healing Wish|Psychic|Status|Cute|The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.|10|0|0|Yes}}

    362 = 362 Brine|Water|Special|Smart|If the target's HP is down to about half, this attack will hit with double the power.|10|65|100|Yes}}

    363 = 363 Natural Gift|Normal|Special|Smart|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.|15|0|100|Yes}}

    364 = 364 Feint|Normal|Physical|Beauty|An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. '''Has a priority of +2'''|10|30|100|Yes}}

    365 = 365 Pluck|Flying|Physical|Cute|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}}

    366 = 366 Tailwind|Flying|Status|Smart|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.|15|0|0|Yes}}

    367 = 367 Acupressure|Normal|Status|Cool|"The user applies pressure to stress points, sharply boosting one of its or its allies' stats."""""|30|0|0|Yes}}

    368 = 368 Metal Burst|Steel|Physical|Beauty|The user retaliates with much greater power against the target that last inflicted damage on it.|10|0|100|Yes}}

    369 = 369 U-turn|Bug|Physical|Cute|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.|20|70|100|Yes}}

    370 = 370 Close Combat|Fighting|Physical|Smart|The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.|5|120|100|Yes}}

    371 = 371 Payback|Dark|Physical|Cool|If the user moves after the target, this attack's power will be doubled|10|50|100|Yes}}

    372 = 372 Assurance|Dark|Physical|Beauty|If the target has already taken some damage in the same turn, this attack's power is doubled.|10|60|100|Yes}}

    373 = 373 Embargo|Dark|Status|Cute|This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.|15|0|100|Yes}}

    374 = 374 Fling|Dark|Physical|Tough|The user flings its held item at the target to attack. This move's power and effects depend on the item.|10|0|100|Yes}}

    375 = 375 Psycho Shift|Psychic|Status|Cool|Using its psychic power of suggestion, the user transfers its status conditions to the target.|10|0|100|Yes}}

    376 = 376 Trump Card|Normal|Special|Cool|The fewer PP this move has, the greater its attack power.|5|0|0|Yes}}

    377 = 377 Heal Block|Psychic|Status|Cute|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.|15|0|0|Yes}}

    378 = 378 Wring Out|Normal|Special|Smart|The user powerfully wrings the target. The more HP the target has, the greater the move's power.|5|0|100|Yes}}

    379 = 379 Power Trick|Psychic|Status|Cool|The user employs its psychic power to switch its Attack with its Defense stat.|10|0|0|Yes}}

    380 = 380 Gastro Acid|Poison|Status|Beauty|Afflicts the targeted enemy with a Gastro Acid status condition. A Pokémon with the Gastro Acid status loses the benefit of its ability.|10|0|10|No}}

    381 = 381 Lucky Chant|Normal|Status|Cute|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.|30|0|0|No}}

    382 = 382 Me First|Normal|Status|Cute|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.|20|0|0|No}}

    383 = 383 Copycat|Normal|Status|Cool|The user mimics the move used immediately before it. The move fails if no other move has been used yet.|20|0|0|No}}

    384 = 384 Power Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.|10|0|0|Yes}}

    385 = 385 Guard Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.|10|0|0|Yes}}

    386 = 386 Punishment|Dark|Physical|Smart|This attack's power increases the more the target has powered up with stat changes.|5|0|100|Yes}}

    387 = 387 Last Resort|Normal|Physical|Cute|This move can be used only after the user has used all the other moves it knows in the battle.|5|140|100|Yes}}

    388 = 388 Worry Seed|Grass|Status|Beauty|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.|10|0|10|No}}

    389 = 389 Sucker Punch|Dark|Physical|Smart|This move enables the user to attack first. It fails if the target is not readying an attack, however.|5|80|100|Yes}}

    390 = 390 Toxic Spikes|Poison|Status|Smart|The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.|20|0|0|Yes}}

    391 = 391 Heart Swap|Psychic|Status|Cool|Heart Swap switches any increase and/or decrease in stat changes with the target.|10|0|0|Yes}}

    392 = 392 Aqua Ring|Water|Status|Beauty|The user envelops itself in a veil made of water. It regains some HP on every turn.|20|0|0|Yes}}

    393 = 393 Magnet Rise|Electric|Status|Cute|The user levitates using electrically generated magnetism for five turns.|10|0|0|No}}

    394 = 394 Flare Blitz|Fire|Physical|Smart|The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.|15|120|100|Yes}}

    395 = 395 Force Palm|Fighting|Physical|Cool|The target is attacked with a shock wave. This may also leave the target with paralysis.|10|60|100|Yes}}

    396 = 396 Aura Sphere|Fighting|Special|Smart|The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.|20|80|0|Yes}}

    397 = 397 Rock Polish|Rock|Status|Tough|The user polishes its body to reduce drag. This can sharply raise the Speed stat.|20|0|0|Yes}}

    398 = 398 Poison Jab|Poison|Physical|Smart|The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.|20|80|100|Yes}}

    399 = 399 Dark Pulse|Dark|Special|Cool|The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.|15|80|100|Yes}}

    400 = 400 Night Slash|Dark|Physical|Beauty|The user slashes the target the instant an opportunity arises. Critical hits land more easily.|15|70|100|Yes}}

    401 = 401 Aqua Tail|Water|Physical|Cute|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.|10|90|90|Yes}}

    402 = 402 Seed Bomb|Grass|Physical|Smart|The user slams a barrage of hard-shelled seeds on the target from above.|15|80|100|Yes}}

    403 = 403 Air Slash|Flying|Special|Cool|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.|15|75|95|Yes}}

    404 = 404 X-Scissor|Bug|Physical|Beauty|The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.|15|80|100|Yes}}

    405 = 405 Bug Buzz|Bug|Special|Cute|The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat.|10|90|100|Yes}}

    406 = 406 Dragon Pulse|Dragon|Special|Smart|The target is attacked with a shock wave generated by the user's gaping mouth.|10|85|100|Yes}}

    407 = 407 Dragon Rush|Dragon|Physical|Cool|The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.|10|100|75|Yes}}

    408 = 408 Power Gem|Rock|Special|Beauty|The user attacks with a ray of light that sparkles as if it were made of gemstones.|20|80|100|Yes}}

    409 = 409 Drain Punch|Fighting|Physical|Beauty|An energy-draining punch. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}}

    410 = 410 Vacuum Wave|Fighting|Special|Smart|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.|30|40|100|Yes}}

    411 = 411 Focus Blast|Fighting|Physical|Smart|The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.|5|120|100|Yes}}

    412 = 412 Energy Ball|Grass|Special|Beauty|The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.|10|90|100|Yes}}

    413 = 413 Brave Bird|Flying|Physical|Cute|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.|15|120|100|Yes}}

    414 = 414 Earth Power|Ground|Special|Smart|The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.|10|90|100|Yes}}

    415 = 415 Switcheroo|Dark|Status|Cool|The user trades held items with the target faster than the eye can follow.|10|0|10|No}}

    416 = 416 Giga Impact|Normal|Physical|Beauty|The user charges at the target using every bit of its power. The user can't move on the next turn.|5|150|90|Yes}}

    417 = 417 Nasty Plot|Dark|Status|Cute|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.|20|0|0|Yes}}

    418 = 418 Bullet Punch|Steel|Physical|Smart|The user strikes the target with tough punches as fast as bullets. This move always goes first.|30|40|100|Yes}}

    419 = 419 Avalanche|Ice|Physical|Cool|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. '''Has a priority of -4'''|10|60|10|No}}

    420 = 420 Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}}

    421 = 421 Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. Critical hits land more easily.|15|70|100|Yes}}

    422 = 422 Thunder Fang|Electric|Physical|Cool|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.|15|65|95|Yes}}

    423 = 423 Ice Fang|Ice|Physical|Cool|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.|15|65|95|Yes}}

    424 = 424 Fire Fang|Fire|Physical|Beauty|The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.|15|65|95|Yes}}

    425 = 425 Shadow Sneak|Ghost|Physical|Smart|The user extends its shadow and attacks the target from behind. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}}

    426 = 426 Mud Bomb|Ground|Special|Smart|The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.|10|65|85|Yes}}

    427 = 427 Psycho Cut|Psychic|Physical|Cool|The user tears at the target with blades formed by psychic power. Critical hits land more easily.|20|70|100|Yes}}

    428 = 428 Zen Headbutt|Psychic|Physical|Tough|The user focuses its willpower to its head and attacks the target. This may also make the target flinch.|15|80|90|Yes}}

    429 = 429 Mirror Shot|Steel|Special|Cute|The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.|10|65|100|Yes}}

    430 = 430 Flash Cannon|Steel|Special|Smart|The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.|10|80|100|Yes}}

    431 = 431 Rock Climb|Normal|Physical|Cool|The user attacks the target by smashing into it with incredible force. This may also confuse the target.|20|90|85|Yes}}

    432 = 432 Defog|Flying|Status|Beauty|A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.|15|0|0|Yes}}

    433 = 433 Trick Room|Psychic|Status|Cute|The user creates a bizarre area in which slower Pokémon get to move first for five turns. '''Has a priority of -7'''|5|0|0|No}}

    434 = 434 Draco Meteor|Dragon|Special|Smart|Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|130|90|Yes}}

    435 = 435 Discharge|Electric|Special|Cool|The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.|15|80|100|Yes}}

    436 = 436 Lava Plume|Fire|Special|Tough|An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.|15|80|100|Yes}}

    437 = 437 Leaf Storm|Grass|Special|Smart|The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.|5|130|90|Yes}}

    438 = 438 Power Whip|Grass|Physical|Beauty|The user violently whirls its vines or tentacles to harshly lash the target.|10|120|85|Yes}}

    439 = 439 Rock Wrecker|Rock|Physical|Tough|The user launches a huge boulder at the target to attack. The user can't move on the next turn.|5|150|90|Yes}}

    440 = 440 Cross Poison|Poison|Physical|Cool|A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.|20|70|100|Yes}}

    441 = 441 Gunk Shot|Poison|Physical|Cool|The user shoots filthy garbage at the target to attack. It may also poison the target.|5|120|80|Yes}}

    442 = 442 Iron Head|Steel|Physical|Tough|The user slams the target with its steel-hard head. This may also make the target flinch.|15|80|100|Yes}}

    443 = 443 Magnet Bomb|Steel|Physical|Cool|The user launches steel bombs that stick to the target. This attack will not miss.|20|60|0|Yes}}

    444 = 444 Stone Edge|Rock|Physical|Tough|The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.|5|100|80|Yes}}

    445 = 445 Captivate|Normal|Status|Cute|If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.|20|0|100|Yes}}

    446 = 446 Stealth Rock|Rock|Status|Cool|he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.|32|0|0|Yes}}

    447 = 447 Grass Knot|Grass|Special|Smart|The user snares the target with grass and trips it. The heavier the target, the greater the move's power.|20|0|100|Yes}}

    448 = 448 Chatter|Flying|Special|Smart|The user attacks using a sound wave based on words it has learned. This confuses the target.|20|65|100|Yes}}

    449 = 449 Judgement|Normal|Special|Beauty|The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.|10|100|10|No}}

    450 = 450 Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}}

    451 = 451 Charge Beam|Electric|Special|Beauty|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.|10|50|90|Yes}}

    452 = 452 Wood Hammer|Grass|Physical|Tough|The user slams its rugged body into the target to attack. The user also sustains serious damage.|15|120|100|Yes}}

    453 = 453 Aqua Jet|Water|Physical|Beauty|The user lunges at the target speed that makes it almost invisible. This move always goes first. '''Has a priority of +1'''|20|40|100|Yes}}

    454 = 454 Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100|Yes}}

    455 = 455 Defend Order|Bug|Status|Smart|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.|10|0|0|Yes}}

    456 = 456 Heal Order|Bug|Status|Smart|The user calls out its underlings to heal it. The user regains up to half of its max HP.|10|0|0|Yes}}

    457 = 457 Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80|Yes}}

    458 = 458 Double Hit|Normal|Physical|Smart|The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.|10|35|90|Yes}}

    459 = 459 Roar of Time|Dragon|Special|Beauty|The user blasts the target with power that distorts even time. The user can't move on the next turn.|5|150|9|No}}

    460 = 460 Special Rend|Dragon|Special|Beauty|The user tears the target along with the space around it. Critical hits land more easily.|5|100|9|No}}

    461 = 461 Lunar Dance|Psychic|Status|Beauty|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.|10|0|0|No}}

    462 = 462 Crush Grip|Normal|Physical|Tough|The target is crushed with great force. The attack is more powerful the more HP the target has left.|5|0|100|Yes}}

    463 = 463 Magma Storm|Fire|Special|Tough|The target becomes trapped within a maelstrom of fire that rages for four to five turns.|5|100|75|Yes}}

    464 = 464 Dark Void|Dark|Status|Smart|- -|10|0|80|No}}

    465 = 465 Seed Flare|Grass|Special|Cool|The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.|5|120|85|Yes}}

    466 = 466 Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100|Yes}}

    467 = 467 Shadow Force|Ghost|Physical|Smart|The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.|5|120|10|No}}

    468 = 468 Hone Claws|Dark|Status|Smart|The user sharpens its claws to boost its Attack stat and accuracy.|15|0|0|Yes}}

    469 = 469 Wide Guard|Rock|Status|Tough|- -|10|0|0|No}}

    470 = 470 Guard Split|Psychic|Status|Smart|- -|10|0|0|No}}

    471 = 471 Power Split|Psychic|Status|Smart|- -|10|0|0|No}}

    472 = 472 Wonder Room|Psychic|Status|Smart|- -|10|0|0|No}}

    473 = 473 Psyshock|Psychic|Special|Beauty|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|80|100|Yes}}

    474 = 474 Venoshock|Poison|Special|Smart|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100|Yes}}

    475 = 475 Autotomize|Steel|Status|Beauty|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|0|0|No}}

    476 = 476 Rage Powder|Bug|Status|Smart|The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. '''Has a priority of +2'''|20|0|0|No}}

    477 = 477 Telekinesis|Psychic|Status|Smart|The user makes the target float with its psychic power. The target is easier to hit for three turns.|15|0|0|No}}

    478 = 478 Magic Room|Psychic|Status|Smart|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|0|0|No}}

    479 = 479 Smack Down|Rock|Physical|Tough|The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.|15|50|100|Yes}}

    480 = 480 Storm Throw|Fighting|Physical|Cool|- -|10|60|100|No}}

    481 = 481 Flame Burst|Fire|Special|Beauty|The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.|15|70|100|Yes}}

    482 = 482 Sludge Wave|Poison|Special|Cool|The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.|10|95|100|Yes}}

    483 = 483 Quiver Dance|Bug|Status|Beauty|The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.|20|0|0|Yes}}

    484 = 484 Heavy Slam|Steel|Physical|Cool|The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.|10|0|100|Yes}}

    485 = 485 Synchronoise|Psychic|Special|Smart|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.|10|120|100|No}}

    486 = 486 Electro Ball|Electric|Special|Cool|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.|10|0|100|Yes}}

    487 = 487 Soak|Water|Status|Cute|- -|20|0|100|No}}

    488 = 488 Flame Charge|Fire|Physical|Beauty|The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.|20|50|100|Yes}}

    489 = 489 Coil|Poison|Status|Beauty|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.|20|0|0|Yes}}

    490 = 490 Low Sweep|Fighting|Physical|Smart|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.|20|65|100|Yes}}

    491 = 491 Acid Spray|Poison|Special|Smart|The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.|20|40|100|Yes}}

    492 = 492 Foul Play|Dark|Physical|Smart|The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.|15|95|10|No}}

    493 = 493 Simple Beam|Normal|Status|Cute|- -|15|0|100|No}}

    494 = 494 Entrainment|Normal|Status|Beauty|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.|15|0|10|No}}

    495 = 495 After You|Normal|Status|Cute|- -|15|0|0|No}}

    496 = 496 Round|Normal|Special|Beauty|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.|15|60|10|No}}

    497 = 497 Echoed Voice|Normal|Special|Beauty|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.|15|40|10|No}}

    498 = 498 Chip Away|Normal|Physical|Tough|Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.|20|70|100|Yes}}

    499 = 499 Clear Smog|Poison|Special|Beauty|The user attacks by throwing a clump of special mud. All stat changes are returned to normal.|15|50|0|Yes}}

    500 = 500 Stored Power|Psychic|Special|Cool|The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.|10|20|100|Yes}}

    501 = 501 Quick Guard|Fighting|Status|Cool|The user protects itself and its allies from priority moves. '''Has a priority of +3'''|15|0|0|No}}

    502 = 502 Ally Switch|Psychic|Status|Smart|The user teleports using a strange power and switches places with one of its allies. '''Has a priority of +1'''|15|0|0|No}}

    503 = 503 Scald|Water|Special|Cool|The user shoots boiling hot water at its target. This may also leave the target with a burn.|15|80|100|Yes}}

    504 = 504 Shell Smash|Normal|Status|Cool|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.|15|0|0|Yes}}

    505 = 505 Heal Pulse|Psychic|Status|Beauty|The user emits a healing pulse which restores the target's HP by up to half of its max HP.|10|0|100|Yes}}

    506 = 506 Hex|Ghost|Special|Tough|This relentless attack does massive damage to a target affected by status problems.|10|65|100|Yes}}

    507 = 507 Sky Drop|Flying|Physical|Cool|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.|10|60|10|No}}

    508 = 508 Shift Gear|Steel|Status|Cool|The user rotates its gears, raising its Attack and sharply raising its Speed.|10|0|0|Yes}}

    509 = 509 Circle Throw|Fighting|Physical|Cool|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|9|No}}

    510 = 510 Incinerate|Fire|Special|Beauty|The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.|15|60|10|No}}

    511 = 511 Quash|Dark|Status|Smart|The user suppresses the target and makes its move go last.|15|0|10|No}}

    512 = 512 Acrobatics|Flying|Physical|Smart|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100|Yes}}

    513 = 513 Reflect Type|Normal|Status|Smart|- -|15|0|0|No}}

    514 = 514 Retaliate|Normal|Physical|Cool|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|10|No}}

    515 = 515 Final Gambit|Fighting|Special|Tough|- -|5|0|100|No}}

    516 = 516 Bestow|Normal|Status|Cute|- -|15|0|0|No}}

    517 = 517 Inferno|Fire|Special|Beauty|The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.|5|100|50|Yes}}

    518 = 518 Water Pledge|Water|Special|Cute|A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.|10|80|100|Yes}}

    519 = 519 Fire Pledge|Fire|Special|Cool|A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.|10|80|100|Yes}}

    520 = 520 Grass Pledge|Grass|Special|Cool|A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.|10|80|100|Yes}}

    521 = 521 Volt Switch|Electric|Special|Cool|- -|20|70|100|No}}

    522 = 522 Struggle Bug|Fighting|Special|Cool|While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.|20|50|100|Yes}}

    523 = 523 Bulldoze|Ground|Physical|Tough|The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.|20|60|100|Yes}}

    524 = 524 Frost Breath|Ice|Special|Beauty|- -|10|60|90|No}}

    525 = 525 Dragon Tail|Dragon|Physical|Cool|The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|10|60|90|Yes}}

    526 = 526 Work Up|Normal|Status|Tough|The user is roused, and its Attack and Sp. Atk stats increase.|30|0|0|Yes}}

    527 = 527 Electroweb|Electric|Special|Beauty|The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat.|15|55|95|Yes}}

    528 = 528 Wild Charge|Electric|Physical|Cool|The user shrouds itself in electricity and smashes into its target. It also damages the user a little.|15|90|100|Yes}}

    529 = 529 Drill Run|Ground|Physical|Tough|The user crashes into its target while rotating its body like a drill. Critical hits land more easily.|10|80|95|Yes}}

    530 = 530 Dual Chop|Dragon|Physical|Cool|The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.|15|40|90|Yes}}

    531 = 531 Heart Stamp|Psychic|Physical|Tough|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.|20|60|100|Yes}}

    532 = 532 Horn Leech|Grass|Physical|Tough|The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}}

    533 = 533 Sacred Sword|Fighting|Physical|Cool|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.|15|90|10|No}}

    534 = 534 Razor Shell|Water|Physical|Tough|The user cuts its target with sharp shells. This may also lower the target's Defense stat.|10|75|95|Yes}}

    535 = 535 Heat Crash|Fire|Physical|Cool|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.|10|0|100|Yes}}

    536 = 536 Leaf Tornado|Grass|Special|Tough|The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.|10|65|90|Yes}}

    537 = 537 Steamroller|Bug|Physical|Tough|The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.|20|65|100|Yes}}

    538 = 538 Cotton Guard|Grass|Status|Smart|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.|10|0|0|Yes}}

    539 = 539 Night Daze|Dark|Special|Cool|The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.|10|85|95|Yes}}

    540 = 540 Psystrike|Psychic|Special|Cool|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|100|10|No}}

    541 = 541 Tail Slap|Normal|Physical|Tough|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.|10|25|85|Yes}}

    542 = 542 Hurricane|Flying|Special|Cute|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.|10|110|70|Yes}}

    543 = 543 Head Charge|Normal|Physical|Tough|The user charges its head into its target, using its powerful guard hair. This also damages the user a little.|15|120|100|Yes}}

    544 = 544 Gear Grind|Steel|Physical|Cool|The user attacks by throwing steel gears at its target twice.|15|50|100|Yes}}

    545 = 545 Searing Shot|Fire|Special|Beauty|An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.|5|100|100|Yes}}

    546 = 546 Techno Blast|Normal|Special|Cool|- -|5|120|100|No}}

    547 = 547 Relic Song|Normal|Special|Beauty|- -|10|75|100|No}}

    548 = 548 Secret Sword|Fighting|Special|Beauty|- -|10|85|100|No}}

    549 = 549 Glaciate|Ice|Special|Beauty|- -|10|65|95|No}}

    550 = 550 Bolt Strike|Electric|Physical|Beauty|- -|5|130|85|No}}

    551 = 551 Blue Flare|Fire|Special|Beauty|- -|5|130|85|No}}

    552 = 552 Fiery Dance|Fire|Special|Beauty|Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.|10|80|100|Yes}}

    553 = 553 Freeze Shock|Ice|Special|Beauty|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.|5|140|90|Yes}}

    554 = 554 Ice Burn|Ice|Special|Beauty|On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.|5|140|90|Yes}}

    555 = 555 Snarl|Dark|Special|Cool|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.|10|55|95|Yes}}

    556 = 556 Icicle Crash|Ice|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|10|85|90|Yes}}

    557 = 557 V-create|Fire|Physical|Cool|- -|5|180|95|No}}

    558 = 558 Fusion Flare|Fire|Special|Beauty|The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.|5|100|100|Yes}}

    559 = 559 Fusion Bolt|Electric|Special|Beauty|The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.|5|100|100|Yes}}

    560 = 560 Ride|Fighting|Physical|Cool|The user runs over the target rapidly. The power rises when the user's accuracy stat is low.|20|60|100|Yes}}

    561 = 561 Mat Block|Fighting|Status|Cool|- -|10|0|0|No}}

    562 = 562 Belch|Poison|Special|Tough|- -|10|120|90|No}}

    563 = 563 Rototiller|Ground|Status|Tough|- -|10|0|0|No}}

    564 = 564 Sticky Web|Bug|Status|Tough|- -|20|0|0|No}}

    565 = 565 Fell Stinger|Bug|Physical|Cool|- -|25|30|100|No}}

    566 = 566 Phantom Force|Ghost|Physical|Cool|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|10|90|10|No}}

    567 = 567 Trick-or-Treat|Ghost|Status|Cute|- -|20|0|100|No}}

    568 = 568 Noble Roar|Normal|Status|Cute|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.|40|0|100|Yes}}

    569 = 569 Ion Deluge|Electric|Status|Beauty|- -|25|0|0|No}}

    570 = 570 Parabolic Charge|Electric|Special|Smart|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.|20|50|100|Yes}}

    571 = 571 Forest's Curse|Grass|Status|Smart|The user puts a forest curse on the target. Afflicted targets are now grass type as well.|20|0|10|No}}

    572 = 572 Petal Blizzard|Grass|Physical|Tough|The user sets off an earthquake that strikes those around it.|15|90|100|Yes}}

    573 = 573 Freeze-Dry|Ice|Special|Beauty|- -|20|70|100|No}}

    574 = 574 Disarming Voice|Fairy|Special|Cool|Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.|15|40|0|Yes}}

    575 = 575 Parting Shot|Dark|Status|Smart|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.|20|0|10|No}}

    576 = 576 Topsy-Turvy|Dark|Status|Smart|- -|20|0|100|No}}

    577 = 577 Draining Kiss|Fairy|Special|Smart|The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.|10|50|100|Yes}}

    578 = 578 Crafty Shield|Fairy|Status|Smart|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. '''Has a priority of +3'''|10|0|0|No}}

    579 = 579 Flower Shield|Fairy|Status|Beauty|- -|10|0|0|No}}

    580 = 580 Grassy Terrain|Grass|Status|Beauty|The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.|10|0|0|No}}

    581 = 581 Misty Terrain|Fairy|Status|Beauty|The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.|10|0|0|No}}

    582 = 582 Electrify|Electric|Status|Smart|- -|20|0|0|No}}

    583 = 583 Play Rough|Fairy|Physical|Beauty|The user plays rough with the target and attacks it. This may also lower the target's Attack stat.|10|90|90|Yes}}

    584 = 584 Fairy Wind|Fairy|Special|Beauty|The user stirs up a fairy wind and strikes the target with it.|30|40|100|Yes}}

    585 = 585 Moonblast|Fairy|Special|Smart|Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.|15|95|100|Yes}}

    586 = 586 Boomburst|Normal|Special|Tough|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100|Yes}}

    587 = 587 Fairy Lock|Fairy|Status|Smart|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|0|0|No}}

    588 = 588 King's Shield|Steel|Status|Smart|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|0|0|Yes}}

    589 = 589 Play Nice|Normal|Status|Cute|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.|20|0|0|Yes}}

    590 = 590 Confide|Normal|Status|Cute|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|0|0|Yes}}

    591 = 591 Diamond Storm|Rock|Physical|Beauty|- -|5|100|95|No}}

    592 = 592 Steam Eruption|Water|Special|Beauty|- -|5|110|95|No}}

    593 = 593 Hyperspace Hole|Psychic|Special|Smart|- -|5|80|0|No}}

    594 = 594 Water Shuriken|Water|Physical|Cool|The user hits the target with throwing stars two to five times in a row. This move always goes first.|20|15|100|Yes}}

    595 = 595 Mystical Fire|Fire|Special|Beauty|The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.|10|65|100|Yes}}

    596 = 596 Spiky Shield|Grass|Status|Tough|- -|10|0|0|No}}

    597 = 597 Aromatic Mist|Fairy|Status|Beauty|- -|20|0|0|No}}

    598 = 598 Eerie Impulse|Electric|Status|Cute|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.|15|0|100|Yes}}

    599 = 599 Venom Drench|Poison|Status|Smart|- -|20|0|100|No}}

    600 = 600 Powder|Bug|Status|Smart|- -|20|0|100|No}}

    601 = 601 Geomancy|Fairy|Status|Beauty|- -|10|0|0|No}}

    602 = 602 Magnetic Flux|Electric|Status|Smart|- -|20|0|0|No}}

    603 = 603 Happy Hour|Normal|Status|Cute|- -|30|0|0|No}}

    604 = 604 Electric Terrain|Electric|Status|Smart|- -|10|0|0|No}}

    605 = 605 Dazzling Gleam|Fairy|Special|Cool|The user damages opposing Pokémon by emitting a powerful flash.|10|80|100|Yes}}

    606 = 606 Celebrate|Normal|Status|Cute|- -|40|0|0|No}}

    607 = 607 Hold Hands|Normal|Status|Cute|- -|40|0|0|No}}

    608 = 608 Baby-Doll Eyes|Fairy|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|30|0|100|Yes}}

    609 = 609 Nuzzle|Electric|Physical|Cool|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.|20|20|100|Yes}}

    610 = 610 Hold Back|Normal|Physical|Cool|- -|40|40|100|No}}

    611 = 611 Infestation|Bug|Special|Cute|- -|20|20|100|No}}

    612 = 612 Power-Up Punch|Fighting|Physical|Cool|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.|20|40|100|Yes}}

    613 = 613 Oblivion Wing|Flying|Special|Smart|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.|10|80|100|Yes}}

    614 = 614 Thousand Arrows|Ground|Physical|Beauty|- -|10|90|100|No}}

    615 = 615 Thousand Waves|Ground|Physical|Tough|- -|10|90|100|No}}

    616 = 616 Land's Wrath|Ground|Physical|Tough|The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.|10|90|100|Yes}}

    617 = 617 Light of Ruin|Fairy|Special|Beauty|- -|5|140|90|No}}

    618 = 618 Origin Pulse|Water|Special|Beauty|- -|10|110|85|No}}

    619 = 619 Precipice Blades|Ground|Physical|Cool|- -|10|120|85|No}}

    620 = 620 Dragon Ascent|Flying|Physical|Beauty|- -|5|120|100|No}}

    621 = 621 Hyperspace Fury|Dark|Physical|Tough|- -|5|100|0|No}}

    999 = 999 TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}}

    Pkemon Abilities by index number:

    | 1 = 1|Stench|The stench may cause the target to flinch.

    | 2 = 2|Drizzle|The Pokémon makes it rain if it appears in battle.

    | 3 = 3|Speed Boost|Its Speed stat is gradually boosted.

    | 4 = 4|Battle Armor|The Pokémon is protected against critical hits.

    | 5 = 5|Sturdy|It cannot be knocked out with one hit.

    | 6 = 6|Damp|Prevents the use of self-destructing moves.

    | 7 = 7|Limber|The Pokémon is protected from paralysis.

    | 8 = 8|Sand Veil|Boosts the Pokémon's evasion in a sandstorm.

    | 9 = 9|Static|Contact with the Pokémon may cause paralysis.

    | 10 = 10|Volt Absorb|Restores HP if hit by an Electric-type move.

    | 11 = 11|Water Absorb|Restores HP if hit by a Water-type move.

    | 12 = 12|Oblivious|Prevents it from becoming infatuated.

    | 13 = 13|Cloud Nine|Eliminates the effects of weather.

    | 14 = 14|Compoundeyes|The Pokémon's accuracy is boosted.

    | 15 = 15|Insomnia|Prevents the Pokémon from falling asleep.

    | 16 = 16|Color Change|Changes the Pokémon's type to the foe's move.

    | 17 = 17|Immunity|Prevents the Pokémon from getting poisoned.

    | 18 = 18|Flash Fire|It powers up Fire-type moves if it's hit by one.

    | 19 = 19|Shield Dust|Blocks the added effects of attacks taken.

    | 20 = 20|Own Tempo|Prevents the Pokémon from becoming confused.

    | 21 = 21|Suction Cups|Negates all moves that force switching out.

    | 22 = 22|Intimidate|Lowers the foe's Attack stat.

    | 23 = 23|Shadow Tag|Prevents the foe from escaping.

    | 24 = 24|Rough Skin|Inflicts damage to the attacker on contact.

    | 25 = 25|Wonder Guard|Only super effective moves will hit.

    | 26 = 26|Levitate|Gives full immunity to all Ground-type moves.

    | 27 = 27|Effect Spore|Contact may poison or cause paralysis or sleep.

    | 28 = 28|Synchronize|Passes a burn or paralysis to the foe.

    | 29 = 29|Clear Body|Prevents other Pokémon from lowering its stats.

    | 30 = 30|Natural Cure|All status problems heal when it switches out.

    | 31 = 31|Lightningrod|Draws in all Electric-type moves to up Sp. Attack.

    | 32 = 32|Serene Grace|Boosts the likelihood of added effects appearing.

    | 33 = 33|Swift Swim|Boosts the Pokémon's Speed in rain.

    | 34 = 34|Chlorophyll|Boosts the Pokémon's Speed in sunshine.

    | 35 = 35|Illuminate|Raises the likelihood of meeting wild Pokémon.

    | 36 = 36|Trace|The Pokémon copies a foe's Ability.

    | 37 = 37|Huge Power|Raises the Pokémon's Attack stat.

    | 38 = 38|Poison Point|Contact with the Pokémon may poison the attacker.

    | 39 = 39|Inner Focus|The Pokémon is protected from flinching.

    | 40 = 40|Magma Armor|Prevents the Pokémon from becoming frozen.

    | 41 = 41|Water Veil|Prevents the Pokémon from getting a burn.

    | 42 = 42|Magnet Pull|Prevents Steel-type Pokémon from escaping.

    | 43 = 43|Soundproof|Gives full immunity to all sound-based moves.

    | 44 = 44|Rain Dish|The Pokémon gradually regains HP in rain.

    | 45 = 45|Sand Stream|The Pokémon summons a sandstorm in battle.

    | 46 = 46|Pressure|The Pokémon raises the foe's PP usage.

    | 47 = 47|Thick Fat|Ups resistance to Fire- and Ice-type moves.

    | 48 = 48|Early Bird|The Pokémon awakens quickly from sleep.

    | 49 = 49|Flame Body|Contact with the Pokémon may burn the attacker.

    | 50 = 50|Run Away|Enables a sure getaway from wild Pokémon.

    | 51 = 51|Keen Eye|Prevents other Pokémon from lowering accuracy.

    | 52 = 52|Hyper Cutter|Prevents other Pokémon from lowering Attack stat.

    | 53 = 53|Pickup|The Pokémon may pick up items.

    | 54 = 54|Truant|Pokémon can't attack on consecutive turns.

    | 55 = 55|Hustle|Boosts the Attack stat but lowers accuracy.

    | 56 = 56|Cute Charm|Contact with the Pokémon may cause infatuation.

    | 57 = 57|Plus|Ups Sp. Atk if another Pokémon has Plus or Minus.

    | 58 = 58|Minus|Ups Sp. Atk if another Pokémon has Plus or Minus.

    | 59 = 59|Forecast|Castform transforms with the weather.

    | 60 = 60|Sticky Hold|Protects the Pokémon from item theft.

    | 61 = 61|Shed Skin|The Pokémon may heal its own status problems.

    | 62 = 62|Guts|Boosts Attack if there is a status problem.

    | 63 = 63|Marvel Scale|Ups Defense if there is a status problem.

    | 64 = 64|Liquid Ooze|Damages attackers using any draining move.

    | 65 = 65|Overgrow|Powers up Grass-type moves when the Pokémon is in trouble.

    | 66 = 66|Blaze|Powers up Fire-type moves in a pinch.

    | 67 = 67|Torrent|Powers up Water-type moves in a pinch.

    | 68 = 68|Swarm|Powers up Bug-type moves in a pinch.

    | 69 = 69|Rock Head|Protects the Pokémon from recoil damage.

    | 70 = 70|Drought|Turns the sunlight harsh if it is in battle.

    | 71 = 71|Arena Trap|Prevents the foe from fleeing.

    | 72 = 72|Vital Spirit|Prevents the Pokémon from falling asleep.

    | 73 = 73|White Smoke|Prevents other Pokémon from lowering its stats.

    | 74 = 74|Pure Power|Raises the Pokémon's Attack stat.

    | 75 = 75|Shell Armor|The Pokémon is protected against critical hits.

    | 76 = 76|Air Lock|Eliminates the effects of weather.

    | 77 = 77|Tangled Feet|Raises evasion if the Pokémon is confused.

    | 78 = 78|Motor Drive|Raises Speed if hit by an Electric-type move.

    | 79 = 79|Rivalry|Deals more damage to a Pokémon of same gender.

    | 80 = 80|Steadfast|Raises Speed each time the Pokémon flinches.

    | 81 = 81|Snow Cloak|Raises evasion in a hailstorm.

    | 82 = 82|Gluttony|Encourages the early use of a held Berry.

    | 83 = 83|Anger Point|Maxes Attack after taking a critical hit.

    | 84 = 84|Unburden|Raises Speed if a held item is used.

    | 85 = 85|Heatproof|Weakens the power of Fire-type moves.

    | 86 = 86|Simple|The Pokémon is prone to wild stat changes.

    | 87 = 87|Dry Skin|Reduces HP if it is hot. Water restores HP.

    | 88 = 88|Download|Adjusts power according to a foe's defenses.

    | 89 = 89|Iron Fist|Boosts the power of punching moves.

    | 90 = 90|Poison Heal|Restores HP if the Pokémon is poisoned.

    | 91 = 91|Adaptability|Powers up moves of the same type.

    | 92 = 92|Skill Link|Increases the frequency of multi-strike moves.

    | 93 = 93|Hydration|Heals status problems if it is raining.

    | 94 = 94|Solar Power|In sunshine boosted but HP decreases.

    | 95 = 95|Quick Feet|Boosts Speed if there is a status problem.

    | 96 = 96|Normalize|All the Pokémon's moves become the Normal type.

    | 97 = 97|Sniper|Powers up moves if they become critical hits.

    | 98 = 98|Magic Guard|The Pokémon only takes damage from attacks.

    | 99 = 99|No Guard|Ensures attacks by or against the Pokémon land.

    | 100 = 100|Stall|The Pokémon moves after all other Pokémon do.

    | 101 = 101|Technician|Powers up the Pokémon's weaker moves.

    | 102 = 102|Leaf Guard|Prevents problems with status in sunny weather.

    | 103 = 103|Klutz|The Pokémon can't use any held items.

    | 104 = 104|Mold Breaker|Moves can be used regardless of Abilities.

    | 105 = 105|Super Luck|Heightens the critical- hit ratios of moves.

    | 106 = 106|Aftermath|Damages the attacker landing the finishing hit.

    | 107 = 107|Anticipation|Senses a foe's dangerous moves.

    | 108 = 108|Forewarn|Determines what moves a foe has.

    | 109 = 109|Unaware|Ignores any stat changes in the Pokémon.

    | 110 = 110|Tinted Lens|Powers up not very effective moves.

    | 111 = 111|Filter|Reduces damage from supereffective attacks.

    | 112 = 112|Slow Start|Temporarily halves Attack and Speed.

    | 113 = 113|Scrappy|Enables moves to hit Ghost-type Pokémon.

    | 114 = 114|Storm Drain|Draws in all Water-type moves to up Sp. Attack.

    | 115 = 115|Ice Body|The Pokémon gradually regains HP in a hailstorm.

    | 116 = 116|Solid Rock|Reduces damage from supereffective attacks.

    | 117 = 117|Snow Warning|The Pokémon summons a hailstorm in battle.

    | 118 = 118|Honey Gather|The Pokémon may gather Honey from somewhere.

    | 119 = 119|Frisk|The Pokémon can check a foe's held item.

    | 120 = 120|Reckless|Powers up moves that have recoil damage.

    | 121 = 121|Multitype|Changes type to match the held Plate.

    | 122 = 122|Flower Gift|Powers up party Pokémon when it is sunny.

    | 123 = 123|Bad Dreams|Reduces a sleeping foe's HP.

    | 124 = 124|Pickpocket|Steals an item when hit by another Pokémon.

    | 125 = 125|Sheer Force|Removes added effects to increase move damage.

    | 126 = 126|Contrary|Makes stat changes have an opposite effect.

    | 127 = 127|Unnerve|Makes the foe nervous and unable to eat Berries.

    | 128 = 128|Defiant|When its stats are lowered its Attack increases.

    | 129 = 129|Defeatist|Lowers stats when HP becomes half or less.

    | 130 = 130|Cursed Body|May disable a move used on the Pokémon.

    | 131 = 131|Healer|May heal an ally's status conditions.

    | 132 = 132|Friend Guard|Reduces damage done to allies.

    | 133 = 133|Weak Armor|Physical attacks lower Defense and raise Speed.

    | 134 = 134|Heavy Metal|Doubles the Pokémon's weight.

    | 135 = 135|Light Metal|Halves the Pokémon's weight.

    | 136 = 136|Multiscale|Reduces damage when HP is full.

    | 137 = 137|Toxic Boost|Powers up physical attacks when poisoned.

    | 138 = 138|Flare Boost|Powers up special attacks when burned.

    | 139 = 139|Harvest|May create another Berry after one is used.

    | 140 = 140|Telepathy|Anticipates an ally's attack and dodges it.

    | 141 = 141|Moody|Raises one stat and lowers another.

    | 142 = 142|Overcoat|Protects the Pokémon from damage from weather.

    | 143 = 143|Poison Touch|May poison targets when a Pokémon makes contact.

    | 144 = 144|Regenerator|Restores a little HP when withdrawn from battle.

    | 145 = 145|Big Pecks|Protects the Pokémon from Defense-lowering attacks.

    | 146 = 146|Sand Rush|Boosts the Pokémon's Speed in a sandstorm.

    | 147 = 147|Wonder Skin|Makes status-changing moves more likely to miss.

    | 148 = 148|Analytic|Boosts move power when the Pokémon moves last.

    | 149 = 149|Illusion|Comes out disguised as the Pokémon in back.

    | 150 = 150|Imposter|It transforms itself into the Pokémon it is facing.

    | 151 = 151|Infiltrator|Passes through the foe's barrier and strikes.

    | 152 = 152|Mummy|Contact with this Pokémon spreads this Ability.

    | 153 = 153|Moxie|Boosts Attack after knocking out any Pokémon.

    | 154 = 154|Justified|Raises Attack when hit by a Dark-type move.

    | 155 = 155|Rattled|Some move types scare it and boost its Speed.

    | 156 = 156|Magic Bounce|Reflects status- changing moves.

    | 157 = 157|Sap Sipper|Boosts Attack when hit by a Grass-type move.

    | 158 = 158|Prankster|Gives priority to a status move.

    | 159 = 159|Sand Force|Boosts certain moves' power in a sandstorm.

    | 160 = 160|Iron Barbs|Inflicts damage to the Pokémon on contact.

    | 161 = 161|Zen Mode|Changes the Pokémon's shape when HP is halved.

    | 162 = 162|Victory Star|Boosts the accuracy of its allies and itself.

    | 163 = 163|Turboblaze|Moves can be used regardless of Abilities.

    | 164 = 164|Teravolt|Moves can be used regardless of Abilities.

    | 165 = 165|Aroma Veil|Protects allies from attacks that limit their move choices.

    | 166 = 166|Flower Veil|Prevents lowering of ally Grass-type Pokémon's stats.

    | 167 = 167|Cheek Pouch|Restores HP as well when the Pokémon eats a Berry.

    | 168 = 168|Protean|Changes the Pokémon's type to the same type of the move it is using.

    | 169 = 169|Fur Coat|Halves damage from physical moves.

    | 170 = 170|Magician|The Pokémon steals the held item of a Pokémon it hits with a move.

    | 171 = 171|Bulletproof|Protects the Pokémon from some ball and bomb moves.

    | 172 = 172|Competitive|Boosts the Sp.Atk stat when a stat is lowered.

    | 173 = 173|Strong Jaw|The Pokémon's strong jaw gives it tremendous biting power.

    | 174 = 174|Refrigerate|Normal-type moves become Ice-type moves.

    | 175 = 175|Sweet Veil|Prevents itself and its allies from falling asleep.

    | 176 = 176|Stance Change|The Pokémon changes form depending on how it battles.

    | 177 = 177|Gale Wings|Gives priority to Flying-type moves.

    | 178 = 178|Mega Launcher|Powers up aura and pulse moves.

    | 179 = 179|Grass Pelt|Boosts the Defense stat in Grassy Terrain.

    | 180 = 180|Symbiosis|The Pokémon can pass an item to an ally.

    | 181 = 181|Tough Claws|Powers up moves that make direct contact.

    | 182 = 182|Pixilate|Normal-type moves become Fairy-type moves.

    | 183 = 183|Gooey|Contact with the Pokémon lowers the attacker's Speed stat.

    | 184 = 184|Aerilate|Normal-type moves become Flying-type moves.

    | 185 = 185|Parental Bond|Parent and child attack together.

    | 186 = 186|Dark Aura|Powers up each Pokémon's Dark-type moves.

    | 187 = 187|Fairy Aura|Powers up each Pokémon's Fairy-type moves.

    | 188 = 188|Aura Break|The effects of Aura Abilities are reversed.

    I hope this will help.

    Creds to pokemon3d and bulbapedia.

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