Echo
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Posts posted by Echo
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Type theme trainers use all types; pk3DS hangs because no Pokemon in Gen1 are Dark type.
Fixed in latest commit; works even if Pokémon's types are altered/randomized with the Personal editor.
Thanks that did the job :grog:
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pk3DS currently does not disallow water types on land, nor does it enforce Water/Flying only on Water encounters either. I may have to come up with a separate 'randomizer' as there currently is no slot based restriction.
Will this be implemented in the future? Since I only want the first 151 Pokemons it should be doable by hand but it would be nice if the data could be exported and imported in an excel format for faster editting
Currently pk3DS (without randomize by BST) uses a random list with all selected species (ie, gen1, gen2, or combined gens) and cycles through. The default settings allow for every Pokemon to be encountered.
Upon randomizing I only selected only Gen 1 and BST. Disabling BST should make it cycle through all Gen 1 Pokemons?
If a Trainer has the setting 'no custom moves', the game will do exactly what you described: inherit the latest (at most 4) moves from the level up list by default.Thanks, I will make sure to do that when randomizing the trainer Pokemons
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Hello Kaphotics,
This app is really great for editing. I have a few questions tho.
I am a huge fan of the Gen 1 Pokemons and I wanted to edit the encouters in the wild and the pokemon the trainers have to Gen 1 only (I understand the starters can not be edited but I can edit the save for that). After randoming the Pokemons I noticed a few quirks.
1. Sometimes water pokemon seem to be popping up in grass sections (Like Magikarps in grass). Would it be possible to assign Pokemons based on their type (Grass/Water/Rock/Whatever) to be assigned to Land/Water/Caves?
And would it be possible to make sure all 151 Pokemons get assigned ingame?
2. The moveset of the Pokemon. I haven't been able to test my own romhack yet. (I once edit CRO files and later I forgot to edit the first few bytes so the game wouldn't work heh)
Is it possible to assign movesets to Pokemon on trainers and in the wild based on their level. For example lets say a Pokemon is level 25 and according to their default level up tree they would have had 6 different moves in total. The result should be: The first 2 moves go away and the Pokemon remembers the last 4 moves. Is this possible?
pk3DS: Pokémon 3DS ROM Editor and Randomizer
in ROM - 3DS Research and Development
Posted
Did you happen to edit the starter Pokemons? I'm pretty sure that makes a new game crash after the intro (white screen)