Nba_Yoh
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Posts posted by Nba_Yoh
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It would be great if some one find the addresses of opponent pokemon IVs during battle...this will speed up softresetting process
It will be implemented in cheats. It cannot be edited with the debugger without doing some annoying stuff.
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I was thinking if we should hold back that information for now, to prevent any faked submissions?
Well, we can always check the datas on the net. And even if it is a exact copy of the original, what is the difference between the bytes sequence written by the user and the one downloaded from the server, if it is the same ?
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Here is the link to the multicheat plugin : https://gbatemp.net/threads/release-pokemon-x-y-or-as-multi-cheat-plugin.413987/
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There is a bug in this version. I will add a link to a multicheat plugin I forked on github.
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so, any pokemon cought by this method will be not legit?
It should be legit because the plugin computes the good PID based on the existing one.
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Nice work dude, this was discussed a few weeks ago and it's nice to see someone has done it, I'm interested in finding out why eggs don't work. Is it due to the fact it doesn't force a shiny PID for eggs yet or is it more complicated than that?
It does not force anything, it modifies. It does not work for eggs because, it was designed for battles. I will maybe work on eggs later.
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Can I use your plugin to get shiny eggs?
This is not currently possible.
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10.5
Then you cannot install a custom firmware.
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where to put the other two files?
What is your firmware version ?
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how do I get it? and how do I install it?
Come on there are many tutorials on the internet. It is a custom firmware, so you need a 9.2 firmware.
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can I use homebrew to do it? I dont have gateway
You need the NTR CFW.
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Pokemon alpha sapphire, europe. I use ntrboot.cia. I think it's the last version of the cfw.
You have the plugin folder with the other inside, at the root of the SD card ? Well, sometimes the game plugin choice does not show up, just try to relaunch the game.
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What are your game and region ?
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Open the in game menu (X+Y) and the game plugin menu.
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what NTR are you using?
i am on 10.5 rei/GW but it aways says FW not supported.
edit: is there a key to activate it?
when i load Pokemon OR it flash green for a moment
Just check the box in the plugin menu.
Anyway, Will be possible to use this cheat also with XY?Yes in the future.
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I read that NTR CFW could be boot from the official N3DS system only...
I run it with my emunand.
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Can I use this plugin with gateway card? How?
Thanks
Just install the NTR CFW and use the NTR plugin menu.
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Well, the plugin seems stable so I release this version : http://s000.tinyupload.com/index.php?file_id=05929963542836680481
The only thing implemented for now is the shiny encounter cheat. I will write a post on it and some explanations.
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So far I beta tested it, and it works well.
Horde, legendary, dexnav even.
also bypasses shiny locked pokemon [which I tested on], (which because of in game story animation, assuming to be: Groudon, Kyogre, Rayquaza, Deoxys)
Not sure if there is going to be an update or public release yet.
My goal is not only the shiny encounters, I am working on the wild pokemon modifications. There will be a release and some explainations after.
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i know that, if someone found the code , a part of that code contain the shiny value and trainer ID must be edited for any player.
someone in GBAtemp found it, but its freeze alot and not perfect.
The trainer ID do not have to be edited.
Are you able to post the link here.I'm no expert at codes, but I'll like to take a look at it
Doesn't matter if it's gateway or NTR; I am able to use both
Edit: from what I know, the shiny charm enables you a few extra chances to reroll PID
(Can't remember exact value).
If the location can be determined, using a battle before shiny charm, and a battle after shiny charm,
You probably could place a large number at the location, and it'll keep rerolling till its shiny.
Meaning, you won't even need code to insert your shiny value or for the game to do the shiny calculation;
We're just extending an existing operation that it's in the game.
I think that was how it was done in Gen V?
(The game may hang while trying to generate a PID)
Edit 2:
I've been wondering for some time, does receiving the shiny charm set a flag in the game?
The game could just reference that flag , rather than check if the item exists in inventory.
I made a shiny cheat, just look at my previous post. I am going to share it and explain how I did it but I have to test it with other games than mine.
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Hi everyone,
I was working, last few days, on way to create a shiny encounter cheat. I have now a working version but I would like to check if it works on other games than mine, from other regions for example.
So, if there is any volunteer here, please contact me.
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Ok, sorry for another consecutive post. I think I am on the right track, just found the PID in the RAM. Well, I don't know if modify it there would change something, but better than nothing.
EDIT : Hey just see that ! https://twitter.com/MrNbaYoh/status/696857382308155393 I got it to work well after that, some things to correct and I will share it.
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Well, I did some tests, just tried to change the pokemon encountered with the dexnav. I managed to replace it but it seems that the offset is quite different and depends of the player's location. Moreover, sometimes the offset is exactly the same for different locations.
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We could probably do a RAM dump and then capture the pokemon, get the PID, and search the value in the dump. It may give some informations about how the datas are structured.
General Event Archived Posts Thread
in Event Contributions
Posted
The game crash when de do a full dump of the 0x08000000 area because it contains a part where a library is stored, reading it causes the crash.