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ajxpk

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Everything posted by ajxpk

  1. Sorry for the late relpy. They could win a GB Pocket, Red, Green & Blue and Mew? Cool! Wished there was more information, about the year, month and from which magazine this was... Since the Pikachu version isn't there I assume this is from 1996 or 1997.
  2. @GNSTCDRD The Old Sea Map was only distributed in Japan, that's why we have only this one. As already mentioned a non-Japanese Mew caught in Emerald isn't legal, but if you still you want to do it anyways you can go with the debug Mystery Gift. It works exactly like an officially distributed Mystery Gift would do and it won't corrupt anything, it's just that the Wonder Card isn't that beautiful as it was made for debug. If you don't like the Card you can toss it in-game after you received the Old Sea Map.
  3. Why would you do that? There's a much better and less sloppy way!
  4. Nope, there is no encryption or anything like that and all language versions work exactly the same way.
  5. Two Mystic Tickets from Pokémon Rocks America 2005 were collected from indepentent sources, it's the same as the one that was distributed at the Nintendo World Store aka '"MYSTIC TICKET" Exchange Card'. Since this Wonder Card was definitely distributed at Pokémon Rocks America 2005 I have updated the Bulbapedia article. In addition I removed "Pokémon Rocks America 2005" from the Missing Mystery Gift list. Only @Soniktts claims that it exists and that it's in his possession, but he can't proof it. Not even with a screenshot or provide its data for verification, which now would be more import
  6. ツイッターに登場したコロコロミュウ2体について聞かれました... これは本物のコロコロミュウではないと思います! そのようなデータで販売された古い中古カートリッジの多くのケースについて聞いたことがあります。 これが注目や好きなものを集めるためだけに本物であるという証拠なしに自慢するのではなく、あなたが実際にこの研究を支持できることを願っています。 次に、これが本物かどうかを判断できます。ご要望があればお手伝いさせていただきます。 私たちはみんなコレクターなので、一緒に研究に取り組みましょう。 実際には、何が本物で何が本物ではないかを学ぶのに役立つ指標が1つあります。ただし、コロコロミュウがデバッグモードで生成されたかどうかによって異なります。これは今のところ未確認です... 実際、コロコロミュウには2つのバージョンがあります。 最初の20コロコロミュウは森本茂樹がPCで作ったものです。それらのIDは00001~00020です。これらのミュウがまだ存在する可能性は非常に低いです... しかし、コロコロコミックのその後のイベントのために作られた特別なポケモンバージョンがあったようです。たとえば、WHFで使用されます。 このポケモンゲームでは、ミュウを入手して通信ケーブルで転送することができました。次世代世界ホビーフェアで小学館が使用しました。こ
  7. I wished so too... At least it's a clean Lv. 15 Magikarp, which confirms the Level. It kinda makes sense, since a normal Magikarp learns Tackle at Lv.15. Everyone expected it would be Lv.5, otherwise I would have guessed it could be Lv.10 to match with the card... Also... this could be hint for what the OT Name might could have been. There are some strange missspells like マツ instead of instead of ます. Later I noticed this other page... The guy in the middle is イマクニ?(Imakuni?) and the person on the left is "マツモト教授" (Professor Matsumoto), representing the タマムシ大学 (T
  8. Thanks for the screens. So what I realized is that the Rom is just mimicking the look of the Pokémon Blue in a similar way the Pokémon Machine 2 Software does it with Ruby & Sapphire. This also means that the software could be something different than what we might expect. At least it’s clear that the Gold & Silver Version is the same software, the Pokémon is still looking to the right like in Gen 1, it’s still the same text box obj from the Blue Version and I know this is hard to see but the bg palette is still the same as in the Blue Version, most importantly the ID is still d
  9. Yeah, exactly. It displays the ID as 6 numbers instead of 5. Cool screen! Ready for Round 2? You need to zoom in a little, it’s a bit harder because of the blurriness, but it’s the best image of the Japanese version we have to make a good comparison... Why not making a screen for this too?
  10. Interesting. They called it "Download Machine" in Germany. In Japan they were just called "Machine". By the way... There's something about the software I noticed previously... Let's play a game and see who can find the error. Round 1 One hint: It's not about Mew, pay attention to the details.
  11. Good to have it confirmed now. I have added it to the first post.
  12. Just wanted to point out that the .pk1 file was altered, it has a terminator added after the OT Name. This was done by PKHeX and is a bug I pointed out a few years ago, it never got fixed. The only way to get it untouched into your game at this point is trading it from another game that has an untouched ゲーフリ/GF Mew. Edit: The untouched version is here
  13. This is something I discovered before, the original default name that was selected for the Player is RED. In the Japanese games every name has a length of 6 bytes, while the English games are a little bit inconsistent, a named Player/Rival has a length of 7 bytes, default names and the Pokémon names have a length of 11 bytes. So in the English games when you select RED as your name the game copies this as your Player name: 91 84 83 50 60 6B 67 50 89 80 82 R E D A S H J A C When we look at the Mew Trading App Restore Point the name was overwitten with 7 bytes, same a
  14. I would be very surprised if Nintendo Power, an official magazine from Nintendo of America, would have used an unlicensed hardware/software instead of just using their own debug hardware and software. lol I agree that this Mew wasn’t generated like the Machine Mew, since the Trainer ID appears randomly generated. Otherwise it would mean that this Mew was the 24145th NINTEN Mew they generated beforehand, a very unlikely scenario. If I understand this correctly, this picture was made before Mew was distributed in the US which reminds me on the ゲーフリ(GameFreak) Mew from the initial revea
  15. Couldn’t have said it any better than @Deoxyz. It’s kinda impossible to recreate something that you don’t know how it works... we can only make assumptions based on Pokémon Machine 2 which is the successor of the first Pokémon Machine 1. What we would need is not only a piece of software but also the customized developer hardware that was used to make this event possible. I already have a theory how the events were done and coded but never can say for sure. We can only hope that the said hardware and software wasn’t destroyed and preserved by someone.
  16. Definitely legal from the initial seed to the created Pokémon. I’m not 100% confident though that we can get this program run so that it generates. I’m working hard on the newer AGB version and then we’ll see.
  17. What a miracle! @Sabresite and I have keen interest in reverse engineering these! This is truly a dream come true! Thank you! You guys are amazing!
  18. Yeah that’s because the Mew Mission is the 4th bit flag, which adds 0x8. Bit 1: Manaphy Egg Mission Bit 2: Deoxys Mission Bit 3: Celebi Mission Bit 4: Mew Mission
  19. Very interesting! Thanks! The hex value 0xF translates to 0b1111. Each bit represents 1 mission. 0x1 + 0x2 + 0x4 + 0x8 = 0xF
  20. @DeadSkullzJr Wow, so this is the dumped data from these missions? And what did you change do make them appear as ”New!”? Looking forward to see when you have mapped the data out a little bit. Also @BlackShark has been interested in it before, maybe he can help with stuff. Sounds interesting to me. Of course I would be interested to look at the ROM and see what’s there.
  21. Awesome! Congratulations! And you say copying + pasting the mission data into another save file didn’t worked? Can you share the memory locations? Just for the record and just in case if others want to participate in the research. If there’s no success I might take a look later once I have time again. Knowing the memory locations is also important in case of reverse engineering, because then I can see which subroutines reading from those locations and this way determine the responsible subroutines. As far as the cartridge goes, if it’s a Slot-2 one then, there’s still a lot I w
  22. Hey there! Haven’t been active for a while, but I’m watching what’s going on... always happy to see someone interested to support research. I’m not sure if the gallery in this forum had been updated but we actually do have a save file with all the downloadable missions including the Mew one, the save file can be found here. The big issue was in fact, as you can imagine, that those have been played already and we’re very interested in resetting them back to original state and it would be cool to inject them in other save files. Unfortunately the Pokémon Ranger save files are decrypted
  23. Just too bad that it’s hard to see anything on that screen. I would be really interested to check this software out. Even more than the European Eon Ticket.
  24. We can only hope! Regarding the video I received PMs about this matter before. I'm rather annoyed about how this was done... (The comments in the video are really hilarious though...) If you want to brag about distributing a "legit" looking Mystery Gift at least do it the right way. As @theSLAYER already mentioned, there are 2 options for distributable Mystery Gifts. With the 1st one the received Mystery Gift won't be distributable and this means it will become legal in case you edited an official event, the received data will match the original Mystery Gift. The 2nd however will alwa
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