jhglouy
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Posts posted by jhglouy
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Save files are compatible.You need to back up your save using jksv or svdt, then build a new .cia for Star Sapphire and restore. Alternatively, use the HANS method to run 2.0 over your 1.3 CIA, this doesn't require any save backup.
Thanks, this should be fairly easy.
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Big update today. Everyone asking for a 721 build of the game, the new 679 build is as close as you're gonna get: something just doesn't sit right with me as far as throwing starters and legendaries into random patches of grass.
I am currently using a .cia file for v1.3 of Star Sapphire. Do you know if I would be able to change over to v2.0 while keeping the same save file I have now?
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Tweaked the Trainer Randomization window to instead have a comboBox for one of the three options:
0 - Don't Modify (everything stays as is)
1 - Randomize All (all moves get randomized)
2 - Use Levelup Only (no trainer will have custom moves, will instead use the species' levelup tables)
Great, thanks a bunch!
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I have randomized wild and trainers' Pokémon in my game, and almost every Pokémon has their default level-up moveset. However, gym leaders' movesets are set to their defaults from the original game. In my case, Roxanne's Geodude and Nosepass were replaced with Chespin and Clauncher, respectively. Chespin used Geodude's Tackle, Defense Curl (egg move), and Rock Tomb (TM move). Clauncher used Nosepass' Tackle, Harden, and Rock Tomb (I don't think it learns those). Is it possible to remove this moveset restriction when randomizing only Pokémon in a future release so that these Pokémon have their level-up moves? Thanks.
Pokémon Rutile Ruby and Star Sapphire v2.2 (New Luma3DS 7.0+ Drag and Drop supported!)
in ROM - 3DS ROM Hacks
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I think you need to uninstall your OmegaRuby/AlphaSapphire update to have those items sold.