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Deltabeard

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Posts posted by Deltabeard

  1. Hmm, I can't get the Ohana3DS program to run. I read all of the things in the original post, but I have DirectX 11, and Net 3.5 installed. However, I'm not sure how to run Ohana3DS as "32 bit" or "disable overflow checks." The error I'm getting can be seen here.

    XJBJl2D.png

    When I click quit, the program stops. When I click continue, I get this:

    z5socW7.png

    Every single time I click continue after that, the same error comes up and I can't do anything else in the program. So, since this didn't work, I tried the OhanaRebirth program, and it opens and works fine. However, I can't use it on any of the files I extracted from the game. Notice here:

    qQBc5M2.png

    As you can see, even though the program opens up fine, it doesn't find any of the files that I got out of the game (the File Explorer on the left is the one opened from OhanaRebirth and is the one searching for the files to open). Did I do something wrong when I extracted the files? Should they have extensions or something? They all just say "File" and apparently have no extension.

    So, basically, I need these three questions answered:

    1. Did I extract the files correctly if they look that way? Or am I missing a step? (I decrypted the ROM using RXtools and then used this tutorial to get the files.)

    2. How do I "disable overflow checks" and "force 32 bit?" That's not descriptive enough for me to find the answer using a Google search. Basically, what am I dong wrong; why isn't the program running? I have tried running it in compatability mode for every other version of Windows (7, Vista, XP, etc.) only to have the same problems.

    3. If I can get the original program to run, will it be able to read the files? Because Rebirth apparently can't (3rd picture), and I don't know why.

    Here is all of the text of the error message when using the orignal Ohana3DS (not Rebirth), if this helps:

    See the end of this message for details on invoking

    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************

    System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.

    File name: 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'

    at Ohana3DS.FrmMain.FrmMain_Load(Object sender, EventArgs e)

    at System.EventHandler.Invoke(Object sender, EventArgs e)

    at System.Windows.Forms.Form.OnLoad(EventArgs e)

    at System.Windows.Forms.Form.OnCreateControl()

    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)

    at System.Windows.Forms.Control.CreateControl()

    at System.Windows.Forms.Control.WmShowWindow(Message& m)

    at System.Windows.Forms.Control.WndProc(Message& m)

    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

    at System.Windows.Forms.ContainerControl.WndProc(Message& m)

    at System.Windows.Forms.Form.WmShowWindow(Message& m)

    at System.Windows.Forms.Form.WndProc(Message& m)

    at Ohana3DS.FrmMain.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    WRN: Assembly binding logging is turned OFF.

    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.

    Note: There is some performance penalty associated with assembly bind failure logging.

    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

    ----------------------------------------

    Ohana3DS

    Assembly Version: 1.0.0.0

    Win32 Version: 1.0.0.0

    CodeBase: file:///E:/2)%20Downloads/Ohana3DS/Ohana3DS.exe

    ----------------------------------------

    Microsoft.VisualBasic

    Assembly Version: 8.0.0.0

    Win32 Version: 8.0.50727.8007 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

    ----------------------------------------

    System

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

    ----------------------------------------

    System.Windows.Forms

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.50727.8015 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    ----------------------------------------

    System.Drawing

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.50727.8015 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    ----------------------------------------

    System.Configuration

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    ----------------------------------------

    System.Xml

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

    ----------------------------------------

    System.Runtime.Remoting

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.50727.8012 (FX35W81RTMGDR.050727-8000)

    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

    ----------------------------------------

    ************** JIT Debugging **************

    To enable just-in-time (JIT) debugging, the .config file for this

    application or computer (machine.config) must have the

    jitDebugging value set in the system.windows.forms section.

    The application must also be compiled with debugging

    enabled.

    For example:

    <configuration>

    <system.windows.forms jitDebugging="true" />

    </configuration>

    When JIT debugging is enabled, any unhandled exception

    will be sent to the JIT debugger registered on the computer

    rather than be handled by this dialog box.

    I have tried to search this as well but with a bunch of varied results that don't seem to quite match the problem. Recommendations?

    Do you have DirectX installed?

    What operating system are you using?

    I have tested Ohana3DS working on Windows 8.1 64bit with all updates installed - nothing special done.

  2. I believe you have to work within the confines of the original model, otherwise it will appear garbled like yours did. It's why the only custom models people have made so far (Wallace, Red, Ash, Blue etc) are basically just edits of existing overworld/in-battle models. What kind of changes did you make? When you start to change the height, add custom clothing etc, it starts to get a bit messy. Yours isn't as bad as one of my attempts!

    [ATTACH=CONFIG]12433[/ATTACH]

    Thanks for the info! Yeah I made quite a lot of changes. I would be nice to know what the boundary is for the 3D model.

    I couldn't see your attachment. :(

    Is it possible to run a model modded Pokemon ORAS.cia through rxTools?

    I use pastaCFW to play .cia files.

  3. After using Ohana3DS to edit a 3D model, I tested it out on my 3DS. But the model on the 3DS was rendered completely wrong - it was completely garbled. I would post an image here... but I forgot to take a photo when I tested it...

    I edited the model in blender. Is it possible that I didn't export it properly from blender? What other 3D editors are sure to work? Will editing the model too much cause such errors?

    Thanks! :)

    Edit:

    https://a.pomf.cat/becqot.jpg

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