Deltabeard
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Posts posted by Deltabeard
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I believe you have to work within the confines of the original model, otherwise it will appear garbled like yours did. It's why the only custom models people have made so far (Wallace, Red, Ash, Blue etc) are basically just edits of existing overworld/in-battle models. What kind of changes did you make? When you start to change the height, add custom clothing etc, it starts to get a bit messy. Yours isn't as bad as one of my attempts!
[ATTACH=CONFIG]12433[/ATTACH]
Thanks for the info! Yeah I made quite a lot of changes. I would be nice to know what the boundary is for the 3D model.
I couldn't see your attachment.
Is it possible to run a model modded Pokemon ORAS.cia through rxTools?I use pastaCFW to play .cia files.
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After using Ohana3DS to edit a 3D model, I tested it out on my 3DS. But the model on the 3DS was rendered completely wrong - it was completely garbled. I would post an image here... but I forgot to take a photo when I tested it...
I edited the model in blender. Is it possible that I didn't export it properly from blender? What other 3D editors are sure to work? Will editing the model too much cause such errors?
Thanks!
Edit:
Ohana3DS (BCH Tool) [Deprecated]
in ROM - 3DS Research and Development
Posted
Do you have DirectX installed?
What operating system are you using?
I have tested Ohana3DS working on Windows 8.1 64bit with all updates installed - nothing special done.