Furenzu
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Posts posted by Furenzu
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You put in a couple of Alolan Pokemon which is awesome, have you ever considered putting in some Delta Species pokemon? I think it fits well with the whole experimenting on Pokemon theme.
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Are the battle CD's working? I have 1.0.4 and the girl at the counter says How may I help you but doesn't let me choose a CD. I'm really glad you're working on bingo and CDs, I hope you're able to make custom ones. I love playing them, especially bingo.
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@KaphoticsI have a suggestion; when randomizing Marts, there should be an option to keep the TM's unrandomized.
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Quick question. If I set the shiny roll to 5%, does that make it so it's 5% easier to find one, or does that make it so there's 5% chance to find one?
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3 hours ago, Chocomonkey said:
How do I use this on a .3DS file?
You have to decrypt the .3ds into romfs and exefs folders. There are good tutorials if you search "how to decrypt 3ds roms".
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On 12/11/2016 at 3:52 PM, Furenzu said:
when I randomize pokemon moon (starters, personal settings (tm randomizing), trainers, wild encounters), my game blackscreens after the 3ds logo. I am using luma3ds 6.6 and I made the .cia by converting it from a .3ds built from asia's 3dsb packhack option. Any tips?
I'm going to guess that randomizing trainers doesn't work yet.
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when I randomize pokemon moon (starters, personal settings (tm randomizing), trainers, wild encounters), my game blackscreens after the 3ds logo. I am using luma3ds 6.6 and I made the .cia by converting it from a .3ds built from asia's 3dsb packhack option. Any tips?
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Are permanent megas supposed to revert back after you shut off your game?
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$ --> your compiler doesn't support c# 6.0. It's one of the new language additions in the latest c# version.
lol I was using the wrong version of Visual Studio... Is the type chart supposed to crash? Also I would really appreciate if anyone here could tell me if gateway is still a good option for randomized games.
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I'm really new to this but I can tell you my method for it.
I used mono and navigated to the folder with the .csproj file in it in the terminal and just used xbuild pk3ds.csproj
yep I give up. Just more errors.
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I did that yesterday and was able to build my own up to date version of it.
I wasn't able to. It kept giving me errors and "Unexpected Character $"
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Is gateway still a viable thing to use for this? No one ever mentions it anymore.
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It would be cool if this could edit/randomize GARC a/1/0/0
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The Important Battles Have 6 Pokemon function is really handy and it works, but in my latest attempt Roxanne ended up with a level 28. I had to level to 28 for the gym to beat it; normally I'd just make the level boost multiplier lower, but the gym leaders are disproportionately overlevelled compared to all the fights between them if you level appropriately, making the meat of the game incredibly easy. A lower multiplier would leave me with the same problem due to the extra pokemon getting progressively stronger.
Is there a way to get the extra added pokemon to only be one or two levels above their strongest pokemon?
I agree, there should be some extra options for this option. The first gym was terrifying lol
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whenever I use the randomizer, none of the wild pokemon ever randomize as megas, and I dont think ive really seen a trainer with one either?
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Any chance of a Shiny-rate edit option?
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A useful feature would be to add an option to change all trade evolutions to level up.
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[ATTACH=CONFIG]12213[/ATTACH]
you need the source version to select which ones you wanna randomize
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Ya
Team Magma/Aqua battle crashes at some point. (Weather institution, mt pyre) and a lot of other battles too.
Specially double battles.
Oh and the battle with Steven at Southern Island also crashes when you do double battles.
For some reason my error reports are completely being ignored so whatever.
Do you have the trainer classes randomized or no?
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For X/Y or ORAS?
Happens with me in everything really.
ORAS. It's really annoying an I'm worried that an unavoidable trainer is going to crash my game and I won't be able to get past. I was lucky the trainer who crashed my game was a youngster in Roxanne's gym (unsure what his trainer class was randomized as it crashed before it was shown)
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Random trainers crash the game.... is it because the trainer class randomization having a bad trainer class??
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Update.... I removed the updates from my ds and for some reason it got past the 3ds logo this time?? I have no clue what's going on, but the tm's are as they were changed now.
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randomizing wild pokemon, trainers, level up moves.
you need to turn the romfs folder into a romfs.bin
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Alright so what I do is do all the edits, then use the RomfsBuilder in your pack, save it as Romfs.bin, which saves to the root of the folder, then I put the edited exefs' (Code, Banner, Icon) in the root then click 'Make rom- Saphire Alpha' then it makes the rom, and without the updates, it doesn't make it past the 3ds logo.
pk3DS: Pokémon 3DS ROM Editor and Randomizer
in ROM - 3DS Research and Development
Posted
Hey when I try to raise the wild pokemon levels with the multiplier I get this
Exception Details:
System.IO.IOException: The process cannot access the file 'C:\Poke\PK3ds\encdata\dec_001.bin' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
at pk3DS.XYWE.modifyLevels(Object sender, EventArgs e) in C:\BuildAgent\work\86ef6ef9a1b8eb38\pk3DS\Subforms\Gen6\XYWE.cs:line 647
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Loaded Assemblies:
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mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll
pk3DS, Version=1.0.0.305, Culture=neutral, PublicKeyToken=null
C:\Poke\PK3ds\pk3DS.exe
System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll
System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll
System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll
System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll
System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll
System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll
pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
C:\Poke\PK3ds\pk3DS.Core.dll
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User Message:
An unhandled exception has occurred.
You can continue running the program (albeit with potential side-effects), but please report this error.