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KaleoOmega

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Posts posted by KaleoOmega

  1. Actually, the program keeps saying "Not Responding"... even if I left it running through hours (I made it last night, left the program running overnight, and when I awoke, it's on the same screen).

    It's the only randomizer function that doesn't work for me; all the others, even taking a while, runs properly.

    *EDIT*

    If I unckeck the three boxes at the Evolution window, pk3DS crashes but shows a error message (inside the spoiler tag). Most in Portuguese, though:

    Consulte o final desta mensagem para obter detalhes sobre como chamar a

    depuração just-in-time (JIT) em vez desta caixa de diálogo.

    ************** Texto de Exceção **************

    System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.

    em pk3DS.Evolution.B_RandAll_Click(Object sender, EventArgs e)

    em System.Windows.Forms.Control.OnClick(EventArgs e)

    em System.Windows.Forms.Button.OnClick(EventArgs e)

    em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

    em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

    em System.Windows.Forms.Control.WndProc(Message& m)

    em System.Windows.Forms.ButtonBase.WndProc(Message& m)

    em System.Windows.Forms.Button.WndProc(Message& m)

    em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Assemblies Carregados **************

    mscorlib

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.106.0 built by: NETFXREL2STAGE

    Base de Código: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

    ----------------------------------------

    pk3DS

    Versão do Assembly: 1.0.0.0

    Versão do Win32: 1.0.0.0

    Base de Código: file:///C:/Users/dtsnu/Desktop/Dumps/Pack%20Hack/pk3DS%20(10-25-15)/pk3DS.exe

    ----------------------------------------

    System.Windows.Forms

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.79.0 built by: NETFXREL2

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    ----------------------------------------

    System

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.79.0 built by: NETFXREL2

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    ----------------------------------------

    System.Drawing

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.93.0 built by: NETFXREL2STAGE

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    ----------------------------------------

    System.Configuration

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.79.0 built by: NETFXREL2

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    ----------------------------------------

    System.Core

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.79.0 built by: NETFXREL2

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    ----------------------------------------

    System.Xml

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.79.0 built by: NETFXREL2

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

    ----------------------------------------

    System.Windows.Forms.resources

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.79.0 built by: NETFXREL2

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll

    ----------------------------------------

    mscorlib.resources

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.6.79.0 built by: NETFXREL2

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/mscorlib.resources.dll

    ----------------------------------------

    ************** Depuração JIT **************

    Para habilitar a depuração just-in-time (JIT), o arquivo .config deste

    aplicativo ou computador (machine.config) deve ter o valor

    jitDebugging definido na seção system.windows.forms.

    O aplicativo também deve ser compilado com a depuração

    habilitada.

    Por exemplo:

    <configuration>

    <system.windows.forms jitDebugging="true" />

    </configuration>

    Quando a depuração JIT está habilitada, qualquer exceção sem tratamento

    será enviada ao depurador JIT registrado no computador,

    em vez de ser tratada nesta caixa de diálogo.

  2. I have the same issue as Mantager and I did in fact do the hex editor thing. Here's the steps I took most recently (tried so many things...)

    - Dump game using braindump

    - Edit it in HxD

    - rename it to ssapphire.bin

    - put all files on SD card appropriately.

    - notice that for god knows what reason my homebrew launcher refuses to see the star sapphire forwarder thus rename the ssapphire.bin and .code files to 0011C500.bin and .code (since that is the titleid according to HANS)

    (note: it also doesn't show the eshop thing anymore...)

    - after all that run it through HANS saying with options: region=--- / language=-- / firmware spoof=no / overclock=default (old3ds) / load code and romfs=yes / save config=yes

    - it loads some stuff then gets this black screen:

    712PqGI.jpg

    I didn't tried this ORAS hack yet, but these steps worked with me so far, for Pokémon Neo Y and CTGP-7 (Mario Kart 7 mod). I changed the instructions from the looks of this ORAS mod download pack:

    1) Before everything, open your game through HANS and mark their titleid.

    2) Dump your game with BrainDumps

    3) Download the PackHack kit, available here: http://pastebin.com/A1s8cmsD

    4) Extract it, open RomFS Extractor and choose your romfs.bin dumped from your original game. A folder named romfs_ should appear at the end

    5) Download this ORAS pack according to your desired game, extract it. Look for the folder "a" inside the "romfs" folder. Copy the "a" folder

    6) Now open the "romfs_" generated on Step 4, and paste the "a" folder. When you're asked to overwrite files, say "Yes".

    7) After that, open the PackHack kit again, open the RomFS Builder, and repack the "romfs_" folder. At the end, you will be asked to save this file: use the format "titleid.romfs" for saving this file.

    8) Now, open HxD ( http://mh-nexus.de/en/hxd/ ). Select the Hex bytes since the beginning, until the 0xFFF line (doing that, you will see the number "1000" on the foot of the program. Click to enlarge this example pic)

    7ba651443374340.jpg

    9) Delete these selected Hex bytes, then save.

    10) Place this edited titleid.romfs on the "hans" folder on your SD Card, boot the 3DS, then HANS through HBL.

    11) Just set the ROMFS option to "Yes", then boot your game.

    It should work. :)

  3. BTW, what's the disadvantage of having a retail of OoT?

    Is it that you can't edit your other retail carts if you're using a retail OotHax?

    I think even with a retail version of OoT, you can use it to access the Homebrew Channel, then exchange for other retail cart to use with Save Manager, as an example. It's the same with Cubic Ninja (only Japan had a digital version of this game).

    The only advantage of the digital version is the convenience of not having to keep switching game cards, in the end.

  4. As hacks said, if you update your 3DS, then ThemeHax and BrowserHax will be blocked as TubeHax.

    Smealum said on Twitter that Ninjhax (through Cubic Ninja), OoTHax (Ocarina of Time 3D) and IronHax (through IronFall's old version) must work, but he suggested to wait for updated payloads for the last two. So I'm waiting for that - I have IronHax and OoTHax on my 3DSXL, just in case.

    But for my 2DS, it's game over if I update, since I don't have any other Hax method on it (my OoT copy is digital and stay on the 3DS XL, so I can't share it). So I'll keep it with wifi off.

  5. And now, TubeHax is somehow patched too. There's a new update for the Youtube app on the eShop, and even if you try to launch the Youtube app without updating, the system won't allow you to enter the Homebrew Channel. Some kind of DNS/IP check, perhaps?

    Considering there's a big maintenance on next Monday, for all online services on Nintendo systems, looks like a new system update is iminent too.

    For the time being, about TubeHax users, guess the best options are HomeMenuHax and BrowserHax.

  6. I didn't updated my 2DS yet, but when I use Tubehax, I keep pressing the button on the lower screen that says "Firmware Version".

    Then now I'm able to choose 10.1.0.27 firmware now, if I want.

    Since my 2DS isn't updated , choosing that option don't launch the Homebrew Channel. If/when I update the system, I'm assuming just choosing that option will be enough.

    For the other Hax methods (Ironhax, OoThax, Smashhax), I need to wait until Smealum update their payloads.

  7. Warning: there's a NEW system update available ( 10.1.0-27 ), and this one seems to block all Hax exploits at first.

    Smealum said that just need to wait: he needs to update their payload for the new firmware first, so if you update your system, you will need to upload your Hax payloads too.

    The best thing, for now, is to NOT update and wait. And follow Smea updates on Twitter about this subject.

    https://twitter.com/smealum

  8. Yes, IronHax doesn't need internet connection, such as OoTHax. Only TubeHax, through the DNS settings.

    Actually, the Ironfall 1.1 update already exists before the IronHax method reveal... Although this doesn't make any difference, the only thing the update allows you is for playing Ironfall online, if you want. :)

  9. Does it still work on the latest 1.2.14 version ? I just tried it and save manager gives me an exception message which I can't read because it disappears too fast for my eyes ^^

    Sure, it is still working. In any case, Asia81 posted on GBATemp a Windows version, to be used instead of the Python script. Didn't tested yet, though. Maybe it can helps you.

    Please check the first post on this topic to download: http://gbatemp.net/threads/tutorial-savedatafiler-pok%C3%A9mon-shuffle-free-diamonds-and-coins-golds.393568/

  10. got it to work i have heaps of jewls but every thing in the shuffle shop is greyed out

    It's normal, since you have every item possible, and you're full of hearts and coins. After some use, if your coin counter decrease below 99999, you can buy some coins again.

    About your hearts, it's the same. You can use every heart at the moment. When your heart counter drops to zero, it will start at 99 again. Because of that, you can't buy any heart at the moment.

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