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Timeboy

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Posts posted by Timeboy

  1. What is the location of Mega Latios and Brendan/May models while flying?

    I've found Lati@s before, but appearently they only were from the short cutscene when you hop onto them.

    EDIT: NVM Found them.

    Now, does anyone know which file Pokemon animations are located at?

    I've been trying to find the Brendan/May Lati@s in-flight models for ages and like you and only managed to find the cutscenes version. Where did you find them?

  2. I just found it !

    Decrompress the GARC file in romfs/a/1/3/6 and replace the .137 with another one.

    If you want to decompress the .137 files then you have to use pk3DS with option un(Pack) + BCLIM

    Finally someone has found how to do this!

    Had a random trawl and these are what I've found. Not tested it yet, though. Will have a go later.

    041 - where you battle Groudon

    043 - Cycle road

    044-065 - contest arenas/stages

    066 - Wally final battle (red flowers)

    068 - some kind of city with big tall buildings

    069 - soaring?

    070 - Shoal cave

    071 - Shoal cave 2

    078 - Roxanne's gym

    076 - Room with loads of pipes. Gym?

    108 - A volcano. Mt Chimney?

    085 - Gym 8 (Wallace) for some reason they labelled this one!

    113 - Final battle against rival after credits

    083 - Gym with all the wooden flip doors

    107 - Round grassy arena with little huts.

    094 - Same as above, no huts

    096 - Pool of water surrounded by trees

    092 - A cave

    097 - Lots of tall trees - petalberg woods?

    086 - Ash route

    090 - Slateport beach

    103 - sky pillar inside

    110 - world championships!

    111 - Another worlds stage? Has slightly different world map

    156 - Standard wifi

  3. After using Ohana3DS to edit a 3D model, I tested it out on my 3DS. But the model on the 3DS was rendered completely wrong - it was completely garbled. I would post an image here... but I forgot to take a photo when I tested it...

    I edited the model in blender. Is it possible that I didn't export it properly from blender? What other 3D editors are sure to work? Will editing the model too much cause such errors?

    Thanks! :)

    Edit:

    https://a.pomf.cat/becqot.jpg

    I believe you have to work within the confines of the original model, otherwise it will appear garbled like yours did. It's why the only custom models people have made so far (Wallace, Red, Ash, Blue etc) are basically just edits of existing overworld/in-battle models. What kind of changes did you make? When you start to change the height, add custom clothing etc, it starts to get a bit messy. Yours isn't as bad as one of my attempts!

    [ATTACH=CONFIG]12433[/ATTACH]

  4. Use rebirth, it parses bch perfectly

    Sent from my SAMSUNG-SM-G900A using Tapatalk

    I can't open anything in Rebirth for some reason, only the regular Ohana. When I unpack the GARCs myself using GARCtool, they come out like this (and both models and textures be opened in Ohana):

    abt2kj.jpg

    As far as I can see these aren't BCH files (or are they?)

    When use Ohana to unpack the GARCs, the files look like this:

    6og9xt.jpg

    I can't get any of these files to open in Rebirth. The 'open' button only allows BCH files (which apparently I don't have) and the 'import' button just does nothing when I press it. Is there some kind of BCH converter? Or am I unpacking the a/0/0/8 GARC wrong?

  5. Been using this to edit textures for a while now and it's worked perfectly every time, but I've hit a couple of snags...

    Vivillon is the first model I've come across that doesn't seem to display the textures on the model in Ohana, so you're basically working blind. I'm trying to make some custom Vivillons with different patterns, and I'm obviously doing something wrong because all the patterns are appearing perfectly in place... but on the back of the wings. Here's the test I've been using:

    2md475v.png

    I've tried lots of variations but no luck.

    And here's what I'm seeing in Ohana when the texture is loaded:

    503lh.jpg

    Normally I don't mind just figuring it out for myself but because repacking the a/0/0/8 folder takes 2-3 hours for me, it's getting a bit annoying doing trial and error.

    Another thing... where is the Brendan/May on Mega Latios/Latias stored? I can't find it in the overworld model folder. I've edited the Latios and Mega Latios overworld models to the shiny texture, and they appear correctly as Latios is preparing to mega evolve, then for a second after it mega evolves, but once you're in control, it reverts back to the standard colouration. Presumably this is because there's a separate model somewhere with the player characters on the back?

  6. Is is possible to add forms where a Pokémon either has several forms already, or has none? I have some edited models that I'd like to show up in the Pokédex as purely cosmetic forms. The first two examples have multiple forms already - Purple Flower Floette, and a Camouflage Pattern Vivillon. The other is a little more complex (I presume) - several coloured Greninjas based on real tropical frogs. I would like to be able to flick through the Pokédex and see all the named forms.

    I know actually creating Pokémon beyond the 721 isn't possible, but what about forms? I haven't seen anyone do it yet, but I don't know if that's because it isn't possible or because nobody cares.

  7. Kind of noobish question: I am using gateway...can someone tell me what I have to do?

    I start pokemon Alpha Sapphire until I can see Brendan, then I press the home button...after that I follow the rest of the instructions and go to internet browser and from there I visit pcout's url through a bookmark. It then displays that it is loading but it actually stops there...actually I think that it freezes.

    What should I do?

    My FW is version 9.0 btw...and I am using gateway as I mentioned earlier...

    Please help!

    Why are you pressing the home button when you see Brendan? This is live RAM editing, effectively changing your save file while the game is running, so you actually need to be in-game and not on the title screen.

    HOW TO USE

    1. Copy pcin.bin and pcout.bin onto your 9.X 3DS(no emunand/no new 3ds(the one with the C-stick)) SD card.

    2. Run X/Y/OR/AS and get ingame.

    3. Hit the home menu and go to the browser.

    4. Go to http://bit.ly/1yRUulB(http://dukesrg.no-ip.org/3ds/rop/?LoadCode.dat&pcout.bin) to run pcout.bin.

    5. Wait for it the crash back to the home menu.

    6. Power down the 3ds.

    7. Take out your SD card and put it in the PC.

    8. Open pcdata.bin in PKHex.

    9. Go to Tool -> Toggle Box Interface

    10. Edit to your desire.

    11. Export pcdata.bin with the Save Box Data++ under the Tools tab.

    12. Run X/Y/OR/AS and get ingame.

    13. Hit the home menu and go to the browser.

    14. Go to http://bit.ly/1JpcyGT(http://dukesrg.no-ip.org/3ds/rop/?LoadCode.dat&pcin.bin) to run pcin.bin.

    15. Wait for it the crash back to the home menu.

    16. Check your PC.

    Video Tutorial

    [video=youtube;a98gO9kYF7I]

    And since you've got a Gateway card, why not just use SaveDataFiler?

  8. Are ORAS Pokémon games? I think that answers the question.

    Powerplay IS Powersaves. There is literally no difference. It's a sneaky marketing gimmick. The hardware is identical, and the software can just be downloaded online. I bought the dongle marketed as Powersaves, but I've used the Powerplay software ever since it came out, simply because it looks better and I've heard it uses a dedicated Pokémon server, whereas the Powersaves software is for all 3DS games (not sure how true this is).

  9. When I tried going on the internet browser I went to the website and loaded it and got the failed to load part of the page message but my internet browser never got closed so i tried clicking the home button and when I got back to the game... nothing. I followed each step EXACTLY!!! and I followed thepicture instructions. the only problem is that the code.bin file is a video and wouldn't do anything. so what do I do.

    It isn't a video. What's happened is your computer has associated the file type with a media player (VLC?), but it is absolutely not a video! Anyway, you don't need to "do" anything with the code.bin. Just put it on your SD card and forget about it. Have you tried using the sample Pokémon in the first post?

  10. Thank you.

    So, sorry for any fault understanding of me, but look my case:

    My 3ds is updated with latest firmware, my 3ds is USA, same as my cartridge.

    So following yours instructions, I cant do the option 3*, and maybe I could do 1* or 2*, if I reset my 3ds for default firmware, right?

    There's some tutorial you can send me explaining this and/or what do you recommend in my case?

    Sorry for lots of question, I just feel a lil lost, thank you so much since now.

    There is no way to go back to a previous firmware, unfortunately. Once you're on the latest firmware, that's it, there's no fix. The Gateway card requires you to be on 9.2 or below, so that's not really an option. The only thing you can do are buy another 3DS, search for a second hand one with firmware 9.0-9.5.0-22. That really is your only option, and you're not alone, loads of people have accidentally updated their firmware.

  11. Hello,

    Sorry any mistakes in my english, but I feel confuse.

    Can someone give me a link or explain me how to:

    I have powersaves, I can take my savefiles from its folder;

    I saw and I followed the instructions of a hispanic guy, I did all correct, but at end, he does not explain how to send the save back to powersaves;

    Since I decrypted the savefile and edited my pokémons on PKHex, I wonder how to send back to cartridge?

    It will be by powersaves or I should to use another way?

    Sorry, I feel confuse and I cant find an answer on his large forum.

    Please help me.

    Thanks in advance.

    You have partially decrypted your save file, and can view/edit in PKHeX. That much has been doable since about February 2014. What you can't do with Powersaves is send this edited save file back in your cartridge. This was achieved by a select few, but the method was discovered by Datel and patched before it was released to the public. Currently there is no chance of "tricking" the Powersaves dongle into putting your edited save file in, because, as I understand it, their servers check the save file before and after it has been taken from your game cartridge. When you restore the backup in the Powersaves software, it detects that you've tampered with it and doesn't allow the injection. This could easily be disabled by Datel, making the Powersaves able to inject PKHeX-edited save files, but their business model seems to be to only allow what they see fit (even though the sales would probably go through the roof if they announced they were taking the restrictions off)

    Their are a few options you have to inject your save file:

    1) RAM2Sav - A free exploit released in January this year, available to anyone with a 3DS, internet connection and firmware 9.5.0-22 or lower. This method was patched in the 9.5.0-23 update on March 2nd.

    2) Gateway card - This requires you to be on firmware 9.2 or below, and you need to purchase the Gateway card. There is a Gateway program called SaveDataFiler that you use to extract and inject your save file.

    3) Cyber Gadget Save Editor - This is save editing in its purest form, as it completely bypasses your 3DS and just connects to your cartridge to a dongle, like the Powersaves. The difference is that you can do anything you want with your save file. The downside is that it only works with Japanese cartridges. I import my games anyway and I've been using it fine since it was released in July last year.

    That is it for the foreseeable future.

  12. Aaaaahhhh, I just hate myself for updating my 3ds, now I cant use this amazing program, hope this still works for 9.6, Ugghhh, I hate myself

    It doesn't still work, as it says in the message at the top of every page of the forum and countless times in this and the other RAM exploit threads. The 3DS came out in February 2011, and X and Y in October 2013, and it's took this long to find an exploit. Once an exploit is patched, that's it. It's gone. Exploits are not supposed to exist. Until someone finds another, basically by trial and error, you're out of luck.

  13. Also, "You can't make the wild Pokémon shiny, although they won't have a shiny lock on them." --> Does that mean that it is possible to encounter a shiny Kyogre/Groudon/Rayquaza then (don't know if Kalos legendaries are shiny-locked in ORAS)?

    As far as I know, in ORAS, the shiny locks only apply to story legends, because it'd be weird to have a regular Pokémon in a cutscene and a shiny one when you battle (although in XY they went a bit tight and decided to shiny lock everything, even the Legendary Birds that you don't see in the overworld. Mewtwo and Zygarde I can maybe accept since they have overworld models). Anyway, in ORAS they seem to have gone back to just cutscene legends being shiny locked. I'm guessing these encounters are kind of hard coded to never be shiny, rather than a species-specific shiny lock. So a Groudon/Kyogre/Rayquaza/Deoxys encountered in Petalburg Woods could, theoretically, be shiny. Nobody go shiny hunting on my say so though! I suppose it wouldn't take too long since you can encounter hordes/use the DexNav. But obviously, this is pretty pointless since it will still be illegal online.

    can you make it so we can change the moves on the pokemon such as for bissley girding so if changing encounters is possible would wrap changing and walkthough walls also be possible thats what action replays for the older games did for the walkthough wall cheat they edited some thiing in the ram which this can edit stuff in ram also

    If you can edit the encounter tables live, I'm guessing you can do lots more. Granted, it's all pretty pointless, which is why nobody has made an in-depth program yet. There is a project on GBAtemp for Gateway users which is basically an action replay, complete with the same code structure and style as the DS days. It would be cool to have something similar for 9.5.0-22 and below, for non-Gateway users. A suped-up version of KazoWAR's encedit program would be great, where you can select the game (X/Y/OR/AS), route, Pokémon, form, level, shiny or non-shiny etc.

  14. So this isn't exactly related to the thread's topic, but interesting nonetheless. I'm surprised this hasn't been mentioned on here considering it's been around almost as long as the other RAM exploits. Thanks to KazoWAR who created the program.

    Instructions:

    1) Use the encedit program to set the 5 pokemon that will spawn.

    2) Click Save, its saved to encdata.bin.

    3) Copy code.bin and encdata.bin to 3DS SD card.

    4) In OR/AS go to Petalburg Woods.

    5) Save the game.

    6) Reset the game.

    7) Once you are back in Petalburg Woods, press home and go to the browser.

    8) Go to http://loadcode.projectpokemon.org

    9) After browser crash go back to game.

    There are a few limitations:

    1) Like the other exploits, you need to be on firmware 9.5.0-22 or below. I'm not sure what the lower limit is.

    2) It only works for Petalburg Woods

    3) You can't make the wild Pokémon shiny, although they won't have a shiny lock on them.

    I suspect the last two are something which could easily be changed in an updated version of the program. Looking at the raw data, I don't know if it's as easy as changing 'Petalburg Woods' to your desired location, but I doubt it.

    Files: http://www.mediafire.com/download/88folb28y61t28x/encedit.rar

    Pastebin: http://pastebin.com/xLJ4ZZ2p

  15. why the heck would they make the update require to go online the 1.2 update for x and y in the past was not required to go online maybe cause they want less people to be able to hack in hoopa which ruins the event

    I'm fairly certain you did have to update to go online, at least you definitely did with 1.3 on XY.

  16. If PKHeX work with Powersaves this probably will be the best thing

    PKHeX worked with Powersaves for about 48 hours, what must have been over just a year ago now. The method wasn't publicly released, but Datel sussed it out and patched it. It's all done server-side so Datel could easily just allow the hardware to be used with PKHeX if they wanted to, and maybe in the current climate where Powersaves isn't all that, that would be a better money spinner for them.

  17. Hey, I'd just like to know if you will be updating your code so that it can work on 9.6, since in order to use the internet, you have to update.

    The code isn't the problem, the method to do it has been patched. The exploit's discovery was basically guesswork in the first place, and now it's back to the drawing board. It took, what, 15 months to find the web browser exploit. I wouldn't expect anything else soon.

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