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Cecillia

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Posts posted by Cecillia

  1. 29 minutes ago, Robotic said:

    I dont have a computer, so thats why i was hoping that someone would make the pokemon and trade them to me in game. 

     

    What do you need? Can you post the request of what you need, what generation? Can you elaborate on this, so I can help you? I got them all, so I technically would be able to modify from my living dex

  2. Hello,

    I have a legal 2014 event Magmar, which should have the Classic Ribbon, but when checking its legality it says the Ribbon shouldn't be there. I'm certain this is a mistake, as all sites say it should have the Classic Ribbon. See the screenshots:

    PKHeX_2017-11-06_18-56-51.png.feb74e8ea67b261b4168d765cd8f65d5.png

    PKHeX_2017-11-06_18-56-59.png.510ea3ed1f6a2dc3f6d24676da2471ac.png

     

    This is a legal Pokémon, but is seen as illegal.

     

    Kind regards,

    Cecillia

  3. Alright thanks for the information, I'll try to check if I can fix it. I appreciate it that you took time to answer my question. And here is the Pokémon detailed info:

     

    Invalid: Encounter Type PID mismatch.
    ===
    
    Valid Move 1: Learned by Level-up.
    Valid Move 2: Learned by Level-up.
    Valid Move 3: Learned by Level-up.
    Valid Move 4: Learned by Level-up.
    Valid Relearn Move 1: Valid.
    Valid Relearn Move 2: Valid.
    Valid Relearn Move 3: Valid.
    Valid Relearn Move 4: Valid.
    
    Valid: Valid Wild Encounter at location.
    Valid: Nickname matches species name.
    Valid: Current level is not below met level.
    Valid: All ribbons accounted for.
    Valid: Ability matches ability number.
    Valid: Correct ball for encounter type.
    Valid: Gender matches PID.
    Valid: Nature matches PID.
    Valid: History block is valid.
    Valid: Geolocation: Country is in 3DS region.
    ===
    
    Encounter Type: Wild Encounter Grass (Misdreavus)
    PID Type: None

    Anyway, some of my Pokémon were automatically correct, others needed some rerolls... Here is the Mismagius, if it's hacked I'll try to correct it.

     

    429 - Mismagius - A4378ABCECCA.pk7

  4. Hello,

     

    I found an issue with PKHeX, which I will explain, I found this specific issue only being there with Pokémon transferred to BW/B2W2 from Gen III, including Colosseum/XD, (sent to Gen IV prior) and Gen IV games, which are afterwards sent to Bank.

    Let's say I caught a Mismagius in Pearl, and transferred it over to BW/B2W2, the met location will be "Poké Transfer", but the original game still is Pearl. This causes it to show an Encounter PID mismatch, even though the PID should check out. View the next screenshots for the error. 

     

    PKHeX_2017-11-06_14-46-56.png.50c06853553688c39e245043f5c5b3af.pngPKHeX_2017-11-06_14-47-10.png.9c11001cfb8aa6fcea184f0c118add59.png

    I don't know if this is normal, but I thought it was odd to say the very least.

     

    Kind regards,

    Cecillia

  5. If a clothing slot is set to 0, it is invisible.

    Here is what I have found out about the table.

    PKHeX trainer tables

    row:column

    1:1 nothing (dress)?

    1:2 can’t edit

    1:3 Hair

    1:4 Front of face

    1:5 torso

    1:6 skirt

    2:1 legs?

    2:2 shoes

    2:3 bag

    2:4 hat accessory

    2:5 none?

    2:6 none

    3:1

    3:2

    3:3

    3:4

    hair color data

    0: black

    1: dark brown

    2: golden brown

    3: orange/red

    4: blonde

    The none ones mean I couldn't find any changes, but I could be wrong.

    So the whole body is invisible, then?

  6. I got, funny enough, a pachirsu in a cherish ball to see what would happen, gonna try to put it on the gts to check if it would say that the pokemon an event one is if so, then I won't breed one any more, if not, then I'm trying to breed more. Hoopa can't be traded even with moves, I had some without moves and some with moves and it didn't work, I also tried to trade mew, but it said it was not legit awful enough. I tried to trade a bunch of shiny legends, which are shiny locked, but it didn't work either

  7. Flags are values that change depending on certain in-game events. You've got one for nearly each story dialogue, one to know if you've got the dex, one for each story battle,... Depending on your actions, these flags will take different values so that the games knows what you've done or not. That's how story events are triggered at the right time and only once.

    Basically, if you set flags correctly you would be able to say to your game "hey, I've beaten the elite four" or "hey, I've got the mega-evolution ability". However, don't mess with them if you don't know what you're doing. You can play with the legendaries flags in order to battle them again but don't modify flags without knowing what it will do or shit will happen :)

    For wondercards, you've got a dedicated thread on how to inject them here.

    Your wondercard collection has some slots in which you can store wondercards. Each wondercard has basically 2 states, redeemed and not redeemed : when a WC is not redeemed, the blue delivery girl will apear in every pokemon center so that you can redeem it. Once redeemed, the WC is modified so that it cannot be redeemed again but is still stored in the same slot.

    Don't know if I've answered your questions, tell me if there is something in particular you want to know.

    Thanks for your clear answer, are there more tools/browser injections for gen 6 of which I don't know anything about?

    I know about the qr codes, the wondercards right now, ram2sav, pkhex and pcedit.

  8. Hello,

    I wanted to know how the flag data works. I am all new to this stuff and love that it is all made possible, keep up the great work devs.

    I will keep using the old firmware, my charger is broken now, tomorrow I get a replacement, but that's all off topic.

    So how does this flag data work and can I enable keyitems, if I don't have the progress yet? Also I don't know how the wondercards work, I got diancie only, but that one was legit.

    Thanks in advance,

    pokemonfan

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