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Reclaimer Shawn

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Posts posted by Reclaimer Shawn

  1. Item IDs:

    Spoiler

    XXX's equal:
    000 = Plain Seed
    001 = Wooden Spike
    002 = Iron Spike
    003 = Silver Spike
    004 = Gold Fang
    005 = Cacnea Spike
    006 = Corsola Twig
    007 = Gravelerock
    008 = Geo Pebble
    009 = Gold Thorn
    00A = Rare Fossil
    00B = (0)
    00C = (0)
    00D = No-Slip Cap
    00E = Y-Ray Specs
    00F = Gaggle Specs
    010 = Mobile Scarf
    011 = Heal Ribbon
    012 = Twist Band
    013 = Scope Lens
    014 = Patsy Band
    015 = No-Stick Cap
    016 = Pierce Band
    017 = Joy Ribbon
    018 = X-Ray Specs
    019 = Persim Band
    01A = Power Band
    01B = Pecha Scarf
    01C = Insomniscope
    01D = Warp Scarf
    01E = Tight Belt
    01F = Sneak Scarf
    020 = Gold Ribbon
    021 = Goggle Specs
    022 = Diet Ribbon
    023 = Trap Scarf
    024 = Racket Band
    025 = Def. Scarf
    026 = Stamina Band
    027 = Plain Ribbon
    028 = Special Band
    029 = Zinc Band
    02A = Detect Band
    02B = Space Globe
    02C = Dodge Scarf
    02D = Bounce Band
    02E = Curve Band
    02F = Whiff Specs
    030 = No-Aim Scope
    031 = Lock-On Specs
    032 = Munch Belt
    033 = Pass Scarf
    034 = Weather Band
    035 = Friend Bow
    036 = Beauty Scarf
    037 = Heart of the Sun
    038 = Heart of the Moon
    039 = Golden Mask
    03A = Amber Tear
    03B = Icy Flute
    03C = Fiery Drum
    03D = Terra Cymbal
    03E = Aqua-Monica
    03F = Rock Horn
    040 = Grass Cornet
    041 = Sky Melodica
    042 = Miracle Chest
    043 = Wonder Chest
    044 = IQ Booster
    045 = Heal Seed
    046 = Oran Berry
    047 = Sitrus Berry
    048 = Eyedrop Seed
    049 = Reviver Seed
    04A = Blinker Seed
    04B = Doom Seed
    04C = X-Eye Seed
    04D = Life Seed
    04E = Rawst Berry
    04F = Hunger Seed
    050 = Quick Seed
    051 = Pecha Berry
    052 = Cheri Berry
    053 = Totter Seed
    054 = Sleep Seed
    055 = Plain Seed
    056 = Warp Seed
    057 = Blast Seed
    058 = Ginseng
    059 = Joy Seed
    05A = Chesto Berry
    05B = Stun Seed
    05C = Gabite Scale
    05D = Golden Seed
    05E = Vile Seed
    05F = Pure Seed
    060 = Violent Seed
    061 = Vanish Seed
    062 = Team Elixir
    063 = Max Elixir
    064 = Protein
    065 = Calcium
    066 = Iron
    067 = Nectar
    068 = Dropeye Seed
    069 = Reviser Seed
    06A = Slip Seed
    06B = Via Seed
    06C = Zinc
    06D = Apple
    06E = Big Apple
    06F = Grimy Food
    070 = Huge Apple
    071 = Banana
    072 = Chestnut
    073 = Golden Apple
    074 = Mix Elixir
    075 = Oren Berry
    076 = Dough Seed
    077 = White Gummi
    078 = Red Gummi
    079 = Blue Gummi
    07A = Grass Gummi
    07B = Yellow Gummi
    07C = Clear Gummi
    07D = Orange Gummi
    07E = Pink Gummi
    07F = Brown Gummi
    080 = Sky Gummi
    081 = Gold Gummi
    082 = Green Gummi
    083 = Gray Gummi
    084 = Purple Gummi
    085 = Royal Gummi
    086 = Black Gummi
    087 = Silver Gummi
    088 = Wonder Gummi
    089 = Gravelyrock
    08A = Bitter Chocolate
    08B = Upgrade
    08C = King's Rock
    08D = Thunder Stone
    08E = Deep Sea Scale
    08F = Deep Sea Tooth
    090 = Sun Stone
    091 = Moon Stone
    092 = Fire Stone
    093 = Water Stone
    094 = Metal Coat
    095 = Leaf Stone
    096 = Dragon Scale
    097 = Link Cable
    098 = Dubious Disk
    099 = Protector
    09A = Reaper Cloth
    09B = Razor Fang
    09C = Razor Claw
    09D = Electrizer
    09E = Magmarizer
    09F = Oval Stone
    0A0 = Dawn Stone
    0A1 = Shiny Stone
    0A2 = Dusk Stone
    0A3 = Coronet Rock
    0A4 = Mossy Rock
    0A5 = Frozen Rock
    0A6 = Familiar Ribbon
    0A7 = Gone Pebble
    0A8 = Wander Gummi
    0A9-0AC = Unnamed
    0AD = Mystery Part
    0AE = Secret Slab
    0AF-0B2 = Unnamed
    0B3 = Gracidea
    0B4-0B5 = Unnamed
    0B6 = Key
    0B7 = 3 Poke (Probably Item For Currency)
    0B8-0B9 = Unnamed
    0BA = Lost Loot
    0BB = Used TM
    0BC = Focus Punch
    0BD = Dragon Claw
    0BE = Water Pulse
    0BF = Calm Mind
    0C0 = Roar
    0C1 = Toxic
    0C2 = Hail
    0C3 = Bulk Up
    0C4 = Bullet Seed
    0C5 = Hidden Power
    0C6 = Unnamed
    0C7 = Taunt
    0C8 = Ice Beam
    0C9 = Blizzard
    0CA = Hyper Beam
    0CB = Light Screen
    0CC = Protect
    0CD = Unnamed
    0CE = Giga Drain
    0CF = Safeguard
    0D0 = Frustration
    0D1 = Solar Beam
    0D2 = Iron Tail
    0D3 = Thunderbolt
    0D4 = Thunder
    0D5 = Earthquake
    0D6 = Return
    0D7 = Dig
    0D8 = Psychic
    0D9 = Shadow Ball
    0DA = Brick Break
    0DB = Unnamed
    0DC = Reflect
    0DD = Shock Wave
    0DE = Flamethrower
    0DF = Sludge Bomb
    0E0 = Unnamed
    0E1 = Fire Blast
    0E2 = Unnamed
    0E3 = Aerial Ace
    0E4 = Torment
    0E5 = Facade
    0E6 = Secret Power
    0E7 = Rest
    0E8 = Attrack
    0E9 = Thief
    0EA = Steel Wing
    0EB = Skill Swap
    0EC = Unnamed
    0ED = Overheat
    0EE = Roost
    0EF = Focus Blast
    0F0 = Energy Ball
    0F1 = False Swipe
    0F2 = Brine
    0F3 = Fling
    0F4 = Charge Beam
    0F5 = Endure
    0F6 = Dragon Pulse
    0F7 = Drain Punch
    0F8 = Will-O-Wisp
    0F9 = Silver Wing
    0FA = Embargo
    0FB = Explosion
    0FC = Shadow Claw
    0FD = Payback
    0FE = Recylce
    0FF = Giga Impact
    100 = Rock Polish
    101 = Wide Slash
    102-103 = Unnamed
    104 = Vacuum-Cut
    105 = Dive
    106 = Flash
    107 = Stone Edge
    108 = Avalanche
    109 = Thunder Wave
    10A = Gyro Ball
    10B = Swords Dance
    10C = Stealth Rock
    10D = Psych Up
    10E = Captivate
    10F = Dark Pulse
    110 = Rock Slide
    111 = X-Scissor
    112 = Sleep Talk
    113 = Natural Gift
    114 = Poison Jab
    115 = Dream Eater
    116 = Grass Knot
    117 = Swagger
    118 = Pluck
    119 = U-turn
    11A = Substitute
    11B = Flash Cannon
    11C = Trick Room
    11D = Cut
    11E = Fly
    11F = Surf
    120 = Strength
    121 = Defog
    122 = Rock Smash
    123 = Waterfall
    124 = Rock Climb
    125 = White Chocolate
    126 = Sweet Chocolate
    127 = Floral Cookie
    128 = Square Cookie
    129 = Four-Leaf Cookie
    12A = Wildfire Candy
    12B = Tempest Candy
    12C = Radiance Candy
    12D = Hail Orb
    12E = Sunny Orb
    12F = Rainy Orb
    130 = Evasion Orb
    131 = Sandy Orb
    132 = Rocky Orb
    133 = Snatch Orb
    134 = See-Trap Orb
    135 = Mug Orb
    136 = Rebound Orb
    137 = Lob Orb
    138 = Switcher Orb
    139 = Blowback Orb
    13A = Warp Orb
    13B = Transfer Orb
    13C = Slow Orb
    13D = Quick Orb
    13E = Luminous Orb
    13F = Petrify Orb
    140 = Stayaway Orb
    141 = Pounce Orb
    142 = Trawl Orb
    143 = Cleanse Orb
    144 = Unnamed
    145 = Decoy Orb
    146 = Slumber Orb
    147 = Totter Orb
    148 = Two-Edge Orb
    149 = Silence Orb
    14A = Escape Orb
    14B = Scanner Orb
    14C = Radar Orb
    14D = Drought Orb
    14E = Trapbust Orb
    14F = Rollcall Orb
    150 = Invisify Orb
    151 = One-Shot Orb
    152 = Identify Orb
    153 = Unnamed
    154 = Shocker Orb
    155 = Sizebust Orb
    156 = One-Room Orb
    157 = Fill-In Orb
    158 = Trapper Orb
    159 = Unnamed
    15A = Itemizer Orb
    15B = Hurl Orb
    15C = Mobile Orb
    15D = Unnamed
    15E = Stairs Orb
    15F = Longtoss Orb
    160 = Pierce Orb
    161 = Unnamed
    162 = Spurn Orb
    163 = Foe-Hold Orb
    164 = All-Mach Orb
    165 = Foe-Fear Orb
    166 = All-Hit Orb
    167 = Foe-Seal Orb
    168-169 = Unnamed
    16A = Link Box
    16B = Unnamed
    16C = Gorgeous Box
    16D-16E = Unnamed
    16F = Heavy Box
    170-171 = Unnamed
    172 = Shiny Box
    173-174 = Unnamed
    175 = Nifty Box
    176-177 = Unnamed
    178 = Dainty Box
    179-17A = Unnamed
    17B = Glittery Box
    17C=17D = Unnamed
    17E = Pretty Box
    17F-180 = Unnamed
    181 = Deluxe Box
    182-183 = Unnamed
    184 = Light Box
    185-186 = Unnamed
    187 = Cute Box
    188-189 = Unnamed
    18A = Hard Box
    18B-18C = Unnamed
    18D = Sinister Box
    18E = Items below
    18F = are unused.
    190 = A-Stone
    191 = B-Stone
    192 = C-Stone
    193 = D-Stone
    194 = E-Stone
    195 = F-Stone
    196 = G-Stone
    197 = H-Stone
    198 = I-Stone
    199 = J-Stone
    19A = K-Stone
    19B = L-Stone
    19C = M-Stone
    19D = N-Stone
    19E = O-Stone
    19F = P-Stone
    1A0 = Q-Stone
    1A1 = R-Stone
    1A2 = S-Stone
    1A3 = T-Stone
    1A4 = U-Stone
    1A5 = V-Stone
    1A6 = W-Stone
    1A7 = X-Stone
    1A8 = Y-Stone
    1A9 = Z-Stone
    1AA = !-Stone
    1AB = ?-Stone
    1AC = Silver Bow
    1AD = Brown Bow
    1AE = Red Bow
    1AF = Pink Bow
    1B0 = Orange Bow
    1B1 = Yellow Bow
    1B2 = Lime Bow
    1B3 = Green Bow
    1B4 = Viridian Bow
    1B5 = Minty Bow
    1B6 = Sky Blue Bow
    1B7 = Blue Bow
    1B8 = Cobalt Bow
    1B9 = Purple Bow
    1BA = Violet Bow
    1BB = Fuchsia Bow
    1BC = Prism Ruff
    1BD = Aqua Collar
    1BE = Volt Collar
    1BF = Fire Collar
    1C0 = Light Collar
    1C1 = Dusk Collar
    1C2 = Virid Collar
    1C3 = Icy Collar
    1C4 = Pep Sash
    1C5 = Counter Ruff
    1C6 = Victory Belt
    1C7 = Power Bangle
    1C8 = Thundershard
    1C9 = Fallen Star
    1CA = Fluff Dust
    1CB = Egg Shard
    1CC = Heroic Medal
    1CD = Chic Shard
    1CE = Yellow Jewel
    1CF = Red Jewel
    1D0 = Blue Jewel
    1D1 = Laugh Dust
    1D2 = Guard Sand
    1D3 = Purple Jewel
    1D4 = White Jewel
    1D5 = Brave Dust
    1D6 = Heal Dew
    1D7 = Marine Cache
    1D8 = Freeze Veil
    1D9 = Thunder Veil
    1DA = Fire Veil
    1DB = Havoc Robe
    1DC = Life Ring
    1DD = Bolt Fang
    1DE = Flare Fang
    1DF = Aqua Mantle
    1E0 = Silver Veil
    1E1 = Rainbow Veil
    1E2 = Chrono Veil
    1E3 = Rock Sash
    1E4 = Ice Sash
    1E5 = Steel Sash
    1E6 = Heart Brooch
    1E7 = Eon Veil
    1E8 = Seabed Veil
    1E9 = Terra Ring
    1EA = SkyHigh Veil
    1EB = Wish Mantle
    1EC = Revive Robe
    1ED = Shadow Veil
    1EE = Plasma Veil
    1EF = Edify Robe
    1F0 = Charity Robe
    1F1 = Hope Robe
    1F2 = Time Shield
    1F3 = Air Blade
    1F4 = Searing Ring
    1F5 = Ancient Ring
    1F6 = Nether Veil
    1F7 = Lunar Veil
    1F8 = Tidal Cape
    1F9 = Eclipse Robe
    1FA = White Slik
    1FB = Normal Dust
    1FC = White Gem
    1FD = Joy Globe
    1FE = Red Silk
    1FF = Fire Dust
    200 = Fiery Gem
    201 = Fiery Globe
    202 = Blue Silk
    203 = Water Dust
    204 = Aqua Gem
    205 = Aqua Globe
    206 = Grass Silk
    207 = Grass Dust
    208 = Grass Gem
    209 = Soothe Globe
    20A = Yellow Silk
    20B = Thunder Dust
    20C = Thunder Gem
    20D = Volt Globe
    20E = Clear Silk
    20F = Icy Dust
    210 = Icy Gem
    211 = Icy Globe
    212 = Orange Silk
    213 = Courage Dust
    214 = Fight Gem
    215 = Power Globe
    216 = Pink Silk
    217 = Poison Dust
    218 = Poison Gem
    219 = Poison Globe
    21A = Brown Silk
    21B = Ground Dust
    21C = Earth Gem
    21D = Terra Globe
    21E = Sky Silk
    21F = Sky Dust
    220 = Sky Gem
    221 = Sky Globe
    222 = Gold Silk
    223 = Psyche Dust
    224 = Psyche Gem
    225 = Psyche Globe
    226 = Green Silk
    227 = Wonder Dust
    228 = Guard Gem
    229 = Defend Globe
    22A = Gray Silk
    22B = Rock Dust
    22C = Stone Gem
    22D = Rock Globe
    22E = Purple Silk
    22F = Shady Dust
    230 = Shadow Gem
    231 = Nether Globe
    232 = Royal Silk
    233 = Dragon Dust
    234 = Dragon Gem
    235 = Dragon Globe
    236 = Black Silk
    237 = Dark Dust
    238 = Dark Gem
    239 = Dusk Globe
    23A = Iron Silk
    23B = Steel Dust
    23C = Metal Gem
    23D = Steel Globe
    23E-546 = Pokemon-Related Items from Explorers of Sky
    547-??? = Plain Seed

    Dungeon IDs:

    Spoiler

    00 = Test Dungeon
    01 = Dubious Woods
    02 = Cheery Field
    03 = Sunset Crag
    04 = Chocolate Cliffs
    05 = Path to Treasure Valley
    06 = Wildfire Highland
    07 = Ruby Lakeside
    08 = Rippling Seas
    09 = Enigmatic Plains
    0A = Bizarre Bluff
    0B = Secret Islands
    0C = Unown Village
    0D = Unnamed
    0E = Marsh Valley
    0F-13 = Unnamed
    14 = Secret Training Grounds
    15-1D = Unnamed
    1E = Mythic Magma Isle
    1F = Unnamed
    20 = Final Sacred Peak
    21 = Unnamed
    22 = Dubious Hill
    23 = Lively Field
    24 = Cloudy Crag
    25 = Chocolate Isles
    26 = Path to Treasure Mountain
    27 = Tempest Island
    28 = Jade Lakeside
    29 = Storming Seas
    2A = Enigmatic Swamp
    2B = Bizarre Rockland
    2C = Secret Plateau
    2D = Unown Rort
    2E = Unnamed
    2F = Stream Forest
    30-34 = Unnamed
    35 = Secret Training Grounds
    36-3E = Unnamed
    3F = Mythic Quagmire
    40 = Unnamed
    41 = Final Lone Island
    42 = Unnamed
    43 = Dubious Valley
    44 = Sparkling Field
    45 = Shady Crag
    46 = Chocolate Plains
    47 = Path to Treasure Island
    48 = Radiant Summit
    49 = Mica Lakeside
    4A = Wavy Seas
    4B = Enigmatic Meadow
    4C = Bizarre Grove
    4D = Secret Rock Ridge
    4E = Unown Garden
    4F = Unnamed
    50 = Frozen Mound
    51-55 = Unnamed
    56 = Secret Training Grounds
    57-5F = Unnamed
    60 = Mythic Mountain
    61 = Unnamed
    62 = Final Cavern

    ---Expect Most, If Not All, Below to Crash the Game---
    63-D3 = Unnamed
    D4 = Rescue Dungeon
    D5 = Base
    D6 = Pokemon Village
    D7 = Pokemon Beach
    D8 = Pokemon Garden
    D9 = Coast
    DA = Unknown
    DB = Pokemon Village
    DC = Pokemon Beach
    DD = Pokemon Garden
    DE-ED = Unnamed
    EE = Armaldo's Shelter
    EF = Barren Valley
    F0-F2 = Unknown
    F3-F4 = Sharpedo Bluff
    F5 = Pokemon Village
    F6 = Pokemon Beach
    F7 = Pokemon Garden
    F8 = Treasure Town
    F9 = Outside
    FA = Client
    FB-FF = Unnamed

    Move IDs:

    Spoiler

    000 = Nothing
    001 = Iron Tail
    002 = Ice Ball
    003 = Yawn
    004 = Lovely Kiss
    005 = Nightmare
    006 = Morning Sun
    007 = Vital Throw
    008 = Dig
    009 = Thrash
    00A = Sweet Scent
    00B = Charm
    00C = Rain Dance
    00D = Confuse Ray
    00E = Hail
    00F = Aromatherapy
    010 = Bubble
    011 = Encore
    012 = Cut
    013 = Rage
    014 = Super Fang
    015 = Pain Split
    016 = Torment
    017 = String Shot
    018 = Swagger
    019 = Snore
    01A = Heal Bell
    01B = Screech
    01C = Rock Throw
    01D = Rock Smash
    01E = Rock Slide
    01F = Weather Ball
    020 = Whirlpool
    021 = Fake Tears
    022 = Sing
    023 = Spite
    024 = Air Cutter
    025 = Smokescreen
    026 = Pursuit
    027 = Double Slap
    028 = Mirror Move
    029 = Overheat
    02A = Aurora Beam
    02B = Memento
    02C = Octazooka
    02D = Flatter
    02E = Astonish
    02F = Will-O-Wisp
    030 = Return
    031 = Grudge
    032 = Strength
    033 = Counter
    034 = Flame Wheel
    035 = Flamethrower
    036 = Odor Sleuth
    037 = Sharpen
    038 = Double Team
    039 = Gust
    03A = Harden
    03B = Disable
    03C = Razor Wing
    03D = Bide
    03E = Crunch
    03F = Bite
    040 = Thunder
    041 = Thunder Punch
    042 = Endeavor
    043 = Facade
    044 = Karate Chop
    045 = Clamp
    046 = Withdraw
    047 = Constrict
    048 = Brick Break
    049 = Rock Tomb
    04A = Focus Energy
    04B = Focus Punch
    04C = Giga Drain
    04D = Reversal
    04E = Smelling Salts
    04F = Spore
    050 = Leech Life
    051 = Slash
    052 = Silver Wind
    053 = Metal Sound
    054 = Grass Whistle
    055 = Tickle
    056 = Spider Web
    057 = Crabhammer
    058 = Haze
    059 = Mean Look
    05A = Cross Chop
    05B = Outrage
    05C = Low Kick
    05D = Ancient Power
    05E = Synthesis
    05F = Agility
    060 = Rapid Spin
    061 = Icy Wind
    062 = Mind Reader
    063 = Cosmic Power
    064 = Sky Attack
    065 = Powder Snow
    066 = Follow Me
    067 = Meteor Mash
    068 = Endure
    069 = Rollout
    06A = Scary Face
    06B = Psybeam
    06C = Psywave
    06D = Psychic
    06E = Psycho Boost
    06F = Hypnosis
    070 = Uproar
    071 = Water Spout
    072 = Signal Beam
    073 = Psych Up
    074 = Submission
    075 = Recover
    076 = Earthquake
    077 = Nature Power
    078 = Lick
    079 = Flail
    07A = Tail Whip
    07B = Self-Destruct
    07C = Stun Spore
    07D = Bind
    07E = Shadow Punch
    07F = Shadow Ball
    080 = Charge
    081 = Thunderbolt
    082 = Mist
    083 = Fissure
    084 = Extreme Speed
    085 = Extrasensory
    086 = Safeguard
    087 = Absorb
    088 = Sky Uppercut
    089 = Skill Swap
    08A = Sketch
    08B = Headbutt
    08C = Double-Edge
    08D = Sandstorm
    08E = Sand Attack
    08F = Sand Tomb
    090 = Spark
    091 = Swift
    092 = Kinesis
    093 = Smog
    094 = Growth
    095 = Sacred Fire
    096 = Sheer Cold
    097 = Solar Beam
    098 = Sonic Boom
    099 = Fly
    09A = Tackle
    09B = Explosion
    09C = Dive
    09D = Fire Blast
    09E = Waterfall
    09F = Muddy Water
    0A0 = Stockpile
    0A1 = Slam
    0A2 = Twister
    0A3 = Bullet Seed
    0A4 = Twineedle
    0A5 = Soft-Boiled
    0A6 = Egg Bomb
    0A7 = Feint Attack 
    0A8 = Barrage
    0A9 = Minimize
    0AA = Seismic Toss
    0AB = Supersonic
    0AC = Taunt
    0AD = Moonlight
    0AE = Peck
    0AF = Arm Thrust
    0B0 = Horn Attack
    0B1 = Horn Drill
    0B2 = Wing Attack
    0B3 = Aerial Ace
    0B4 = Icicle Spear
    0B5 = Swords Dance
    0B6 = Vine Whip
    0B7 = Conversion
    0B8 = Conversion 2
    0B9 = Helping Hand
    0BA = Iron Defense
    0BB = Teleport
    0BC = Thunder Shock
    0BD = Shock Wave
    0BE = Quick Attack
    0BF = Sweet Kiss
    0C0 = Thunder Wave
    0C1 = Zap Cannon
    0C2 = Block
    0C3 = Howl
    0C4 = Poison Gas
    0C5 = Toxic
    0C6 = Poison Fang
    0C7 = Poison Powder
    0C8 = Poison Sting
    0C9 = Spike Cannon
    0CA = Acid Armor
    0CB = Take Down
    0CC = Jump Kick
    0CD = Bounce
    0CE = High Jump Kick
    0CF = Tri Attack
    0D0 = Dragon Claw
    0D1 = Trick
    0D2 = Triple Kick
    0D3 = Drill Peck
    0D4 = Mud Sport
    0D5 = Mud-Slap
    0D6 = Thief
    0D7 = Amnesia
    0D8 = Night Shade
    0D9 = Growl
    0DA = Slack Off
    0DB = Surf
    0DC = Role Play
    0DD = Needle Arm
    0DE = Double Kick
    0DF = Sunny Day
    0E0 = Leer
    0E1 = Wish
    0E2 = Fake Out
    0E3 = Sleep Talk
    0E4 = Pay Day
    0E5 = Assist
    0E6 = Heat Wave
    0E7 = Sleep Powder
    0E8 = Rest
    0E9 = Ingrain
    0EA = Confusion
    0EB = Body Slam
    0EC = Swallow
    0ED = Curse
    0EE = Frenzy Plant
    0EF = Hydro Cannon
    0F0 = Hydro Pump
    0F1 = Hyper Voice
    0F2 = Hyper Beam
    0F3 = Superpower
    0F4 = Steel Wing
    0F5 = Spit Up
    0F6 = Dynamic Punch
    0F7 = Guillotine
    0F8 = Vice Grip
    0F9 = Knock Off
    0FA = Pound
    0FB = Razor Leaf
    0FC = Baton Pass
    0FD = Petal Dance
    0FE = Splash
    0FF = Bubble Beam
    100 = Doom Desire
    101 = Belly Drum
    102 = Barrier
    103 = Light Screen
    104 = Scratch
    105 = Hyper Fang
    106 = Ember
    107 = Secret Power
    108 = Dizzy Punch
    109 = Bulk Up
    10A = Imprison
    10B = Feather Dance
    10C = Whirlwind
    10D = Beat Up 
    10E = Blizzard
    10F = Stomp
    110 = Blast Burn
    111 = Flash
    112 = Teeter Dance
    113 = Crush Claw
    114 = Blaze Kick
    115 = Present
    116 = Eruption
    117 = Sludge
    118 = Sludge Bomb
    119 = Glare
    11A = Transform
    11B = Poison Tail
    11C = Roar
    11D = Bone Rush
    11E = Camouflage
    11F = Covet
    120 = Tail Glow
    121 = Bone Club
    122 = Bonemerang
    123 = Fire Spin
    124 = Fire Punch
    125 = Perish Song
    126 = Wrap 
    127 = Spikes
    128 = Magnitude
    129 = Magical Leaf
    12A = Magic Coat
    12B = Mud Shot
    12C = Mach Punch
    12D = Protect
    12E = Defense Curl
    12F = Rolling Kick
    130 = Substitute
    131 = Detect
    132 = Pin Missile
    133 = Water Sport
    134 = Water Gun
    135 = Mist Ball
    136 = Water Pulse
    137 = Fury Attack
    138 = Fury Swipes
    139 = Destiny Bond
    13A = False Swipe
    13B = Foresight
    13C = Mirror Coat
    13D = Future Sight
    13E = Milk Drink
    13F = Calm Mind
    140 = Mega Drain
    141 = Mega Kick
    142 = Mega Punch
    143 = Megahorn
    144 = Hidden Power
    145 = Metal Claw 
    146 = Attract
    147 = Mimic
    148 = Frustration
    149 = Leech Seed
    14A = Metronome
    14B = Dream Eater
    14C = Acid
    14D = Meditate
    14E = Snatch
    14F = Luster Purge
    150 = Leaf Blade
    151 = Recycle
    152 = Reflect
    153 = Refresh
    154 = Revenge
    155 = Dragon Rage
    156 = Dragon Breath
    157 = Dragon Dance
    158 = Ice Punch
    159 = Ice Beam
    15A = Fury Cutter
    15B = Comet Punch
    15C = Skull Bash
    15D = Lock-On
    15E = Rock Blast
    15F = Cotton Spore
    160 = Struggle
    161 = Aeroblast
    162 = Volt Tackle
    163 = Its regular attack
    164 = is waiting
    165 = Bide
    166 = Revenge
    167 = Avalanche
    168 = Wide Slash
    169 = Excavate
    16A = Spin Slash
    16B = See-Trap
    16C = Takeaway
    16D = Rebound
    16E = Blood Slash
    16F = Switcher
    170 = Blowback
    171 = Warp
    172 = Transfer
    173 = Slow Down
    174 = Speed Boost
    175 = Searchlight
    176 = Petrify
    177 = Stay Away
    178 = Pounce
    179 = Trawl
    17A = Cleanse
    17B = Observer
    17C = Decoy Maker
    17D = Siesta
    17E = Totter
    17F = Two-Edge
    180 = No-Move
    181 = Escape
    182 = Scan
    183 = Power-Ears
    184 = Drought
    185 = Trap Buster
    186 = Wild Call
    187 = Invisify
    188 = One-Shot
    189 = HP Gauge
    18A = Vacuum-Cut
    18B = Reviver
    18C = Shocker
    18D = Echo
    18E = Famish
    18F = One-Room
    190 = Fill-In
    191 = Trapper
    192 = Possess
    193 = Itemize
    194 = Unnamed
    195 = projectile
    196 = Hurl
    197 = Mobile
    198 = Item Toss
    199 = See Stairs
    19A = Long Toss
    19B = Unnamed
    19C = Pierce
    19D-1A3 = Unnamed
    1A4 = Nothing
    1A5-1AD = Unnamed
    1AE = Hammer Arm
    1AF = Iron Head
    1B0 = Aqua Jet
    1B1 = Aqua Tail
    1B2 = Aqua Ring
    1B3 = Spacial Rend
    1B4 = Dark Pulse
    1B5 = Ominous Wind
    1B6 = Gastro Acid
    1B7 = Healing Wish
    1B8 = Close Combat
    1B9 = Wood Hammer
    1BA = Air Slash
    1BB = Energy Ball
    1BC = Tailwind
    1BD = Punishment
    1BE = Chatter
    1BF = Lucky Chant
    1C0 = Guard Swap
    1C1 = Heal Order
    1C2 = Heal Block
    1C3 = Shadow Sneak
    1C4 = Thunder Fang
    1C5 = Rock Wrecker
    1C6 = Focus Blast
    1C7 = Giga Impact
    1C8 = Defog
    1C9 = Trump Card
    1CA = Grass Knot
    1CB = Cross Poison
    1CC = Attack Order
    1CD = Ice Fang
    1CE = Ice Shard
    1CF = Psycho Cut
    1D0 = Psycho Shift
    1D1 = Me First
    1D2 = Embargo
    1D3 = Judgment
    1D4 = Seed Flare
    1D5 = Brine
    1D6 = X-Scissor
    1D7 = Natural Gift
    1D8 = Payback
    1D9 = Zen Headbutt
    1DA = Wring Out
    1DB = Gyro Ball
    1DC = Shadow Claw
    1DD = Shadow Force
    1DE = Gravity
    1DF = Vacuum Wave
    1E0 = Stealth Rock
    1E1 = Stone Edge
    1E2 = Switcheroo
    1E3 = Dark Void
    1E4 = Earth Power
    1E5 = Gunk Shot
    1E6 = Seed Bomb
    1E7 = Double Hit
    1E8 = Assurance
    1E9 = Charge Beam
    1EA = Pluck
    1EB = Night Slash
    1EC = Acupressure
    1ED = Magnet Rise
    1EE = Roar of Time
    1EF = Poison Jab
    1F0 = Toxic Spikes
    1F1 = Last Resort
    1F2 = Dragon Rush
    1F3 = Trick Room 
    1F4 = Drain Punch
    1F5 = Mud Bomb
    1F6 = U-turn
    1F7 = Fling
    1F8 = Worry Seed
    1F9 = Crush Grip
    1FA = Heart Swap
    1FB = Force Palm
    1FC = Aura Sphere
    1FD = Roost
    1FE = Bullet Punch
    1FF = Power Whip
    200 = Power Gem
    201 = Power Swap
    202 = Power Trick
    203 = Sucker Punch
    204 = Feint
    205 = Flare Blitz
    206 = Brave Bird
    207 = Lava Plume
    208 = Defend Order
    209 = Discharge
    20A = Fire Fang
    20B = Magnet Bomb
    20C = Magma Storm
    20D = Copycat
    20E = Lunar Dance
    20F = Mirror Shot
    210 = Miracle Eye
    211 = Bug Bite
    212 = Bug Buzz
    213 = Wake-Up Slap
    214 = Metal Burst
    215 = Head Smash
    216 = Captivate
    217 = Avalanche
    218 = Flash Cannon
    219 = Leaf Storm
    21A = Draco Meteor 
    21B = Dragon Pulse
    21C = Rock Polish
    21D = Rock Climb
    21E = Nasty Plot
    21F-231 = Unnamed
    232-??? = Random Stuff, sometimes relating to the game's debug menu.

    Pokemon IDs:

    Spoiler

    000 = - (Appears as Bulbasaur)
    001 = Bulbasaur
    002 = Ivysaur
    003 = Venusaur
    004 = Charmander
    005 = Charmeleon
    006 = Charizard
    007 = Squirtle
    008 = Wartortle
    009 = Blastoise
    00A = Caterpie
    00B = Metapod
    00C = Butterfree
    00D = Weedle
    00E = Kakuna
    00F = Beedril
    010 - Pidgey
    011 = Pidgeotto
    012 = Pidgeot
    013 = Ratatta
    014 = Raticate
    015 = Spearow
    016 = Fearow
    017 = Ekans
    018 = Arbok
    019 = Pikachu
    01A = Raichu
    01B = Sandshrew
    01C = Sandslash
    01D = Nidoran (Female)
    01E = Nidorina
    01F = Nidoqueen
    020 = Nidoran (Male)
    021 = Nidorino
    022 = Nidoking
    023 = Clefairy
    024 = Clefable
    025 = Vulpix
    026 = Ninetails
    027 = Jigglypuff
    028 = Wigglytuff
    029 = Zubat
    02A = Golbat
    02B = Oddish
    02C = Gloom
    02D = Vileplume
    02E = Paras
    02F = Parasect
    030 = Venonat
    031 = Venomoth
    032 = Diglet
    033 = Dugtrio
    034 = Meowth
    035 = Persian
    036 = Psyduck
    037 = Golduck
    038 = Mankey
    039 = Primeape
    03A = Growlithe
    03B = Arcanine
    03C = Poliwag
    03D = Poliwhirl
    03E = Poliwrath
    03F = Abra
    040 = Kadabra
    041 = Alakazam
    042 = Machop
    043 = Machoke
    044 = Machamp
    045 = Bellsprout
    046 = Weepinbell
    047 = Victreebell
    048 = Tentacool
    049 = Tentacruel
    04A = Geodude
    04B = Graveler
    04C = Golem
    04D = Ponyta
    04E = Rapidash
    04F = Slowpoke
    050 = Slowbro
    051 = Magnemite
    052 = Magneton
    053 = Farfetch'd
    054 = Doduo
    055 = Dodrio
    056 = Seal
    057 = Dewgong
    058 = Grimer
    059 = Muk
    05A = Shellder
    05B = Cloyster
    05C = Gastly
    05D = Haunter
    05E = Gengar
    05F = Onix
    060 = Drowzee
    061 = Hypno
    062 = Krabby
    063 = Kingler
    064 = Voltorb
    065 = Electrode
    066 = Exeggcute
    067 = Exeggutor
    068 = Cubone
    069 = Marowak
    06A = Hitmonlee
    06B = Hitmonchan
    06C = Lickitung
    06D = Koffing
    06E = Wheezing
    06F = Rhyhorn
    070 = Rhydon
    071 = Chansey
    072 = Tangela
    073 = Kangaskhan
    074 = Horsea
    075 = Seadra
    076 = Goldeen
    077 = Seaking
    078 = Staryu
    079 = Starmie
    07A = Mr. Mime
    07B = Scyther
    07C = Jinx
    07D = Electabuzz
    07E = Magmar
    07F = Pinsir
    080 = Tauros
    081 = Magikarp
    082 = Gyarados
    083 = Lapras
    084 = Ditto
    085 = Eevee
    086 = Vaporeon
    087 = Jolteon
    088 = Flareon
    089 = Porygon
    08A = Omanyte
    08B = Omastar
    08C = Kabuto
    08D = Kabutops
    08E = Aerodactyl
    08F = Snorlax
    090 = Articuno
    091 = Zapdos
    092 = Moltres
    093 = Dratini
    094 = Dragonair
    095 = Dragonite
    096 = Mewtwo
    097 = Mew
    098 = Chikorita
    099 = Bayleef
    09A = Meganium
    09B = Cyndaquil
    09C = Quilava
    09D = Typhlosion
    09E = Totodile
    09F = Croconaw
    0A0 = Feraligatr
    0A1 = Sentret
    0A2 = Furret
    0A3 = Hoothoot
    0A4 = Noctowl
    0A5 = Ledyba
    0A6 = Ledian
    0A7 = Spinarak
    0A8 = Ariados
    0A9 = Crowbat
    0AA = Chinchou
    0AB = Lanturn
    0AC = Pichu
    0AD = Cleffa
    0AE = Igglybuff
    0AF = Togepi
    0B0 = Togetic
    0B1 = Natu
    0B2 = Xatu
    0B3 = Mareep
    0B4 = Flaaffy
    0B5 = Ampharos
    0B6 = Bellossum
    0B7 = Marill
    0B8 = Asumarill
    0B9 = Sudowoodo
    0BA = Politoed
    0BB = Hopip
    0BC = Skiploom
    0BD = Jumpluff
    0BE = Aipom
    0BF = Sunkern
    0C0 = Sunflora
    0C1 = Yanma
    0C2 = Wooper
    0C3 = Quagsire
    0C4 = Espeon
    0C5 = Umbreon
    0C6 = Murkrow
    0C7 = Slowking
    0C8 = Midreavus
    0C9 = Unown A
    0CA = Unown B
    0CB = Unown C
    0CC = Unown D
    0CD = Unown E
    0CE = Unown F
    0CF = Unown G
    0D0 = Unown H
    0D1 = Unown I
    0D2 = Unown J
    0D3 = Unown K
    0D4 = Unown L
    0D5 = Unown M
    0D6 = Unown N
    0D7 = Unown O
    0D8 = Unown P
    0D9 = Unown Q
    0DA = Unown R
    0DB = Unown S
    0DC = Unown T
    0DD = Unown U
    0DE = Unown V
    0DF = Unown W
    0E0 = Unown X
    0E1 = Unown Y
    0E2 = Unown Z
    0E3 = Unown !
    0E4 = Unown ?
    0E5 = Wobbuffet
    0E6 = Girafarig
    0E7 = Pineco
    0E8 = Forretress
    0E9 = Dunsparce
    0EA = Gligar
    0EB = Steelix
    0EC = Snubbull
    0ED = Granbull
    0EE = Qwilfish
    0EF = Scizor
    0F0 = Shuckle
    0F1 = Heracross
    0F2 = Sneasel
    0F3 = Teddiursa
    0F4 = Ursaring
    0F5 = Slugma
    0F6 = Magcargo
    0F7 = Swinub
    0F8 = Piloswine
    0F9 = Corsola
    0FA = Remoraid
    0FB = Octillery
    0FC = Delibird
    0FD = Mantine
    0FE = Skarmory
    0FF = Houndour
    100 = Houndoom
    101 = Kingdra
    102 = Phanpy
    103 = Donphan
    104 = Porygon2
    105 = Stantler
    106 = Smeargle
    107 = Tyrogue
    108 = Hitmontop
    109 = Smoochum
    10A = Elekid
    10B = Magby
    10C = Miltank
    10D = Blissey
    10E = Raikou
    10F = Entei
    110 = Suicune
    111 = Larvitar
    112 = Pupitar
    113 = Tyranitar
    114 = Lugua
    115 = Ho-Oh
    116 = Celebi
    117 = Celebi
    118 = Treecko
    119 = Grovyle
    11A = Sceptile
    11B = Torchic
    11C = Combusken
    11D = Blaziken
    11E = Mudkip
    11F = Marshtomp
    120 = Swampert
    121 = Poochyena
    122 = Mightyena
    123 = Zigzagoon
    124 = Linoone
    125 = Wurmple
    126 = Silcoon
    127 = Beautifly
    128 = Cascoon
    129 = Dustox
    12A = Lotad
    12B = Lombre
    12C = Ludicolo
    12D = Seedot
    12E = Nuzleaf
    12F = Shiftry
    130 = Tailow
    131 = Swellow
    132 = Wingull
    133 = Pelipper
    134 = Ralts
    135 = Kirlia
    136 = Gardevoir
    137 = Surskit
    138 = Masquerain
    139 = Shroomish
    13A = Breloom
    13B = Slakoth
    13C = Vigoroth
    13D = Slaking
    13E = Nincada
    13F = Ninjask
    140 = Shedinja
    141 = Whismur
    142 = Loudred
    143 = Exploud
    144 = Makuhita
    145 = Hariyama
    146 = Azurill
    147 = Nosepass
    148 = Skitty
    149 = Delcatty
    14A = Sableye
    14B = Mawile
    14C = Aron
    14D = Lairon
    14E = Aggron
    14F = Meditite
    150 = Medicham
    151 = Electrike
    152 = Manectric
    153 = Plusle
    154 = Minun
    155 = Volbeat
    156 = Illumise
    157 = Roselia
    158 = Gulpin
    159 = Swalot
    15A = Carvanha
    15B = Sharpedo
    15C = Wailmer
    15D = Wailord
    15E = Numel
    15F = Camerupt
    160 = Torkoal
    161 = Spoink
    162 = Grumpig
    163 = Spinda
    164 = Trapinch
    165 = Vibrava
    166 = Flygon
    167 = Cacnea
    168 = Cacturne
    169 = Swablu
    16A = Altaria
    16B = Zangoose
    16C = Seviper
    16D = Lunatone
    16E = Solrock
    16F = Barboach
    170 = Wishcash
    171 = Corphish
    172 = Crawdaunt
    173 = Baltoy
    174 = Claydol
    175 = Lileep
    176 = Cradily
    177 = Anorith
    178 = Armaldo
    179 = Feebas
    17A = Milotic
    17B = Castform (Normal)
    17C = Castform (Hail)
    17D = Castform (Sunny)
    17E = Castform (Rain)
    17F = Kecleon
    180 = Kecleon
    181 = Shuppet
    182 = Banette
    183 = Duskull
    184 = Dusclops
    185 = Tropius
    186 = Chimecho
    187 = Absol
    188 = Wynaut
    189 = Snorunt
    18A = Glalie
    18B = Spheak
    18C = Sealeo
    18D = Walrein
    18E = Clamperl
    18F = Huntail
    190 = Gorebyss
    191 = Relicanth
    192 = Luvdisc
    193 = Bagon
    194 = Shelgon
    195 = Salamence
    196 = Beldum
    197 = Metang
    198 = Metagross
    199 = Regirock
    19A = Regice
    19B = Registeel
    19C = Latias
    19D = Latios
    19E = Kyogre
    19F = Groudon
    1A0 = Rayquaza
    1A1 = Jirachi
    1A2 = Deoxys (Normal)
    1A3 = Deoxys (Attack)
    1A4 = Deoxys (Defense)
    1A5 = Deoxys (Speed)
    1A6 = Turtwig
    1A7 = Grotle
    1A8 = Torterra
    1A9 = Chimchar
    1AA = Monferno
    1AB = Infernape
    1AC = Piplup
    1AD = Prinplup
    1AE = Empoleon
    1AF = Starly
    1B0 = Staravia
    1B1 = Staraptor
    1B2 = Bidoof
    1B3 = Bibarel
    1B4 = Kricketot
    1B5 = Kricketune
    1B6 = Shinx
    1B7 = Luxio
    1B8 = Luxray
    1B9 = Budew
    1BA = Roserade
    1BB = Cranidos
    1BC = Rampardos
    1BD = Shieldon
    1BE = Bastiodon
    1BF = Burmy (White)
    1C0 = Burmy (Green)
    1C1 = Burmy (Pink)
    1C2 = Wormadam (White)
    1C3 = Wormadam (Green)
    1C4 = Wormadam (Pink)
    1C5 = Mothim
    1C6 = Combee
    1C7 = Vespiqueen
    1C8 = Pachirisu
    1C9 = Buizel
    1CA = Floatzel
    1CB = Cherubi
    1CC = Cherrim (Regular)
    1CD = Cherrim (Sun Form)
    1CE = Shellos (Male)
    1CF = Shellos (Female)
    1D0 = Gastrodon (Male)
    1D1 = Gastrodon (Femalde)
    1D2 = Ambipom
    1D3 = Drifloon
    1D4 = Drifblim
    1D5 = Buneary
    1D6 = Lopunny
    1D7 = Mismagius
    1D8 = Honchkrow
    1D9 = Glameow
    1DA = Purugly
    1DB = Chingling
    1DC = Stunky
    1DD = Skuntank
    1DE = Bronzor
    1DF = Bronzong
    1E0 = Bonsly
    1E1 = Mime Jr.
    1E2 = Happiny
    1E3 = Chatot
    1E4 = Spiritomb
    1E5 = Gible
    1E6 = Gabite
    1E7 = Garchomp
    1E8 = Munchlax
    1E9 = Riolu
    1EA = Lucario
    1EB = Hippopotas
    1EC = Hippowdown
    1ED = Skorupi
    1EE = Drapion
    1EF = Croagunk
    1F0 = Toxicroak
    1F1 = Carnivine
    1F2 = Finneon
    1F3 = Lumineon
    1F4 = Mantyke
    1F5 = Snorunt
    1F6 = Abomasnow
    1F7 = Weavile
    1F8 = Magnzeone
    1F9 = Lickilicky
    1FA = Rhyperior
    1FB = Tangrowth
    1FC = Electivire
    1FD = Magmortar
    1FE = Togekiss
    1FF = Yanmgea
    200 = Leafeon
    201 = Glaceon
    202 = Gliscor
    203 = Mamoswine
    204 = PorygonZ
    205 = Gallade
    206 = Probopass
    207 = Dusknoir
    208 = Froslass
    209 = Rotom
    20A = Uxie
    20B = Mesprit
    20C = Azelf
    20D = Dialga
    20E = Palkia
    20F = Heatran
    210 = Regigigas
    211 = Giratina (Altered)
    212 = Cresselia
    213 = Phione
    214 = Manaphy
    215 = Darkrai
    216 = Shaymin (Normal)
    217 = Shaymin (Sky)
    218 = Giratina (Origin)
    219 = Arceus
    21A-228 = Unnamed (Appears as Bulbasaur)
    229 = Decoy
    22A-??? = Bulbasaurs, Clycing Through Previous Pokemon, Pokemon with Glitchy Animations

     

  2. These codes are for the English fan translation (v1.0.3) of Pokemon Wildfire Squad, Pokemon Tempest Squad, and Pokemon Radiant Squad. No guarantee these codes will work for the typical Japanese version of the games.

    Codes That Work For All Three Games:

    Spoiler

    Pokemon 1 Editor
    0353C7A2 00000PPP
    0353C7A4 00000PPP
    0153C7AA 000000QQ
    0353C7BA 0000RRSS
    0353C7BC 0000TTUU
    0553C7C0 00VVVVVV
    0353C996 00000WWW
    0353C99E 00000XXX
    0353C9A6 00000YYY
    0353C9AE 00000ZZZ
    0153C7E4 0000000?

    Pokemon 2 Editor
    0353CB22 00000PPP
    0353CB24 00000PPP
    0153CB2A 000000QQ
    0353CB3A 0000RRSS
    0353CB3C 0000TTUU
    0553CB40 00VVVVVV
    0353CD16 00000WWW
    0353CD1E 00000XXX
    0353CD26 00000YYY
    0353CD2E 00000ZZZ
    0153CB64 0000000?

    Pokemon 3 Editor
    0353CEA2 00000PPP
    0353CEA4 00000PPP
    0153CEAA 000000QQ
    0353CEBA 0000RRSS
    0353CEBC 0000TTUU
    0553CEC0 00VVVVVV
    0353D096 00000WWW
    0353D09E 00000XXX
    0353D0A6 00000YYY
    0353D0AE 00000ZZZ
    0153CEE4 0000000?

    Pokemon 4 Editor
    0353D222 00000PPP
    0353D224 00000PPP
    0153D22A 000000QQ
    0353D23A 0000RRSS
    0353D23C 0000TTUU
    0553D240 00VVVVVV
    0353D416 00000WWW
    0353D41E 00000XXX
    0353D426 00000YYY
    0353D42E 00000ZZZ
    0153D264 0000000?

    *PPP = Pokemon ID
    QQ = Level
    RR = Attack
    SS = Sp. Atk
    TT = Defense
    UU = Sp. Def
    VVVVVV = EXP
    WWW = Move 1 ID
    XXX = Move 2 ID
    YYY = Move 3 ID
    ZZZ = Move 4 ID
    ? = Is Shiny (0 = No, 1 = Yes. Only works for Pokemon that can be Shiny)
    **To use the Pokemon Editor codes, enter the values you want in the variables and enter a dungeon. All your changes will take effect.

    Infinite HP
    0553C7B0 03E703E7
    0553CB30 03E703E7
    0553CEB0 03E703E7
    0553D230 03E703E7

    Infinite Belly
    0553C9B4 00640000
    0553CD34 00640000
    0553D0B4 00640000
    0553D434 00640000

    Max Rescue Rank (Made by Glitch)
    04471998 000186A0

    Winds Never Blow
    0353C5B8 000003E8

    Floor and Dungeon Modifier
    0553C568 XXYYXXYY

    *XX = Dungeon ID
    YY = Floor Number
    **Even works inside a dungeon.

    Unlock All Dungeons
    21303280 00FEFE05
    0130328F 00000010
    05303290 00010300
    05303294 00020300
    05303298 00030300
    0530329C 000E0300
    053032A0 00070300
    053032A4 00040300
    053032A8 00050300
    053032AC 00060300
    053032B0 00080300
    053032B4 00090300
    053032B8 000A0300
    053032BC 000B0300
    053032C0 000C0300
    053032C4 001E0300
    053032C8 00200300
    053032CC 00000300
    E2000001 80008000
    *To use properly, select a dungeon, then select No. The whole dungeon list will appear. You must do this every time in order to get the list to pop up.
    **Even unlocks the Test Dungeon.

    Pokemon Wildfire Squad (WPFJ) Codes:

    Spoiler

    Infinite PP
    040CDE10 60000000

    Infinite Money (Made by Glitch)
    04475D18 0098967F

    Infinite Items
    04076E8C 60000000
    041105EC 60000000
    041105F0 60000000
    C21105E8 00000002
    2C000000 41820008
    B0030004 00000000
    *Throwing items, using items, and selling items will not delete items. Be careful with this code: depositing or selling the items doesn't get rid of them, either.

    Insta-Kill Enemies
    C208FA1C 00000009
    3D808153 618CC7A0
    7C196000 41820030
    398C0380 7C196000
    41820024 398C0380
    7C196000 41820018
    398C0380 7C196000
    4182000C 40820004
    38000000 B0190010
    60000000 00000000

    Dungeon Pokemon Modifier
    C20B3540 00000002
    3B600XXX B3650002
    60000000 00000000
    C20B3550 00000002
    38600XXX B0640004
    60000000 00000000
    *XXX = Pokemon ID
    **Upon entering a dungeon, every pokemon will become the pokemon you've selected.In-Town Kecleon Item Shop Modifier

    In-Town Kecleon Item Shop Modifier
    04475CE8 0XXXYYYY
    04475CEC 0XXXYYYY
    04475CF0 0XXXYYYY
    04475CF4 0XXXYYYY
    04475CF8 0XXXYYYY
    04475CFC 0XXXYYYY
    04475D00 0XXXYYYY
    04475D04 0XXXYYYY
    *XXX = Item ID
    **YYYY = Item Quantiy. For Items without a number on them, set YYYY to 0000. For items like Geo Pebbles, set YYYY to the quantity of the item you want.

    Dungeon Level Modifier
    C2097FFC 00000002
    386000XX 987F000A
    60000000 00000000
    C2097FF4 00000002
    386000XX 987F000A
    60000000 00000000
    *XX = Level of Pokemon Encountered
    **Pokemon will have moves and stats that match the level you chose.

    Unlock Dungeons From All Games
    21303280 00FEFE05
    0130328F 0000002E
    05303290 00010300
    05303294 00020300
    05303298 00030300
    0530329C 000E0300
    053032A0 00070300
    053032A4 00040300
    053032A8 00050300
    053032AC 00060300
    053032B0 00080300
    053032B4 00090300
    053032B8 000A0300
    053032BC 000B0300
    053032C0 000C0300
    053032C4 001E0300
    053032C8 00200300
    053032CC 00290300
    053032D0 002A0300
    053032D4 002B0300
    053032D8 002C0300
    053032DC 002D0300
    053032E0 002E0300
    053032E4 002F0300
    053032E8 00300300
    053032EC 00310300
    053032F0 00320300
    053032F4 00330300
    053032F8 00340300
    053032FC 00360300
    05303300 00460300
    05303304 00480300
    05303308 00510300
    0530330C 00520300
    05303310 00530300
    05303314 00540300
    05303318 00550300
    0530331C 00560300
    05303320 00570300
    05303324 00580300
    05303328 00590300
    0530332C 005A0300
    05303330 005B0300
    05303334 005C0300
    05303338 005E0300
    0530333C 006E0300
    05303344 00700300
    E2000001 80008000
    *Unlocks dungeons from Wildfire, Tempest, and Radiant Squads. Also unlocks the Test Dungeon, which has no name.
    **To use properly, select a dungeon, then select No. The whole dungeon list will appear. You must do this every time in order to get the list to pop up.

    Pokemon Tempest Squad (WPAJ) Codes:

    Spoiler

    Infinite PP
    040CDE14 60000000

    Infinite Money (Made by Glitch)
    04475FA8 0098967F

    Infinite Items
    04076E90 60000000
    041105F0 60000000
    041105F4 60000000
    C21105EC 00000002
    2C000000 41820008
    B0030004 00000000
    *Throwing items, using items, and selling items will not delete items. Be careful with this code: depositing or selling the items doesn't get rid of them, either.

    Insta-Kill Enemies
    C208FA20 00000009
    3D808153 618CC7A0
    7C196000 41820030
    398C0380 7C196000
    41820024 398C0380
    7C196000 41820018
    398C0380 7C196000
    4182000C 40820004
    38000000 B0190010
    60000000 00000000

    Dungeon Pokemon Modifier
    C20B3544 00000002
    3B600XXX B3650002
    60000000 00000000
    C20B3554 00000002
    38600XXX B0640004
    60000000 00000000
    *XXX = Pokemon ID
    **Upon entering a dungeon, every pokemon will become the pokemon you've selected.

    In-Town Kecleon Item Shop Modifier
    04475F78 0XXXYYYY
    04475F7C 0XXXYYYY
    04475F80 0XXXYYYY
    04475F84 0XXXYYYY
    04475F88 0XXXYYYY
    04475F8C 0XXXYYYY
    04475F90 0XXXYYYY
    04475F94 0XXXYYYY
    *XXX = Item ID
    **YYYY = Item Quantiy. For Items without a number on them, set YYYY to 0000. For items like Geo Pebbles, set YYYY to the quantity of the item you want.

    Dungeon Level Modifier
    C2098000 00000002
    386000XX 987F000A
    60000000 00000000
    C2097FF8 00000002
    386000XX 987F000A
    60000000 00000000
    *XX = Level of Pokemon Encountered
    **Pokemon will have moves and stats that match the level you chose.

    Pokemon Radiant Squad (WPHJ) Codes:

    Spoiler

    Infinite PP
    040CDE14 60000000

    Infinite Money (Made by Glitch)
    04476238 0098967F

    Infinite Items
    04076E90 60000000
    041105F0 60000000
    041105F4 60000000
    C21105EC 00000002
    2C000000 41820008
    B0030004 00000000
    *Throwing items, using items, and selling items will not delete items. Be careful with this code: depositing or selling the items doesn't get rid of them, either.

    Insta-Kill Enemies
    C208FA20 00000009
    3D808153 618CC7A0
    7C196000 41820030
    398C0380 7C196000
    41820024 398C0380
    7C196000 41820018
    398C0380 7C196000
    4182000C 40820004
    38000000 B0190010
    60000000 00000000

    Dungeon Pokemon Modifier
    C20B3544 00000002
    3B600XXX B3650002
    60000000 00000000
    C20B3554 00000002
    38600XXX B0640004
    60000000 00000000
    *XXX = Pokemon ID
    **Upon entering a dungeon, every pokemon will become the pokemon you've selected.

    In-Town Kecleon Item Shop Modifier
    04476208 0XXXYYYY
    0447620C 0XXXYYYY
    04476210 0XXXYYYY
    04476214 0XXXYYYY
    04476218 0XXXYYYY
    0447621C 0XXXYYYY
    04476220 0XXXYYYY
    04476224 0XXXYYYY
    *XXX = Item ID
    **YYYY = Item Quantiy. For Items without a number on them, set YYYY to 0000. For items like Geo Pebbles, set YYYY to the quantity of the item you want.

    Dungeon Level Modifier
    C2098000 00000002
    386000XX 987F000A
    60000000 00000000
    C2097FF8 00000002
    386000XX 987F000A
    60000000 00000000
    *XX = Level of Pokemon Encountered
    **Pokemon will have moves and stats that match the level you chose.

  3. 35 minutes ago, theSLAYER said:

    KNormalEncount is for event raids, and it only specifies the encounters.

    I do not know where the data you seek is located. This is only a guess, but maybe it is in *Object Raid?

    Importing *Object Raid appears to work from PKHex's point of view. It'd probably work in-game too. Thanks for the help.

    • Like 1
  4. So, I do a lot of things with mt saves, which means data constantly changes on it. I want to let all data chabhe except the raid dens. I don't want to have to set up raids repeatedly every time I finish them. Where is den data under in Block Data so I can export that and import my raids whenever needed? Is it in KNormalEncount?

  5. I thought about creating PKHex'd raids by placing in a 5 Star 4IV Shiny Raid seed, setting Stars to 5, setting Randroll to 99, and setting the den to rare. However, every time I interact with a Raid Den this way, the game crashes. How do I fix this? This occurs no matter how I change the raid seed. I'm using the latest version of PKHex as well as the latest version of the game.

  6. My Pokemon XD Randomizer didn't work properly for non-64-bit systems and didn't on certain processors. I have changed the code in these programs in an attempt to get these to work on most windows systems. I'd prefer this to be tested on non-Windows 10 machines and/or non-64-bit machines. Download the x86 (32-bit) and x64 (64-bit) Versions from the Github link below, then tell me the operating system, bit-type, and processor you tested my program on. Report any errors you got with the program below.

    Download the Test Versions Here: https://github.com/ReclaimerShawn/My-Programs/tree/master/Pokemon XD Randomizer Final Version/All OS Versions

    VirusTotal Scan of x64 Randomizer: https://www.virustotal.com/gui/file-analysis/YmIxZGE0NDE4YjBhZTVhYjEwMTAzZmI0MmQ5MmEyZjM6MTU2NTAwNzczNQ==/detection

    VirusTotal Scan of x86 Randomizer: https://www.virustotal.com/gui/file-analysis/NTVmZjdmZWI2MzRjYzcxYTQ3ZDBhZTE3Zjc2ZTYzMDI6MTU2NTAwNzgwNg==/detection

    *Any virus detection that resulted in a positive is due to this program being compiled with Cheat Engine (and its hook), along with a Cheat Engine table, Cheat Engine DBK Drivers, and a Cheat Engine signature. This program is not malicious in any form, as is shown by most AVs showing it as a safe program.

  7. 12 hours ago, Kaphotics said:

    Batch Editor to set out of bounds values.

    Not gonna bloat the GUI.

    Typing in .SpeciesID1 and/or .Species in the Batch Editor doesn't work for out-of-bounds Pokemon on Gen 1. It may or may not work for Gen 4, as I tested it and it worked with Pokemon #494 but didn't seem to work with a Hybrid Pokemon. Might need to test that again.

    • Like 1
  8. I believe I once brought up a request for this on Project Pokemon Forums, but I'd like to bring it to light again. My original request was to allow people to be able to set IDs for Pokemon between 0-255 in Gen 1 and to set IDs for Pokemon between 0-65535 in Gen 3. This was implemented via SpeciesID1 and SpeciesID3. SpeciesID1 does nothing in Gen 1 games and doesn't solve the problem Species had. Interestingly, SpeciesID3 works perfectly fine. In Gen 2, Species can be used to set an ID between 0 and 255 just fine (they just show up red as invalid in the program, but load in-game). I wanted this because there was a wide variety of Missingno. in Gen 1 and interestingly there are a wide variety of Decamarks in Gen 3. 

    In order to fix this, I think you could do one of four things. The first method could be to treat out-of-bounds Pokemon the same way they're treated in Gen 2. The second method could be to treat out-of-bounds Pokemon the same way they're treated in Gen 3 and do something like a SpeciesID for each Generation. The third method could be to give them all a Missingno. icon and just give them all the same base stats, even if that isn't the case to save time but still keep the internal species ID. This way stats can be edited directly even for invalid Pokemon.  The fourth method could be to allow the Pokemon ID to be set in PKHaX via a text-box, just like how you can via something like EXP, then do the same thing with the base stats as mentioned in method 3.

    Also, if the same system that was used for Gen 3 could be implemented for Gen 4 or the fixed Gens for Pokemon 0-65535, that'd be great as there's a Hybrid Pokemon for every index at indices 32768-33261 and potentially other Pokemon to find.

  9. On 5/13/2018 at 2:40 PM, NinFanBoyFTW said:

    This method of backing up your GB/GBC cartridges saves involves a device called the Hyperkin SmartBoy. This is a relatively inexpensive device that allows you to play your cartridge Gameboy and Gameboy Color games on your Android Smart Phone. Because of this, the SmartBoy can be used to Backup your saves from your GB/GBC games.

    I'm sorry to necro this thread, but I need your assistance. I know the Hyperkin SmartBoy can backup saves from a real cartridge, but can it write/restore saves to that same cartridge? For instance, could I take the save file extracted from this tutorial, edit it, replace it, and then have those effects take place next game? I ask because I'd want to buy a Hyperkin for this purpose and if I cannot do this, I'd have to spend much more on a Joey.

  10. I was trying to spawn in Birth Island Deoxys. It turns out that setting the Fateful Encounter Flag in PKHex actually sets the Invalid Pokemon flag instead, causing the pokemon to be hidden. I figured this out by opening the save file in PkmGCEditor after editing in PKHex. Fixing it there got it to appear in game but prevented it from being transferred over to the Gameboy. I documented this here: https://github.com/kwsch/PKHeX/issues/2289#issuecomment-487442379. Because PKHex did the same thing with SPACE C Deoxys I injected it via PKHex and then fixed it in PkmGCEditor. This Deoxys still isn't transferable, though I do thank you for your help.

  11. So I was using PKHex to mod pokemon on Colosseum to transfer them over to my Gameboy and whenever I ticked the "Fateful Encounter" flag on Pokemon, the game would delete them upon it starting. I think for Deoxys to be legit and obey that the fateful encounter flag has to be checked, preventing a legit Deoxys from spawning in-game via PKHex. Taking off the Fateful Encounter flag fixes this issue partially, but considering Deoxys isn't legit without this flag, it isn't able to be transferred over to a Gameboy. This even occurs with the pokemon in the Encounters Database. A save file for reference will be attached. This is on the latest version of PKHex on a retail disc and a modded Wii by the way.

    01-GC6E-pokemon_colosseum_04.gci

  12. On 1/5/2019 at 1:40 PM, Markz95 said:

    I'm looking for any pokemon that can easily take out the pokemon league. Doesn't matter which ones. It's been 4 days and I'm stuck on the last person of the elite four. I've added you and I'm ready whenever. Just PM me and we'll get the ball rolling

    I'm back online, so give me your link code and I'll trade you stuff. I'll give you three level 100s.

    Anyone who wants stuff can request it at the moment. I restored all the pokemon, so any request would do unless it's been requested on the forums or on YouTube.

  13. https://www.youtube.com/watch?v=8exfPNF1IQ0

    Note: Please don't ask me for the same pokemon for at least a couple days after someone requests it on here. I'm running this mod on OFW and in order for me to restore my save, I have to do a full eMMC restore. Not only is this time-consuming, but I don't wanna write to my eMMC too much as too many writes can eventually kill it.

    Taken Pokemon:

     

    Charizard
    Mewtwo
    Blastoise
    Mew
    Ninetails
    Dragonite
    Articuno
    Zapdos
    Moltres

    Only request at MAXIMUM three pokemon! Request them on this forum and give your link code once you friend me. I'd also prefer not to trade Mega Evolutions as that can ruin online play.

    Am I Online At The Moment: Just got finished with my last person for the night. Wait until either tomorrow or the next day.

    • Like 1
  14. I set the Level of all of my Pokemon to 100 via this batch script:

    .CurrentLevel=100
    .Stat_Level=100

    This sets the Pokemon to Level 100, but the stats remain the same. It shows the stats being updated in PKHeX, but shows the same stats as before in-game. Using PKHaX shows the actual values of the pokemon's stats. Using PKHaX, you can get a Pokemon to have 65535 on all stats. My guess is the game doesn't automatically update stats like was done in the previous games. The fix to this would be to just set the stats of the Pokemon automatically in the .pk file in PKHeX, but leave the ability to set custom stats in PKHaX. If there's a batch script that'd let me automatically set my stats to those shown in PKHeX, please post it below. (Currently I'm on the updated version of LGPE. Don't know if that has anything to do with it or not.)

  15. So, I've been churning out Action Replay Codes non-stop lately and now I need to test them on the DS. Problem is, I don't have a DS and an Action Replay for it anymore. So, I'll post the codes I've made/modified below:

    Pokemon Ranger Guardian Signs (Works on Real Hardware):

    Spoiler

    Pokemon Are Always Usable In Battle (Don't Use in Temple Mode, Makes Partner Unavailable There)
    C0000000 00000006
    12126B52 00000000
    22126B5B 00000001
    DC000000 0000000E
    D2000000 00000000

    Wild Pokemon Modifier (When Single Pokemon in Battle):
    120B798C 0000XXXX
    *Catch whatever Pokemon you want and add it to your party. If a Pokemon says it freezes after battle in Desmume/Real Hardware, it won't freeze after battle in NO$GBA. Also, it won't freeze in the wild battle. It only freezes whenever you go into another battle after catching the Pokemon. In NO$GBA, they work just fine. You can use this code to catch any legendary that isn't labeled as Reserved/Freezes and they'll get added to your partners and function on real hardware. Any Pokemon that says reserved must not be in the rightmost partner pokemon slot or the game will freeze. Any pokemon that says reserved must be the last Pokemon. Anything added to the party after a reserved pokemon will cause the game to freeze.

    Hex Values for Pokemon Modifier:
    0000 = Bulbasaur (Crobat Model w/ Ghost Attack)
    0001 = Bulbasaur
    0002 = Ivysaur
    0003 = Venusaur
    0004 = Charmander
    0005 = Charmeleon
    0006 = Charmeleon
    0007 = Charmeleon
    0008 = Charizard
    0009 = Charizard (Freezes After Battle on Desmume/Real Hardware - Flying - Reserved)
    000A = Blastoise
    000B = Pidgey
    000C = Pidgey (Glitched)
    000D = Pidgey
    000E = Pidgeotto
    000F = Pidgeotto (Glitched)
    0010 = Pidgeot
    0011 = Pidgeot (Glitched)
    0012 = Pikachu
    0013 = Raichu
    0014 = Sandshrew
    0015 = Sandslash
    0016 = Vulpix
    0017 = Ninetails
    0018 = Zubat
    0019 = Zubat (Glitched)
    001A = Golbat
    001B = Golbat (Glitched)
    001C = Oddish
    001D = Oddish (Glitched)
    001E = Gloom
    001F = Vileplume
    0020 = Vileplume (Glithced)
    0021 = Mankey
    0022 = Primeape
    0023 = Tentacool
    0024 = Tentacool
    0025 = Tentacruel
    0026 = Geodude
    0027 = Geodude
    0028 = Graveler
    0029 = Graveler (Glitched)
    002A = Golem
    002B = Magnemite
    002C = Magneton
    002D = Dodrio
    002E = Gastly
    002F = Haunter
    0030 = Gengar
    0031 = Krabby
    0032 = Krabby
    0033 = Kingler
    0034 = Voltorb
    0035 = Electrode
    0036 = Hitmonlee
    0037 = Hitmonchan
    0038 = Koffing
    0039 = Weezing
    003A = Horsea
    003B = Seadra
    003C = Scyther
    003D = Electabuzz
    003E = Magmar
    003F = Lapras
    0040 = Ditto
    0041 = Ditto (Glitched - Electric)
    0042 = Ditto (Glitched - Fire)
    0043 = Ditto (Glitched - Water)
    0044 = Eevee
    0045 = Vaporeon
    0046 = Jolteon
    0047 = Jolteon
    0048 = Flareon
    0049 = Kabuto
    004A = Kabutops
    004B = Articuno (Freezes - Reserved)
    004C = Articuno (Attack Pose)
    004D = Articuno (Glitched - Doesn't Attack)
    004E = Zapdos (Freezes After Battle on Desmume/Real Hardware - Reserved)
    004F = Zapdos (Doesn't Attack)
    0050 = Zapdos (Attack Pose)
    0051 = Moltres
    0052 = Moltres (Attack Pose)
    0053 = Moltres (Glitched)
    0054 = Mewtwo
    0055 = Mewtwo (Attack Pose)
    0056 = Mewtwo
    0057 = Chikorita
    0058 = Bayleef
    0059 = Meganium
    005A = Cyndaquil
    005B = Quilava
    005C = Typhlosion
    005D = Totodile
    005E = Croconaw
    005F = Feraligatr
    0060 = Sentret
    0061 = Furret
    0062 = Hoothoot
    0063 = Noctowl
    0064 = Ledyba
    0065 = Ledian
    0066 = Spinarak
    0067 = Ariados
    0068 = Crobat
    0069 = Chinchou
    006A = Lanturn
    006B = Pichu w/ Ukelele
    006C = Pichu w/ Ukelele w/o Field Move
    006D = Cleffa
    006E = Igglybuff
    006F = Togepi
    0070 = Togetic
    0071 = Natu
    0072 = Xatu
    0073 = Mareep
    0074 = Flaaffy
    0075 = Ampharos
    0076 = Bellossom
    0077 = Marill
    0078 = Azumarill
    0079 = Sudowoodo
    007A = Sudowoodo (Glitched)
    007B = Politoed
    007C = Hoppip
    007D = Skiploom
    007E = Jumpluff
    007F = Aipom
    0080 = Sunkern
    0081 = Sunflora
    0082 = Sunflora (Glitched)
    0083 = Yanma
    0084 = Wooper
    0085 = Quagsire
    0086 = Espeon
    0087 = Umbreon
    0088 = Murkrow
    0089 = Slowking
    008A = Misdreavus
    008B = Wobbuffet
    008C = Girafarig
    008D = Pineco
    008E = Forretress
    008F = Dunsparce
    0090 = Gligar
    0091 = Snubbull
    0092 = Granbull
    0093 = Qwilfish
    0094 = Scizor
    00095 = Shuckle
    0096 = Shuckle (Pikachu model)
    0097 = Heracross
    0098 = Sneasel
    0099 = Sneasel
    009A = Teddiursa
    009B = Ursaring
    009C = Swinub
    009D = Piloswine
    009E = Corsola
    009F = Corsola (Glitched)
    00A0 = Remoraid
    00A1 = Octillery
    00A2 = Delibird
    00A3 = Mantine
    00A4 = Skarmory
    00A5 = Skarmory (Glitched)
    00A6 = Houndour
    00A7 = Houndoom
    00A8 = Kingdra
    00A9 = Kingdra
    00AA = Phanpy
    00AB = Donphan
    00AC = Porygon2
    00AD = Stantler
    00AE = Smeargle
    00AF = Tyrogue
    00B0 = Hitmontop
    00B1 = Smoochum
    00B2 = Elekid
    00B3 = Magby
    00B4 = Blissey
    00B5 = Raikou
    00B6 = Raikou (Sprite with you on it - Doesn't Attack)
    00B7 = Raikou (Sprite with you on it - Doesn't Attack)
    00B8 = Raikou (Sprite with you on it - Doesn't Attack)
    00B9 = Raikou (Sprite with you on it - Doesn't Attack)
    00BA = Entei
    00BB = Suicune
    00BC = Larvitar
    00BD = Pupitar
    00BE = Tyranitar
    00BF = Lugia (Freezes - Reserved)
    00C0 = Ho-Oh (Freezes - Reserved)
    00C1 = Celebi
    00C2 = Treecko
    00C3 = Grovyle
    00C4 = Sceptile
    00C5 = Torchic
    00C6 = Combusken
    00C7 = Blaziken
    00C8 = Mudkip
    00C9 = Marshtomp
    00CA = Swampert
    00CB = Poochyena
    00CC = Mightyena
    00CD = Lotad
    00CE = Lotad (Glitched)
    00CF = Lombre
    00D0 = Ludicolo
    00D1 = Wingull
    00D2 = Pelipper
    00D3 = Ralts
    00D4 = Kirlia
    00D5 = Gardevoir
    00D6 = Makuhita
    00D7 = Hariyama
    00D8 = Sableye
    00D9 = Aron
    00DA = Lairon
    00DB = Aggron
    00DC = Electrike
    00DD = Manectric
    00DE = Roselia
    00DF = Carvannha
    00E0 = Carvannha (Glitched)
    00E1 = Sharpedo
    00E2 = Numel
    00E3 = Numel
    00E4 = Camerupt
    00E5 = Baltoy
    00E6 = Claydol
    00E7 = Anorith
    00E8 = Armaldo
    00E9 = Duskull
    00EA = Dusclops
    00EB = Chimecho
    00EC = Absol
    00ED = Spheal
    00EE = Sealeo
    00EF = Walrein
    00F0 = Clamperl
    00F1 = Huntail
    00F2 = Gorebyss
    00F3 = Relicanth
    00F4 = Luvdisc
    00F5 = Bagon
    00F6 = Shelgon
    00F7 = Salamence
    00F8 = Beldum
    00F9 = Metang
    00FA = Metagross 
    00FB = Latias
    00FC = Latias (Glitched)
    00FD = Latios
    00FE = Latios (Glitched)
    00FF = Turtwig
    0100 = Grotle
    0101 = Torterra
    0102 = Torterra (Glitched)
    0103 = Chimchar
    0104 = Monferno
    0105 = Infernape
    0106 = Piplup
    0107 = Piplip
    0108 = Prinplup
    0109 = Empoleon
    010A = Starly
    010B = Starly (Glitched)
    010C = Starly w/ Different Attack
    010D = Staravia
    010E = Staravia (Glitched)
    010F = Staraptor
    0110 = Bidoof
    0111 = Bibarel
    0112 = Kricketot
    0113 = Kricketune
    0114 = Shinx
    0115 = Luxio
    0116 = Luxray
    0117 = Budew
    0118 = Budew (Glitched)
    0119 = Roserade
    011A = Cranidos
    011B = Rampardos
    011C = Shieldon
    011D = Bastiodon
    011E = Mothim
    011F = Combee
    0120 = Vespiquen
    0121 = Pachirisu
    0122 = Buizel
    0123 = Floatzel
    0124 = Cherubi
    0125 = Cherrim (Pikachu Model)
    0126 = Cherrim
    0127 = Shellos 
    0128 = Shellos (Pikachu Model)
    0129 = Gastrodon (Pikachu Model)
    012A = Gastrodon
    012B = Ambipom
    012C = Drifloon
    012D = Drifloon w/ Different Attack
    012E = Drifblim
    012F = Buneary
    0130 = Buneary w/ Different Attack
    0131 = Lopunny
    0132 = Mismagius
    0133 = Honchkrow
    0134 = Honchkrow (Glitched)
    0135 = Glameon
    0136 = Purugly
    0137 = Chingling
    0138 = Stunky
    0139 = Skuntank
    013A = Bronzor
    013B = Bronzor
    013C = Bronzong
    013D = Bonsly
    013E = Bonsly (Glitched)
    013F = Mime Jr.
    0140 = Happiny
    0141 = Happiny
    0142 = Chatot
    0143 = Gible
    0144 = Gabite
    0145 = Garchomp
    0146 = Munchlax
    0147 = Riolu
    0148 = Riolu
    0149 = Lucario
    014A = Aura Lucario (Freezes - Reserved)
    014B = Hippopotas
    014C = Hippowdon
    014D = Skoruip
    014E = Drapion
    014F = Croagunk
    0150 = Toxicroak
    0151 = Carnivine
    0152 = Carnivine (Glitched)
    0153 = Finneon
    0154 = Lumineon
    0155 = Lumineon (Glitched w/ Different Attack)
    0156 = Mantyke
    0157 = Mantyke (Glitched w/ Different Attack)
    0158 = Snover
    0159 = Snover
    015A = Abomasnow
    015B = Abomasnow (Pikachu Model w/ Different Attack)
    015C = Weavile
    015D = Magnezone
    015E = Lickylicky
    015F = Rhyperior (Freezes After Battle on Desmume/Real Hardware - Reserved)
    0160 = Tangrowth
    0161 = Electrive
    0162 = Magmortar
    0163 = Togekiss
    0164 = Togekiss (Glitched)
    0165 = Yanmega
    0166 = Leafeon
    0167 = Glaceon
    0168 = Gliscor
    0169 = Aura Gliscor (Freezes After Battle on Desmume/Real Hardware - Reserved)
    016A = Mamoswine
    016B = Porygon-Z
    016C = Gallade
    016D = Probopass
    016E = Dusknoir
    016F = Frosslass
    0170 = Dialga (Freezes After Battle on Desmume/Real Hardware - Reserved)
    0171 = Palkia (Freezes After Battle on Desmume/Real Hardware - Reserved)
    0172 = Heatran (Freezes After Battle on Desmume/Real Hardware - Reserved)
    0173 = Heatran (Poses)
    0174 = Regigigas (Freezes - Reserved)
    0175 = Giratina (Freezes After Battle on Desmume/Real Hardware - Reserved)
    0176 = Giratina-O (Freezes After Battle on Desmume/Real Hardware - Reserved)
    0177 = Phione
    0178 = Shaymin
    0179 = Shaymin Sky Forme
    017A = Shaymin Sky Forme (Glitched)
    017B = Arceus (First Attack)
    017C = Arceus (Second Attack)
    017D = Poke Pincher (Floatation Device)
    017E = Poke Pincher
    017F = Poke Pincher
    0180 = Poke Pincher
    0181 = Pichu
    0182 = Pikachu w/ Ram Attack
    0183 = Pikachu w/ Ram Attack
    0184 = Pikachu w/ Ram Attack
    0185 = Pidgey w/ Ram Attack
    0186 = Gligar w/ Ram Attack
    0187 = Cyndaquil w/ Ram Attack
    0188 = Stantler w/ Ram Attack
    0189 = Bulbasaur (Pikachu Model w/ Ram Attack)
    018A = Bulbasaur (Pikachu Model w/ Gas Attack)
    018B = Bulbasaur (Pikachu Model w/ Sweet Scent)
    018C = Bulbasaur (Pikachu Model w/ Bubble)
    018D = Bulbasaur (Pikachu Model w/ Ghost Attack)
    018E = Bulbasaur (Pikachu Model w/ Orb Attack)
    018F = Bulbasaur (Pikachu Model w/ Ram Attack)
    0190 = Bulbasaur (Pikachu Model w/ Ice Attack)
    0191 = Bulbasaur (Pikachu Model w/ Ram Attack)
    0192 = Bulbasaur (Pikachu Model w/ Ram Attack)
    0193 = Charizard (Flying)
    0194 = Ditto w/ Ram Attack
    0195 = Ditto w/ Electric Attack
    0196 = Ditto w/ Fire Attack
    0197 = Ditto w/ Bubble Attack
    0198 = Articuno (Freezes - Reserved)
    0199 = Zapdos (Freezes After Battle on Desmume/Real Hardware - Reserved)
    019A = Moltres
    019B = Mewtwo w/ Different Attack
    019C = Mewtwo w/ Different Attack
    019D = Meganium
    019E = Typhlosion
    019F = Feraligatr
    01A0 = Crobat
    01A1 = Raikou
    01A2 = Entei
    01A3 = Suicune
    01A4 = Lugia (Freezes - Reserved)
    01A5 = Ho-Oh (Freezes - Reserved)
    01A6 = Celebi
    01A7 = Metagross
    01A8 = Latias
    01A9 = Latios
    01AA = Garchomp w/ Different Attack
    01AB = Dialga (Freezes After Battle on Desmume/Real Hardware - Reserved)
    01AC = Palkia (Freezes After Battle on Desmume/Real Hardware - Reserved)
    01AD = Heatran (Freezes After Battle on Desmume/Real Hardware - Reserved)
    01AE = Regigigas (Freezes - Reserved)
    01AF = Giratina (Freezes After Battle on Desmume/Real Hardware - Reserved)
    01B0 = Giratina-O (Freezes After Battle on Desmume/Real Hardware - Reserved)
    01B1 = Shaymin
    01B2 = Shaymin Sky Forme
    01B3 = Arceus
    01B4 = Hariyama
    01B5 = Tangrowth
    01B6 = Probepass
    01B7 = Ivysaur
    01B8 = Pidgey
    01B9 = Vulpix
    01BA = Mankey
    01BB = Graveler
    01BC = Eevee
    01BD = Jumpluff
    01BE = Aipom
    01BF = Hitmontop
    01C0 = Aron
    01C1 = Piplup
    01C2 = Bidoof
    01C3 = Buisel
    01C4 = Buneary
    01C5 = Giratina-O
    01C6 = Bulbasaur (Pikachu Model w/ Heart Attack)
    01C7 = Bulbasaur (Pikachu Model w/ Heart Attack)
    01C8 = Bulbasaur (Pikachu Model w/ Heart Attack)
    01C9 = Bulbasaur (Pikachu Model w/ Heart Attack)
    01CA = Bulbasaur (Pikachu Model w/ Heart Attack)
    01CB = Bulbasaur (Pikachu Model w/ Heart Attack)
    01CC = Bulbasaur (Pikachu Model w/ Heart Attack)
    01CD = Bulbasaur (Pikachu Model w/ Hyper Beam)
    01CE = Bulbasaur (Pikachu Model w/ Hyper Beam)
    01CF = Bulbasaur (Pikachu Model w/ Hyper Beam)
    01D0 = Bulbasaur (Pikachu Model w/ Hyper Beam)
    01D1 = Bulbasaur (Pikachu Model w/ Hyper Beam)
    01D2 = Bulbasaur (Pikachu Model w/ Hyper Beam)
    01D3 = Bulbasaur (Pikachu Model w/ Hyper Beam)
    01D4 = Bulbasaur (Pikachu Model w/ Blue Hyper Beam)
    01D5 = Bulbasaur (Pikachu Model w/ Blue Hyper Beam)
    01D6 = Bulbasaur (Pikachu Model w/ Blue Hyper Beam)
    01D7 = Bulbasaur (Pikachu Model w/ Blue Hyper Beam)
    01D8 = Bulbasaur (Pikachu Model w/ Blue Hyper Beam)
    01D9 = Bulbasaur (Pikachu Model w/ Blue Hyper Beam)
    01DA = Bulbasaur (Pikachu Model w/ Blue Hyper Beam)
    01DB = Bulbasaur (Pikachu Model w/ Blizzard Attack)
    01DC = Bulbasaur (Pikachu Model w/ Blizzard Attack)
    01DD = Bulbasaur (Pikachu Model w/ Blizzard Attack)
    01DE = Bulbasaur (Pikachu Model w/ Blizzard Attack)
    01DF = Bulbasaur (Pikachu Model w/ Blizzard Attack)
    01E0 = Bulbasaur (Pikachu Model w/ Blizzard Attack)
    01E1 = Bulbasaur (Pikachu Model w/ Blizzard Attack)
    01E2 = Bulbasaur (Pikachu Model w/ Ram Attack) 
    01E3 = Bulbasaur (Pikachu Model w/ Ram Attack) 
    01E4 = Bulbasaur (Pikachu Model w/ Ram Attack) 
    01E5 = Bulbasaur (Pikachu Model w/ Ram Attack) 
    01E6 = Bulbasaur (Pikachu Model w/ Ram Attack) 
    01E7 = Bulbasaur (Pikachu Model w/ Ram Attack)
    01E8 = Bulbasaur (Pikachu Model w/ Ram Attack)
    01E9 = Bulbasaur (Pikachu Model w/ Ram Attack)
    01EA = Bulbasaur (Pikachu Model w/ Ram Attack)
    01EB = Bulbasaur (Pikachu Model w/ Ram Attack)
    01EC = Bulbasaur (Pikachu Model w/ Ram Attack)
    01ED = Bulbasaur (Pikachu Model w/ Ram Attack)
    01EF = Bulbasaur (Pikachu Model w/ Ram Attack)
    01F0 = Bulbasaur (Pikachu Model w/ Ram Attack)
    01F1 = Bulbasaur (Pikachu Model w/ Ram Attack)
    01F2 = Bulbasaur (Pikachu Model w/ Ram Attack)
    01F3 = Bulbasaur (Pikachu Model w/ Ram Attack)
    01F4 = Bulbasaur (Seed Attack)
    01F5 = Ivysaur (Seed Attack)
    01F6 = Venusaur (Seed Attack)
    01F7 = Charmander (Flamethrower)
    01F8 = Charmeleon (Flamethrower)
    01F9 = Blastoise
    01FA = Pidgey
    01FB = Pidgeotto
    01FC = Pidgeot
    01FD = Pikachu
    01FE = Raichu
    01FF = Sandshrew
    0200 = Sandslash
    0201 = Sandslash w/ Different Attack
    0202 = Vulpix
    0203 = Ninetales
    0204 = Zubat
    0205 = Golbat
    0206 = Oddish
    0207 = Gloom
    0208 = Vileplume
    0209 = Vileplume w/ Different Attack
    020A = Mankey
    020B = Primeape
    020C = Geodude
    020D = Graveler
    020E = Golem
    020F = Dodrio
    0210 = Gastly
    0211 = Haunter
    0212 = Gengar
    0213 = Voltorb
    0214 = Electrode
    0215 = Hitmonlee
    0216 = Hitmonchan
    0217 = Koffing
    0218 = Weezing
    0219 = Scyther
    021A = Magmar
    021B = Eevee
    021C = Vaporeon
    021D = Jolteon
    021E = Flareon
    021F = Kabuto
    0220 = Kabutops
    0221 = Articuno (Freezes - Reserved)
    0222 = Zapdos (Freezes After Battle on Desmume/Real Hardware - Reserved)
    0223 = Moltres
    0224 = Chikorita
    0225 = Bayleef
    0226 = Meganium
    0227 = Cyndaquil
    0228 = Quilava
    0229 = Typhlosion
    022A = Totodile
    022B = Croconaw
    022C = Feraligatr
    022D = Feraligatr w/ Different Attack
    022E = Hoothoot
    022F = Noctowl
    0230 = Crobat
    0231 = Togepi
    0232 = Togetic
    0233 = Natu
    0234 = Xatu
    0235 = Mareep
    0236 = Flaaffy
    0237 = Ampharos
    0238 = Bellossom
    0239 = Marill
    023A = Azumarill
    023B = Sudowoodo
    023C = Politoed
    023D = Aipom
    023E = Sunkern
    023F = Sunflora
    0240 = Wooper
    0241 = Quagsire
    0242 = Espeon
    0243 = Umbreon
    0244 = Murkrow
    0245 = Slowking
    0246 = Misdreavus
    0247 = Wobbuffet
    0248 = Girafarig
    0249 = Pineco
    024A = Forretress
    024B = Forretress
    024C = Dunsparce
    024D = Gligar
    024E = Snubbull
    024F = Granbull
    0250 = Scizor
    0251 = Shuckle
    0252 = Heracross
    0253 = Sneasel
    0254 = Teddiursa
    0255 = Ursaring
    0256 = Swinub
    0257 = Pilowsine
    0258 = Delibird
    0259 = Skarmory
    025A = Houndour
    025B = Houndoom
    025C = Phanpy
    025D = Donphan
    025E = Tyrogue
    025F = Hitmontop
    0260 = Smoochum
    0261 = Magby
    0262 = Blissey
    0263 = Raikou
    0264 = Entei
    0265 = Suicune
    0266 = Larvitar
    0267 = Pupitar
    0268 = Tyranitar
    0269 = Tyranitar
    026A = Lugia (Freezes After Battle on Desmume/Real Hardware - Reserved)
    026B = Ho-Oh (Freezes After Battle on Desmume/Real Hardware - Reserved)
    026C = Celebi
    026D = Treecko
    026E = Grovyle
    026F = Sceptile
    0270 = Sceptile
    0271 = Torchic
    0272 = Combusken
    0273 = Blaziken
    0274 = Blaziken
    0275 = Mudkip
    0276 = Marshtomp
    0277 = Swampert
    0278 = Poochyena
    0279 = Mightyena
    027A = Wingull
    027B = Pelipper
    027C = Ralts
    027D = Kirlia
    027E = Gardevoir
    027F = Makuhita
    0280 = Hariyama
    0281 = Sableye
    0282 = Aron
    0283 = Lairon
    0284 = Aggron
    0285 = Electrike
    0286 = Manectric
    0287 = Numel
    0288 = Camerupt
    0289 = Baltoy
    028A = Claydol
    028B = Anorith
    028C = Armaldo
    028D = Duskull
    028E = Dusclops
    028F = Chimecho
    0290 = Absol
    0291 = Spheal
    0292 = Sealeo
    0293 = Walrein
    0294 = Bagon
    0295 = Shelgon
    0296 = Salamence
    0297 = Salamence (Smaller version of regular attack)
    0298 = Beldum
    0299 = Metang
    029A = Metagross
    029B = Metagross (Ram Attack)
    029C = Latias
    029D = Latios
    029E = Turtwig
    029F = Grotle
    02A0 = Torterra (Freezes After Battle on Desmume/Real Hardware - Reserved)
    02A1 = Chimchar
    02A2 = Monferno
    02A3 = Infernape
    02A4 = Piplup
    02A5 = Prinplup
    02A6 = Empoleon
    02A7 = Empoleon w/ Different Attack
    02A8 = Starly
    02A9 = Staravia
    02AA = Staraptor
    02AB = Kricketot
    02AC = Kricketune
    02AD = Shinx
    02AE = Luxio
    02AF = Luxray
    02B0 = Cranidos
    02B1 = Rampardos
    02B2 = Shieldon
    02B3 = Bastiodon
    02B4 = Mothim
    02B5 = Combee
    02B6 = Vespiquen
    02B7 = Vespiquen
    02B8 = Pachirisu
    02B9 = Buizel
    02BA = Floatzel
    02BB = Ambipom
    02BC = Drifloon
    02BD = Drifblim
    02BE = Mismagius
    02BF = Honchkrow
    02C0 = Glameow
    02C1 = Purugly
    02C2 = Chingling
    02C3 = Stunky
    02C4 = Skuntank
    02C5 = Bronzor
    02C6 = Bronzong
    02C7 = Bonsly
    02C8 = Mime Jr.
    02C9 = Chatot
    02CA = Gible
    02CB = Gabite
    02CC = Garchomp
    02CD = Munchlax
    02CE = Riolu
    02CF = Riolu
    02D0 = Lucario
    02D1 = Lucario w/ Different Attack
    02D2 = Hippopotas
    02D3 = Hippowdon
    02D4 = Skorupi
    02D5 = Drapion
    02D6 = Drapion w/ Different Attack
    02D7 = Croagunk
    02D8 = Toxicroak
    02D9 = Carnivine
    02DA = Snover
    02DB = Abomasnow
    02DC = Abomasnow
    02DD = Weavile
    02DE = Weavile
    02DF = Magnezone
    02E0 = Magnezone w/ Different Attack
    02E1 = Lickylicky
    02E2 = Rhyperior
    02E3 = Tangrowth
    02E4 = Tangrowth
    02E5 = Electrive
    02E6 = Electrive
    02E7 = Magmortar
    02E8 = Magmortar w/ Different Attack
    02E9 = Togekiss
    02EA = Yanmega
    02EB = Leafeon
    02EC = Glaceon
    02ED = Gliscor
    02EE = Gliscor
    02EF = Mamoswine (Freezes - Reserved)
    02F0 = Porygon-Z
    02F1 = Gallade
    02F2 = Probopass
    02F3 = Probopass
    02F4 = Dusknoir
    02F5 = Dusknoir w/ Different Attack
    02F6 = Froslass
    02F7 = Regigigas (Freezes - Reserved)
    02F8 = Arceus
    02F9 = Arceus
    02FA = Stantler
    02FB = Delibird
    02FC = Delibird
    02FD = Delibird
    02FE = Delibird
    02FF = Delibird
    0300 = Mew
    0301 = Deoxys
    0302-???? = Blank Space with Zubat Picture
    FFFF = No Pokemon Captured

    Temple Pokemon Always Usable in Battle (Only Use in Temple, May Freeze Otherwise)
    12126B56 00000000

    Temple Pokemon Modifier Code (Only Use in Temple, May Freeze Otherwise)
    120B8880 0000XXXX
    *Hex Values for Temple Modifier Code (Values from the above list will work, but they're unusable in battle. These are what's usable in battle. It doesn't matter whether you have the Heart Slate for this Pokemon or not. Also, this is only works during missions and not directly outside the temple.)

    02A4 = Piplup
    02A5 = Prinplup
    02A6 = Empoleon
    01F4 = Bulbasaur
    01F5 = Ivysaur
    01F6 = Venusaur
    01FA = Pidgey
    01FB = Pidgeotto
    01FC = Pidgeot
    01FF = Sandshrew
    0200 = Sandslash
    0206 = Oddish
    0207 = Gloom
    0208 = Vileplume
    0238 = Bellossom
    0224 = Chikorita
    0225 = Bayleef
    0226 = Meganium
    022A = Totodile
    022B = Croconaw
    022C = Feraligatr
    022E = Hoothoot
    022F = Noctowl
    02C7 = Bonsly
    023B = Sudowoodo
    023D = Aipom
    02BB = Ambipom
    023E = Sunkern
    023F = Sunflora
    0249 = Pineco
    024A = Forretress
    0258 = Delibird
    026D = Treecko
    026E = Grovyle
    026F = Sceptile
    0271 = Torchic
    0272 = Combusken
    0273 = Blaziken
    029E = Turtwig
    029F = Grotle
    02AB = Kricketot
    02AC = Kricketune
    02AD = Shinx
    02AE = Luxio
    02AF = Luxray
    02B4 = Mothim
    02C2 = Chingling
    028F = Chimecho
    02C9 = Chatot
    02D4 = Skorupi
    02D5 = Drapion
    02D9 = Carnivine
    02E3 = Tangrowth
    021B = Eevee
    021C = Vaporeon
    021D = Jolteon
    021E = Flareon
    0242 = Espeon
    0243 = Umbreon
    02EB = Leafeon
    02EC = Glaceon
    01F7 = Charmander
    01F8 = Charmeleon
    0204 = Zubat
    0205 = Golbat
    0230 = Crobat
    020C = Geodude
    020D = Graveler
    020E = Golem
    025E = Tyrogue
    0215 = Hitmonlee
    0216 = Hitmonchan
    025F = Hitmontop
    0261 = Magby
    021A = Magmar
    02E7 = Magmortar
    0227 = Cyndaquil
    0228 = Quilava
    0229 = Typhlosion
    0251 = Shuckle
    0254 = Teddiursa
    0255 = Ursaring
    025A = Houndour
    025B = Houndoom
    025C = Phanpy
    025D = Donphan
    0266 = Larvitar
    0267 = Pupitar
    0268 = Tyranitar
    0278 = Poochyena
    0279 = Mightyena
    027F = Makuhita
    0280 = Hariyama
    0282 = Aron
    0283 = Lairon
    0284 = Aggron
    0287 = Numel
    0288 = Camerupt
    02B2 = Shieldon
    02B3 = Bastiodon
    02C8 = Mime Jr.
    02CD = Munchlax
    02D2 = Hippopotas
    02D3 = Hippowdon
    02D7 = Croagunk
    02D8 = Toxicroak
    02F2 = Probopass
    0202 = Vulpix
    0203 = Ninetales
    020A = Mankey
    020B = Primeape
    020F = Dodrio
    0217 = Koffing
    0218 = Weezing
    021F = Kabuto
    0220 = Kabutops
    0231 = Togepi
    0232 = Togetic
    02E9 = Togekiss
    0235 = Mareep
    0236 = Flaaffy
    0237 = Ampharos
    0239 = Marill
    023A = Azumarill
    023C = Politoed
    0240 = Wooper
    0241 = Quagsire
    0248 = Girafarig
    024C = Dunsparce
    0253 = Sneasel
    02DD = Weavile
    0256 = Swinub
    0257 = Piloswine
    0260 = Smoochum
    0275 = Mudkip
    0276 = Marshtomp
    0277 = Swampert
    027A = Wingull
    027B = Pelipper
    028B = Anorith
    028C = Armaldo
    0291 = Spheal
    0292 = Sealeo
    0293 = Walrein
    02B9 = Buizel
    02BA = Floatzel
    02C0 = Glameow
    02C1 = Purugly
    02C3 = Stunky
    02C4 = Skuntank
    02DA = Snover
    02DB = Abomasnow
    02F6 = Froslass
    01FD = Pikachu
    01FE = Raichu
    0213 = Voltorb
    0214 = Electrode
    0233 = Natu
    0234 = Xatu
    024E = Snubbull
    024F = Granbull
    0259 = Skarmory
    0285 = Electrike
    0286 = Manectric
    0289 = Baltoy
    028A = Claydol
    0298 = Beldum
    0299 = Metang
    029A = Metagross
    02A8 = Starly
    02A9 = Staravia
    02AA = Staraptor
    02B0 = Cranidos
    02B1 = Rampardos
    02B8 = Pachurisu
    02C5 = Bronzor
    02C6 = Bronzong
    02CE = Riolu
    02D0 = Lucario
    02DF = Magnezone
    02E5 = Electivire
    02F0 = Porygon-Z
    0210 = Gastly
    0211 = Haunter
    0212 = Gengar
    0244 = Murkrow
    02BF = Honchkrow
    0245 = Slowking
    0247 = Wobuffet
    0252 = Heracross
    02FA = Stantler
    027C = Ralts
    027D = Kirlia
    027E = Gardevoir
    02F1 = Gallade
    028D = Duskull
    028E = Dusclops
    02F4 = Dusknoir
    0290 = Absol
    0294 = Bagon
    0295 = Shelgon
    0296 = Salamence
    02A1 = Chimchar
    02A2 = Monferno
    02A3 = Infernape
    02B5 = Combee
    02B6 = Vespiqueen
    02CA = Gible
    02CB = Gabite
    02CC = Garchomp
    0211 = Lickilicky
    024D = Gligar
    02ED = Gliscor
    01F9 = Blastoise
    0246 = Misdreavus
    02BE = Mismagius
    0262 = Blissey
    0281 = Sableye
    02BC = Drifloon
    02BD = Drifblim
    02F8 = Arceus
    0300 = Mew
    0301 = Deoxys

    Pokemon Ranger Codes (Works on Real Hardware):

    Spoiler

    Partner Pokemon Modifier (Only replaces model - Causes Various Glitches):
    221355DC 000000XX

    First Position Pokemon Modifier
    22135644 000000XX

    Second Position Pokemon Modifier
    221356AC 000000XX

    Third Position Pokemon Modifier
    22135714 000000XX

    Fourth Position Pokemon Modifier
    2213577C 000000XX

    Fifth Position Pokemon Modifier
    221357E4 000000XX

    Sixth Position Pokemon Modifier
    2213584C 000000XX

    Seventh Position Pokemon Modifier:
    221358B4 000000XX
    *Credits to Xeogran for originally making these codes. He never released it, and he never gave it to me, so I just made it after watching the video.
    **Until you are allowed 7 pokemon/have completed the game, pokemon might be in different positions. For instance, First Position might affect the partner pokemon instead.
    ***WARNING: If you change your partner pokemon to anything other than Minun, change it back (C1) right before the mission complete, else your partner pokemon is deleted permanently and you don't get minun or the other pokemon back. Also, editing your partner pokemon might make it so you cannot use 1 of the pokemon you catch. All others will be usable, though.
    ****You may find this video here: https://www.youtube.com/watch?v=malNv_8ePy0

    Hex Values for XX:
    01 = Bulbasaur
    02 = Ivysaur
    03 = Venusaur
    04 = Charmander
    05 = Charmeleon
    06 = Charizard
    07 = Charizard
    08 = Charizard
    09 = Squirtle
    0A = Wartortle
    0B = Blastoise
    0C = Beedril
    0D = Rattata
    0E = Raticate
    0F = Spearow
    10 = Fearow
    11 = Ekans
    12 = Arbok
    13 = Pikachu
    14 = Raichu
    15 = Jigglypuff
    16 = Zubat
    17 = Golbat
    18 = Oddish
    19 = Gloom
    1A = Vileplume
    1B = Paras
    1C = Parasect
    1D = Venonat
    1E = Diglett
    1F = Dugtrio
    20 = Meowth
    21 = Psyduck
    22 = Psyduck
    23 = Mankey
    24 = Primeape
    25 = Growlithe
    26 = Arcanine
    27 = Poliwag
    28 = Poliwhirl
    29 = Poliwrath
    2A = Abra
    2B = Machop
    2C = Machoke
    2D = Machamp
    2E = Bellsprout
    2F = Weepinbell
    30 = Victreebell
    31 = Geodude
    32 = Graveler
    33 = Golem
    34 = Rapidash
    35 = Slowpoke
    36 = Magnemite
    37 = Magneton
    38 = Doduo
    39 = Dodrio
    3A = Grimer
    3B = Muk
    3C = Gastly
    3D = Haunter
    3E = Gengar
    3F = Drowzee
    40 = Hypno
    41 = Krabby
    42 = Voltorb
    43 = Koffing
    44 = Rhydon
    45 = Tangela
    46 = Kangaskhan
    47 = Horsea
    48 = Seadra
    49 = Goldeen
    4A = Seaking
    4B = Staryu
    4C = Starmie
    4D = Mr. Mime
    4E = Scyther
    4F = Jynx
    50 = Electabuzz
    51 = Magmar
    52 = Magmar
    53 = Pinsir
    54 = Tauros
    55 = Magikarp
    56 = Magikarp
    57 = Gyarados
    58 = Gyarados
    59 = Gyarados
    5A = Lapras
    5B = Vaporeon
    5C = Jolteon
    5D = Flareon
    5E = Porygon
    5F = Aerodactyl
    60 = Snorlax
    61 = Dragonite
    62 = Mew
    63 = Chikorita
    64 = Bayleef
    65 = Meganium
    66 = Cyndaquil
    67 = Quilava
    68 = Typhlosion
    69 = Totodile
    6A = Croconaw
    6B = Feraligatr
    6C = Spinarak
    6D = Ariados
    6E = Crobat
    6F = Pichu
    70 = Politoed
    71 = Hoppip
    72 = Espeon
    73 = Umbreon
    74 = Murkrow
    75 = Wobbuffet
    76 = Gligar
    77 = Steelix
    78 = Snubbull
    79 = Scizor
    7A = Heracross
    7B = Sneasel
    7C = Slugma
    7D = Magcargo
    7E = Swinub
    7F = Piloswine
    80 = Remoraid
    81 = Octillery
    82 = Mantine
    83 = Skarmory
    84 = Houndoom
    85 = Kingdra
    86 = Phanpy
    87 = Donphan
    88 = Raikou
    89 = Raikou
    8A = Raikou
    8B = Entei
    8C = Entei
    8D = Entei
    8E = Suicune
    8F = Suicune
    90 = Larvitar
    91 = Pupitar
    92 = Tyranitar
    93 = Celebi
    94 = Treecko
    95 = Grovyle
    96 = Sceptile
    97 = Torchic
    98 = Combusken
    99 = Blaziken
    9A = Mudkip
    9B = Marshtomp
    9C = Swampert
    9D = Zigzagoon
    9E = Linoone
    9F = Wurmple
    A0 = Silcoon
    A1 = Beautifly
    A2 = Lotad
    A3 = Lombre
    A4 = Ludicolo
    A5 = Seedot
    A6 = Nuzleaf
    A7 = Shiftry
    A8 = Tailow
    A9 = Swellow
    AA = Wingull
    AB = Pelipper
    AC = Ralts
    AD = Kirlia
    AE = Gardevoir
    AF = Slakoth
    B0 = Vigoroth
    B1 = Slaking
    B2 = Nincada
    B3 = Ninjask
    B4 = Shedinja
    B5 = Whismur
    B6 = Loudred
    B7 = Exploud
    B8 = Makuhita
    B9 = Hariyama
    BA = Skitty
    BB = Meditite
    BC = Medicham
    BD = Electrike
    BE = Manectric
    BF = Plusle
    C0 = Plusle
    C1 = Minun
    C2 = Minun
    C3 = Swalot
    C4 = Carvanha
    C5 = Sharpedo
    C6 = Wailmer
    C8 = Numel
    C9 = Camerupt
    CA = Torkoal
    CB = Spoink
    CC = Flygon
    CD = Swablu
    CE = Altaria
    CF = Altaria
    D0 = Solrock
    D1 = Corphis
    D2 = Crawdaunt
    D3 = Kecleon
    D4 = Dusclops
    D5 = Absol
    D6 = Snorunt
    D7 = Glalie
    D8 = Luvdisc
    D9 = Bagon
    DA = Shelgon
    DB = Salamence
    DC = Beldum
    DD = Metang
    DE = Metagross
    DF = Regirock
    E0 = Regice
    E1 = Registeel
    E2 = Kyogre
    E3 = Groudon
    E4 = Rayquaza
    E5 = Deoxys (Normal Forme)
    E6 = Deoxys (Attack Forme)
    E7 = Deoxys (Attack Forme)
    E8 = Deoxys (Defense Forme)
    E9 = Deoxys (Defense Forme)
    EA = Deoxys (Speed Forme)
    EB = Deoxys (Speed Forme)

    00 = Glitched Empty Slot

    EC-FF = Glitched Empty Slot

    Final Fantasy XII: Revenant Wings (Works on Real Hardware)

    Spoiler

    Character 1 Teleport Code (Select = Go Left, B = Go Up, L+R = Save Position, Select+B = Reload Position)
    94000130 FFFB0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000048
    D4000000 00000100
    D6000000 00000048
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFFD0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000050
    D4000000 00000100
    D6000000 00000050
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FCFF0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000048
    D6000000 000000B8
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FCFF0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000050
    D6000000 000000BC
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFF90000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000000B8
    D6000000 00000048
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFF90000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000000BC
    D6000000 00000050
    B21A9DD0 00000000
    D2000000 00000000

    Character 2 Teleport Code (Select = Go Left, B = Go Up, L+R = Save Position, Select+B = Reload Position)
    94000130 FFFD0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000001FC
    D4000000 00000100
    D6000000 000001FC
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FCFF0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000001F4
    D6000000 00000264
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FCFF0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000001FC
    D6000000 00000268
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFF90000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000264
    D6000000 000001F4
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFF90000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000268
    D6000000 000001FC
    B21A9DD0 00000000
    D2000000 00000000

    Character 3 Teleport Code (Select = Go Left, B = Go Up, L+R = Save Position, Select+B = Reload Position)
    94000130 FFFB0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000003A0
    D4000000 00000100
    D6000000 000003A0
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFFD0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000003A8
    D4000000 00000100
    D6000000 000003A8
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FCFF0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000003A0
    D6000000 00000410
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FCFF0000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 000003A8
    D6000000 00000414
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFF90000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000410
    D6000000 000003A0
    B21A9DD0 00000000
    D2000000 00000000
    94000130 FFF90000
    621A9DD0 00000000
    B21A9DD0 00000000
    D9000000 00000414
    D6000000 000003A8
    B21A9DD0 00000000
    D2000000 00000000

    *The teleport codes move your character and only does it in battles.

    Spawn Up To 10 Tier 3 Espers
    121AE0A8 00000000
    220E5B6A 00000000
    221AD9F8 00000000
    *Only allows you to summon one Esper in the Tier 3 slot. However, if Tier 3 Espers are placed into slots other than the Tier 3 slot, you can spawn up to 10. Summon all of them before one spawns, because whenever one spawns, you won't be able to spawn anymore until all Tier 3 Espers are off the field.
    **If more than one type of Tier 3 Esper is used, their models will cycle back and forth and fuse together. I cannot fix this.

    Esper Troupe 1 Modifier
    1206D0A0 0000UUUU
    1206D0A2 0000VVVV
    1206D0A4 0000WWWW
    1206D0A6 0000XXXX
    1206D0A8 0000YYYY

    Esper Troupe 2 Modifier
    1206D0AC 0000UUUU
    1206D0AE 0000VVVV
    1206D0B0 0000WWWW
    1206D0B2 0000XXXX
    1206D0B4 0000YYYY

    Esper Troupe 3 Modifier
    1206D0B8 0000UUUU
    1206D0BA 0000VVVV
    1206D0BC 0000WWWW
    1206D0BE 0000XXXX
    1206D0C0 0000YYYY
    *UU = First Esper, VV = Second Esper, WW = Third Esper, XX = Fourth Esper, YY = Fifth Esper
    **Hex Values for Esper Troupe Modifiers:
    0065 Djinn
    0066 Balasa
    0067 Ifrit
    0068 Salamander
    0069 Lamia
    006A Belias
    006B Bomb
    006C Wyvern
    006D Chaos
    006E Sahagin
    006F Cuchulainn
    0070 Leviathan
    0071 Shivam
    0072 Shivar
    0073 Shiva
    0074 Auarius
    0075 Siren
    0076 Mateus
    0077 Remora
    0078 Ixion
    0079 Shemhazai
    007A Sagittarius
    007B Quetzalcoatl
    007C Tiamat
    007D Ramih
    007E Raiden
    007F Ramuh
    0080 Goblin
    0081 Golem
    0082 Titan
    0083 Cactoid
    0084 Cu Sith
    0085 Hashmal
    0086 Gnoam
    0087 Atomos
    0088 Exodus
    0089 Chocobo
    008A Tonberry
    008B Odin
    008C Sylph
    008D White Hare
    008E Carbuncle
    008F Ultima
    0090 Garchimacera
    0091 Diablos
    0092 Bahamut
    0093 Gilgamesh
    0094 Famfrit
    0095 Zalera
    0096 Zodiark
    0097 Alraune
    0098 Mimic
    0099 Feolthanos (Looks like Garchimacera "Now Printing)
    009A Red Wyrm
    009B Blue Wyrm
    009C Yellow Wyrm
    009D Green Wyrm
    009E Minotaur
    009F Zombie
    00A0 Vampyr
    00A1 Malboro
    00A2 Antlion
    00A3 Great Tortoise
    00A4 Red Flan
    00A5 Blue Flan
    00A6 Yellow Flan
    00A7 Green Flan
    00A8 Fire Drake
    00A9 Ice Drake
    00AA Thunder Drake
    00AB Earth Drake
    00AC Infernal Wolf
    00AD Arctic Wolf
    00AE Storm Wolf
    00AF Rock Wolf
    00B0 Wing Wraith
    00C9 Djinn
    00CE Belias
    00D1 Chaos
    00D4 Leviathan
    00DA Mateus
    00DD Shemhazai
    00E6 Titan
    00E9 Hashmal
    00EC Exodus
    00EF Yarhi Velis
    00F3 Ultima
    00F6 Bahamut
    00F7 Gilgamesh
    00F8 Famfrit
    00F9 Zalera
    00FA Zodiark
    012D Great Malboro
    012E Elder Wyrm
    012F Giza Rabbit
    0130 Antlion Queen
    0131 Aspidochelon
    0132 King Bomb
    0133 Enkidu

    283C Feolthanos Medi
    283D Feolthanos Sinis
    283E Feolthanos Dex
    4EE8 Mom Bomb
    50DC Trickster
    50DD Red Chocobo
    50DE Black Chocobo
    5208 Yiazmat

    Fossil Fighters: Champions (Works on Real Hardware)

    Spoiler

    Unlock All Vivosaurs, Max Stats + Super Fossils (Press L+R)
    94000130 FCFF0000
    620B93B8 00000000
    B20B93B8 00000000
    B0000040 00000000
    C0000000 0000008E
    20009050 000000FF
    20009058 000000FF
    20009060 000000FF
    20009068 000000FF
    20009070 000000FF
    20009074 00000088
    20009075 00000003
    200090A1 000000E8
    200090A2 00000003
    DC000000 00000060
    D2000000 00000000
    94000130 FCFF0000
    620B93B8 00000000
    B20B93B8 00000000
    B0000040 00000000
    C0000000 00000042
    2000C5F0 000000FF
    2000C5F8 000000FF
    2000C600 000000FF
    2000C608 000000FF
    2000C610 000000FF
    2000C614 00000088
    2000C615 00000003
    2000C641 000000E8
    2000C642 00000003
    DC000000 00000060
    D2000000 00000000
    *Partial credits to Suziejoebob for the code. His contribution can be found here: https://gamefaqs.gamespot.com/boards/605858-fossil-fighters-champions/61688853
    The address was static on Desmume, but was dynamic on the actual DS, so I had to make a Pointer Code to actually get the code to work on real hardware. Should work on Desmume too.
    **Partial credits to the CMP Team, as their codes helped me to know which out of 35 pointers was likely to be the most valid. You can find their codes here: https://www.vgcheat.com/forum/nintendo-ds-action-replay-codes/179681-fossil-fighters-champions-us-action-replay-codes.html

    Gain FP for Every Act (Select = On, L+R = Off)
    94000130 FFFB0000
    121C861C 000031FF
    121C861E 00006001
    D2000000 00000000
    94000130 FCFF0000
    121C861C 00006001
    121C861E 00004770
    D2000000 00000000
    *Effects everyone in battle, so enable it during you turn and disable it during your opponent's.
    **I recommend you rotate your Vivosaurs in battle. You'll gain around 250FP each time you do this when the code is enabled.

    Invincibility (Select = On, L+R = Off)
    94000130 FFFB0000
    121D3334 00003000
    D2000000 00000000
    94000130 FCFF0000
    121D3334 00006001
    D2000000 00000000
    *Effects everyone in battle, so enable it during you turn and disable it during your opponent's.

    Final Fantasy: The 4 Heroes of Light (Works on Real Hardware):

    Spoiler

    Ability Modifier Yunita (Press L+R)
    94000130 FCFF0000
    120DC7B0 0000UUUU
    120DC7B6 0000VVVV
    120DC7BC 0000WWWW
    120DC7C2 0000XXXX
    120DC7C8 0000YYYY
    120DC7CE 0000ZZZZ
    D2000000 00000000

    Ability Modifier Brandt (Press L+R)
    94000130 FCFF0000
    120DC8D8 0000UUUU
    120DC8DE 0000VVVV
    120DC8E4 0000WWWW
    120DC8EA 0000XXXX
    120DC8F0 0000YYYY
    120DC8F6 0000ZZZZ
    D2000000 00000000

    Ability Modifier Jusqua (Press L+R)
    94000130 FCFF0000
    120DCA00 0000UUUU
    120DCA06 0000VVVV
    120DCA0C 0000WWWW
    120DCA12 0000XXXX
    120DCA18 0000YYYY
    120DCA1E 0000ZZZZ
    D2000000 00000000

    Ability Modifier Aire (Press L+R)
    94000130 FCFF0000
    120DCB28 0000UUUU
    120DCB2E 0000VVVV
    120DCB34 0000WWWW
    120DCB3A 0000XXXX
    120DCB40 0000YYYY
    120DCB46 0000ZZZZ
    D2000000 00000000

    Ability Modifier Krinjh (Press L+R)
    94000130 FCFF0000
    120DCC50 0000UUUU
    120DCC56 0000VVVV
    120DCC5C 0000WWWW
    120DCC62 0000XXXX
    120DC868 0000YYYY
    120DC86E 0000ZZZZ
    D2000000 00000000

    Ability Modifier Torte (Press L+R)
    94000130 FCFF0000
    120DCD78 0000UUUU
    120DCD7E 0000VVVV
    120DCD84 0000WWWW
    120DCD8A 0000XXXX
    120DCD90 0000YYYY
    120DCD96 0000ZZZZ
    D2000000 00000000

    Ability Modifier Rekoteh (Press L+R)
    94000130 FCFF0000
    120DCEA0 0000UUUU
    120DCEA6 0000VVVV
    120DCEAC 0000WWWW
    120DCEB2 0000XXXX
    120DCEB8 0000YYYY
    120DCEBE 0000ZZZZ
    D2000000 00000000

    Ability Modifier Rolan (Press L+R)
    94000130 FCFF0000
    120DCFC8 0000UUUU
    120DCFCE 0000VVVV
    120DCFD4 0000WWWW
    120DCFDA 0000XXXX
    120DCFE0 0000YYYY
    120DCFE6 0000ZZZZ
    D2000000 00000000

    Ability Modifier Adventurer (Press L+R)
    94000130 FCFF0000
    120DD0F0 0000UUUU
    120DD0F6 0000VVVV
    120DD0FC 0000WWWW
    120DD102 0000XXXX
    120DD108 0000YYYY
    120DD10E 0000ZZZZ
    D2000000 00000000

    *Using this code before you get into the game will corrupt your save. Use it whenever you can see your characters 
    in-game. Use this code by holding L+R at the same time, changing the first ability, then holding L+R and changing the second ability, and so on until all abilities are modified. Save after if you want to keep the modified abilities.
    **U, V, W, X, Y, and Z are replaced with one of the following values below:
    0000-55FE - Unknown (but probably nothing)
    55FF-5655 - Nothing
    5656 - Attack (Menu Option)
    5657 - Flee (Either a scrapped menu option, or this is executed after a successful attempt via Runaway or Escape)
    5658 - Item (Menu Option)
    5659 - Boost (Menu Option)
    565A - White Magic (Doesn't Let You Click This)
    565B - Black Magic (Doesn't Let You Click This)
    565C-565E - Nothing
    565F - Poison Effect (Crashes Game)
    5660 - Regen Effect (Crashes Game)
    *5661-5677 are represented as a bunch of questionmarks in the description and name of the ability
    5661 - Crashes Game
    5662 - Light Arrows
    5663 - Crashes Game
    5664 - Crashes Game
    5665 - Doesn't Let You Click This
    5666 - Skips Your Turn
    5667 - Purple Swirls on Team (Team's AP goes to 0)
    5668 - Yellow Swirls on Team
    5669 - Blue Aura on Team (makes healing sound)
    566A - Blue Aura (makes healing sound)
    566B - Red Aura
    566C - Lights Above Head
    566D - Clouds with Stars
    566E - Gold Aura
    566F - All Enemies Die
    5670 - Blue Aura (-1 HP)
    5671 - Blue Aura (misses)
    5672 - Healing Effect (-1 HP)
    5673 - Chaos Regenerates Hand
    5674 - Chaos Melee Attack? (Has Noise)
    5675 - Chaos Melee Attack? (Has No Noise)
    5676 - Chaos Melee Attack? (Has No Noise)
    5677 - Chaos Melee Attack? (Has No Noise)
    5678-56B8 - Nothing
    56B9 - Fire
    56BA - Fira
    56BB - Firaga
    56BC - Water
    56BD - Watera
    56BE - Waterga
    56BF - Quake
    56C0 - Quakra
    56C1 - Quaga
    56C2 - Aero
    56C3 - Aerora
    56C4 - Aeroga
    56C5 - Leaf
    56C6 - Leafra
    56C7 - Leafaga
    56C8 - Banish
    56C9 - Banishra
    56CA - Banishga
    56CB - Dark
    56CC - Darkra
    56CD - Darkaga
    56CE - Thunder
    56CF - Thundara
    56D0 - Thundaga
    56D1 - Blizzard
    56D2 - Blizzara
    56D3 - Blizzaga
    56D4 - Desolator
    56D5-571C - Nothing
    571D - Cure
    571E - Cura
    571F - Lux
    5720 - Curaga
    5721 - Esuna
    5722 - Drain
    5723 - Confuse
    5724 - Poison
    5725 - Break
    5726 - Silence
    5727 - Metamor
    5728 - Suppress
    5729 - Flash
    572A - Curse
    572B - Sleep
    572C - Death
    572D - Berserk
    572E - Shell
    572F - Protect
    5730 - Invisible
    5731 - Regen
    5732 - Aura
    5733 - Magick
    5734 - Raise
    5735 - Arise
    5736 - Nothing
    5737 - Slow
    5738 - Stop
    5739 - Haste
    573A-5780 - Nothing
    5781 - Runaway
    5782 - Escape
    5783 - Recovery
    5784 - Friend in Need
    5785 - Magic Mojo
    5786 - Spell Focus
    5787 - Mirror
    5788 - Magic Might
    5789 - Healthgiver
    578A - Lifegiver
    578B - Hide
    578C - Miracle
    578D - Steal
    578E - Plunder
    578F - Deadly Blow
    5790 - Pillage
    5791 - Ditty
    5792 - Motet
    5793 - Aria
    5794 - Fugue
    5795 - Augment
    5796 - Amplify
    5797 - Mysterio
    5798 - Elemental
    5799 - Target
    579A - Snipe
    579B - Covering Fire
    579C - Smashing Blow
    579D - Finder
    579E - Keeper
    579F - Ransom
    57A0 - Money Talks
    57A1 - Dispensary
    57A2 - Healthcare
    57A3 - Poison Pill
    57A4 - Level Serum
    57A5 - Combat
    57A6 - Jugular
    57A7 - Chakra
    57A8 - Frenzy-fu
    57A9 - Quell
    57AA - Subdue
    57AB - Restrain
    57AC - Tame
    57AD - Charm
    57AE - Rouse
    57AF - Pot Luck
    57B0 - Go Team Go!
    57B1 - Reckless
    57B2 - Bladeblitz
    57B3 - Wrath
    57B4 - Finale
    57B5 - Magic Sword
    57B6 - Mystic Sword
    57B7 - Magic Thwart
    57B8 - Magic Infuse
    57B9 - Darkside
    57BA - Darker Side
    57BB - Eye for an Eye
    57BC - Amok
    57BD - Spell Again
    57BE - Diligence
    57BF - Betterment
    57C0 - Good and Evil
    57C1 - Ritual
    57C2 - Hex
    57C3 - Spellbound
    57C4 - Forbidden Art
    57C5 - Cover
    57C6 - Bait
    57C7 - Avenge
    57C8 - Last Stand
    57C9 - Moving Target
    57CA - Target Dummy
    57CB - Counter
    57CC - Lightning Fists
    57CD - Dance
    57CE - Perform
    57CF - Applaud
    57D0 - Ovation
    57D1 - Serenade
    57D2 - Nocturne
    57D3 - March
    57D4 - Oratorio
    57D5 - Tool
    57D6 - Implement
    57D7 - Kamikaze
    57D8 - Ghost Army
    57D9 - Capture
    57DA - Gentle
    57DB - Command
    57DC - Turncoat
    57DD - Patched Up
    57DE - Stitched Up
    57DF - Refurbish
    57E0 - Sew Together
    57E1 - Experiment
    57E2 - Forge
    57E3 - Smelt
    57E4 - Cast
    57E5 - Time
    57E6 - Wireless
    57E7 - Crown
    57E8 - Completion
    57E9 - Story 1 (Misses)
    57EA - Story 2 (Misses)
    57EB - Story 3 (Misses)
    57EC - Story 4 (Misses)
    57ED - Sic (Disabled)
    57EE-583B - Nothing
    583C-FFFE - Unknown (but probably nothing)
    FFFF - No Ability

    Team Character Modifier Enabler Code
    C0000000 00000007
    220CE5CC 00000001
    DC000000 000001B0
    D2000000 00000000

    Team Character Modifier Code Can Use Adventurer (R+B = On, L+B = Off)
    94000130 FCFD0200
    220CF34C 00000001
    D2000000 00000000
    94000130 FCFD0100
    220CF34C 00000000
    D2000000 00000000

    Team Character Modifier (Press L+R)
    94000130 FCFF0000
    120CE5B8 0000WWWW
    120CE5BC 0000XXXX
    120CE5C0 0000YYYY
    120CE5C4 0000ZZZZ
    D2000000 00000000

    *Using this code before you get into the game will crash the game.  Use it whenever you can see your characters 
    in-game. YOU MUST FIRST ENABLE THE TEAM CHARACTER MODIFIER ENABLER CODE TO USE THIS CODE! THE CODE MUST BE ACTIVE AT ALL TIMES THE MODIFIED CHARACTERS ARE USED, ELSE THE GAME MIGHT CRASH. To use this code properly, go and click on the adventurer and get to the dialogue option that lets you choose 'Yes' or 'No' if you want to save. Hold L+R, save the game, and restart the game. Your chosen characters will be added to your team.
    ***W, X, Y, and Z are replaced with one of the following values below:
    E5CC - Yunita
    E77C - Brandt
    E92C - Jusqua
    EADC - Aire
    EC8C - Krinjh
    EE3C - Torte (Using Rekoteh while using Torte will make a Torte/Reokteh fusion out of Torte.)
    EFEC - Rekoteh
    F19C - Rolan
    F34C - Adventurer (Cannot be used without Use Adventurer Code. If you unequip the Adventurer's Sword or Shield without
    equipping another one, the Adventurer's player model spazzes out and glitches the screen up to the point of where
    you can't see anything. Interestingly, the Adventurer can use any sword and the Adventurer's will actually change
    depending which clothes you put on her, just like other characters. The hat will remain, though. If you change the
    Adventurer into an animal, it will take the form of the animal the original character had, albeit an Adventurer head
    and hat on top of it. Talking to the Adventurer on your team will either result in an ellipses for text or your
    character talking to themselves.)
    ****Placing the same character multiple times will not make multiple of the same character battle, just that character
    gets as many turns as they were placed. For instance, if you place Yunita four times, you will not battle with 
    four Yunitas. Yunita will just get four attacks. You will also see the other characters that were supposed to be 
    there suspended at places below or around the battlefield. However, it will show four Yunitas on the character screen.
    This could also mess with the story of the game, so use it either after the game finishes or at your own risk.
    *****Characters start at the level you left them at. For instance, if you lost Rolan in-game at Level 21, switching
    to Rolan using this cheat will have him at Level 21 with his stats and inventory. Adventurer starts out at Level 99.
    ******Whenever more than one character appears at a place they're not expected to be at, expect graphical errors 
    involving the character models. If there is more than one of these characters that aren't the party leader, 
    they'll spawn at the same place on the map, making a bit of a mess and making it hard to talk to them.

    Allow 4 Team Members (L+R)
    94000130 FCFF0000
    120CE5BA 0000020C
    120CE5BE 0000020C
    120CE5C2 0000020C
    120CE5C6 0000020C
    220CE5C8 00000004
    D2000000 00000000
    *Using this code before you get into the game will corrupt the game save. Use at the same time as Team Character Modifier and Team Character Modifier Enabler Codes.

    All Characters Lv. 99 (L+R)
    94000130 FCFF0000
    C0000000 00000007
    220DC857 00000063
    DC000000 00000128
    D2000000 00000000
    *Using this code before you get into the game will corrupt the game save.

    Max Stats on All Characters
    C0000000 00000008
    120CE7A4 0000FFFF
    120CE7B4 0000FFFF
    120CE7D8 0000FFFF
    DC000000 000001B0
    D2000000 00000000
    C0000000 00000008
    220DC918 000000FF
    220DC91B 000000FF
    220DC91C 000000FF
    120DC922 000003E7
    120DC924 000003E7
    220DC9F7 00000063
    DC000000 00000128
    D2000000 00000000

    Insta-Kill Enemies (Press Sel After Battle Begins):
    94000130 FFFB0000
    92129DB4 E3A01000
    02129DB0 E3A00000
    D2000000 00000000
    *Select must be pressed after each battle starts to enable this code. Sometimes, your characters will attack enemies that have already died when this is enabled.

    Name Modifier for Yunita (Press L+R)
    94000130 FCFF0000
    E20DC78C 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Brandt (Press L+R)
    94000130 FCFF0000
    E20DC8B4 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Jusqua (Press L+R)
    94000130 FCFF0000
    E20DC9DC 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Aire (Press L+R)
    94000130 FCFF0000
    E20DCB04 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Krinjh (Press L+R)
    94000130 FCFF0000
    E20DCC2C 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Torte (Press L+R)
    94000130 FCFF0000
    E20DCD54 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Rekoteh (Press L+R)
    94000130 FCFF0000
    E20DCE7C 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Rolan (Press L+R)
    94000130 FCFF0000
    E20DCFA4 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    Name Modifier Adventurer (Press L+R)
    94000130 FCFF0000
    E20DD0CC 00000012
    00SS00RR 00UU00TT
    00WW00VV 00YY00XX
    000000ZZ 00000000
    D2000000 00000000

    *Using this code before you get into the game will crash the game.  Use it whenever you can see your characters 
    in-game. Press L+R, then save after so the names are kept.
    **R, S, T, U, V, W, X, Y, and Z are equal to the 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, and 9th characters of
    a player's name respectively. Use an ASCII chart to fill in values for each character (ASCII to Hex).

    Crown Modifier Yunita (Press L+R)
    94000130 FCFF0000
    220DC856 000000XX
    D2000000 00000000

    Crown Modifier Brandt (Press L+R)
    94000130 FCFF0000
    220DC97E 000000XX
    D2000000 00000000

    Crown Modifier Jusqua (Press L+R)
    94000130 FCFF0000
    220DCAA6 000000XX
    D2000000 00000000

    Crown Modifier Aire (Press L+R)
    94000130 FCFF0000
    220DCBCE 000000XX
    D2000000 00000000

    Crown Modifier Krinjh (Press L+R)
    94000130 FCFF0000
    220DCCF6 000000XX
    D2000000 00000000

    Crown Modifier Torte (Press L+R)
    94000130 FCFF0000
    220DCE1E 000000XX
    D2000000 00000000

    Crown Modifier Rekoteh (Press L+R)
    94000130 FCFF0000
    220DCF46 000000XX
    D2000000 00000000

    Crown Modifier Rolan (Press L+R)
    94000130 FCFF0000
    220DD06E 000000XX
    D2000000 00000000

    Crown Modifier Adventurer (Press L+R)
    94000130 FCFF0000
    220DD196 000000XX
    D2000000 00000000

    *Using this code before you get into the game will corrupt your save. Use it whenever you can see your characters 
    in-game. Press L+R, then save after so the new crowns are kept.
    **X is replaced with one of the following values below for crowns:
    00 - Freelancer
    01 - Wayfarer
    02 - Black Mage
    03 - White Mage
    04 - Bandit
    05 - Bard
    06 - Elementalist
    07 - Ranger
    08 - Merchant
    09 - Salve-maker
    0A - Fighter
    0B - Scholar
    0C - Party Host
    0D - Hero
    0E - Spell Fencer
    0F - Dark Fencer
    10 - Sage
    11 - Shaman
    12 - Paladin
    13 - Ninja
    14 - Dancer
    15 - Musician
    16 - Monk
    17 - Beastmaster
    18 - Seamstress
    19 - Alchemist
    1A - Scribe
    1B - Storyteller
    1C - ??????????? (Headless - 999HP at Level 99)
    1D-?? Blank (Headless - 999HP at Level 99)

    EDIT: I'm sure I'll be adding more codes to this as time goes on. Hopefully someone starts testing these on actual hardware for me.

    EDIT 2: I bought these games and am using NitroHax3DS/Action Replay DSi to test these codes. Anything that says "Works on Real Hardware" works via NitroHax3DS/Action Replay DSi on a real cartridge on the 3DS/DS.

  16. 5 hours ago, Toffoletto said:

    I understand. So, unless somebody else has better informations than us, I think we can safely conclude that seed manipulation(and, therefore, TID/SID manipulation) is currently impossible for Colosseum.

    For Pokemon hunting, as far as I know, it's just more luck-based than XD for the same reason(impossibility to determine the initial seed); actually, both the RTC and the initial seed are easily changeable in XD by using Dolphin's Dev mode, because they are related, while in Colosseum this is possible only for the former.

    I've edited SID/TID in both Pokemon Colosseum and Pokemon XD before. I made a Gecko Code a while back to edit trainer SID and TID. I could also make codes to edit Pokemon SID, TID, and PID in Colosseum as well (I already did this in XD). If you'd like to set your Trainer SID/TID in Pokemon Colosseum, here's a Gecko Code for that:

    Trainer SID TID Modifier Code
    48000000 8047ADB8
    DE000000 80008180
    1200009C 0000SSSS
    1200009E 0000TTTT
    E2000001 80008000
    
    T= TID in HEX
    S= SID in HEX

     

  17. On 5/5/2018 at 11:35 AM, Kaphotics said:

    Try running it just once with the SpeciesID1 then exporting the save.

    PKHeX references Species for displaying sprites; so any invalid species ID for gen1/3 will display nothing instead of missingno.

    @Kaphotics Tried it that way and it didn’t work. It is the equivalent of deleting the Pokémon in-game. When that didn’t work, I tried editing the MaxSpeciesID_1 value, and doing this causes PKHeX to crash upon entering. I have a solution, but hopefully it isn’t too tedious. You put all 255 items in RBYGS by placing them as something like Item#093. Could you do the same for the rest of the glitched Pokemon we can’t edit in? (An example would be having the Pokémon at the 255th index labeled as PokemonID#255 in the Pokémon Species drop-down box). You could give them all the same EV/IV/Stat Calculation and just let the person correct the stats in-game by placing the Pokémon in the PC. This way you wouldn’t have to add in individual Missingno. Stat Calculations. You could also give all of the Pokémon added in this way the same sprite (a Missingno. Sprite of some kind).

  18. 39 minutes ago, Kaphotics said:

    SpeciesID3 is for pk3 format only; SpeciesID1 is for pk1s.

    If a pkm class does not have the property, the value can't be set (no changes).

    Party Data has slot/box values of -1

     

    looks like PK1 has a "Valid" check:

    
    public override bool Valid => Species <= 151 && (Data[0] == 0 || Species != 0);

    maybe just forcing that to `true` and recompiling will make the program not treat as invalid (and thus will show the missingno sprite).

    Setting the boolean to true doesn't work. I typed it as this: 

    public override bool Valid => true;

    Did exactly the same thing as before. Maybe it's a bit complicated, but I think the only way to fix this is to integrate the other 155 pokemon into the Drop-Down Box.This'd mean giving each one of them an unknown sprite and giving them either their own set of EV/IV/Stat Calculation or just giving them all a basic number and let the game deal with it. If you want (I'm not familiar with Visual Basic or C# but have used other IDEs and other languages before) I could add in the rest if you didn't mind telling me how to do this.

  19. 1 minute ago, Kaphotics said:

    SpeciesID3 is for pk3 format only; SpeciesID1 is for pk1s.

    If a pkm class does not have the property, the value can't be set (no changes).

    Party Data has slot/box values of -1

    Using .SpeciesID1=255 makes a pokemon disappear from its slot and in-game. So, let's say I wanted to edit Party Pokemon Slot 3.

    Would I just do =Box=-1 and =Slot=3 to edit Party Pokemon Slot 3?

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