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Posts posted by Lum
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In the first generation if a level is skipped, the moves are permanently lost.
Pokemon Stadium 2 has a relearning feature.
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On 7/22/2018 at 3:46 PM, Harvey27 said:
Too bad !, apparently still making the same mistake even your recommendation. I recently saw a post related to this in this same forum but I do not know if those people can help me.
What happens if you use a Japanese e-reader?
I'm aware the original printed cards are Japanese, and they must be scanned by a Japanese e-reader.
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Dot codes are region locked.
If you're trying to use E-Cards that have been modified for use with an English E-reader, it won't work when scanned by a Japanese E-reader +.
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Sounds complicated. But I'm happy if it's a more legal-feeling way to distribute Japanese Jirachi, to original Japanese Ruby and Sapphire carts.
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Check this out. It would appear you have to start over, or cheat.
http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch
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No. And it isn't just these.
I don't see the "Radiant Historia: Perfect Chronology Chibi Theme" either.
Edit: Nintendo's original press release. https://www.businesswire.com/news/home/20180201005510/en/Nintendo-Download-Flip-Crypt
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Unless Celebi is a spectacular botch job, I'll be happy. Recall VC Gen 1 Mew was never released in the US.
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18 hours ago, HaxAras said:
Does anyone here have access to the cutting room floor editing?
https://tcrf.net/Pokémon_Colosseum
Half the stuff they say needs to be confirmed about the Colosseum bonus content I've already proved wrong (Pikachu not being available) or confirmed (E-reader trainers DO have dialogue programmed), etc.
I also obtained every Pikachu and Celebi. That they listed they wanted.
Alright. I took out the bit about Pikachu.
The PAL e-reader desk clerks have no dialogue. I didn't mention whether the e-reader trainers do.
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Oh I didn't have Poke Coupons.
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On 10/8/2017 at 8:18 AM, HaxAras said:
So I have a correction to make. I was under the belief that the German Colosseum Celebi and Pikachu were French for some reason. The fact that there's a German release of Colosseum didn't help at all.
It turns out the French/German language tags on the Colosseum/XD: save editor are just messed up. The French/German Pokemon I uploaded before are just French. Here's the French, German and Spanish Pikachu. And the German Celebi.
German 025 - PIKACHU - 25E778F5BBF1.ck3
Italian 025 - PIKACHU - C85C9D062757.ck3
Cool but how did you confirm Pikachu exists in German, French, Italian, and Spanish?
I thought it was definitely established the transfer doesn't work for PAL versions of Colosseum.
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On the fence about finding somebody to hook me up with the cast theme. Spending another $11 for it is lame, yet I've missed out on enough out-of-print DLC already. (RBY themes, DK Original Edition, DBZ Super Butoden 2...)
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Thanks for the progress! I have no idea how the Celebi or Pikachu OT languages are determined. Is there any chance the story mode was started in a different language, than that used at the time the transfer was performed? If the save was downloaded online, no telling what's been done to it.
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Have some good vibes, man. Would you please stop being stubborn and hear me out?
I just said the regular PAL version of the game supports each language.
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In other words, a very simple answer solves the most important confusion here: Nintendo printed two editions of the PAL game disc.
The "2AC" release supports English, Spanish, French, German, and Italian.
The "2A6" release's origins and purpose are less clear. "German" could also refer to the country of Germany, as opposed to a difference in supported text languages. We need more details.
Assuming what we know now about the game IDs is right, then distinctly French, Spanish, or Italian copies of the game don't exist.
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Notice the different "Game ID". Another interpretation of Ralf's info we haven't investigated, is the game having an alternate "2AC" release (which if dumped would be a separate ISO image). Even though the standard "2A6" PAL version can be played in German.
Try the codes on this page for your copy. It's possible we've been mistaken all along about the other languages needing new codes, since the page does not claim or represent in any way that its codes only work with the game running in English mode.
https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2023
Edit: The below list of Game IDs supports the separate German ISO idea.
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My hopes are getting more and more dashed, that's for certain. Unfortunately I'm pretty confident I've established for the record that the existing PAL English code cannot be used to receive Agate Celebi or Colos Pikachu. We'll have to wait and see if somebody hacks the game further to find them.
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I used the English PAL AR code, with the game set to English.
QuoteEnable Japanese Bonus Disc Content [Ralf]
3V7P-NZA1-ZBNVQ
WNR8-RY3Q-29P6T
GMNK-UQNE-QR78H
WHZ0-EWPJ-12BTD
NRTU-8KHF-1PZZ8
F57Q-1RNH-ZBAKF
CNU4-TJFW-TR1W0 -
4 hours ago, HaxAras said:
That's why I need to convert the PAL save to NA. I plan to battle the E-reader trainers and save right before battling the E-reader shadow mon and catch them in every language. I was also going to make Mt.Battle save states and attempt to get the un-released Celebi and Pikachu in every language.
If the dialogue pointers are broken, then the game won't call up the screens to connect to the GBA for Celebi and Pikachu.
I've been wishy washy about testing this further but take a look here. Straight from Dolphin how the PAL bonus disc content loads for me.
I don't own a good capture device for a real console.
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The PAL ereader room (and IIRC the bonus disc content as well) has some kind of problem with missing English dialogue. You're greeted by blank text boxes when "talking" to the NPC at the desk.
Not sure about other languages.
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Irritatingly, and a wasted marketing opportunity I might add, Nintendo of America has never distributed Mew to the 3DS releases of Red, Blue, or Yellow.
So I'm wondering if I could trade one over from a PAL system that legally acquired the event.
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49 minutes ago, HaxAras said:
Do you own Korean Pokemon carts? Cause I've been trying to find them and it's damn impossible!
There's a difference between "legit" and "legal" as well though, right? Could it be said that an egg could be injected and it would be "legal" but not entirely legit?
Nope, I don't own them.
Korean Gen 4 games can ONLY trade with Korean Gen 4 games. For a Ranger egg, or in fact any Manaphy hatched from said egg to be legit or legal to possess in any Korean Gen 4 game, would require that Ranger officially supports linking to Korean games.
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4 hours ago, BlackShark said:
Korean Gen 4 games are supported, only Korean GS are not (yet).
pk3DS has an Encounter Editor. Maybe that will help you to find the correct offsets. https://github.com/kwsch/pk3DS
Good. Anything else I've forgotten to ask about?
GS can't have Celebi with a Korean nickname and OT, if I'm not mistaken. Trading from a foreign game will keep the name in Latin characters.
Of course most of their unobtainables may be bred to fix the name. Articuno, Zapdos, Moltres, Mewtwo, and Mew are a no-go for that.
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To be honest, I haven't actually tried linking Ranger to a Korean game to confirm a lockout there.
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On 8/29/2017 at 5:40 AM, BlackShark said:
It's probably easier to just use PKHeX then and inject the English PGT into the Korean game.
I don't have a decent Korean save on hand. Then again, as far as I can tell, there's no mention in the PKHeX documentation that it supports editing Korean gen 4 saves.
e-Reader
in Systems, Flashcards, and Emulation
Posted
It can feel a little awkward. Pokemon games tend to only feature American English. Imperial units, with US spelling and punctuation throughout.