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Flintiex

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Posts posted by Flintiex

  1. I'm guessing only Pokemon with gender differences have a corresponding model and texture for each, yes? See what I wanted to do was replace the texture of each female pokemon with the shiny texture to offer variety but I suppose this isn't possible?

    Edit: For those that don't have gender differences, perhaps I could simply copy and paste the files of the original and then apply the shiny textures to them, though I doubt that would actually work lol

  2. Updated first post with the current compile of pk3DS.

    Thanks!:smile: As a feature suggestion would it be possible to tie into the evolution editor to allow pokemon to evolve normally into mega pokemon. For example, I want to make it so absol evolves normally into mega absol but right now the drop down list has no option for using mega pokemon models. Not sure if that's possible or not but just an idea I've been toying around with.

  3. Is there a guide on doing this?

    Or a way to edit the rom straight from the .3ds file extension similar to how B&W/2 worked.

    I really want to randomize Omega Ruby :/

    Agreed, I feel a decent guide could really bolster 6th Gen editing as all these wonderfuls tools have been made but the process of editing is closed off and can be quite overwhelming to new users. This tool looks extremely useful btw massive thanks to all involved in making it.

    • Like 1
  4. These are great tooks Kazo but i'm having a problem with the Sprite editor.

    Basically for my hack I wanted to replace all the male sprites with the shiny sprites to add more diversity between the pokemon genders. However, after going through every single pokemon and replacing the sprites while having the male box ticked and not the female box. Both male and female sprites are shiny :o What can I do to fix this?

  5. Someone correct me if I'm wrong, but I think you'll need to expand the size of the file you're trying to change. In this case, it needs to be the tiles (NCGR?). Open up that file in a hex editor and add in a lot of 00's at the end. That's how I did it anyway, but there may be a more 'elegant' solution.

    Added a bunch of 00's to the NCGR and still gives me the same result :x How many 00's did you add?

  6. I've been following a tutorial to replace some graphics in bw.. http://www.pokecommunity.com/showthread.php?t=244408

    However, whenever I get to the point of inserting my new image, it always just disappears after double clicking! It says in the guide that this is because the measurements arn't the same as the original, but i've triple checked and they are. In fact, to do a test, I exported the original image, drew a quick yellow line over it then imported it back in, and it STILL disappears :mad:

    Anyone else had this problem and know how to fix it?

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