ramot-ra
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Posts posted by ramot-ra
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In the patch V4 there are 2 blank dialogues. Only wanted notify that bug. Thank you for the attention.
It would help to tell them where the blank dialogues are.
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v4 Issue:
On the Pokemon Menu, the sub-menu that was ITEMS in v3 and is ITEMS in BW (and all other distros) has been changed to BAG.
Can we please return it to ITEMS?
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Marquees have the year truncated to 2 characters
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Shinyhunter:
Which patch did you use? the '*Translationv3_Kana' will use the Japanese Pokemon names.
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I don´t know if this can be considered a bug or not but every time I pass through the trainer in Losthorn Forest I have to battle him!!
There are several trainers like that, seems like 'vs. Seeker' type battles.
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Request for next release:
Xtransceiver communications with Bianca and Cheren mainly -- these are happiness and EV checking, compatibility checks.
Thanks
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Also, whenever I win the lady says something along the lines of this
For winning I will now award
[Trainer Name] with battle points.
Is this how it's supposed to be, or is it supposed to be "you" instead of my trainer name?
Nice work so far.
If she is playing the announcer to all the audience and you, then {Trainer Name} sounds better.
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Is there any way to patch a current save without having to start from the beginning again? I keep trying but all I get is the translated title screen and yes/no options. Everything else is in Japanese.
make sure your .sav file is the same name as the .nds file. like others, I've played this .sav file since before this project got to v1.0
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How do we apply both patches that are within the v2 packages?
I applied the 'PKMNBLKENGv2PROJECTPKMN', then when I attempted to apply the 'PKMNBLKENGv2PROJECTPKMNJapanesePokemonNames' I get a checksum error.
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Do they both contain the same coding except that the 'PKMNBLKENGv2PROJECTPKMNJapanesePokemonNames' romanized the Kanji names?
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v1.1 does work on my R4i SDHC RTS card.
Check for latest firmware and software.
Pokémon Black 2 and White 2 Translation Project Support/Feedback
in ROM - NDS Discussion & Help
Posted
Starting a conversation in the Union Room, your character says 'Cancel' instead of 'Hello'. Once the other player accepts, the script works fine.