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Khari

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Posts posted by Khari

  1. Due to high demand for a mobile release and high performance, this project will be released in two waves.

    The initial release will be strictly a PC version.

    Release Two will be compatible with Android and IOS, as well as a performance upgrade for the PC version.

    Release Two will be titled "Meta Mercury+" and contain plenty bonus material.

    Meta Mercury+ will not be developed with Essentials

    A method of transferring save data from Meta Mercury to Meta Mercury+ is currently being developed.

  2. Adding betamon was a big feature of the earlier version of this project, but I'm debating whether or not to include them again.

    RMXP games require a high level of optimization to run smoothly on most computers.

    I'm working out ways to increase performance on lower end computers, and there will certainly be options to speed up performance in-game.

  3. It would be damn near impossible for you to switch at this point because there is nothing nearing essentials for MV though it may be much easier to implement essentials in MV with javascript.

    I think i'll stick to RMXP for now and port to a different engine after first release.

  4. I don't see any reason why it would't be released in 2017.

    I also expect to have a small demo out by the end of this year.

    Side note, the Soundtrack link is back up now!

    Another thing,

    Please disregard earlier replies to this topic.

    These were made back when the game was a different format and going in a different direction.

  5. For starters, Pokémon Meta Mercury is Horizontally Dual-Screened with an interface on the small second screen allowing the player to access a ton of easy-to-use applications, such as the Dex Nav and a Type-Effectiveness Calculator implemented to Provide necessary information about the new type chart(more on that later.

    Screenshots:

    Type Calculator:

    Screenshot [1]

    Screenshot [2]

    Dex Nav:

    Screenshot [1]

  6. It's been going great. Taking longer than expected, but there are a bunch of new features in it now that I didn't have before.

    I'm planning on moving this project over to PokéCommunity where there are more similar projects to this one.

    This forum will remain open as a carbon copy of the first.

  7. The trailer will be ready when the demo comes out

    Update 8/1/2015:

    In the past week or so, I realized that in this point of development, a demo wouldn't represent the finished game well.

    I've been planning the mechanics of the battle system and overworld, and at this point in time, I would have to use the default UI.

    I'm not saying I'm cancelling the demo and trailer, but I need to take more time to improve it's look, feel, and execution to make it closer to the finished product.

    Plus, I have plenty of features that I have yet to implement into the game.

    I'd say expect a really nice demo near the end of September.

  8. Roughly, when will it be released?

    It's hard to say at this point in time, as I have things to work on in it that I didn't with the DS, such as tile sprites, rigging and animating sprites, reprogramming the mechanics of the game.

    It's all going pretty smoothly though, with my only current roadblock being finding quality sprites for gen 6 pokémon and mega evolutions.

    In august, I'll have to take some time off to adjust to school, maybe a month, so...

    Expect a demo release at the end of summer!

  9. So.... this release will still be playable for NDS right? Because I'm not quite sure I understand how you put it in your posts. LOL. Anyway, kudos to you for making this bro. Was hoping I could be one of your testers.

    As for that fire type starter, why not make a fire-flying eagle or hawk. lightning speed, great attack stat, decent-low Def and SpD, decent SpA

    No, This project is no longer playable on NDS even with a flashcart.

    The first full release will be for PC/MAC, and expect an android port as well soon after, so that It can be played portable like a mobile emulator.

    I'm not yet at the testing phase, but stay tuned for when I ask people to sign up to test.

    Good Idea, but the problem is, we have just received Talonflame in this last generation, which would make the typing and concept near redundant.

    Also, wouldn't Fire/Flying be super weak to early game rock types?

    I'm leaning towards semi/bipedal, and I also have the typing already determined ;)

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