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Posts posted by MrEobo
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You don't "move them to your 3DS." You inject them into the save file using Pokegen. To get your save file onto your computer, you'll need specific hardware.
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Shut up nerd.
I gave you the perfect answer to solve your problem; however, I gave you that answer expecting you to have no idea what it means, and it looks as if I assumed correctly. Once again, good luck, as you'll definitely need it.
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Study the algorithms which generate specific trash bytes and calculate how each of your Pokemon would need them. Good luck.
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That's possible, I had the same problem in Ruby and it came from having restored a save file to the cartridge.
My game thought I had 9999 rocket launches at Lilycove (so 9999 weeks played, which is impossible) and time was wacky.
Before you restored the save file to the cartridge, did you use it on VBA with the "Real-Time Clock" feature enabled?
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Yeah :0
It's probably just such a different method than the actual Pokemon game cartridges, so it completely distorts it, or something
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I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master!
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I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master! I might back up my save file and try playing with the real-time clock enabled or maybe some AR codes to see if it affects the in-game time events.
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I have started a new save file on my Emerald version.
Not much to say about it, but the fact that I've used homebrew transferring software and edited the save file with Encyclopedia Pokemon a few times, and in-game events still run normally, along with my player's house clock.
I will soon test whether or not actually playing the save file on the VBA emulator *without* using "Real-Time Clock" will affect in-game events. If it doesn't affect them, then the only way to *prevent* this problem will be by not using the Real-Time Clock on VBA. Still no answer to a 'fix', per se.
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I'm going to go out on a limb and say that disabling the "Real-Time Clock" feature in VBA might *prevent* the problem. VBA won't affect the time in-game, and when you transfer it back to a cartridge with a running battery, normal time events might ensue?
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I'm not sure if just restoring is a problem, but I know VBA breaks the game events if you save it there and then put it back on cart.
So do you think it's just a problem with VBA? Might there be an emulator that doesn't break the game events?
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This is, indeed, becoming a nuisance
I'm not sure when I started noticing that some time based events no longer occur correctly, but I believe it was just randomly. I might start a new game on Emerald, transfer the save file a few times early in the story, and see if this problem still occurs, or if there is something specific that triggers it.
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It is not known how.
Also, transferring saves between carts and an emu can cause certain time-based events to cease to function.
For example, the lottery woman always tells me to come back tomorrow, but the Pacifidlog TM guy gives me TMs every week and counts the days right.
The most annoying part is that my apprentice never appears in the battle tower anymore.
Yup. I'm experiencing this now on my Emerald. I have heard that if you don't play it for a while, it somehow fixes itself. Not sure if this is true, though.
just enable the RTC on the emulator, change the time via your computer or make a tas movie with a specified start timeI've tried that. Maybe it was after the fact that my in-game events have been messed with already, that it doesn't work.
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^
Whether using the PC clock or something else?
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So I take it there's no clear-out sale event code?
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Is there an action replay code to enable the Clear-Out Sale on the roof of the Lilycove department store?
EDIT: For Emerald (E) :3
EDIT: I was confused. Emerald (U), actually. (I thought E meant English )
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This link leads to a notepad file (.txt) that contains some codes that I recently made. They include:
- All Bag Items
- All Medical Items
- All 94 TMs
- All Berries
- Max Game Time
- Begin on US Release
Every code gives legal items only, and no item that has yet to be released, EXCEPT for the All Berries code. They all generate the items with reasonable amounts, and only the useful items. The All Medical Items code also includes wings!
All codes are in this file, and can be added to any Action Replay device for the DS. They work on both Pokémon Black and White, but only for the English versions. They require the L and R buttons to activate. I will add more codes as I continue research.
Once again, the link is here, and I hope you get a lot of use out of these codes! Check back every now and then to see if new codes have been added.
IMPORTANT: Please view the notes included with the codes, as some are necessary to avoid potentially corrupting your game.
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It activates as soon as the game starts.
Okay, thank you. I tried them, but the main menu where Reshiram's 3D model animates is just black and I was unable to get past that. I ended up making it kind of my own by adding L+R as activators, and that worked perfectly. Thanks for your answer!
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If an action replay code doesn't have an activator, such as these ones, does it execute by itself, or do I NEED an activator?
Modify ID number
Replace XXXX with the desired ID number in hex (0000 ≤ ID ≤ FFFF). No activator.
Use at your own risk!
0224F79C 0000XXXX
Modify Secret ID number
Replace XXXX with the desired Secret ID number in hex (0000 ≤ sID ≤ FFFF). No activator.
Use at your own risk!
0224F79E 0000XXXX
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It would be the one from the bottom of this post? I'm hoping SOMEONE still has it.
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I lost my file of it, and now that megaupload is down for good, there's no way to get it except from someone else who has it :\
So, is there anyone willing to send it?
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Yes. It'll infest all of your data files and rewrite the same data to those files, making them identical, but you'll know that the data was changed. Therefore all of those files become worthless and need to be deleted. After that, it hops out of your hard drive and into your Pokemon game catridge's ROM and removes all code related to PID randomness. All following PIDs will be written as 0xBADBAD. Code will also be injected to overwrite all existing PIDs in the save file with that value. Finally, it changes your character's name to "CARESABOUTPIDS", by modifying the game code to allow that length of a name.
Edit: I feel pathetic typing this because it shouldn't be necessary. There is nothing in PokeGen that could possibly affect your computer or DS in a negative way.
True story. It happened to me.
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As much as I'd like to give you an answer to that, I don't want these topics being discussed in this section anymore.
You can PM it to me if you'd like; I'm very interested!
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I voted for Ho-Oh twice lol
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The notion of the two words being different is idiotic. The source of the data is completely irrelevant. It only matters to people who can't get over the concept of data not having a "soul" attached to it.
I beg to differ. Wouldn't the source of data not coming from game events make it illegitimate in the eyes of VGC judges?
BW B2W2 Event - Mewtwo (Pokémon Movie 16) (Indonesia)
in Event Pokémon News
Posted
The English Wondercard produced this Mewtwo: https://www.pokecheck.org/?p=detail&uid=8837177
Not sure if it's something worth looking into.