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RobbieNewton

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Posts posted by RobbieNewton

  1. OP not updated but the links have updated themselves. I now have all the trainers (except all the grunts just quite yet) up until Route 118 edited, and made a start on getting more Wild Pokémon edited, so in a logical progression, all Wild Pokémon up until just before Fiery Path have been edited. Norman is about Level 50, whilst the last Gym leader is about 73. For thsi version, see Route 118 as the last place to go, past it, nothing has been edited.

  2. Heh true that, I felt it was more exciting sharing a work in progress.

    Anyways not done a lot lately, had a lot of coursework for uni and I am approaching final exams. All my coursework will be done by Wednesday so hoping to spend Wednesday afternoon doing the rest of the gyms, in terms of trainers and leaders. Then I will work on the villainous teams - each GRUNT wil actually have a name. Keep the suggestions for type changes coming in :) Done some work today with YAPE - all Pokémon who received a Gen IV evo have now had base stats changed to reflect their evo

  3. Updated it to B eta One just now. A few more Pokémon changed - and in terms of trainers, all of the trainers up to Mauville Town are edited including the gym. In terms of gyms, what I have right now is Gyms 1-4 set, trainers edited etc... as well as the layout of Rustboro Gym. This is really quite exciting.

    Gym 1 - Ice

    Gym 2 - Ground

    Gym 3 - Poison

    Gym 4 - Fire/Water

    Gym 5-7 - Still deciding

    Gym 8 - Dark

    So yeah, felt I would update you all on it.

  4. Dear Readers

    Hi. Some of you may recognise me from around here or on PokeCommunity. I am a University Student and have been passionate about Pokémon ever since Blue game out. I have spent the past few months working on a Crystal mod (that I could share if anyone wants) to give me some experience and I have now upgraded to working on Emerald.

    What is it?

    Well basically, it is a revamp of Emerald. By this I mean that there is no new storyline and no new pieces of text (unless someone can give a good link to a tutorial on it). The trainer names will be edited and references to trainers (such as changing SIDNEY to Sidney in aTrainer, the text will be changed to call him Sidney as opposed to SIDNEY) will be changed to reflect this. It will aim to let you get all of the available Pokémon that existed in Gen 3. In addition to this, many of them will have their typing and stats edited to, whilst maybe not be wholly balanced, make any one within the game viable.

    For example

    Gyarados has been changed to Water/Dragon

    Charizard is now a Fire/Dragon

    Pinsir is Bug/Dark

    Pidgeot is pure Flying

    etc...

    A lot of Pokémon have stats edited. In this game, the starters are Numel, Cacnea and Wailmer and as such, I have ensured that Camerupt, Cacturne and Wailord have BST's of 540. What I really want to do and what I am striving to do is make a game where within reason, you can use a team of Pokémon that you love and enjoy without having to compromise. Trade evolutions are being worked on - some will be level based, others not so much. Particular evolutionary note to Eevee. Sun Stone = Espeon, Moon Stone = Umbreon

    Where am I at?

    Right now, I have got the gyms up until Lavaridge Town edited, and most of the trainers up til Mauville are edited. In addition, WIld Pokemon are edited up until Mauville I believe. One sprite has been edited, and that is Professor Birch, to try and resemble Zetsu from the popular Naruto franchise.

    How can you the people help

    Well it will mainly be an independent one, but what I am looking for is people who can give me links to scripting tutorials so I can get the advanced features of aMap under my belt. I am also looking for people to give me feedback on it, so for example stuff that does not sit right, glitches etc.

    Link please

    But of course

    http://www.mediafire.com/?al6nj91vvvou298

    Here are some images too

    cacnea.png

    lakelittlerooty.png

    numel.png

    wailmer.png

    hzcNgkL.jpg

    Thank you all for taking the time to read this and I hope you can enjoy it. I have played so many great mods in my time and I felt it was about time I gave back to the community.

    Changelist - http://www.mediafire.com/view/?jhhj0itnwgtn608

  5. Hey Guys and Gals

    So I have been having fun editing Pokemon Crystal (may post the link [albeit unfinished] if someone can tell me how to make an ips patch from it), but I have decided to move onto Emerald now. I am going to change each of the gyms and the Elite Four, as well as a lot of the trainers. I will also revamp the overworld (not necessarily a 386 hack but close enough), including changing map themes, changing weather effects and so on and so forth. I am presently looking for ideas for good challenging gyms? For reference, the starters are Numel, Wailmer and Cacnea. The overall aim of the hack is to make the game more challenging whilst also showcasing/upgrading some Pokemon (i.e. making Pinsir Dark/Fighting, Teddiursa/ring Ground/Normal, Pidgeot into pure flying)

    So far, I have Roxanne's gym changed to an Ice Type gym, and will be looking to change the look of it too. If anyone can give any ideas, that would be great. Part of me is thinking of maybe having the latter gyms specialise in two types but I dunno right now.

    I also wish to ask if there is a tool available to let me change the typing of a move? Also, is there a tool to change overworld sprites (i.e. may, brendan, mother etc...)

    Thank you,

    Robbie

  6. Thank you very much for the reply aninymouse. Are you perhaps able to recommend any good hex editing tutorials? Yeah, I was thinking there are not a lot of tools. Some of them are brilliant such as the Pokemon changer. Been able to make Pokemon I want now, so as I said above, changing Pinsir to Dark/Bug for example to be a true parallel to Heracross. Changing the stats of the Unown to make them truly worth of the name legend. I have been using Crystal Complex as a base, and am really enjoying the wild pokemon editor.

  7. Crystal is my favourite game, and I particularly fancy modding it. However, I don't appear to be able to find a tool to edit the level up movesets. I have already started changing some types of Pokemon (Pidgey line to pure flying, Charizard to Dragon/Fire, Blastoise to Water/Steel), but it would be useful to have a tool to change the level up moves. Is anyone able to help out possibly?

  8. So I am just experimenting with a ton of tools to make a Pokemon REd hack (probably not for public release until I have tested it, and work out how to make it a patch). I am making Pokemon available in the game, in the style of a 151 type thingy, but the obvious downside to this is that in Gen 1, many Pokemon did not learn any moves via level up before you could catch them. So I was wondering, is there any Gen 1 tool to edit level up moves?

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