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PokemonWorldMaster1

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Posts posted by PokemonWorldMaster1

  1. 1 hour ago, theSLAYER said:

    Are you having trouble generating Colo/XD PIDs?

    Use RNGReporter or Pokefinder (we have then on our downloads area), set the Method to Colosseum/XD and generate it from there...

    As you can see in this picture, RNG Reporter is still giving me illegal PIDs even when I set the criteria right, and Pokefinder just crashes when I hit generate

    EDIT: Nevermind, I was putting the IVs for special attack and special defense into Defense and Special Attack instead

    1180634107_ErrorPic1.thumb.png.1cc65e24cc195c4cac53568e6eb7f5c3.png

    • Like 1
  2. So, in the latest update to PKHeX, there was an implementation of more "Shadow Locks", this lock apparently strengthens the legality checking of Shadow Pokemon from Pokemon Colosseum and Pokemon XD. However, I have been unable to find any information online on how to properly generate legal PIDs. Before the update, I used tools such as RNGReporter's Gamecube Time Finder to generate proper personality values, however, this latest update has retroactively rendered my previously legal Pokemon illegal and I haven't been able to fix them. At Kurt's suggestion, I downloaded a program Eligor to generate PIDs, which alongside taking forever to generate a list, also yields me the PID Mismatch error in PKHeX. So I'm hoping that perhaps we can start a discussion or be pointed to a tutorial on how to generate it properly.

    I have attached my entire database of Pokemon obtained in Colosseum and XD, as well as a picture of my trying to generate a valid Murkrow PID and still getting the error, as well as that particular modified Murkrow. It seems that most of my Colosseum Pokemon were unaffected, with notable outliers being the shadow Makuhita, Murkrow, and Gligar. Whereas in XD, almost all of my Shadow Pokemon were retroactively made illegal.

    Colosseum and XD Pokemon.zip

  3. Well, its not ready yet. That image looks good, but, the game is stuck in an infinite loop past that point.. xD

    The personality test keeps popping back, which is the game's way of crashing. It did something similar in GTI.

    I just have to find out what's going on.. It might have something to do with reloading the models, or maybe something else entirely..

    Good to know ! xD

    And sorry for not understanding what you meant earlier ^^;

    Thank you for responding, I really appreciate it. But would it be possible to change your species once your already in the game? Like changing some bits of code in the save file?

  4. I found a bug with the program. When I open Pokemon X files in pK3ds and try to apply a simple level boost of 50%, Max IVs and max AI, when it reaches Calem at 519, it throws an error stating attempting to divide by zero.

    Here is the crash report:

    ************** Exception Text **************

    System.DivideByZeroException: Attempted to divide by zero.

    at pk3DS.RSTE.Randomize()

    at pk3DS.RSTE.B_Randomize_Click(Object sender, EventArgs e)

    at System.Windows.Forms.Control.OnClick(EventArgs e)

    at System.Windows.Forms.Button.OnClick(EventArgs e)

    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

    at System.Windows.Forms.Control.WndProc(Message& m)

    at System.Windows.Forms.ButtonBase.WndProc(Message& m)

    at System.Windows.Forms.Button.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

    ----------------------------------------

    pk3DS

    Assembly Version: 1.0.0.0

    Win32 Version: 1.0.0.0

    CodeBase: file:///C:/Users/Alec/AppData/Local/Temp/Rar$EXa0.437/pk3DS.exe

    ----------------------------------------

    System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR

    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    ----------------------------------------

    System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34262 built by: FX452RTMGDR

    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    ----------------------------------------

    System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR

    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    ----------------------------------------

    System.Configuration

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL

    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    ----------------------------------------

    System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR

    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

    ----------------------------------------

    System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL

    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    ----------------------------------------

  5. Hey, I've been really enjoying your tool. It's been amazing and I truely use it a lot. However, I noticed a minor bug, nothing game breaking just something that could be easily addressed. And that would be that the Parameter quantifier in item editing caps at only 99 in the program, when I have seen parameters in game able to exceed over 2 billion. This is especially true when your try to edit the contents of a treasure box and you can't put in ay item ID over 99 even though it has that in-game. So, I was just hoping that perhaps you could raise the cap to the maximum integer value.

  6. I found that when I try to use this with Pokemon Blue Rescue Team, a lot of the Pokemon names in the editor are mixed up. For example, when I select a Pokemon to be kecleon and I close it, the display shows it to be a duskull. Also when I try to make it the other kecleon option, it says it is a duscolops, following the trail exposes all kinds of errors. Also, which one is correct? The name in the editor or the display name?

  7. On another note, the respawn map events TM controversy is not a problem. If you already have say TM45 and you use the code to make it appear on the map and you go to pick it up, it will say "Too bad, the bag is full". So you'll know if you've already picked it up or not

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