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english09

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Posts posted by english09

  1. 4 hours ago, ryoverde said:

    So, the question was, how did Project Pokemon enter the conversation (email train, etc) ? 

    I was told that the invalid mon was in one of my HOME boxes. "probably a Legendary  Pokemon".  I inquired if there was a way to check the validity of my Pokemon, other than simply staring at them and/or guessing,  I was told, no, there was not a way to do such a check,  Then, I asked, if there is no criteria to determine validity and/or check validity, how is a Pokemon determined invalid?  I was told that validity was checked (but not HOW) IAW criteria laid out by Project Pokemon.   End conversation on that stonewall.

    Wow, so they use PkHeX as a reference? Perhaps take the source code and incorporate it into their own system (including whenever PkHeX is updated with new legality checks)? Very interesting stuff to say the least..

  2. 2 hours ago, theSLAYER said:

    I'm curious to why they allegedly mentioned Project Pokemon. As far as I know, we don't host Missingno raids, so that has nothing to do with us.
    Did you volunteer info like "oh yeah I've gone to that site" or something. Or maybe you said it in the past?

    This is the most interesting part - do they visit PPorg at all? Do they use PkHeX for their own research? Honestly at this point: if they really want to stop (bad) hacking, they just need to hire you guys.

  3. On 3/6/2020 at 5:30 PM, EBGengar1 said:

    I haven't changed the PID of any of my Pokemon, but maybe I did something else. Either way, I'll probably just restart and do a new playthrough without PKHex (I mostly just wanted to avoid grinding at Mt. Battle). Do you think editing items in might do something to the shadow monitor?

    Editing items for Colosseum/XD with PkHeX could still mess up the Shadow Monitor, as PkHeX doesn't seem to handle the Shadow Monitor well at all.

    If you want to edit while minimizing the risk of the Shadow Monitor messing up, I'd recommend the editing program PkmGCSaveEditor. It's a save editor for Colosseum/XD which seems to leave the Shadow Monitor unchanged/un-corrupted when you make other edits.

  4. I've had this issue before. It seems to be because PkHeX tries to update the shadow monitor whenever an update is made to a Shadow Pokemon that is tied to one of the Shadow Monitor slots (e.g. changing PID), but it often updates it improperly and causes major problems.

    • Like 1
  5. Since Pokemon made its way onto the Switch (LGPE / SWSH), Pokemon now have individual height and weight values.

    These values are only relevant in LGPE, yet still exist in the Pokemon's data structure in SWSH (and change from one Pokemon to the next, even of the same species).

    Clearly it's a random value that is assigned, but is it tied to anything? Could it affect legality?

  6. It is in fact possible to do this - download PkmGCSaveEditor, open your Colo/XD save file and click "Strategy Memo". This will show you the PID of each Pokemon when that Pokemon was first generated in your game.

    Unfortunately this also includes non-Shadow Pokemon, and so if there is a case where you first encounter a non-Shadow version of a Pokemon before engaging in it's actual Shadow encounter, the game will record the PID of the non-Shadow one. However, these cases are pretty rare, so chances are you should be fine.

    Let me know if you need any additional info / help!

    • Like 1
  7. 5 minutes ago, Kaphotics said:

    For each pokemon that has a PIDIV requirement (nonshadow), the game must [regenerate PIDIVs until satisfied] before generating the next party member.

    Colosseum usually has Shadow mons first, and XD has them at the end of the party. Results in less locked-down data for Colosseum :)

    Anything without locks can have any PIDIV (assuming it's of C/XD type origin)

    So for Nascour's Metagross, which is the only shadow Pokemon but comes out last: is Metagross's PID still not team locked and therefore can have almost any Colo/XD PID legally?

  8. On 12/16/2018 at 8:13 PM, Kaphotics said:

    The code in the first url you linked to: for Colosseum, it only lists Makuhita, Gligar, Murkrow, Heracross, and Ursaring. Does this mean that these are the only five shadow Pokemon in Colosseum with PID team locks? And if so, does that mean that we can use the simple Colosseum/XD PID generator in RNGReporter for all the other shadow Pokemon in Colosseum (without regards for team PID lock like in XD)?

  9. 24 minutes ago, Sabresite said:

    ...
    To sum it all up, for practical purposes, you can get virtually any combination of PID/IVS/EC/Nature/Ability/Encounter for every RNG save seed.

    Very Interesting stuff - Thank you so much for entertaining my curiosity!

  10. 20 hours ago, Sabresite said:

    This also means that for every possible PID (32bits), there is every combination of IVs (31bits) billions of times over.

    Therefore we do not look at PID/EC/IVs/etc for a correlation.

    Does this also mean that for every possible PID you can get any Encryption Constant?

  11. On 12/19/2018 at 1:54 PM, ICanSnake said:

    Gen 5 RNG is based on your physical system, so theoretically there is no way to reverse search a PID and find a matching RNG frame.

    What about Generation 6 and 7? Are those based on the physical system and its MAC Address as well?

  12. Starting with Generation 5, a Pokemon's PID and IV's are no longer correlated (thanks to the separate PIDRNG and MTIVRNG). It was said in practice that you could edit a Pokemon's IV's and it would still be considered "legal".

    Question 1: Does that mean any combination of PID and IV's can be generated legitimately through normal gameplay (and on any date?), or just that Nintendo's Hack Checks won't notice (thus making the Pokemon technically legal but not really).

    Additionally: In Generation 6 and 7, Pokemon now have an Encryption Constant along with their PID and IV's. In the 3DSRNG program, it shows that each frame has an associated PID, EC and IV's.

    Question 2: Does that mean that IV's are once again tied to PID and EC (thus meaning you cannot just willy-nilly change IV's anymore while retaining true legality?)

    By "true legality" I mean legality which will never be undermined by future discoveries and updates to PKHEX's legality checker (true legality being functionally identical to a legitimate Pokemon).

    Lastly: If I want to generate PID and IV combinations that are identical to ones you could obtain through normal in-game means, is RNGReporter/PIDRNG the best way to do so (taking into account starting frames for specific Pokemon (i.e. Distortion World Giratina at 11))?

    My goal here is to edit my Pokemon in a way which eliminates the risk of them eventually some day being identified as illegal if there are any new discoveries in Legality research (so I don't have to be worried about going back and re-editing them, which happened with one of my XD Pokemon with one of the more recent PKHEX updates).

    Thanks again,

    - english09

  13. 6 hours ago, Sabresite said:

    No correlation that can be determined by those values alone. The rng is 128bits, of which 32bits are returned. Even with sequential calls to the rng, there is too much missing data. There always will be.

    What other variables would then be able to dictate a correlation? I guess my ultimate question is: Will a random PID, EC and set of IV's still be completely legal and possible to generate within the game without any external devices for any given date, OT ID/SID, etc.?

  14. Kind of a random question, but curious: For a Pokemon generated in Generation 6 or 7, is there any RNG-related correlation between its PID and Encryption Constant (EC)? Or can any Pokemon have any of the infinite combinations of PID, EC, and IVs?

    Example: If I received three Pokebank Event Hidden Ability Incineroars (A, B, and C), then took the PID of Incineroar A and the EC of Incineroar B and edited Incineroar C to have those respective PID and EC (of A and B), whilst retaining its IV's; would Incineroar C still be considered "legal" (i.e. could it still have been generated naturally through the game's RNG with this combination)?

  15. 7 hours ago, PokemonWorldMaster1 said:

    As you can see in this picture, RNG Reporter is still giving me illegal PIDs even when I set the criteria right, and Pokefinder just crashes when I hit generate

    EDIT: Nevermind, I was putting the IVs for special attack and special defense into Defense and Special Attack instead

    1180634107_ErrorPic1.thumb.png.1cc65e24cc195c4cac53568e6eb7f5c3.png

    What is that program you're using on the left with the title "Gamecube RNG"? I have RNG reporter but I can't seem to find that option for "Gamecube RNG" that you have.

  16. Hey there,

    I was just curious (given there's no save file editor that views/edits hall of fame data for the Gen 3 games) if it's possible to do it effectively with a hex editor, and if so: how would I go about making changes whilst also recalculating checksums etc.?

    Thanks in advance,

    - english

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