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Posts posted by codemonkey85
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Wow, I had no idea people were using this app! I checked on this topic several times and hadn't seen any activity. Then for whatever reason I never received any notifications that there were new posts. Sorry about the delayed response folks!
On 12/13/2023 at 5:40 PM, oddgo said:Currently getting a 403 error trying to reach the app, is this offline intentionally?
I had moved hosting from Azure Static Web Apps to GitHub Pages, so I assume that's where you ran into the error.
On 1/8/2024 at 2:56 PM, Gray0001 said:How to import saved pokemons?
How to import saved Pokémon from where? Once you make changes to a save file, you can export the file, and the exported copy will have your changes.
On 1/13/2024 at 8:31 PM, Lucent said:Hi, I've been using this web app and it's amazing. I'm using it on my pokemon scarlet save file for a while but after the teal mask and indigo disk update, I can't edit it anymore because it won't load and there's this unhandled error message at the bottom. Do you have any thoughts why? Thank you.
Can you please DM me your save file so I can take a look? Or, you can try again yourself - I just updated the app to the latest version of PKHeX.Core.
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Find PKMDS for Web on... the web! https://www.pkmds.app/
GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor
Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues
Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers.
Introducing: PKMDS for Web!
Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo.
Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ).
EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
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@HomuraAkemi Honestly, you should just use PKHeX. It’s actually being maintained, and it’s better in every way. It also supports all generations.
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On 12/7/2021 at 2:47 AM, ThePerson1231231 said:
How do I use this on a Mac?
Maybe if @Grovyle puts the source on GitHub, some enterprising developer will come along and port it to a UI framework that works on macOS... I'm thinking something like Blazor would be nice.
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PKHeX is open-source. Anyone could figure out a way to compile it on Android.
No doubt a lot of work would go into redoing the UI, but I imagine the core logic would port right over. Best bet is to try something like Xamarin, which is built right into Visual Studio now.
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Centralizing all efforts into a single program seems way better, as multiple developers focusing on the same program will most likely lead to a better application, even if some developers only focus on some generations.
Couldn't agree more. I know I'm just one voice, but this is what I've wanted to see at Project Pokemon for as long as it's been here.
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If you're on Windows, I recommend using HxD to look at the file. Then you'll want to seek out known values, like the Pokémon's PID or moves, etc.
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Closed.
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Check out the new Image Album I made to preview Trigger's PC.
Holy crap dude. Is there a corner of Gen III you didn't touch? Nice work!
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What about perhaps releasing with the Pokemon Cries? I know audio seems to be much easier to claim a takedown with.
Edit: Or technically it doesn't even need those to compile so they don't need to be in the repository. I guess I'm more wondering if it's safe to release downloads of the program containing the cry files already.
If I were you, I'd put the source code on GitHub without the cries (ensuring of course that your code doesn't break without them) and host a zipped file somewhere else.
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There's a very minuscule lag when clicking on the summary of a Spinda for it to draw the spots but I'm hoping it's negligible on all systems.
Hmm, I dunno about WPF, but I know there's no visible lag when drawing Spinda using my hacky LockBits approach in C#. Surely there's a way to do it quickly enough in WPF as well - but you've got the foundation, so at least you can set that aside for another day!
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You'll also get your source code mentioned and linked in the credits window unless you'd prefer not to be there.
I'm fine with it, as long as GatorShark gets a mention too (since I wouldn't have gotten anywhere without that documentation).
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I'm more likley to implement Spinda's spots before I implement a single wallpaper.
FYI: http://www.freewebs.com/gatorshark/SpindaDocumentation.htm and http://www.freewebs.com/gatorshark/Spinda%20Painter.htm
And one way to generate the graphics in C#: https://github.com/codemonkey85/PKMDS-Win32-DLL/blob/81a0900e43b3279342dabd4dc061fb589e0c6333/PKMDS-Win32-DLL/PKMDS_CS/PKMDS.cs#L2360
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Stupid question, but are you saving twice in the GBA game before trying to load the save in Pokémon Box? That should guarantee that the 'current' and 'backup' save blocks are identical in case Box is reading the wrong one somehow.
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Wow. This app looks insanely detailed. Nice work!
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That's easy enough - the last 100 bytes are encrypted totally separately from the first 136. All you'd need is a way to truncate the files to 136 bytes.
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Now i'll ask a question: What's taking you so long for making a Battle Revolution Save Editor?
If it's so easy, make one yourself.
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Questionable deployment methods don't make Metropolis 'fishy'. Besides, his app's been on here for over a year.
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That's just pretty sloppy coding. Party -> box should really just generate a warning that the stats will be regenerated if the Pokemon is removed from the box. Box -> party should just automatically generate the stats, given that the formula for stat generation given stat exp and DV is known.
Look at the interface! The whole thing was poorly architected. Aren't there better alternatives for Gen I / II?
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Good Job! But the only missing part is the lack of Editing Nature! Please add it! Thanks!
In Gen III, the Nature is tied directly to the PID. The only way to change it is to change the PID as well.
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I have found the address of the fonction converting from to GBA.
I know of a project on GitHub that could be helpful to you: https://github.com/ncorgan/LibPKMN/search?utf8=✓&q=gen3
I need to have time, though.I'm a dev too - I know all about needing time! But it's not like there's a rush. I was just making a suggestion. :-)
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Nice work! I'll have to check it out when I get home, but I bet the Pokémon data structure in Colosseum / is very similar, if not identical, to the GBA games. If so, you could probably create a pretty nifty Gen III save editor / transfer app.
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Sorry to say I've long since abandoned PKMDS Pokémon Generator (I edited the first post of the thread to say that over two years ago...). It was coded in VB.NET, back when I was (even more of) a total noob. I won't be touching that codebase again.
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Safe to say no actual research is going to happen here anymore. Closed.
If anybody has any actual contributions they want to make, head to the Project Pokémon Wiki: http://projectpokemon.org/wiki
PKMDS for Web
in Saves - Tools
Posted
I’m not sure what this means. Do you mean the changes are not appearing? Or do you mean your save file is being erased?
What do you mean by copying the box and party data? Do you mean copying a Pokémon from one slot into another?