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Posts posted by Kaphotics
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Pretty sure PokeStock 3.7 can do it.
Since that above linked thread doesn't mention the checksums that have to be fixed when hex editing, here's what they are for the Hall of Fame block (in B2W2 saves).
checksum of 0x74000-0x7555B @ 0x7555E
...^ is also stored at 0x75600.
checksum of 0x75600-0x75603 @ 0x75612
From the looks of it, there's a backup of the hall of fame starting at 0x75800, with the same checksum pattern.
checksum of 0x75800-0x76D5B @ 0x76D5E
...^ is also stored at 0x76E00.
checksum of 0x76E00-0x76E03 @ 0x76E12
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Unused ROM Tournaments (WCS2011)
Backstory (meh):
Back when B2W2 first came out, I noted that there was an unused narc that contained data for WCS2011 tournaments, a/2/5/8. It is inaccessible in game, but I managed to parse the data it contained.
Interestingly enough, the file format is not too far off of the Download Tournaments. So... I converted the unused ROM tournaments to actual raw download files, then using Prof. 9's program I got them out as the .pwt files
There was 12 tournaments in the narc. Juniors, Masters, and Seniors all had tournaments -- one is the standard, then the other is an edited (toned down) version. Then there's duplicates of the first 6.. so I omitted those.
Lots of things are messed up (sprites, text..), because it was never set/polished. Just a heads up
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Somehow the game re-generated NPC visitors so I was able to figure out that structure too for the most part. 95% of the structure of this block is known.
Here's a little demonstration of what you can really edit and customize
[video=youtube;d7bID4ZrVfc]
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In the 5th gen, Pokemon hatched from eggs keep the trashbytes the had from the name "Egg" (or the equivalent in whatever language they're from), this is usually overwritten by the new name when the Pokemon hatches but it is possible to see with some spanish Pokemon as their eggs are named "Huevo".
http://www.pokecheck.org/?p=detail&uid=1962525 This has pefectly normal Trash Bytes (second xFFFF is the terminator sequence from the name Huevo).
http://www.pokecheck.org/?p=detail&uid=466144 This is a hack as it is missing the terminator sequence from the name Huevo.
It's legal
Just because it has an origin language of Spanish doesn't mean that the egg originated from a Spanish game. Upon hatching the origin language hex will change.
---derp
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the save file stores the mac address of the system when you connect to WiFi
whenever you try to connect again, it checks to see if that mac address is the current mac address. If it's not, it clears the records. No, you can't change systems because the MAC address changed.
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it's a pdf file not a word document
use adobe acrobat
edit: Nope. Use an online PDF to .doc converter.
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I RNGed my ID/SID combo to be the upper and lower extremes of the possible values (65536/00000) and the LA flags it as an illegal Trainer ID
Well to be fair it's not 65536 (it's 65535). Thanks dewey
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http://www.pokecheck.org/?p=detail&uid=1857167
illegal held item
Red/Blue/Pink/Yellow/Green scarfs aren't obtainable in bw/bw2
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RAM Editing and AR code development:
The relevant data can be edited in real time in game @ ~0x2229CB0 in US games. Go ahead and change certain values and see how the game reacts!
Here's a template for a code (containing a pointer) that will do a targeted overwrite.
94000130 FFFB0000 B2000024 00000000 X0024FCC YYYYYYYY D2000000 00000000
The pointer points to the start of the first occupant, which is 0x246AC in the save file. So say you want to edit Helper 1's sprite.
New Pointer = 0x920 + 0x24CCC + 0x2A
(default pointer-start in sav + helper1offset + spriteoffset)
Pointer: 0x25616
X of pointer becomes 2, to write only 1 byte
YYYYYYYY becomes 0000005A, to set spriteID to 5A - Skyla
Code becomes:
94000130 FFFB0000 B2000024 00000000 20025616 0000005A D2000000 00000000
Activate in game and Skyla will be your first assistant. Note however you have to change her name and responses too, use the same method though
Bonus:
(Select) Avenue Shops are always in stock!
94000130 FFFB0000 B2000024 00000000 0002507C 00000000 00025140 00000000 00025204 00000000 000252C8 00000000 0002538C 00000000 00025450 00000000 00025514 00000000 000255D8 00000000 D2000000 00000000
Activate once you start talking to the shopkeeper. Once you buy an item, you can activate again! Even though it says it's not in stock, you can still purchase.
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Sub-structures of Join Avenue:
Visitor Structure
Pretty much the same structure as occupants, maybe a few different offsets but I haven't bothered with these.Here's some extracted visitors:DANIELMIKEDAVERobbie(.pjv, poke joinavenue visitor)NPC Fan Structure
0x00 - Fan Name (0xE, 7 + terminator)0x0E/F - I think they are unused, this is usually origin location0x10 - NPC Greetingwork in progress0x22 - Gender (0x10 female, 0x00 male)0x2C - NPC Text 10x3C - NPC Text 20x4F - Has been spoken to flag (1=spoken to)0x55 - Has to deal with text bubble popups, which NPC it attaches to.0x5C - Has to do with souvenirs given, can't yet discern how it does it.Occupant Structure
0x00 - Occupant Name (0xE, 7 + terminator)0x0E - Country0x0F - SubLocation0x10 - Occupant Shout (0x10, 8 characters)occupant flags0x22 - Gender (0x10 female, 0x00 male)0x24 - Trainer ID0x28 - Played Time0x2A - Occupant Sprite (overworld) In general,via this sheetorder.occupant stats0x2C - Restriction for Recruitment (based on level)0x2E - Shop Choices (8 bits, not sure how it picks)0x34 - Pokemon in Pokedex, uses lowest 2 bits from 0x35 as the uppermost bits for this number.0x35 - Favorite Pokemon (0x2, Note: lowest 2 bits are used by 0x34. Chatot 0x1B9 = 0x6E4 (with pokedex=18d)0x39 - Medals0x3A - Adventure Start0x3C - Hall of Fame Entry0x40 - Link Trades (signed 0x4)0x44 - Nicknames Given (signed 0x4)0x48 - Customers (signed 0x4)0x4C - Money Spent (signed 0x4)0x50 - Passerby Met (signed 0x4)0x54 - Link Battles (signed 0x4)0x58 - Pokemon Caught (signed 0x4)0x5C - Eggs Hatched (signed 0x4)0x60 - Occupant Trivia Responses (see trivia structure)0x70 - Occupant Activities (recent happenings)0x7C - 000000000x80 - Greeting (0x10, 8 characters)0x90 - Farewell (0x10, 8 characters)0xA0 - IsPlayer Flag (00 - NPC, 01 - Met Human player)0xA3 - Year Met0xA4 - Month Met0xA5 - Day Met0xAB - Player's Join Avenue Rank (not in yours)0xAD - Current Shop Rank (00-FF)0xAE - Current Shop EXP (0000-FFFF)0xB0 - Inventory Availability (determined and set by game) - Bitflags, 0 = available, 1 = unavailable0xB4 - Shop Type, appearance, and NPC position- I really have no idea how this works, it determines what model to use tooHelper Structure
0x00 - Helper Name (0xE)0xE - Country0xF - Location0x10 - First Meet Line (0x10)0x20 - Flags0x2A - Helper Overworld Sprite. In general,via this sheetorder.0x2C - Has to do with positioning inside building0x30 - Met Year0x31 - Met Month0x32 - Met Day0x33 - Unused? 000x34 - Greeting Line 1 (0x10, 8 characters)0x44 - Greeting Line 2 (0x10, 8 characters)0x54 - 00000000Trivia Structure
0x24E8C - "Person you like" Response
00 - No Response 01 - Yes 02 - No 03 - Many 04 - Not interested
0x024E8D - "When you like somebody" Response
00 - No Response 01 - Tell the person about it 02 - Wait for the other person to say it first
0x024E8E - "Charming feature" Response
00 - No Response 01 - Coolness 02 - Beauty 03 - Cuteness 04 - Cleverness 05 - Toughness
0x24E8F - "Personality" Response
00 - No Response 01 - Meticulous 02 - Sloppy
0x24E90 - "Siblings" Response
00 - No Response 01 - Oldest 02 - Middle 03 - Youngest 04 - Only child
0x24E91 - "Friend types" Response
00 - No Response 01 - Boys 02 - Girls 03 - Men 04 - Women 05 - Middle-aged men 06 - Middle-aged women 07 - Elderly men 08 - Elderly women
0x24E92 - "Your room" Response
00 - No Response 01 - Neat 02 - Messy
0x24E93 - "Dreams" Response
00 - No Response 01 - Make it come true 02 - Give it up
0x24E94 - "Rules" Response
00 - No Response 01 - Follow them 02 - Create new ones 03 - Break them
0x24E95 - "Talents and efforts" Response
00 - No Response 01 - Effort 02 - Talent
0x24E96 - "Hottest" Response
00 - No Response 01 - Pokestar Studios 02 - Funfest Mission 03 - The PWT 04 - Join Avenue 05 - Black City 06 - White Forest 07 - Medal Rally 08 - Xtransceiver 09 - Hidden Grottoes
0x24E97 - "Regions" Response
00 - No Response 01 - Kanto 02 - Johto 03 - Hoenn 04 - Sinnoh 05 - Unova
0x24E98 - "Bad thing" Response
00 - No Response 01 - Forget it and move on 02 - Dwell on it
0x24E99 - "Behavior" Response
00 - No Response 01 - Impatient 02 - Laid-back
0x24E9A - "Conversation" Response
00 - No Response 01 - Talk 02 - Listen
0x24E9B - "Secret" Response
00 - No Response 01 - Keep it to myself 02 - Tell someone about it
Activities Structure
0x00 - Activity 1 Type
0x01 - Activity 2 Type
0x02 - Activity 3 Type
0x03 - Activity 4 Type
0x04/5 - Activity 1 Date
0x06/7 - Activity 2 Date
0x08/9 - Activity 3 Date
0x0A/B - Activity 4 Date
Date: Not sure, it looks to be proportional to days + a bunch depending on the number.
194E = 10/14/12
18F5 = 7/21/12 (194E-18F5 = 89, difference between dates is 85. 4 discrepancy)
18F4 = 7/20/12
18E3 = 7/3/12
Activities:
00 - No Activity (none) 01 - I defeated the Champion and entered the Hall of Fame on %DATE! 02 - I battled in the Battle Subway on %DATE! 03 - I shot a movie in Pokestar Studios on %DATE! 04 - I took a Battle Test at the Battle Institute on %DATE! 05 - I participated in the Pokemon Musical on %DATE! 06 - I entered someone's world in the Entralink on %DATE! 07 - I tried a Funfest mission on %DATE! 08 - I hatched a Pokemon Egg on %DATE! 09 - I raised a Pokemon's level on %DATE! 0A - I was watching TV on %DATE! 0B - I checked inside a trash can on %DATE! 0C - I gave one of my Pokemon a nickname on %DATE! 0D - I caught a Pokemon with a Super Rod on %DATE! 0E - I was looking for hidden items on %DATE! 0F - I had a Pokemon Fossil restored on %DATE! 10 - I was communicating in the Union Room on %DATE! 11 - I was trading Pokemon through the GTS on %DATE! 12 - I was trading Pokemon through GTS Negotiations on %DATE! 13 - I was watching somebody's Battle Video on %DATE! 14 - I was battling via Random Matchup on %DATE! 15 - I took a Ferris-wheel ride on %DATE! 16 - I was challenging the Black Tower on %DATE! 17 - I was challenging the Pokemon World Tournament on %DATE! 18 - I was raising the popularity of Join Avenue on %DATE! 19 - I was playing a game on the Xtransceiver on %DATE! 1A - I was communicating in the Wi-Fi Club on %DATE! 1B - I was looking for Hidden Grottoes on %DATE! 1C - I connected to the Pokemon Dream World using Game Sync on %DATE! 1D - I received a Mystery Gift from a deliveryman on %DATE! 1E - I was communicating via Infrared Connection on %DATE! 1F - I caught a wild Pokemon on %DATE! 20 - I was challenging the White Treehollow on %DATE!
Trivia, Activities, (unlikely for Stats) are most likely transferred with Metadata so that when met on GTS / etc they are able to do every interaction. Further research in that area is needed, if cared.
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Join Avenue is pretty customizeable in game, but there's many aspects you can't really change. This thread is aimed to edit the Join Avenue via save editing or RAM editing (AR Codes).
Main Structure:
0x23C00 - 0x0000000000000008
Visitors - 0xC4 long
0x23C08 - Visitor 10x23CCC - Visitor 20x23D90 - Visitor 30x23E54 - Visitor 40x23F18 - Visitor 50x23FDC - Visitor 60x240A0 - Visitor 70x24164 - Visitor 80x24228 - 0x0000000C
NPC Fans - 0x60 long
0x2422C - Fan 10x2428C - Fan 20x242EC - Fan 30x2434C - Fan 40x243AC - Fan 52440C - Fan 62446C - Fan 7244CC - Fan 82452C - Fan 92458C - Fan 10245EC - Fan 112464C - Fan 12Occupants - 0xC4 long
0x246AC - Occupant 10x24770 - Occupant 20x24834 - Occupant 30x248F8 - Occupant 40x249BC - Occupant 50x24A80 - Occupant 60x24B44 - Occupant 70x24C08 - Occupant 8Helpers - 0x58 long
0x24CCC - Helper 1 (Registration)0x24D24 - Helper 2 (Shops)0x24D7C - Helper 3 (Organization)0x24DD4 - Helper 4 (Healer)Avenue Settings
0x24E8C-0x24E9B - Player Trivia (set by avenue NPCs, see next post)
0x24E9C-0x24EA7 - Player Activities (recent happenings to player ^)
0x24EA8-0x24EAB - 00000000 (nothing, unused)
0x24EAC - Your Favorite Phrase (0x10)
0x24EBC - Your Impressed Phrase (0x10)
0x24EF4 - Join Avenue's Name (11 characters + terminator, 0x18)
0x24F1E - Your Title (0x10)
bunch of FF's
0x24FCC - Avenue Rank (0-9999, dec 2 bytes)
0x24FCE - Avenue Ceiling Color
00 Orange01 Purple02 Blue03 Green0x252A8 - Save count (0x2)
0x252AA - Checksum of Join Avenue Region [0x23C00-0x252A7]
0x25F86/7 - Copy of Checksum of JA Region
0x25FA2/3 - Checksum of Checksum Region 0x25F00/93
I've successfully re-inserted a visitor after all the visitors had been removed from the save file! Just had to correct the checksums and it worked easily.
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Location names are kept as a hex number, localization just changes what is displayed. They essentially set a pointer value that tells the game which text entry to display.
Japanese games will show (in japanese, not the romanization) Sangi Ranch, and English games show Floccesy Ranch.
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sangi ranch
there hasn't been a new version since around august, so any localization hasn't happened
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Here's PRC for the versions of BBVW2 (version 1.0)
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Trance has provided most of them in individual posts.
Conri also provided another compilation
The megaupload link would be more out of date than anything in this thread
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When I opened a programm or a .txt file of PokeStock there a only some curious letters (like this: Eƒtƒ@ƒCƒ‹‚ðŠJ) inside instead of japanese ones.
Is there any way how I can fix that?
Or is it possible to translate those letters into Japanese or even English?
Thanks in advance.
use the localized files that are provided in the thread
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I notice there are reveal codes for BW1
B2W2 have different offsets and the B1W1 code just read from a given memory location. If you wanted it for the new games, just replace the offsets with the new ones. Nobody has converted it because it was a testing code.
Remember, ARs can give different parameters.
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http://projectpokemon.org/forums/showthread.php?16681-Gen-3-Lua-Scripts
vba-rr and other vba versions can run scripts that interpret the memory in real time. you can find out how to run them with a simple google search, it's pretty easy
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Any chance we can get an updated docs upload with the AR codes?
Awesome work by the way, I played the crap out of Volt White and I'm looking forward to rocking BB2.
AR codes are the same for the retail games. All Drayano does is compile them for you ahead of time...
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Is it possible to get both on the same game?
no.
When you fuse, it stores the Zek/Resh in the save file. When you unfuse, that stored Zek/Resh is re-added to the party. It only stores one, hence only one Kyurem can be fused at a time. If you attempt to unfuse a Kyurem when a Zek/Resh is not stored, you get a bad egg. In general, only have one fusion on your game at a time.
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not possible
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Use Lua scripts and Enciclopedia Pokemon instead.
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EXCELLENT ! Thanks for the info *-*
Now there are a few hex that i dont understand, following your table it starts in the order of the game from floccesy ranch and onwards, im editing the file 3_000 on CrystalTile2 (from narc a/2/7/3 hidden grottos) it starts normally with CE00 (dunsparce) and also contains Marril (B700) and herdier (FB01) which are correct... but what im confused about is the 0A & 1E, are these fillers?
Also is there any hex editor that can show me the tables in the same order as the ones you posted? because in CT2 they are in order but they dont show all the values on the same line like your tables.
Here´s a Screenie just in case.
[ATTACH]10220[/ATTACH]
pretty sure those are levels (it's been awhile)
there's ground items and dowsing items
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Thanks for this, great to be able to play a harder version on my first playthrough.
Just registered to mention that the "Habitat" button in the Pokedex doesn't work, it gives me a black screen and I have to hard reset. I tried to access it after getting the starter pokemon, so I'm not sure if it works elsewhere in the game. It might be an easy fix, might not, but I didn't see it in the known bugs list so I thought I would mention it.
If it's an easy fix, it could be really useful given the new/altered pokemon locations compared to the original.
Habitats do not get changed by simply changing the encounter table, they are in another file that has yet to be deciphered. It's probably crashing because the data is mismatching between habitat and encounter table. It won't be a simple fix, and won't be fixed (at all).
Just use the uploaded location listings provided by Drayano.
Is there any programs that allow you to edit the pokemon in Hall of Fame?
in Systems, Flashcards, and Emulation
Posted
yeah sure