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Posts posted by Kaphotics
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The terms of service for online play is effectually a social contract, in which players mutually agree to follow the rules. By following the rules, players agree to not cheat, such as using external applications to read/write data, either directly or indirectly.
1 hour ago, MaravLabs said:Pokémon genning does not represent any advantage other than saving time
Don't undersell this advantage. What can you gain by saving time? More time to practice? More focused practice? More varied practice? Nobody has infinite time, so saving time by cutting corners gives you an advantage over others who do not cheat.
1 hour ago, MaravLabs said:the use of these Pokémon is allowed in ranked battles
It's explicitly disallowed by the rules / TOS, just very weakly enforced.
1 hour ago, MaravLabs said:even several professional players use artificially generated Pokémon.
Correct, but they are breaking the rules and are occasionally caught/disqualified for doing so.
1 hour ago, MaravLabs said:If they have a problem because "it's unfair" why don't they do it too?
Because they prefer to follow the rules; the same social contract that every other honest player has agreed to.
1 hour ago, MaravLabs said:If it were illegal to begin with, they would not be allowed in the game. Their parameters are legal by any standard, so what's the problem?
Not true. Many such examples of things people mistakenly believed as legal at the time/lack of knowledge (such as Sejun Park's Magmar or Wolfe Glick's Moltres, or Shohei Kimura's Amoongus etc.) are actually not legal, and give advantages for their unnatural stats. The official hack checks are not all-knowing, and many things slip through.
1 hour ago, MaravLabs said:It would be a different matter if they had moves or abilities they couldn't have. That's an unfair advantage but you can't transfer that to an original game!
Let's keep this only related to cheating in supposedly "legal" things. An aside, you can inject wildly hacked things into any game you want, so your statement is factually incorrect. Usually the official hack check will prevent you from trading/battling with them.
1 hour ago, MaravLabs said:The only "argument" they have is morale, that they think it's wrong because it's unfair that they had to spend time raising and training a team.
Social contract, agreeing to not cheat. By agreeing to the rules then violating them, it should be obvious why there are people that get annoyed by those who do rule-break.
1 hour ago, MaravLabs said:It's simply an elitist mentality to think that anyone would have the time and/or resources to build a team up to par.
It's a selfish AND elitist mentality to think your time is worth more than others' time, in that you deserve to disobey the rules you agreed to in order to compete. By being dishonest to your peers who agreed to use it, are you really the one in the right? If you don't like the rules, then don't agree to them and don't play in tournaments/ranked. Only play against others who agree with YOUR definition of acceptable rules.
1 hour ago, MaravLabs said:That to get the full pokédex requires you to spend $180 for exclusive Pokémon you can't get in the other version.
Or that you're forced to buy another game plus its respective DLC just to get Pokémon unobtainable in the current game. For example Calyrex.
And all for what? So that in 3 years the game will be forgotten and you'll have to create your whole team from scratch.
Welcome to the world of gaming. Video game companies exist to sell games and services, and they run promotions/events/circuits in order to market their games. They don't do it for free; they want you to buy their games and spend money on add-on transactions like DLC. You are the consumer, and ranked/VGC is their advertisement of competitive play. One might argue that generating mons increases accessibility and lets more players play with optimal teams, but that is against the rules. The game company calls players "Pokémon Trainers", not "battlers". They want players to play the game, and keep the online community vibrant by trading and battling in-game, so that others are more incentivized to buy the game and join in. Not for players to battle on simulators or receive hacked teams, and never engage with other players besides battling with perfect teams.
1 hour ago, MaravLabs said:This is a GAME not a JOB.
You'll surely have fun when the upcoming Switch-2 games slam the door shut on hacking/injecting Pokémon. Better get used to obtaining teams legitimately.
Don't like it? Play another game
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48 minutes ago, Uknk0wn3rr0r said:
I've been looking for the same thing fella, my nephews where wanting some mons from SW&SH, BD&SP and even the 2 newest ones but when looking up for saves for these games, I can't find any. Either I'm dumb af or all are gone.
Use PKHeX's encounter database.
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3 hours ago, renrll said:
is there a save file that combines all these wondercards? for ultra moon/ultra sun?
There are too many events, and the boxes are too small to store everything.
Use the Encounter Database or Mystery Gift database to generate things on demand.
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2 hours ago, jin_qvdo said:
Thanks for the advice. After doing some more Internet searching, it appears that I've been making in-game saves through the game menu, but then saving to a save state (rather than a save file as you've stated here.) How do I export the save data as a save file instead of a save state?
Refer to the documentation of your emulator.
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2 hours ago, Chamaecyparis said:
I'm having the same issue as of the timing of this post and OPs solution did not work for me...plz help?
Would help if you posted anything to help illustrate the issue you are having, like where you are running it from and what error messages are appearing.
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Trying to load a file that is originally 19643270 bytes (12BBB86 bytes) is an order of magnitude larger, and is probably a save state, not a save file.
Save properly in game and export the save data correctly. It should match the expected size without needing to force it.
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5 hours ago, wesker0404 said:
I managed to put all my Pokémon in French.However, the nicknames remain in English and I cannot delete them all because I set them to false.as the tutorial tells me but they are all called "false..."
Read the guide again, it doesn't tell you to set Nickname, it tells you to set IsNicknamed
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Use the batch editor.
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> Pokemon Inclement Emerald is a ROM Hack based on Pokemon Emerald with many features and changes. You can choose any regional starter, obtain Pokemon from gen 1-8, use custom mega evolutions, tutor moves, and more.
PKHeX does not support ROM hacks. Especially not ones that have drastic custom changes like adding in Pokémon species that are not present in the original game.
Judging from the structure of the save data roughly matching the original format, it appears that blocks 0,1,2 are missing from your save data. Those 3 blocks are pretty much all the "progress" storage.
You can try copying over blocks 0x03->0x0D to a new save file (and update the save counters to match the save file you transplant into) which should let you recover your boxes.
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If using the encounter database, PKHeX will generate starters for you.
If you have the TabsAsCriteria setting enabled, it will use the IVs and try to generate that specific IV spread. If you don't have the setting enabled (or if the IVs are not possible), then it will try to match the Trainer ID from tabs/trainer provided.
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Mew wasn't distributed to Gen2 games.
If you are using a Virtual Console save file, the only Mew available is the GF Mew, as Virtual Console games cannot communicate with the original release games/saves.
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5 minutes ago, Moustiflor said:
Hello,
I downloaded the latest version of PKNX and tried to randomize my game after dumping the
romfs
andexefs
from my Pokémon Sword copy on my Switch. I copied those folders from my SD card into a folder on my PC, then opened the PKNX application.I tested a few features, and after randomizing some elements, I closed the app, transferred the modified
romfs
andexefs
back to my Switch, and launched the game. Everything worked fine.This time, I wanted to do a clean randomization without changing everything, but I can't seem to restore the game to its original state in PKNX. I deleted my save file on the Switch, uninstalled Pokémon Sword, reinstalled it, and dumped the
romfs
andexefs
again.I even deleted and reinstalled PKNX, but no matter how many times I try, the “Static Pokémon” option stays randomized. It's still showing Haxorus with ID 00 instead of resetting to the default values. Unless this is normal? But it doesn’t seem like that’s the default state, right?
The program saves the layeredfs folder next to the executable. To remove any previous modifications, remove the layeredfs folder.
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You must have disabled the setting to update the Dex when writing a slot.
If the game doesn't show progress before you unlock the national Dex, then you must unlock the national Dex normally via game progress.
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Dump all to a folder, then import that folder.
You can also drag & drop entire boxes if you enable the setting.
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I've used a hex editor to invalidate the HGSS section of the save data that was erroneously retained by the emulator.
(offset 0x40000 + GeneralSize, invalidate the previous 0xC bytes by arbitrarily replacing bytes with something else so it doesn't match a Gen4 save block footer).
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Emulator issue where it doesn't completely reset the savedata when you change from Gen4 emulation to a brand new Gen5 game, in that it retains your Gen4 savedata. Your first save in Gen5 has only overwritten one half of the save data.
Save again in-game.
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2 hours ago, codemonkey85 said:
@Kaphotics I don't think I'm doing anything particularly weird here? User chooses an ability, and I use PKHeX.Core.CommonEdits.SetAbility() to set it (for Gen III).
If you're curious, this is what the code looks like: https://github.com/codemonkey85/PKMDS-Blazor/blob/2650efd07189eabe7b3f1cc8d91835997f22527c/Pkmds.Rcl/Components/EditForms/Tabs/MainTab.razor#L276
@bind-Value:set="@(ability => Pokemon.SetAbility(ability))"
You'd have to debug it; G3PKM's RefreshAbility explicitly checks for not having a second ability, so something else is setting AbilityBit somewhere.
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PKHeX does not support ROM hacks. It supports unmodified games.
How would a save file editor be able to magically reverse engineer every hack possible to figure out the stats available in that hack? Save files do not store that information.
Edit them in the box, then withdraw them from the PC so that the game recalculates their stats for you.
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Not a valid save file.
The file doesn't even have .sav as the extension.
Find a guide on how to extract your save file correctly from the emulator, or just dump it from your GBA cartridge again.
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1 hour ago, PkmnHack said:
I can't speak entirely for this app, but I can speculate if there's any automatic-application based on PID. If it's an odd-value PID (instead of even) and the app is setting the bitflag automatically? (This is moreso a troubleshooting guidance for the app author, not the user!)
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Not an issue with PKHeX; moreso an issue with how you are running it. You need a more up-to-date version of the compatibility layer (Whiskey).
This was fixed in Wine 9.0-rc1
Might be fixable by setting locale per one of the comments, but ideally it's an issue with your version of Wine not having the required API that it should really have.
PKHeX new update legality errors (contribution page)
in PKHeX
Posted
Not really relevant to this thread; a Pokémon that is present on SaveFile "A" must have the correct handler state in that if it originated from the save file, it is handled by the OT, otherwise, it be handled by the HT. Plugins that just read data directly from RAM and display it on a different/blank save file are obviously not the same save file that it was read from, hence the mismatch.