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Posts posted by evandixon
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In order to backup or restore your 3DS saves from a cartridge or eShop title, you will first need access to CFW or homebrew. CFW is the preferred option, and a comprehensive guide on how to set it up can be found here. If you do not have what you need to install CFW, and your 3DS is on a lower firmware, check Smealum's homebrew website to see if you have a compatible homebrew entrypoint. If you do not have one, you cannot backup or restore your 3DS saves without a Cybergadget, which only works on Japanese retail cartridges and is outside the scope of this guide. Powersaves, the SMS4, and the NDS Backup Adapter Plus will not work because they export the raw save. It must first be decrypted, which can only be done with a hacked 3DS or a Cybergadget.
Installing CFWThere are various ways to install CFW on your 3DS. You can watch Youtube videos or other guides. We recommend this guide as it is frequently updated.
Of course, use any of them at your own risk.Using CFW
If you're using CFW, the recommended tool is Checkpoint. A tutorial on how to set up and install it can be found here:
Using Homebrew
If you're using Homebrew, or if you simply do not want to use Checkpoint, follow this tutorial to use a tool called JKSM:
Using an Emulator
If you're playing on an emulator instead of a console, getting your save data is far easier and requires no hardware except for a compatible computer. Read here to learn how to get your saves from Citra 3DS:
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3 hours ago, codemonkey85 said:
No doubt a lot of work would go into redoing the UI, but I imagine the core logic would port right over. Best bet is to try something like Xamarin, which is built right into Visual Studio now.
Most of the save editing logic is in a .Net Standard Library, which can be used directly by Xamarin. The UI adjustment is the only thing that would need doing.
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I appreciate the enthusiasm, but this forum is really meant for new people to introduce themselves, though it might work if you knew them yourself.
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6 hours ago, FalseSwipe said:
I haven't heard back from anyone, but I could do whatever the community at large decides on. I just think it's unfortunate that my pal's work hasn't been rolled out for the website itself yet.
Sorry about that. I'll try to do better regarding responding to people.
19 hours ago, PokemoKing99 said:@evandixon what else can you do to this website please can you tell me
There's a lot that can be done. The next update will require some downtime, so I'll post more on that when I'm able to schedule the downtime.
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On 4/10/2018 at 9:20 AM, BlackShark said:
@evandixonI always thought you were going to use @Jovie's banner from the Art Competition last year?
https://projectpokemon.org/home/forums/topic/41821-the-official-art-competition-voting-thread/
We're currently using Jovie's banner for external sites like Patreon, Twitter, and Facebook. The logo at the top of the site theme came with the theme, and I think looks best when they're kept together. As someone who's not a graphic designer, I think it'd be best to leave it that way rather than attempt to make anything more than small tweaks. I'm beginning to wonder if it'd be better to get a 3rd party theme (like from IPS Focus), have them do the bulk of the work, then just apply art such as Jovie's banner to customize it.
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10 hours ago, PokemoKing99 said:
i would like you to change the ho oh and lugia to a different pokemon maybe all the ultra beats or wait until gen 8 comes out
Sadly, I'm not skilled enough with image editing to change any of the graphics. I can only integrate existing graphics into CSS.
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1 hour ago, Sabresite said:
They may also make dual types.
That'd be cool, but a little out of character for a line of Pokémon with a bunch of different single-type evolutions.
Also, I moved this thread to the Gen 8 Pokemon Discussions forum, since the Debate forum is meant for the more controversial off-topic discussions.
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On 4/5/2018 at 5:25 AM, Rosieplier said:
Is this still continued? I really want to edit Gates To Infinity, but I can't find any editors.
Sky Editor has an experimental feature that lets you edit only held money. To use it, use File -> Open -> Open (Let me Choose File Type), open the game_data file, and choose "Gates to Infinity game_data File (Experimental)" as the file format. Be sure to make a backup before saving or restoring the file. And please let me know if it works or if it doesn't, since it's been tested very little.
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Welcome to the forums, Loaf!
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You'll need to download Lua and put it in the same directory as DeSmuMe.
There's probably a better place to get it, but I have a copy in one of my projects: https://github.com/evandixon/SkyEditor.ROMEditor/tree/master/SkyEditor.ROMEditor.Windows/SkyEditor.ROMEditor.Windows/lua
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When playing as a non-standard starter, things can get glitchy due to missing assets and animations. Thanks to hacks, it's possible to minimize the impact. This can be accomplished using Sky Editor.
Without Animation Substitution:
With Animation Substitution:
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I find this surprisingly game good so far. It starts out with a tutorial that feels painfully easy and very much like a tutorial: investigating obvious clues as to where two Aipom went, one of which stole a necklace. "The one with paint on its tail went that way, and the one with ketchup on its tail went that way. And we know which one took the necklace." This quickly becomes far more complicated when you find the Aipom unconscious on the ground, without the necklace. The search to find the necklace is a refreshing one that has you learn about the people and Pokémon in the surrounding area, and the game gives a good sense of each of their personalities.
Personally, I'm not too fond of the Pikachu species. I think it's overused and overrated. However, Detecive Pikachu is certainly growing on me. Tim Goodman is clearly becoming close friends with this Pikachu, through their mutual search for Harry Goodman (Tim's father and Pikachu's former partner), including Pikachu teaching Tim how to be a great detective on the job, and even unwinding at the end of the day in the coffee shop.
While the puzzles aren't too difficult, sometimes it helps to use the Case Notes section to organize my thoughts, which involves Pikachu talking through what we know. A lot of games have you solving the puzzles alone, but here, the game provides a competent partner.
I really like how characterized the people and Pokémon are. Because you can talk to this Pikachu (and surprisingly, no other Pokémon), you can know by proxy what the Pokémon are thinking. For example, a scientist can't get his partner Pokémon to cooperate, and when you talk to the Pokémon about it, Pikachu exclaims something along the lines of "What, you think he's your servant! How arrogant!", all while the Pokémon darts across the room without a care in the world. This is only one example; most other Pokémon I've encountered had their own bit of personality. I'd give a few more examples, but I think they're best discovered through the eyes of Tim Goodman.
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3 hours ago, Scried said:
Unfortunately, it's only available in certain countries (US only?) and in order to read it you have to use Apple's iBook or Amazon's Kinde. However, I got a hold on a copy and converted it to .pdf so that nobody will be limited by these rules. I am willing to share it here, but before I do I wanted to ask if it's OK? It is free after all, but as @evandixon says this is likely temporarily and it will presumably cost money at some point in the future.
Until we know more, I'd rather we didn't repost it anywhere. If they do charge for it in the future, it could be seen as piracy. But thanks for asking.
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Following the US release of Detective Pikachu, the Pokémon Company has made a prequel book available for free, for a limited time. It's available in the Apple iBooks Store and Amazon's Kindle Store. Here's a brief synopsis:
QuoteWritten by the great detective himself, and set just before the events of the video game, “Detective Pikachu: Episode 0—Eevee's Case” tells the story of Pikachu being recruited by Eevee to discover the scoundrel that has messed up the yard at Eevee's home. Detective Pikachu explores Ryme City, interrogating Pokémon, and tracking down who is behind this heinous crime.
Anyone who might want to read this should download it as soon as possible. It's unclear how long this will be available, though presumably it will cost money at some point in the future.
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17 minutes ago, ToneyIndiana93 said:
I'm using command prompt as the command line. So all I need to do is type is
ppmd_audioutil.exe -pmd2 "(nameofextractedfolder)/data" "out_bgm" ?
sorry if im being extraordinarily stupid, i've never used command prompt to run something like this before...
That looks right
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1 minute ago, ToneyIndiana93 said:
When I run the audioutil, It flashes this for 1 second and then closes right after, I can't run anything with it. I tried replicating this in another command line (I thought if it wasn't
this command line then I could do another clean one) but the nothing really works out. I extracted the games contents with a PMD2 pack psy_commando made, and got everything, even though that wasn't GUI it didn't do this.
You need to run it using the command prompt. CD into the directory the program's in, then type what's in the readme I linked. (If any path contains spaces, the path needs to be wrappen in quotation marks.)
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1 hour ago, ToneyIndiana93 said:
Hi, I'm ToneyIndiana93
I recently got back into rom hacking after quite a bit, and decided to start with something I never really done before, so I came to Mystery Dungeon for it (it's one of my favorite games ever). I finally got some things working, but I wanted to make a MIDI rip of the soundtrack, I got your tool for it, and I don't understand how to use it. If you could help me, it would be appreciated. I think i'm pretty stupid for not knowing how to use it, but I never used something that used that same interface before. I have all the .smd and .swd and all the data ripped and extracted but I really wanted to somehow just get MIDI's of the format. Thanks, any help is appreciated.
The usage is described here: https://github.com/PsyCommando/ppmdu/blob/ppmd_audioutil_0.37/readmes/ppmd_audioutil.txt#L163
Shouldn't be too much different from statsutil.
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There's a forum upgrade coming at some point in the future (no eta besides "a few weeks to a few months"), and I'm working on adapting the Site Theme to be compatible with it. I'm going to try to take care to make sure all colors work well together, and that text contrast is high enough, but if there's anything any of you have noticed that doesn't look quite right, or if there's anything you'd like added or changed, please let me know in this thread, no matter how minor.
I won't be changing the IPS Default theme, beyond making sure the logo is applied.
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38 minutes ago, Deoxyz said:
National Dex. Collectors and completionists don't want to settle on it being PokeBank exclusive behind a paywall.
While I do want a National Dex in the game itself, Pokebank is $5 for a year. That's less than 50 cents per month, and 50 cents can hardly buy a gumball nowadays.
40 minutes ago, Deoxyz said:Less hand-holding. I'm tired of the slow and boring beginnings with forced Trainer School bullshit, etc.
When done properly, it's not too bad. Recent games do take it to absurd levels though.
41 minutes ago, Deoxyz said:Lessen the ongoing Kanto pandering, rather just have references to all regions. (Alolan forms of only Kantomon is one example of this problem)
This. In S/M it felt like a large percentage of it was just trying to appeal to Gen 1 fans.
42 minutes ago, Deoxyz said:No Kanto remakes until we at least have Gen IV and V
Sinnoh confirmed?- 1
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22 hours ago, king4play said:
ROM: failed to open header.bin, what should i do? help please
Looks like ndstool.exe may have failed for some reason. Do you have Visual C++ Redistributable for Visual Studio 2015 installed? If so, can you verify that the ROM you're using isn't corrupt by briefly running it in an emulator?
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Welcome to the forums, N. Harmonik!
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3 hours ago, psy_commando said:
Nope, GTI works very differently inside.
There's stuff in the works for it though! Both PSMD and GTI are very similar, so mod tools for one will most likely work for the other. @evandixon got some tools working for those too!
The function that sets the starter in GTI inexplicably causes the game to crash, and I haven't been able to figure out why yet. It may be possible to apply some of my PSMD pafches to make it work, but there's only so much timd to go around, and I'm spending it on PSMD.
If someone managed to increase the text speed, I'd be more willing to replay the game, and by extension, more willing to hack it. It is a great game after all.
[Edit] I took another look at it. I have a lead on increasing the text speed (nothing solid and no change yet). Starters will take more work, since there appears to be more hard-coding involved, which makes things much harder to change.
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19 hours ago, theSLAYER said:
@evandixon we might want to add these new entries (also including the cleaned images from the other thread) to our image dex too
Here's what I can tell we're missing (sprites and official artwork)
1. New Pokemon (Poipole, Naganadel, Stakataka, Blacephalon, Zeraora)
2. New formes (Partner Cap Pikachu, all Necrozma formes, Dusk Lycanroc)
3. Old formes (ORAS costume pikas, Ash Greninja, Spiky Ear Pichu)
4. Random new official artwork (or newly HD) (Shiny Zygarde and Legendary 2018 artwork.)
Bonus: and an oddity: Entry 722 is Type:Null?
Additionally, if we're adding animated backsprites, we can add in the ones above that were compiled.
at this pointI've yet to check if Pkparaiso's download contained backsprites(they do, but I'm not adding them to the zip at this time), but Pokemon wikia certainly has a bunch.
Here's the zip of some of them: Images for imagedex.rar
We are also missing animated front gifs (or even basic sprites) for Costume Pikas.It would greatly help if you or someone could sort these into the following directory structure:
/XXX YYYY/Animated ZZZZ.gif
Where XXX is the 3-digit dex number (like 001), YYYY is the Pokémon name (like Bulbasaur), and ZZZZ is a description (like Normal, Shiny or Alolan). This is would be a big help because the gallery is published by an automated tool.
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Managing 3DS Saves: Using Checkpoint
in Saves - Guides and Other Resources
Posted
Checkpoint is a 3DS homebrew application that can backup and restore save files for 3DS cartridges, 3DS eShop titles (including GB and GBC virtual console), and NDS cartridges. This tutorial will walk you through its installation and usage.
Prerequisites
In order to use Checkpoint, you will first need access to CFW. A comprehensive guide on how to set it up can be found here. If you do not have what you need, you cannot use Checkpoint.
What you need
Setup
If your CFW is Luma 3DS, then Rosalina makes it possible to use the Homebrew Launcher as an alternative to the CIA version. You cannot use Checkpoint with the Homebrew Launcher without Rosalina's Homebrew Launcher.
If you wish to use the CIA version:
If you wish to use Rosalina's Homebrew Launcher:
When you are finished, you can proceed to the next step: Using Checkpoint
Instructions
Once you have installed Checkpoint, these steps will guide you through backing up and restoring save files. Once complete, any saves you back up will be located in /3ds/Checkpoint/saves on your 3DS's SD card.
1. (If you're backing up a cartridge save and not an eShop title) Insert your cartridge, and make sure the 3DS menu can see it. This is important because sometimes the system can't read the cartridge unless it's inserted just right.
2. Launch Checkpoint.
3. Use the DPad to select the game whose save you want to backup or restore. Then press A to select the game.
4. Use the DPad to select the save slot you wish to use (the selected slot has a blue background). If backing up the save, you can select "New..." to create a new slot. Be careful not to overwrite anything important.
5. Press either the Backup or Restore button on the touch screen.
6. Press "A" to confirm.
7. If you chose to create a new save slot, use the on-screen keyboard to give it a name, then press "OK".
8. If the save was exported correctly you should see a success message appear.
9. Your backup is complete. Exit Checkpoint, and your save should be located on your SD card under /3ds/Checkpoint/saves/(your game)/(your save slot).
10. MAKE A BACKUP OF THIS FILE BEFORE USING OR EDITING IT WITH ANY SAVE EDITORS.
EXTRA. Things to take note:
1. Your file in the folder MUST be named main
2. There cannot be other files in the same folder your import from (such as main.bak)
Credit to @NinFanBoyFTW for the screenshots.
View full tutorial