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Posts posted by evandixon

  1. 2 hours ago, DarrkHorse said:

    Hi @evandixon,

    I've seen a few people ask without reply, but is this compatible with PMD RTDX run on Yuzu? If so could you please provide a tutorial on how to do this?

    I've spent roughly a day and a half now using about any method I can find to Dump, decrypt etc. my XCI file but nothing I've tried has been recognised by the SkyEdit software so I'm not even able to start using your work; any help would be greatly appreciated, thank you. 

    This one doesn't support extracting ROMs, but DreamNexus does:


  2. 7 hours ago, Careless said:

    Dont know if this is an appropriate place to ask, but is there any save editor for super mystery dungeon?

    I'm afraid not. Its save file structure is rather complicated and requires having complete knowledge of how it's structured to edit things effectively.

  3. 12 minutes ago, Careless said:

    Oh my apologies, i thought it did because it said the rom editor thing did on the tutorial for that. Could i use the rom editor similarly to the save editor?

    The ROM editor won't be able to edit items in your inventory, but it's great at editing the available starter Pokémon.



  4. On 8/24/2021 at 3:05 PM, The Ensemble said:

    Hello, I had a question. So you said you need an extracted rom. I have a rom but don't really know what "extracted" means. Is it a specific file type it needs? Sorry for my ignorance, thank you very much.


    7 hours ago, RoiSoleil said:

    Great mod, but it's sad that I can't use it since I haven't find yet a .NSP unpacker that works, all of them gives me a empty folder... If there's any way to make it work with an packed rom (NSP or XCI, whatever) let me know.

    I recommend using nxdumptool to dump and extract the rom. It can even unpack it straight to the correct layeredfs directory. However, my knowledge of Switch hacking is a year and a half out of date, so there could be better alternatives out there, idk.

  5. On 1/9/2021 at 9:27 AM, Nateyy said:

    Oh nice thanks. I will check that out although i'm still trying to figure out how to "rom" edit a physical game card since i play DX on my switch.

    If you have CFW like Atmosphere, you can use LayeredFS to have modded game files on the MicroSD card even if you're using a physical cartridge for the game itself. NXDumpTool can dump all the files you need straight into the LayeredFS directory, and it's this method that Sky Editor DX was designed to work with.

    • Like 1
  6. Since they released over a decade ago, the Pokémon Mystery Dungeon games for the Nintendo DS have not had much in the way of ROM editors. Over the past few years, hackers have slowly learned more and more about the inner workings of the games, culminating in the most advanced PMD editor to date: Sky Temple. 

    SkyTemple is a user-friendly level editor for Pokémon Mystery Dungeon: Explorers of Sky that gives the user full control over graphics, scripts, Pokémon data, and more, enabling a great amount of creative freedom to prospective ROM hackers to create not just edits of the game, but entirely new levels and plots.

    See the trailer for the version 1.0.0 release for quick samples of what can be accomplished:

    Additional reading:



    View full article

  7. 15 minutes ago, maxim7w said:

    PlaySe:{"isWait":[true/false],"symbol":"sound name","fadeInTime":[time in secs],"volume":[float from 0-1],"volumeSymbol":"DEFAULT"}

    It's interesting to note that these Lua files don't consist entirely of Lua. It's instead composed of blobs identified by text such as the following:

    -- <<★ActAssetBlob
    -- <<★ActCommandBlob
    -- <<★LuaBlob

    Text that appears after any of these blob identifiers is treated as such. For example, text after "-- <<★LuaBlob" is treated as Lua until the next blob declaration.

  8. Over the past few months, I and others have been working on a ROM editor for Pokémon Mystery Dungeon: Rescue Team DX. It's still very much a work-in-progress, but there's enough there to warrant a thread about it.


    This ROM editor has two target audiences: users and developers. For users, it's designed to be as easy to use as possible. Just give it your already extracted ROM (this will be made easier in the future), and follow the prompts. For developers, C# and Lua can be used to make more advanced changes, while being able to distribute your work to users, without making things any more complicated than what's shown in the below User screenshots.


    The UI is designed to be as simple as possible, guiding you through the editing process without hand-holding. Screenshots:







    The tutorial for users includes a step to choose a modpack. This is where developers come in. Using the built-in mod support, you can use C# or Lua scripts to automatically change things not present in the UI. Example use-cases:

    • Addition of model data that's not already present
    • Randomization of data such as playable starters
    • Bulk alteration of stats that would otherwise be impractical to make with a UI

    See the readme in GitHub and the sample mods in the console app project for more details. A standalone package to create mods is planned but not yet available.

    Also note that because the editor is in active development, things like namespaces and method signatures are subject to change. If this impacts you, please let me know so I can know to publish breaking changes somewhere. This post will be updated when this is no longer the case.


    This ROM editor is not yet ready for widespread use, but should otherwise work fine.

    Source Code: https://github.com/evandixon/SkyEditor.RomEditor.Rtdx

    Prerelease binaries of the UI can be found here:

    Look here for additional binaries, such as that of the console app.

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