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Chase-san

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Posts posted by Chase-san

  1. In GSC the gender is based on the atkIV, so having a female with a 15 IV in GSC is impossible unless its a female only species (like jigglypuff).

    It looks a bit like this...

     X  MALE  1:7   1:3   1:1   3:1  FEMALE RATIO
     0   M     F     F     F     F     F     
     1   M     F     F     F     F     F     
     2   M     M     F     F     F     F     
     3   M     M     F     F     F     F     
     4   M     M     F     F     F     F     
     5   M     M     M     F     F     F     
     6   M     M     M     F     F     F     
     7   M     M     M     M     F     F     
     8   M     M     M     M     F     F     
     9   M     M     M     M     F     F     
    10   M     M     M     M     F     F     
    11   M     M     M     M     F     F     
    12   M     M     M     M     M     F     
    13   M     M     M     M     M     F     
    14   M     M     M     M     M     F     
    15   M     M     M     M     M     F     
    atkIV
    

  2. Yeah sorry, the program was turning out great, until I just generally lost interest. I do not even have the build environment setup currently to build an older version of the binary if I wanted to.

    These were the last screenshoots from the last version I made screenshots on... (I have a binary flaoting around, but its filesystem handling was buggy, so all it really can do is browse its internal filesystem). Though in fact I made 2 or 3 minor versions past this there was no major improvement.

    screenshot_v2_0.pngscreenshot_v2_1.png

    You can find the complete source and other such stuff in this folder on my server: http://www.csdgn.org/files/pokesav/

    I apologize for wasting your time, but I wanted to get this out to anyone interested. The source code is included, and while I do not really care about licenses to much but if you really want one GPL v3 looks nice. That way other people can benefit too. :) But really its nothing 'that' special. Mostly just tables and a handful of small functions.

    I wanted to finish it at some point but it really doesn't look like it will happen.

  3. I wouldn't say its so much the difficulty as it is the lack of interest on my part. Till I get back into Pokemon (it tends to cycle these things), it probably will not move.

  4. blah, not dead just.. to be honest not really been interested in this recently. Honestly, it is fairly redundant.

    I have actually been waiting for Sabre to contact and or get with me about Pokemod, but that really hasn't happened either.

    I do think Sabre has gotten in a bit over his head though, considering the number of supposed features.

  5. Oh right, erm well never released it. Since it was never finished. I released the source of what I had so far awhile ago on the other forum. But I suppose I could make it a click and go sort of thing. (ergo rename your save to something and place it in certain directory, then run the program)

  6. All 31 IV only have a handful of possible PIDs. But almost all 31 IVs, most likely have a great deal more possibility, probably any combination of nature/gender/ability with almost perfect IVs exists. Personally I would just create a PID table but it would be annoyingly large. (about 13 bytes times the number of possible pids (4294967296), ergo about 53248 mb (unless I screwed up my math))

  7. What happened to the program you were working on to convert pokemon from RBYGSC to D/P?

    Oh that, it works.. but currently only with Gold and Silver and with your party pokemon and boxes 1 to 7.

  8. I have been thinking about this Chase, and while the idea of doing a pokesav like thing on the nintendo ds is great for being out... how many people do massive save editing while on the go away from a pc/laptop?

    I think it should be a low priority on our list. It is also geared ONLY towards script kiddies who have flash carts.

    The ONLY time I would use it is if I am on a LONG vacation with MANY driving hours, and I cannot (for whatever horrendous and absolutely ridiculous reason) bring my laptop (or netbook in the case of other people).

    Plus, helping me with PokeMod will make it easier for you to structure the DS program, and port the code to something "simplier".

    To be honest I didn't plan to support full editing either. Mostly just editing of PKM files and maybe some basic save editing, such as start date, name, OT ID, SID, rival name, item inventory, etc. Nothing like what you plan to do with pokemod.

  9. Visual Studio.. I have no idea how to use it to compile PokesavDS. So if you want to use it and can set it all up to compile an NDS file, then feel free to use whatever you like. But I have an additional library for you at this moment.

    Having extra things will not conflict, just be sure you have the latest of everything there I linked and installed.

    Here is my custom uLibrary compiled version:

    http://www.csdgn.org/pokesav/uLibrary_1_12.7z

    Edit the Install.bat so that the paths point where they should, also I use drive Q: so watch out for that and change it back to C: or to whatever you have it at.

    Here is my current working version of my rebuild, so if you feel up to the challenge of getting it compiled. However its nothing special at this point and it doesn't even view pkm files.

    http://www.csdgn.org/pokesav/PokemodDS.7z

    It includes both the source and a binary under the Debug directory. Its setup to use Eclipse so if you point eclipse at it and have things where they should be, you will only have to change a few things to get it running in eclipse (mostly directories).

  10. Okay okay, you two i'll get you setup with an environment you can built it in. I'll explain it here. First you need to get devkitpro.

    http://sourceforge.net/project/showfiles.php?group_id=114505&package_id=160396

    Install that and devkitarm. Grab a copy of the new libnds

    http://sourceforge.net/project/showfiles.php?group_id=114505&package_id=151608&release_id=661069

    and you will need this arm7 binary

    http://sourceforge.net/project/showfiles.php?group_id=114505&package_id=156994&release_id=646293

    You are almost ready to start working with it now. I use Eclipse myself for development but it isn't required. But it is very helpful. If you are going that route you need to get it. You will need "Eclipse IDE for C/C++ Developers (68 MB)"

    http://www.eclipse.org/downloads/

    After that you will need the nds development plugin for eclipse.

    http://dev.snipah.com/nds/updater

    unzip that into your eclipse directory

    If you need more specialized help just ask. I am in class so I will get the source and such to you later

    (if you don't have windows need to find an alternative for devkitarm)

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