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Posts posted by theSLAYER
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On 4/20/2025 at 3:15 AM, GO1 said:
Hello again. Thanks for responding about the wonder records tool but it still gives an error
6 hours ago, Wanderer1391 said:Could you also update the SV Fixed Symbol Viewer when you get a chance?
Both updated. They've been made with the latest PKHeX Core requirement as per the Dev Build (for longevity), so use the plugin on the dev build before reporting any issues.
If you experience any issues, please describe it, like if the error message pop-ups up immediately, when you try to inject a mon then it errors out, etc
Thanks!
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On 4/20/2025 at 11:13 AM, MaravLabs said:
-snipped-
Whatever you personally feel, ultimately it is their games and their rules. The games tried to improve QOL and make it easier to build teams, but they did not go as far as to revoke their own rules. Their house, their rules, it is all official, plain and simple.
But enough of that already, your post was surgically broken down and answered to with valid points.
I think you should get it alreadyOn 4/20/2025 at 11:13 AM, MaravLabs said:This is a GAME not a JOB.
On a different note, I feel that. When games start to feel like jobs it turns me off. It is the whole reason I've stopped playing Zelda Tears of the Kingdom. I really want to finish the game so I might just get back to grinding it out. Not beyond cheating in a single-player experience, and we're okay with it too.
I may just go back to trying to make a super fused master sword again. -
PKM files and user contributed PKM files (BDSP save and onwards cannot be shared on site, due to it having online user validation of some sort)
Save files and user contributed save files.
Also, you could just use PKHeX's Tools> Data> Encounter Database and it will generate a mon template for you.
Please search harder; there is absolutely no need to clamor and seek our the old files with illegal mons.
The links I've given are a start, but you may have to delve into other sections depending on what you want.
Cheers -
4 hours ago, renrll said:
I don't want to extract or edit Pokémon. I would just like to view them in Pkhex. Is there a way I can see my save file?
There isn't any direct way to view your save on PKHeX when you have a non-hacked Switch.
The indirect way, would be to locally transfer your save to a hacked Switch, using Nintendo's official save transferring function. Note that both Switches would need to share the same user profile. (also can't be across the internet; locally).
If you were interested in extract your mons to see them on PKHeX, you could initiate a trade with 'Sysbot' and they could dump your mon without completing the trade.
But since you aren't interested in extract mons, I don't think there's any other alternative for you. -
18 minutes ago, squall1989 said:
Hello, i would like to ask, since your tool won't work on gb/gbc file, what should i do to extract the save file out of the rom of gb/gbc file ? i got 2 bootleg pokemon red and blue, and the situation is the same as the gba catridge, the save seem to be inside the rom, i tried extract the rom with the save inside it, then erase the save, then dump the rom again, compare the 2 file, and they are different, the thing is, i don't know how to extract the save file out of there, write it to a normal save file that can be write to authentic catridge or store up to backup, could you please give me some guide on this
I'm not sure how much I can help. You have a comparison with and without the save, so you know where the save is stored (looks to be location 0x2000).
I took a random save from our site, and the length is 0x8000
You could try to use Edit > Select Block (or Ctrl + E)
Start from location 0x2000, select length 0x8000, hit OK.
This will select all the data in that range, and you can copy it to a new file, and save that new file as a "test.sav", and see if PKHeX would open it.-
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15 minutes ago, TokoyamiTheDark said:
Hello.
My PC broke, so I lost ALL of my saved files I had on my hard drive, as my dumb SD Card got corrupted as well... but when I went to look for some saves on the database, they've ALL been deleted! There was, like, 15 pages of saves, now it's all gone! What happened? I can easily find USUM saves on the Web, but no SM saves... all gone! Now I can't import flags anymore into a new Sun/Moon save because of that... guess I have to start everything over now...
There's still saves. It is just that saves with a lot of illegal mons (or blatently hacked problems etc) were purged.
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1 hour ago, squall1989 said:
This tool is really good, but it doesn't work on gb and gbc file, are there any tool that work like this for the gb and gbc file ? i got a bootleg pokemon blue and gold that work the same way as these gba rom, i don't know how to get the save out or flash new save back in, i do have access to a gbflash to dump the rom and write the modified rom back in
not that I know of.
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12 minutes ago, Ched1214 said:
It is 100 percent complete game and complete living dex sir?
It’s not a save file, but it contains the living Dex. As per our rules SV saves cannot be shared.
I’ll recommend you first search through the Downloads sections, instead of asking people for files
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@Islushy try this, read and follow all the instructions on the page, keep a safe unedited backup somewhere, use at your own risk
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Just now, Ched1214 said:
Can you private messg me plss if you have 100 percent complete pokemon
there's all kinds of files in our Downloads section, such as this.
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31 minutes ago, Ched1214 said:
Any one has access on this please
It has been removed for containing multiple illegal files.
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7 hours ago, coldheart said:
can we have update for this plugin Mons with NPC editor (For Legends Arceus)?
Updated
On 3/24/2025 at 5:25 AM, GO1 said:I want to edit Shield save. I load the main file and I have the latest .dll in the plugin folder. When I try to use the plugin from Tools however I get the following:
Exception Details:
System.MissingFieldException: Field not found: 'PKHeX.Core.SCBlock.Data'.
at Test.WonderRecordSWSH.UpdateEntriesSWSH(SCBlock TempBlock, Int32 Index)
at Test.WonderRecordSWSH..ctor(SaveFile sav)
at Test.WonderRecordTool.OpenWonderRecordsForm(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(HWND hWnd, MessageId msg, WPARAM wparam, LPARAM lparam)Loaded Assemblies:
I'm assuming you're using the wonder records tool. I've updated it.
On 4/12/2024 at 2:07 PM, bigdom8 said:I am using the SV Over-world viewer. I simply created the "plugins" folder to view the plugin. Extracted the plugin into the folder and opened up a recent save backup of my game. This is the error I received.
Exception Details:
System.IO.FileNotFoundException: Could not load file or assembly 'PKHeX.Drawing.PokeSprite, Version=24.3.27.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'PKHeX.Drawing.PokeSprite, Version=24.3.27.0, Culture=neutral, PublicKeyToken=null'updated
On 9/27/2024 at 7:07 PM, Dunkdun said:I'm using Mons with NPC editor (For Legends Arceus) 1.0.5 and I'm trying to edit Clarissa's Zubat but it's not in the plugin?
I vaguely recall some mons not actually being stored. You can try to give her a shiny and see what happens.
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Not GF, so can't say for sure we know what their plans are. Generation 2 had weird design choices, scrapped content, and many odd 'broken pairs'; like Gloom getting a split evo but Weepinbell didn't (was considered and datamined from Spaceworld), and Vulpix not getting a pre-evo despite the Pokedex hinting at it (was also considered and was datamined from Spaceworld), and Farfetch'd's planned evo. However, the one thing that wasn't datamined from Spaceworld, was a Dunsparce evolution.
Granted, that doesn't cover all possible "left on the cutting room floor" ideas, but at the very least, through all the leaks, IIRC Dunsparce evolving wasn't a possibility they pursued.
If I had to hazard a guess, GF saw all the hype around fantastical evolutions, and decided to defy expectations. -
7 hours ago, SkyLink98 said:
Yeah
Yeah just checked, Pikachu has Scale >= 140, while Typhlosion has it fixed to 128
I’m confused, I think this one is the one that’s locked. I vaguely remember something about “it’s locked to small because Hisuian Typhlosion is small” or something.
Anyhow thanks for the clarification.
I believe this is the conclusion then: I’m not sure which revision of SV can communicate with HOME; this means that technically if you’re on a revision history that cannot communicate with HOME, your height shouldn’t be locked to 128, cause there’s no way to have scale -> height legitimately. But one would likely to be on a revision that can communicate with HOME so there’s no issues there
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Ah so you’re saying scale was always 128, but they’ve just never noticed it, and HOME copying scale to height showed that it became fixed.
There’s a few that were variable or fixed to a different value right? Like the Pikachu the unrivaled and The unrivaled Hisuian Typhlosion?
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11 hours ago, SkyLink98 said:16 hours ago, theSLAYER said:
Game revisions (software patches) had changed the height/weight between variable and fixed for certain scenarios, so using poke portal events that undergone such changes may cause issues. To be clear, I don’t know “which way around” this situation would be. (Basically did it go from fixed to variable or vice versa?)
As much as poke portal events vs game revision supposed mismatch is a nightmare, and could cause potential issues legality-wise, it’s possible for such things to occur naturally.
Imagine you’ve legally connected to poke portal news during software revision 1.0.0, then never brought your game online nor updated the poke portal news until now. But you’ve also updated your game revision. Thus it is possible to create this kind of “mismatch”. But note this only works in the “forward” direction (you can’t downgrade game revisions, and I do not believe you can legitimately transfer your save to another switch with a lower game revision and the save to load)
That part I’m not sure. Keep in mind met date and seed generated isn’t an indication of game revision versions, so as long as their existence is not something that can only be explained using the “backward” direction it should be fine.
No SV game patch changed the Height/Weight behavior, it was a HOME patch.
IIRC correctly it happened with wonder card redemption, and based on their description thought it could have happened to Poke portal news too.
11 hours ago, SkyLink98 said:The reason the user thinks new events have variable height is probably just because they haven’t connected to HOME after obtaining the Pokémon
While that’s a reasonable conclusion, I think they’ve said stuff they’ve caught are stuck at height 128. Were raid captures always at 128 at the first place?
I’m under the impression it was random; I’ve not done Tera raids in a long time, but I recall they could be random, and Anniversary Pika had its scale set to be “highly likely” jumbo.
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12 hours ago, Rillaboomburst said:
even mons caught during the event period in different save files (and thus 100% legit) will have different origin seeds and variable weight (height and scale are always 128). Why is that so?
Game revisions (software patches) had changed the height/weight between variable and fixed for certain scenarios, so using poke portal events that undergone such changes may cause issues. To be clear, I don’t know “which way around” this situation would be. (Basically did it go from fixed to variable or vice versa?)
As much as poke portal events vs game revision supposed mismatch is a nightmare, and could cause potential issues legality-wise, it’s possible for such things to occur naturally.
Imagine you’ve legally connected to poke portal news during software revision 1.0.0, then never brought your game online nor updated the poke portal news until now. But you’ve also updated your game revision. Thus it is possible to create this kind of “mismatch”. But note this only works in the “forward” direction (you can’t downgrade game revisions, and I do not believe you can legitimately transfer your save to another switch with a lower game revision and the save to load)
12 hours ago, Rillaboomburst said:in addition to that, mons from the injected files will also have variable height, not only weight. Does that mean they would fail a legality check?
That part I’m not sure. Keep in mind met date and seed generated isn’t an indication of game revision versions, so as long as their existence is not something that can only be explained using the “backward” direction it should be fine.
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4 hours ago, pbcbgamer said:
do you know any ones that will work on pokemon imperium cause the one thing I found was their dmg calc saying to use "fish bowl web" but the website I found said something about a business email
No.
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On 4/4/2025 at 10:23 AM, SkyLink98 said:
If you have more copies of the Arceus in BDSP, all of the copies except one will get flagged.
Make a save file backup before transferring it in other games, and restore the backup after transferring it out.
Could try to “clone” it outside of BDSP. Like place into HOME, withdraw in PLA. Then backup the PLA save. Now it back into HOME from PLA. Revert PLA’s save.
Now you have 2; 1 in HOME, 1 in PLA. Now the one in HOME can enter SV. Keep in mind to never have the both of them in HOME at one time. This way, they should share the same HOME tracker.
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3 hours ago, boxty said:
I have the same problem with a pokemon emerald that when I want to use the program it tells me that games are not found, what can I do?
Sorry, not understanding the scenario.
Is the error from the program, tell you there’s no saves found, or that the NDS homebrew is unable to read and dump the data from the cart?
Try following this tutorial exactly, and let me know which step causes problems for you:
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18 minutes ago, gamecubefan74 said:
I'm looking to hunt a max size Calyrex (Crown Tundra in Sword).
I’m unsure if stationary encounters like Calyrex have their height/weight fixed.
19 minutes ago, gamecubefan74 said:Can Shiny Zacian (Wondercard Event) be max size?
I’m unsure about wonder cards
Based on absolutely nothing, I think you can try to catch/redeem in-game a few and see if it’s fixed. If not, it’s likely random via triangular distribution
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1 hour ago, gamecubefan74 said:
1. Is height/weight/scale related to the Pokemon's PID or Encryption Constant?
2. Can a Pokemon that doesn't have a set scale have any combination of height/weight/scale?
1. Depends on context, if caught wild or via raids on the Switch, then likely true. Do note that putting a Mon through HOME can mess with values like scale or height, but depending on context you’ll be able to see the relation
2. For example, for clones transferred into HOME from Bank, they get set height/weight (and height’s value gets duplicated into scale) via randomness that has a triangular distribution. So in this instance yes, height and weight can have combination (scale would be a duplicate of height). But keep in mind how likely it would be.
SpoilerRead:
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3 hours ago, AceGrimwood said:
So... yeah this didn't work either. I think the cartridge i bought is just not made for this...
I guess i'll have to wait until i see a original cartridge for under 100 bucks
Yeah maybe not. Sorry to hear that. There’s any kinds of repro carts and AFAIK this method doesn’t work for all of them.
One last thing you could try, is to see if you can “dump the save normally” using regular (not bootleg) save dumping options. For all we know, there is some save partition. I know an old repro I got saves the save separately; the downside was the battery died quick and the save got wiped. (I assume they don’t fake carts like that anymore but who knows)
or, maybe you’re not dumping enough of the ROM, and the save is nested somewhere further in (and the original save you dumped from it is a backup placed closer to the start)
If you do another regular ROM backup, does it have the 4 saves (make sure this new backup is separate and name it different from the existing ROM backups)
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56 minutes ago, AceGrimwood said:
So after setting all Values from the Address you gave me in a range of 20000 to FF, my save is still the same on the cartridge. Should i get another cartridge? Do you have anyrecommendations?
Yeah the range is from the file name of the saves you’ve extracted. You should have been able to completely wipe the save data. Try getting a fresh backup and use my bootleg tool to dump to see if you get anything.
i wonder if your cart backs up the data elsewhere, or if you didn’t manage to restore it somehow. Also I won’t recommend getting another bootleg cart.
Is it possible to transfer your save file from a non hacked switch to a hacked one, edit it and then put it back to my non hacked switch safely?
in Saves - Research
Posted
You need to have at least one hacked switch somewhere in the process (either yours or your friend’s) if you want to manipulate save games.
If you just want to hack in pokemon but don’t need to modify your save, you always could trade over the internet with a Sysbot.