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Posts posted by theSLAYER

  1. 1 hour ago, Exploding Frogs said:

    Sounds great, except for the part where I know nothing about hex editing and thus have no idea what you just said. I’m willing to learn, mind you, I just have no idea where to even start. Sorry if I’m being obtuse, but could you point me in the right direction?



    I probably can try to provide an example with photographs later, when I’m back at my PC. Maybe in 12 hours time lol 

  2. 1 hour ago, Exploding Frogs said:

    This sounds promising. How would I go about doing this?

    Use hex editing. Block by block replace your save’s blocks, until it is able to load. Make sure you sue PKHeX to fix checksums after such an edit.

    Should be able to find block size and offset checking PKHeX’s older commits 

  3. 3 minutes ago, GamerXZ001 said:

    OHHHHHHH Ok, thank you. I'm sorry, that was a dumb question then. So then is it ok to still play with those Pokemon and still mod them, or should I wait to at least do the latter after the update? Or am I just overthinking it?

    Thanks so much for the answer though, I wasn't aware of that.

    There's a few things you wanna consider if you wanna edit them after transferring them.
    If you're just transferring with no edits then it's all gucci.

  4. Quote

    I am more interested in finding out what exactly is causing my game to register this save file as corrupt (including Time Machine-recovered backups from before it started registering as corrupt, bizarrely enough) and if anything can be done to fix that.

    If data is written to somewhere the game doesn't expect there to be data, then it'll be corrupt.

    What the cause is tho, I can't say. Too many things can go wrong.

    4 minutes ago, Exploding Frogs said:

    Should I switch to JKSM instead of Checkpoint, perhaps?

    They both work similarly. Haven't had issues with either.

    4 minutes ago, Exploding Frogs said:

    Or would the Partial Savefile Fix Tool work?

    You mean the tool I made? Your save can load fine in PKHeX, so it won't need it.

    It's only for those that used some kind of FTP with the wrong settings, and a byte or 2 going missing. Those files can't be opened by PKHeX.

    5 minutes ago, Exploding Frogs said:

    I haven’t tried deleting the secure value because I am under the impression that physical carts don’t use it, but is there some similar security measure that the save file is tripping? Stuff like that.

    It's not any of that. Also, just because PKHeX loads a file, doesn't mean some sectors aren't invalid.

    In any case, you could try to swap out blocks till you figure out the cause (being which block), then proceed to narrow it down.

  5. 3 minutes ago, Exploding Frogs said:

    Yes to all. Name is correct, (lack of) extension is correct, no other files in the same folder, PKHeX doesn’t have any problems with the file, and Pokemon X doesn’t have any problem with new game saves even after they’ve been backed up and restored with Checkpoint.

    Give me some time. I'll try restoring the file to my game to see if the same issue occurs.

    If it does, I'll proceed to extract your mons.

    Do you have another save that already has progress? I can just plop the mons in. Preferably all the mons you want to keep in that save is in the last box or something.
    (With party containing nothing but trash)

  6. 40 minutes ago, Exploding Frogs said:

    With the SD card. I didn't even know there was any other way to do it until I started searching on this topic.

    Yeah FTP. 
    Next, usually you’ll restore a folder with a save in it.

    during restore, is the save named “main” (no extension, no other name), and the only file in that folder?

    In addition, you said you managed to restore a new save just fine, only this file is causing issues? And PKHeX is loading it fine?

  7. General guidelines for 2.0.0, still under development, so they may change at any time without notice:
    In general:
    If you make any edits to immutable stuff, like PIDs, EC, IVs, etc, clear the HOME tracker.

    For injecting new mons into HOME:
    Switch games origin mon
    - If game of origin is SWSH, transfer from SWSH
    - If game of origin is BDSP, transfer from BDSP
    - If game of origin is PLA, transfer from PLA
    - If game of origin is LGPE, transfer from LGPE

    Mons of non-Switch origin games, priority list:
    - If possible, transfer from Bank -> HOME. Skips a lot of weird stuff. Move restriction stated below doesn't apply.
    - If the species exist in SWSH, transfer from SWSH *
    - If the species exist in BDSP, and also don't exist in SWSH, transfer from BDSP *
    - If the species exist in PLA, and also don't exist in both SWSH and BDSP, transfer from PLA *

    * I'll advise only having one move on it. Make sure it has a move in its level up moveset, from both its origin game, and the game you're transferring from. That means no event moves!
    Do note that there may still be weirdness if there's event moves in the relearn moves area, and someone peeks into your data.
    Just don't transfer stuff that has exotic moves, in moveset or relearn!

    • Like 1
  8. 59 minutes ago, boogiefrogs said:

    Yes, the OT details as well as origin game are correct.

    However, I've realized that this can likely only be done with a modded switch where I would modify the save file directly, and re-import. I unfortunately do not have a modded switch and was relying on bots but was hoping there was a way to force it so it wouldn't have a "traded" memory.

    Unless I am mistaken and it can be done with a trade bot.


    Actually I think the memory is OT memory, just that it says you received it via trade. Just do a bunch of things with it in-game to try to change the memory.

    But do note in the data, it will have the bot as NotOT, unless you managed to trade it with someone else.

  9. 4 hours ago, boogiefrogs said:

    I have been trying to use that but no matter what I do, if I check memories at PokeCentre, he will always say it came from Link Trade. Do I need to do something else on these screens so that the mon only has one memory, so it looks like an encounter and not a trade?

    I have myself selected, and set a memory:


    And remove the (not OT)


    Just to be sure, the Mon OT details matches yours? Including origin game?

    Also, I’ve got to check, you’ve definitely set the Mon into the save, exported the edited save, restored the edited save into your game?

  10. 5 hours ago, andrealmeida1987 said:

    I know it's been a year since this post started but since i have 3 bad eggs myself one thing i've been thinking about is sending every mon i can to SWSH/BDSP/PLA while keeping the first box full and have the eggs on other boxes and letting the subscription expire (Box 1 turns into Basic Box and since it's full i hope the eggs wont be moved there) then let it sit like that for maybe up to a year.

    I know they delete your mons some time after your sub ends if they are not on the Basic Box but for what i have heard it's a "your millage can vary" thing

    I have a second account i can use for home premium so it's no problem and it will be a good test on the situation.

    They supposedly don’t delete your box after your sub ends.

    so you’re outta luck, if you plan to do that to remove bad eggs.

    unless there’s a way to directly manipulate HOME (which prior 1.3.0 was possible and not publicised, and now not known to be possible yet), you can’t get rid of the eggs.

    3 slots out of 200 boxes, it’s frankly not that bad. Learn to live with it :(

  11. 36 minutes ago, Bobo1298 said:

    i can't because when i use all options to put a save on there it doesnt show, so my only option is to convert or put it on a rom as if it been saved on the rom.


    so i cant put the save onto the rom

    what format save is your emulator expecting. not a .sav?

    Mind sharing an example of that Pokemon save here? (and only the save, mind you.)
    Also, please be a proper save. not a state save.

  12. 2 hours ago, boogiefrogs said:

    Hi there!

    I am trying to understand how memories work.

    Take Groudon from Max Lair as example. The one I caught only has memories with me. But if I use PKHeX to make one, the "remember a move" guy in the PokeCentre will say Groudon has memories with a previous trainer. Is there a way to not have "previous" memories so it looks like it was caught as opposed to traded?


    It can have memories with OT, and also memories with a trainer that isn't an OT.

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