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theSLAYER

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Posts posted by theSLAYER

  1. Open save in PKHeX, navigate to Event Flags, and open it.
    image.png

    Defeated Deoxys - Unchecked
    Captured Dexoys - Unchecked
    Don't spawn triangle on Birth Island - Unchecked
    Received Aurora Ticket from Mystery Gift - Checked
    Shown Aurora Ticket - Checked
    Can Travel to Birth Island - Checked
    Mystery Gift - Checked

    Try these. I believe you'll need to be in post game (defeated Elite 4, can travel on S.S. Tidal)

    Note that Aurora Ticket isn't currently released on Japanese Emerald, so your capture will be flagged illegal.

  2. On 2/1/2026 at 4:13 PM, Pokemon fan323 said:

    Hello? I know this thread is dead. But I'm having issues with my Pokemon blue virtual console save if it's still even there. I still have the virtual consoles 00000001sav. SAV File that's 128KB on the 2 3ds folders I've copied to my PC, however when I put it in the checkpoint folder it leads to a save data is corrupted and will be initialized. This happened during homebrewing process. I regret trying to touch the Pokemon blue save. But my rest of my save data isn't corrupted like Pokemon gold and other titles I assume. I have also tried deleting the SecureValue and repairing and redownloading the virtual console title via the eShop. I've also attempted importing the save data to PkHex and or the visualboyadvance, but it says it's either corrupted or isn't in the current generation.

    Don’t place the 00000001.sav into JKSM. That file an encrypted and wouldn’t work for JKSM. Also if it’s encrypted it won’t load in PKHeX etc.

    JKSM import/exports decrypted saves.

     

    consider trying this:

    (Read and follow every step)


    for the step that requires you to “place the 00000001.sav” into the folder: which language or Pokemon blue are you playing? The ID will be different.

  3. Since I came around back to this, I probably should give an update:

    Background:
    I forgot which leak (Freak?), but Pokémon Black 2 and White 2 source files were leaked. My understanding is that the files were similar to using GitHub; a repo with a bunch of raw disassemblies, with detailed changes across the entire developmental timeline. To obtain a ROM from those file, one got to check out the files at the wanted phase within the development process, and to compile and build them into a ROM.

    Among them, a "fes rom" was found; it was a way to distribute funfest missions via Local Wireless.
    The original rebuilt game only appeared to work with other B2W2 debug ROMs. Unclear if this was an issue due to the revision or due to the way it was built, as another copy named "SWAN r59981 2012.06.11 [fes rom]" could communicate with retail carts just fine. fes rom is a branch from partway of the development timeline.


    Observations (from what I could gather online):

    Spoiler

    1. The UI of various variants of fes rom differs from the video linked above from "Austin". Possibilities include (a) fes rom being a development piece, testing the various missions, and finalized parameters of missions gets loaded to a one-time distribution cart seen in "Austin"'s video, or (b) "Austin" did a switcharoo with a regular Gen 5 distro cart; there's a third DS off-screen, where it's actually the funfest beacon.

     

    2. Mission distributions from the fes rom, much like the video linked above, was not languaged locked. Makes sense, since the relevant text and description exists in the base game of B2W2.
    (As expected, it worked not dissimilar to a wonder card system: it sent out communications using IDs, and the game interpreted the ID and then showed relevant text for that game's language)

     

    3. Apparently, the file size is the same, and the narc structure is mostly similar, as the base game. Even the text files are *mostly* the same, and can easily be replaced using the same way; using PP Txt and NitroExplorer.

     

    4. At least in fes rom, not every species could be selected. The species that could be selected are:
    Vulpix *, Poliwag *, Eevee, Flareon, Vaporean, Jolteon, Espeon, Umbreon, Glaceon, Leafeon, Taillow, Shroomish, Nincada, Gulpin, Spinda, Whismur, Poochyena, Zigzagoon, Lotad, Makuhita, Dragonair, Magneton, Gabite, Shelgon, Togetic, Chansey

    While missions such as Find Hoenn Pokémon have never been distributed (to my knowledge), most of this list is in Funfest promotional material
    (and there's no creatures on Funfest promotional material that is outside of this list)
    https://projectpokemon.org/home/uploads/monthly_2019_05/1.PNG.7ba8085eae870437b8b67ce18de94530.PNGhttps://projectpokemon.org/home/uploads/monthly_2019_05/2.PNG.c70438cdc626178885378e98a7133cf4.PNG
    https://projectpokemon.org/home/uploads/monthly_2019_05/HiddenGrotto.jpg.745541f0dd5388bf84ece33bc8c9a5d1.jpg.3657bc95f11f73f7f9c51176e35384ea.jpg

    * Special mention for these 2: while the UI shows their name, the game forces them to be Glameow/Stunky. This quirk was likely the reason for the announcement stating that Poliwag's inclusion was cancelled; with the scenario likely being a mistake in the original announcement due to misunderstanding/forgetting the quirk with the UI and how the base game works.
    https://projectpokemon.org/home/uploads/monthly_2019_05/Capture2.PNG.d3e2f35a250377565efb1f5d5967dd43.PNG

     

    5. fes rom supports a "saving" feature; one can preset multiple missions to cycle through, then save those presets. From screenshots, it appears that for Find Pokémon missions, species isn't saved, but rather an ID representing the species (so ID 3 is Eevee, ID 4 is Flareon, etc). This further reinforces the idea that there's some kind of table already programmed into the base ROM, that maps Find Pokémon IDs to Species to load into Hidden Grottoes.  

     

    6. The fes rom's serial ID of "VHYJ" was in the hands of no-intro since 2019. Wonder what is their source.

     

    7. There is a mission involving hunting down phenomenon encounters, and you can name the species that would award points.
    For example, you can have a Find Arceus mission.

    However, this doesn't force Arceus to spawn (doesn't force encounters nor change encounter tables). Instead, it only gives points if you somehow find and catch an Arceus.

     

    8. To reiterate/confirm information in this thread: for FunFest missions that force Hidden Grotto spawns, only one species is active per mission.
    (and you cannot take part in multiple missions at the same time)
     


    --
    I think that's about it for now. I've not seen anyone try to share/load Funfest missions via a RAM hack or with a custom ROM (using Binaries not obtained from the leak), and I don't expect much development from looking into this.

    The only other things I've seen are:
    (1) the existance of an English patch (technically useless to us so not sharing), and
    (2) unrelated to fes rom, it appears some missions were possibly meant to also be distributed as wonder cards.
    Independant finding from theSLAYER and Eclipse 
    (Files from Eclipse: Berry Festival! (Funfest Mission).pgfGifts from Pokemon Center Women! (Funfest Mission).pgfEndless Battles! (Funfest Mission).pgfPokemon Quiz Championship! (Funfest Mission).pgf).


    Reminder to not ask for any ROMs, not allowed here.

    • Like 1
  4. 4 hours ago, Miinion said:

    Hello there!

    I recently backed up my copy of Pokemon Ruby so that I could make a new save file for shiny hunting purposes. I backed up my save using a GB operator, however for some reason the save was not correctly backed up and instead returned corrupted. 

     

    It's my top priority to get this save file back, and I'm unsure of what to do. I ran Recover Save Gen 3 and it did not seem to do anything to the best of my knowledge. If the full save file cannot be recovered, than I'd prefer to know what was in my boxes and Party if possible. 

    Any help is appreciated, I am in deep trouble if I can't get this save back!

    Pokemon Ruby Corrupted Save.sav 128 kB · 2 downloads

    Is this the original corrupted save?

  5. 10 hours ago, marvinstrife said:

    About shinification, i can make non legendaries a shiny pokemon while keeping pokemons TID and SID same as mine. but im confused why i cannot do this on legendaries.

    for me to make shiny legendary, i need to change pokemons SID, which means im not the OT of that pokemon anymore right? or is there any other way to make pokemons shiny wwhile keeping their TID and SID same as mine?

    Yes you won’t be the “true OT”. Do note that’s shinification via TID/SID is easier and more likely to work.

    if you’re still interested, any Shinification, follow path (1) instead of (2). Do not aim for flawless IVs or anything crazy.

    • Like 1
  6. 54 minutes ago, candycornturtle said:

    hi! im trying to play hgss golden edition using desmume but when i plug my save into pkhex it says that my file is too large-- does anyone know if theres anything i can do to decrease the file size? sorry if this is a silly question, im not super experienced with this sort of thing

     

    removed the nds filem as that is likely the ROM.

    To edit the save, you need to drag the .sav or .dsv into PKHeX, not the nds.

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