Jump to content

Psycho K

Member
  • Posts

    37
  • Joined

  • Last visited

Posts posted by Psycho K

  1. Well, if the Pal Park Pokemon was hatched, then PID wouldn't matter :P

    So yes, just for hatched Pokemon, PID will NOT matter. However, just make sure the Ability class is right :/

    Just want to know if the PID being irrelevant (meaning you can make any via the Generate button) for hatched Pokemon is still the case for Heart Gold and SoulSilver. Thanks in advance.

  2. I started up SoulSilver and opened the save in Pokesav. My character is male, my trainer ID is 45487, secret ID is 50732, and the multiplayer avatar is Psychic (70). I saw Ace Trainer (Male) on the list and decided that I'd rather be that.

    Scouting for information on that, someone on GameFAQs brought this calculator to my attention. 45487 gave these results: Youngster, Juggler (Secret Base, Union Room, respectively). Seeing how that had nothing to do with Psychic, I decided to enter my secret ID instead and got Cool Trainer, Psychic. From there, I'm guessing the avatars are actually based on secret ID, unless Pokesav is just confused, or I'm just not getting something.

    My friend said his trainer ID is 63399. I input that and got Rich Boy, Juggler. He says the guy at the second floor of Violet City's Pokemon Center had Psychic and Rich Boy among the choices. This led me to believe these four were secret base avatar choices, but my friend says this affected the Union Room avatar instead....

    I don't know what "secret bases" are in HGSS. Anyway, my objective is to use a certain 5 numbers to get the avatar(s) I want. See that my username is "Psycho K"? Romanize that to "Saiko," then get an old phone with that 3-4 letters per number thing. You get 72456. I did a lot of complicated guesswork with binary and such and eventually ended up with 54672 (Kiosa); it returned Cool Trainer, Elite Trainer in the calculator. Aren't Cool Trainer and Elite Trainers the same thing, though?

    For now, I'm going to leave my trainer ID and secret ID alone until I reach that Pokemon Center and see what that NPC has to say. As far as my objective goes, was I analyzing things correctly? I'm really not sure.

    Thanks in advance.

  3. Crobat is easily corrected by making a copy of frontnormal/mcrobat since male and female Crobat have no difference in appearance. Male and female Weavile do differ though; the male has longer ear feathers.

    I don't know if I'm technically allowed to do this (if I'm not, let me know), but I got Weavile's female sprite from Bulbapedia. The problem though was that it was 80*80 pixels, which is Bulbapedia's standard. It needed to be reduced to 56*61. So, I opened up Photoshop and decided that I would just throw this sprite on top of frontshiny/fweavile only to find that this Weavile was actually wrong too; it was male.

    For your convenience, here are the three you need to change. If I change the URLs for these and forget to update this post, PM me and I'll resolve it.

    fcrobat.pngfweavile.pngfweavile_shiny.png

    (The last one is named "fweavile_shiny". Delete the "_shiny" before putting it where it belongs)

    Enjoy. Also, if any other incorrect sprites are discovered, send me a PM and I'll get around to making fixes for them.

  4. Infernape. I like things that can frenzy well. I can't imagine anything doing Close Combat cooler than Infernape would (it's obviously more than just punches) and that's just one of many reasons I find him cooler. I will admit that Blaziken has a much cooler shiny form though and Sky Uppercut is kind of cool. Not to mention, Infernape could never do Blaze Kick as cool as Blaziken would.

  5. Yeah, I think you need National Dex cause Arceus is not in Sinnoh Dex. And as DanteKoriyu said, it needs to be registered in your Pokedex to activate the event. Not having the National Dex and having that Arceus still is not having Arecus in your Pokedex.

    I used a cheat to obtain the National Dex prior to loading up this Arceus, so I'm going to guess it's because I have not beaten the game or reached Canalave City yet.

  6. Yes. I love this game. I have it, Pokemon Puzzle Challange (GBA) and Planet Puzzle League. Panel de Pon is good stuff and I do see myself getting any future titles in the series. It's too bad Planet Puzzle League is so bland. In PPC, I liked using Giovanni and his Persian. It's too bad you could not use Puzzle League Gary. His Nidoqueen made awesome sounds.

    I'll play anyone in the DS one if he or she has it. I pretty much go for garbage battles over anything else.

  7. Hm. See, I have made a Blastoise named Islesabot and I gave him Seismic Toss. The only way he can have Seismic Toss is if he learned it in FR/LG/E, so I had to make him from Pal Park. In this case and very similar ones, you're saying that I just need to change its name back to the original name to normalize the trash bytes, right? What if I were to then make a future modification in Pokesav (a move, its IVs, anything...)? Would I need to repeat this step again?

  8. 373.png

    Salimance (Draco) @ Life Orb

    Nature: Mild (+SpAtk / -Def)

    Ability: Intimidate

    EVs: Atk 72, Spe 220, SpDef 216

    Role: Crushing Lead

    Draco Meteor

    Outrage

    Hidden Power (Ice)

    Earthquake

    Draco has three simple jobs. To crush the oposing lead, have the opponent show their dragon counter, and optionaly to return later as a wall breaker. I know i will get a fit over not having a SR lead but the point of this is to throw off my opponent. This Dragon also handels the two most common leads easily. Taunt leads are normaly frail and suicidal already and if they expect to stop a DD Mance they are sadly mistaken. If it is a trick lead I will benefit all three ways! I get a scarfed Mance, Band Mance, or a Specs Mance! Now were is the problem with that? Hidden Power Ice is effective against more Leads than Fire Blast (Aerodactyl, Togekiss, Glyscore to name a few) and the EVs were only moved slightly to Beat out all base 95 pokemon who chose a speed positive nature and max out the speed stat. (Like glyscore leads)

    It's Gliscor. If it has Yache Berry, you're sort of in trouble if it then Ice Fangs in response. That is, assuming it has Hyper Cutter too. Speaking of physical Ice moves, you won't like lead Metagross with Ice Punch is a similar problem. Worse, actually. In both cases it may be a OHKO, with or without Life Orb damage. Your Earthquake won't OHKO Metagross unless I'm really overestimating his defense. If you do have a sliver of life left, its Bullet Punch may deal with that, so be wary. You really can't do anything to Bronzong and I know you have hopes of getting tricked something nice from it, but be careful of getting Macho Brace tricked on to you. It would really suck to have the second fastest (not counting Swift Swim Kingdra) member of your team suddenly end up slow and 30% weaker. Skamory cannot wall you as well as Bronzong, but it has Roost. I don't know how much LO HP Ice does to the common Skamrory. Look into it? You've got decent SpD there, but is it enough to take two Psychics from Azelf? Granted, if it has Taunt, it may go for that if it's expecting Dragon Dance as you say, or just feel it has time to setup Stealth Rock in that case and then leave to use Explosion on one of your non-Steel Pokemon later.

    You're relying on the element of surprise, which is good, but it's not necessarily enough to crush enemy leads with extreme efficiency. If Salamence had a priority move, it would be pretty straightforward. Draco Meteor and then said priority move. It does not have this though, so this is harder. Oh, I don't know if Cresselia gets seriously run as a lead, but seeing how both of your Dragon moves are of the all-out nature and Earthquake won't hit it, you're limited in options and then you get Thunder Waved and then it throws up dual screen (the first screen it uses would be dependent on which attack you did) next turn or something. *shrug*

    Conceptually, this idea of overwhelming the lead with brute force looks great on paper, but if you've already started using him, I want to know how he fared.

    376.png

    Metagross (Meta) @ Expert Belt

    Nature: Naughty (+Atk / -SpDef)

    Ability: Clear Body

    EVs: Atk 252, Spe 134, SpAtk 124

    Role: The Trick

    Meteor Mash

    Thunder Punch

    Hidden Power (Fire)

    Grass Knot

    Metagross is so common that many teams carry a counter. This counter would normaly be a bulky water and is used to counter all steels and some dragons. Metagross is setup bait to some of those with the wrong set. Meta has a set designed to counter these counters though and clear the way. and he can use HP Fire to dent any steel dumb enough to come in as well. This opens the way for Scizor, Kingdra, and also scouts the team to a good level that i should know at least one or two partners to the bulky water or the lead that has not come out yet. My only question is should i add earthquake over meteor mash to counter absolutly everything that may come in? (heatran and magnezone come to mind)

    See, the Smogon set had Earthquake over ThunderPunch to deal with those counters, granted you're probably KO'd if Heatran Fire Blasts you, so you may not stay in on that. Heck, it doesn't have to be Scarfed to outrun you, and I'm not sure it has to use Fire Blast. Flamethrower might be enough. Magnezone...yeah. It would come in knowing/with the confidence that it is speedier than you, Magnet Rise if it was not sure if you had Earthquake, and then shoot Thunderbolts at you, though it won't like HP Fire. I don't imagine Gyarados switching in on you (Earthquake predict, but still...) since its Intimidate will not work, so why do you need ThunderPunch? Were you planning on duking it out with Vaporeon, Tentacruel, and Empoleon? Though, the latter two get handled by Earthquake, so it's really just Vaporeon.

    I've never run Metagross, but I like Bullet Punch on pretty much all of them, but considering the purpose of this Metagross, you don't need it. Scizor is on revenge kill duty anyhow.

    The loss of Meteor Mash makes Tyranitar into a slightly scarier customer. Your Meteor Mash will hurt it more than Grass Knot would and Tyranitar can be a big threat to you. With the knowledge of Meteor Mash not being something you have, it could theoretically Dragon Dance and go for the Earthquake KO next turn, otherwise some sort of unpredictable Flamethrower/Fire blast kind of thing.

    Seriously reconsider that ThunderPunch.

    380.png

    Latias (Purity) @ Leftovers

    Nature: Timid (+Speed / -Atk)

    Ability: Levitate

    EVs: Hp 204, Def 128, Spe 176

    Role: Mid Game sweeper/ Status absorber

    Calm Mind

    Dragon Pulse

    Recover

    Refresh

    This Latias is designed to take hits and absorb status and then after she is all charged up with calm minds let loose. Most threats should have bean eliminated by metagross but physical ices like Mamoswine and wevile are handeled by our next team member. As are her other Ghost, Dark, and Bug weaknesses.

    Bronzong. Resists Dragon Pulse and Tricks you into Calm Mind possibly. It would probably want to determine if you had Leftovers, and if it does determine you do, Bronzong will want this. Jirachi is not terribly afraid of Dragon Pulse and it can Ice Punch you, or if it's specially based, Shadow Ball, which has a 40% chance of dropping your SpD. Worst case scenario might be the Nintendo Zone Jirachi which would Draco Meteor you actually, though I'm sure it would do an attack before that to scout just how bulky you are.

    Refresh does help a lot if you're counting on having serious staying power and you get Toxiced in the middle of the process. It also gets rid of paralysis would would pretty much horribly gimp your sweeping potential by quite a bit. Whether or not its important enough to have over another attack move is really your call, though. Remember, she's the fastest Pokemon you've got, but with just one attack move, her sweeping ability really relies on Calm Mind. Of course, this is a defense build anyway...

    The Alternate

    212.png

    Scizor (Big Red) @ Choice Band

    Nature: Adamant (+Atk / -SpAtk)

    Ability: Technician

    EVs: Hp 252, Atk 252, Spe 4

    Role: Latias Partner / Mid game Sweeper / Scout / Revenge Killer (A lot I know lol)

    Bullet Punch

    Pusuit

    U-Turn

    Superpower

    As I said in the previous paragraph Big Red's main job is to counter latias's counters. He also scouts for me with U-Turn. Revenge kills alot with Bullet Punch + STAB + CB + Technician. Destroys with pursuit. And finaly sweeps later game with moreBullet Punch + STAB + CB + Technician.

    Yeah. He really helps Latias out, though if it was Jirachi threatening her, beware of HP Fire/Fire Punch. Not much else to to say. The only thing this set would hate being up against is a bulky Ghost. They take Bullet Punch well and then burn you, but of course that's the cue for the Heatran. You could U-Turn, but Ghosts will resist this too, unless it is Spiritomb.

    @Toffeguy: This is a Choice Band set. The main point of such sets is pretty much always to hit things extremely hard and then leave when the counter switches in. Scizor is pretty much made to be a revenge killer, so Superpower suits him nicely. There's little point in Brawling against Skarmory which can set up Spikes, Roost off the damage you were doing, then Whirlwind you away, or if it's convinced you want to stay around, this is a free Ghost switch in. More importantly, Superpower gives you a way to seriously hurt Heatran (Brick Break may not be enough) and Infernape.

    The last Dragon of Johto

    230.png

    Kingdra (Drache) @ Leftovers

    Nature: Adamant (+Atk / -SpAtk)

    Ability: Sniper / Swift Swim

    EVs: 24 Hp, 252 Atk, 232 Spe

    Role: Late Game Sweeper

    Dragon Dance

    Outrage

    Waterfall

    Substitute

    Drache is dragon in German if the name confused you. Drache is only resisted by empoleon and shedinja so late game should have no problems with only dragons as his weakness. Sub DD and sweep simple. If an opening comes up early I take it though. The Speed EVs are just enough after one DD to out speed base 130s. Sniper is nice with a Critical hit but Swift Swim will let me abuse Rain Dance teams... Advice?

    Enemy Dragons tend to be late game as well. The Jirachi I talked about earlier is the ideal counter if you do Outrage, but I doubt those things are common. The enemy can easily keep the pressure on those Substitutes to ensure that they're breaking. Kingdra's HP really is not that great and if you're spamming Substitutes, you could possibly try some sort of low HP activation berry if you wish.

    Sniper means that if Outrage crits, it will do some incredible stuff even to Skarmory and Forretress, whereas Swift Swim will give you a bit of fun with RD teams, though they may have Ludiciolo or Vaporeon around to take your Waterfalls. Vaporeon isn't particularly scared of Outrage. It would probably just Toxic and then stall until you've got to go.

    I really like mixed Kingdra more, but this isn't a bad set. I do question the Substitute though. Sure, I know getting burned or paralyzed would suck, but I just don't think your HP is good enough for this.

    The only Native to the Region

    485.png

    Heatran (Hot Head) @ Choice Scarf

    Nature: Naive (+Spe / -SpDef)

    Ability: Flash Fire

    EVs: Hp 6, Spe 252, SpAtk 252

    Role: Fire Counter / Steel Counter / Revenge killer

    Fire Blast

    Earth Power

    Hidden Power

    Explosion

    Hot Heat gets out early in the game but I just like to keep things organized. He generaly comes in on the steels that came on one of my dragons or he took the heat from a fire type that came out on my Metagross or Scizor and got Flash Fired. He helps round off the team and keeps things flowing.

    Fire counter? Don't walk into enemy Heatran's Earth Power or enemy Infernape's Close Combat now. Well, this guy scares off that pesky Bronzong. What Hidden Power type is that? If that is not HP Electric, Gyarados scares you off as it does Dragon Dance. Of course, you could just Explode on him, but Intimidate made it weaker. If it's a truly dedicated DDer, it won't have good defenses so the Explosion might actually be good enough to take it down. As a dedicated DDer, this means even though you have Choice Scarf, you would be outspeeded by it after one DD.

    Salamence would be the smart counter here, though you might be walking into an Ice Fang. Assume that it does DD though. The question becomes whether or not you can survive the Ice Fang and then go for the KO with Outrage since Gyarados doesn't really care too much for your other two moves. It should be able to survive Draco Meteor considering its good HP and good SpD. Latias also could come in on the Earthquake, but she doesn't have Intimidate and Gyarados doesn't terribly mind Dragon Pulse. It would be compelled to switch if it feared you had Thunderbolt, though.

    You could actually keep Heatran in on Gyarados to scout for Ice Fang and if your gamble was right, it won't cost you much since Ice Fang is 4* resisted. The Gyarados may actually have Stone Edge instead. Who knows. If you had Lave Plume instead and were doing that to prompt the Gyarados switch (though the better Gyarados prompt is Earth Power), you could stay in unexpectedly and try to burn it that first turn while it did Dragon Dance, but if you're going for revenge kills with Heatran, you definitely need one of the stronger Fire moves to be really effective at the job.

    I can't say much else until I know what type that Hidden Power is.

    Overall thoughts: Dragon Dance Salamence really puts the hurt on your team. If your Salamence goes down (the Intimidate helps and HP Ice takes it down), there's not much you can do to stop it. Latias cannot outrun it after it does Dragon Dance and won't KO with Dragon Pulse. Heatran falls to Earthquake, Kingdra to Dragon Claw, Scizor to Fire Blast. Metagross is weak to two of these moves, but after Dragon Dance, I'd think the Earthquake would be stronger. I am not sure how you would resolve this. Ice Shard is the ideal solution, but none of these can do that. Latias could have Ice Beam instead of Refresh to handle this. The alternative I see is if that Metagross was bulky and had Ice Punch, but it does not. If this DDMence was a +Speed nature, then it might not even fear your Salamence if it knows it is faster and is packing (surprise) Draco Meteor.

    Ironically, enemy Scarfed Heatran also scores some nice revenge kills on everything you've got. Dragon Pulse for the three dragons, some fire move for Scizor and Metagross, and Earth Power for your Heatran, though it would be a speed tie.

    I think you need to get a dedicated tank involved with your party. Something that can set up an entry hazard since you've got two Choiced Pokemon, meaning that switch-ins are not particularly tough business for the opponent and they can switch all day with no entry hazards around to annoy them. Following your typing theme, Bronzong, Skarmory and Forretress all learn Stealth Rock from what I recall. The latter two can do Spikes as well or as an alternative. Forretress can spin Stealth Rock away if you're really bugged by the 25% damage Salamence will take from it. Besides, you've got Choiced revenge killers means a lot of switching perhaps. Getting rid of the pointed stones wouldn't hurt. Bronzong's Gyro Ball can really hurt that rampaging Salamence, though Tricking Macho Brace onto it would probably be the best thing it could do. It might need some special bulk to take the Fire Blast, though.

  9. Well, a +2 108 Atk Ev Waterfall from Gyarados does 104% - 123% to a 252 Hp / Def Impish Rhyperior w/ Solid Rock =)

    Interesting. That's more than I expected. Realistically, Rhyperior would switch in on the first Dragon Dance and then probably survive the Waterfall if Gyarados decided to stick around. If the Gyarados is lucky, Stone Edge will miss, or Waterfall will make Rhyperior flinch.

  10. Good for a first try, I think. I've not been playing for too long, but right off the bat, I can tell this team needs some work.

    Spiritomb

    Anti-lead/Rapid Spin Blocker

    2mgs5jn.png

    @ Leftovers

    Pressure

    Careful

    252 HP / 140 Atk / 116 SpD

    - Taunt

    - Pursuit

    - Pain Split

    - Will-O-Wisp

    Spiritomb's job is to mainly shut down some common leads such as Azelf and Gengar who pose a threat to the team. It also helps block Rapid Spin if it survives for whatever reason.

    This doesn't do anything to lead Azelf. It will set up Stealth Rock and then it will probably leave since it has Explosion duty later in the match. I was not aware of Gengar being used as a lead unless it was for the fast Hypnosis (Crobat does it faster) and the Fake Out immunity. Speaking of Hypnosis, that's what I remember most lead Spritomb doing since it can afford a miss, unlike Gengar.

    Will-o-Wisp and Pain Split are good stuff. As you see on the Smogon set, those 140 Attack EVs only have a slight chance for the OHKO on Azelf with Sucker Punch, not Pursuit. I used this moveset (Sucker Punch instead of Pursuit), but with max HP, 334 S.DEF, 118 speed (can outrun Forretress) Spiritomb. What was amusing is how it single-handedly beat a Milotic. >_>

    I'm not sure what to say here. Since we're on the bulky Ghost discussion, let's jump right to Rotom.

    Rotom

    Rapid Spin Blocker

    15mecgp.png

    @ Leftovers

    Levitate

    Bold

    252 HP / 168 Def / 88 Spe

    - Thunderbolt

    - Shadow Ball

    - Will-O-Wisp

    - Overheat

    Rotom helps block Rapid Spinners and is a great counter to Scizor and Metagross. Rotom is also an essential Pokemon on the team because of the Nintendo Connection Tour. They are giving out the Secret Key there and I'd like to suit the theme.

    Rotom shines as the fastest among the bulky Ghosts and the one that can hurt the most which scares the hell out of Rapid Spinners. Thunderbolt gets Starmie, Tentacruel, Blastoise and Kabutops nicely. You're using Heat Rotom and that means big trouble for Forretress who would dare not stay in. I think Cut/Mow Rotom is most useful since its Leaf Storm scares off Donphan and Claydol (granted, he doesn't like Shadow Ball) and it just gives your team a Grass move which is nice in case you really hate Swampert and Rhyperior.

    The thing you'll miss most about using this over the other two bulky Ghosts is Pain Split, which can give you a hell of a lot of staying power! Granted, staying power matters less when you're actually able to hurt whatever you're up against.

    As Heat Rotom, you've got two Fire moves there, so be very wary about throwing Overheat or Will-o-Wisp into a Heatran. This set does not have any special defense, so you really won't like taking a Flash Fired move from the volcanic beast.

    I strongly suggest you just go with one of the two. Just consider which of these fits your team better, or just see which one has more likable aspects for your battle strategy.

    Rhyperior

    Tank

    30bies2.png

    @ Leftovers

    Solid Rock

    Impish

    244 HP / 184 Def / 80 SpD

    - Avalanche

    - Earthquake

    - Stone Edge

    - Stealth Rock

    Stealth Rock is a key move on Rhyperior in order to support Swellow's Facade and that small amount of damage from Stealth Rock may help to ensure the kill.

    Rhyperior's huge HP can only do so much. He still has a lot of weaknesses so you have to be careful about when you deploy him. Bronzong and Magnet Rise Magnezone are two Pokemon you don't want to encounter with this set. Bronzong can Trick to grab your Leftovers and then give out a little pain with Grass Knot if you stayed. Magnezone will Magnet Rise over the Earthquake and then get some Hidden Power Grass going.

    I suppose it still works as an okay wall, but don't get your hopes up about him lasting endlessly. With Sandstorm, he could really get somewhere with lasting longer though.

    Swellow

    Physical Sweeper

    29nc57t.jpg

    @ Toxic Orb

    Guts

    Jolly

    252 Atk / 4 SpD / 252 Spe

    - U-turn

    - Facade

    - Protect

    - Brave Bird

    Swellow is my main sweeper. If it's in trouble against a Pokemon that threatens it with a high Attack stat, I can use U-turn to switch to Gyarados or Hitmontop depending on the type.

    Swellow has the problem that all the normal birds not named Staraptor has: Rock and Steel-types. Metagross can get a Bullet Punch off before you can do anything and that might be enough for the KO depending on how much HP you've got. Even if it was not, none of your moves will KO him. Knowing this, he may Agility and be all set for whatever Gyarados (ThunderPunch/Stone Edge), or Hitmontop (Zen Headbutt) had in store for him. As you noted, Intimidate won't do anything to Metagross.

    You need a better main sweeper/star of the team/etc.

    Hitmontop

    Spinner

    23ud8vq.png

    @ Leftovers

    Intimidate

    Impish

    252 HP / 72 Def / 184 Spe

    - Toxic

    - Rapid Spin

    - Stone Edge

    - Close Combat

    Hitmontop helps counter Steel and Rock types. It's also a Rapid Spinner which helps Swellow out the next time it switches in. Stone Edge is there to counter the common Rotom who try to block Rapid Spin.

    You're better off Sucker Punching Rotom, since it will start attacking you once it has Burned you will Will-o-Wisp. You probably should just Toxic on the switch and then Sucker Punch as needed. Against Dusknoir and Spiritomb, Sucker Punch or Stone Edge are gone in a hurry due to Pressure. They are also far harder to wear down. Some weird Spiritomb might have Psychic so be wary of that, I guess.

    Gyarados

    Physical Sweeper

    rle261.png

    @ Leftovers

    Intimidate

    Adamant

    156 HP / 108 Atk / 100 Def / 144 Spe

    - Taunt

    - Waterfall

    - Stone Edge

    - Dragon Dance

    Gyarados works similarly to Hitmontop. It weakens Physical threats with Intimidate and is good for type coverage. Common counters to Swellow are Rock and Steel and Gyarados can handle the former.

    You sure? I don't know if +2 Attack BulkyGyara can OHKO Rhyperior, but I've got a feeling his Stone Edge will one-shot you. Aerodactyl will still be faster after your first Dragon Dance and then try to KO with Stone Edge. If it knows it can't, it will Taunt you. I was talking about those two as switch-ins, which would be odd, but if you're overly predictable with Dragon Dance, it could happen. Empoleon resists both attacks and can cause pain with Hidden Power Electric.

    This is a very good set, but you just need to be smart about how you use it. Switching into Rock-types is a risk since even after the attack drop, Stone Edge can cause good hurt. Oh, I forgot about Tyranitar. Be careful around those. TyraniBoah's Thunderbolt will put you down quickly.

    Fix/tweak your team and let's see from there. A special wall would indeed be nice since Starmie can really cause a bit of trouble for your Pokemon and nothing you've got is quick enough to do a whole lot about it but Swellow. If you went with Rotom as your bulky Ghost, that could scare it off. Starmie doesn't like getting Sucker Punched by Spiritomb either.

    The best answer to Steels is Infernape. He cooks them all except Heatran which is usually not going to like Close Combat.

  11. Awesome topic. I am not sure if I needed this to load up and make modifications (not to its name) to the Nintendo Zone Jirachi, but this is still great to have.

    Is there any way for people to be able to use Japanese characters on Pokesav on a Mac...? Probably not, but I thought I'd ask.

    I don't see how you would be using Pokesav on a Mac anyway. There isn't a Mac version out there, right? All I remember seeing was the EXE file which is a Windows application, of course. That being said, I guess you would need BootCamp and have Windows XP/Vista on as the second operating system. Once you have either of those, you would just follow the steps in the first post and be good to go.

    Alright, see how Project Pokemon's Pokedex has every language including Japanese. Go to the Japanese Pokedex and find the Pokemon you want. Just recognise the pokemon you want by the sprite next to the Japanese name. After that click on the pokemon you want, an then copy and paste its name onto Pokesav.

    Nope. You've got to take the steps in the first post. Once you do, then this will work. You would also need to set the Pokemon's region to JPN, I'd think.

  12. I think I like EXE 6 the most, followed by EXE 3. EXE 2 was fun, but multiplayer was horribly unplayable without restrictions. Essentially, between me and my friend, it would often be the case that whoever pressed A first won the match. Forte V# +++++++++... hurts. Never got around to EXE 1. I may someday. Let's put our hopes in Operation Shooting Star. I don't really care for Shooting Star Rockman, but if EXE has to crossover with that to get some sort of revival, so be it.

  13. How much pokemon have you played?

    I started with Pokemon Yellow which was my first game for my first handheld (Game Boy Color. I still have it). Then I got Pokemon Silver, Crystal, Sapphire, Leaf Green, Emerald, Pearl, and now Platinum.

    Due to my rush to the competitive scene, I haven't actually completed Platinum yet, but I intend to since I hear it has revamped the Gen. IV storyline quite nicely. Even though I'm just at Eterna City, I like the changes so far.

    Guardian from Battle Network? That chip is evil. I accidentally shoot it and it hurts me X_X

    Punisher! The Heavyweight battle setting for multiplayer matches in EXE 3 would sometimes put you on a stage where Guardians frequently respawned (indicated by a time-freeze sequence that said "Restock" in the center of the screen). Two on your field, two on theirs. It made things very hectic.

    My avatar is actually a recolor of Guardian. This is the original sprite.

    mchip003.gif

  14. With the release of Pokemon Platinum, I finally decided to try getting competitive with Pokemon. It was then that I heard about Pokesav and then I eventually ended up here. I hope to have fun here :cool: . Oh, I'm not 100% new as you can see from the post count, etc. I just thought I'd make an introduction topic anyway.

    There are two things I need to ask. One is an opinion based thing, and the other is possibly something that I could ask somewhere else, but I'll go for it anyway.

    Notice the color change? See, my default color on any forum, instant messenger, or anything like that is 255, 0, 0 red. Most people don't seem bothered by it, but a certain minority does, and it seems that people belonging to this category may be on this site. Now, I don't see the issue since I read my red font just fine on this laptop's LCD monitor and my desktop which is a CRT, but I could use the alternate color as you're seeing now. There were red font complaints on another forum, but it had a dark gray background. So, now the poll at the top should make sense.

    The other thing is that I see a Trash Byte Normalizer mentioned in this topic, but on the main page, I do not see a download link for it. Yeah, I know I already brought it up in the topic, but I thought I'd mention it again. I think those trash bytes might be the one thing (or one among few remaining things) stopping my Pokemon from being able to get put up on the GTS.

    EDIT: I found the Trash Byte Normalizer.

  15. On the current SoulSilver edition skin, my font is actually larger than the default font that most (from my observation) users use.

    I have the ability to be very helpful or extremely cold as much or more than most do. Regardless of what it is about, I always expect queries, curses, accolades, etc to just look reasonably neat. Pardon my unbearably harsh standards? :o

    Anyway, most of my Pokesav use has been on Vista and I almost always press the "input own OT" button out of habit before attempting to modify it. I take it you have a retail cartridge for Platinum and not a flash card? If you do have the latter, once you press that button, your trainer name will go in that spot, and then highlighting it for deletion should be no problem. There's a slight difference in my case since I run Pokesav in Japanese via AppLocale (one of the stickies has the details). The OT name is exactly eight question marks initially, but I can easily highlight and delete these as well.

    Oh. Forgive me for the off-topic sideshow, but...

    Psycho K. basically if i dont have all my spelling right you wont help?I typed that at 1:30am, that was very rude of you,next time save yourself the trouble of typing a Useless message and stop being so stuck up.Maybe people arent nice to you in real life so you have to act like an asshole by pissing people off on a Forum.Way to go man,your great,next time why dont you help me out instead of being a dick.

    I'm not sure if I should be amused or not seeing how it's 2:34 AM now. Hate mail (or PMs) is not my kind of thing, y'know?

    Might be a good topic locking moment, though we should wait to see if the problem was solved.

  16. @Honu

    from the main page klik on the links in the bottom left

    I see Sabresite's Legality Checker there, but not his Trash Byte Normalizer. Does anyone have a link to its new location, or did I just not notice a link to it buried somewhere in that area?

    EDIT: I just found it. damio posted the download link on the Legality Checker forum about a week ago. Someone may want to put said link in the first post, or perhaps a link to the wiki, which also happens to have it.

  17. I haven't checked this file myself, but perhaps this is a Wishmaker Jirachi. I got that from the PKM file list on this site. I'm pretty sure the secret ID does not matter. As for where you met it, I believe you had to transfer this kind of Jirachi to Ruby or Sapphire, therefore make its region Hoenn and have it come from Pal Park. Be sure to check one of the stickies to know what hidden values it should have among other things.

  18. Well, if you make it appear hatched, it can have any PID you want.

    Just to be totally clear, this is the only case where it can have any PID you want, right? It originating from Pal Park would be inadequate?

×
×
  • Create New...