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datoneguy

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Posts posted by datoneguy

  1. Anyone know what I need to have it keep sending out the same pokemon over and over? I tried GTS Nuker, but it did it once and wouldn't send out another time, but you could still connect to the gts.

    You're doing something wrong in GTS_Nuker then, because GTS_Nuker does exactly that, try giving the IP out to several people and it should work fine.

    Oh hey, you're that one guy whose thread I was posting Red's Pikachu and Brock's 1st battle pokemon stats in.

    Anyways, I looked up that Lord Landon's script and got it to work fine for myself.

    I still can't seem to get my own pokemon through the other, "mass distribution" way. I have forwarded those two ports, found the port checker made by Vlad and it shows as bring open, however online checkers reads them as being closed. Now you're saying to get a friend to check to see if they can get the pokemon... so am I not supposed to be able to test out getting my own pokemon myself through this method? I was assuming if it didn't work locally then it wouldn't work period.

    If thats the case I'll have to test the other steps later then. :x

    See the thing with testing out your own pokemon is that sometimes it decides to be gay. For example, when I type in my WAN IP I tend to timeout even though it does connect to my DNS server. I usualy end up tweaking it specifically for me when I want to grab a pokemon.

    It's best tested by getting someone outside your network because things that might afflict you inside your network (your DS not connecting) will still allow people outside of it to obtain pokemon.

    The best combination I've found and use is to use Vlad's dnsserver.py (The newer one where you don't even have to find your own IP, it's preset), and M@T's sendpkm.exe

    This tends to allow for the fastest distributions, both are threaded, and they work right out the box with no fiddling with IP boxes (you do have to forward your ports though)

    I didn't see this thread at first, my apologies. Unknowingly posted this in the research thread.

    Welp, having an issue. Using GTS Nuker, works perfectly from my PC to my DS when inputing the host PC as its local IP address. When I use the external IP address I've been unable to get it to work, both to my DS and my friends. It gets to nas.nintendowifi.net and just keeps looping there. Hard to explain in words, so I'll just attach an image:

    dnsd.jpg

    Never gets past that, never attempts spoofing. Any ideas?

    Okay, do you have an illegal pokemon in your party?

    Although to be honest the problem seems to be that it won't connect to nas.nintendowifi.net properly. Try restarting everything and then setting your Secondary DNS to your normal DNS. (you can get this from an ipconfig)

    The DNS spoofer keeps just random stoping. the last thing said is that someone requesting a url string.

    gtserror.png

    Not sure, maybe someone else can help.

  2. Okay two possibilities.

    If you're trying to setup for just yourself, use LordLandon's original script, and it doesn't require any port forwarding or any of that jazz, it just works.

    If you do indeed want to set it up for other people...

    Make sure you forwarded 80 TCP and 53 UDP

    Check that they are open (You can test 80 TCP by having a friend type your WAN IP in his browser IF you have sendpkm open ; Red text in your screen means it's open)

    Open your dnsserver you are using and the Sendpkm you are using, set up sendpkm.

    Ask someone outside your server to try and connect.

    General troubleshooting:

    1. You have someone try and connect, but your DNS Server shows no activity

    53 UDP isn't setup properly (DNS server), either you have a firewall on router or PC blocking it, the port isn't forwarded properly or some sort of other firewall/antivirus/something is blocking activity. Try making sure everything works fine port-wise and then restart your PC incase.

    2. They try and connect to conntest.nintendowifi.net twice and then fail (Shows up in DNS)

    It's connecting to your DNS but isn't properly forwarding it along, could be that the DNS that your DNS server script is redirecting the 'buypass'es too is having issues at the moment, could be other things. Basically it means your DNS is working, but redirecting is having issues. I've noticed getting this the most when I was downloading stuff on the computer (torrents, steam games, etc). Basically your connection sometimes is so maxed out that it can't evne properly redirect them, or bother to in time before the time out.

    3. They connect to conntest.nintendowifi.net but fail connecting to nas.nintendowifi.net

    Having an illegal pokemon in your party is usually the culprit.

    4. The DNS server shows that it's forwarding gamestats2.gs.nintendowifi.net to "Insert IP", however there is no activity on my sendpkm server

    Check to make sure that nothing was started after your sendpkm went up that might use port 80, common culprits are webservers (Apache, IIS, etc), and Skype. It's also possible that for some reason the port isn't forwarded correctly (port 80) so the request isn't even getting there, despite the DNS knowing where to go.

    5. People are complaining that pokemon they receive are in ball capsules, poisoned, or have super awkward stats!

    You used a box pokemon, sendpkm (all versions posted in the thread) are to be used ONLY with Party pokemon. While there are cases when you can use box pokemon you shall not do so as it requires every person to have 6 pokemon in their party for things to go smoothly. ONLY USE PARTY POKEMON

    --

    If there's anything else that pops up I'll add it.

  3. You would need a LOT of people to slow it to a crawl.

    Let's say you have decent DSL

    My ISP has an Upload of 512 kbps

    Ends up being like 64 kBps (My math might be off) [Capital B is bytes, converting to Bytes for easier explanation]

    So each file I sent is 236 Bytes, and I can have 64,000 Bytes per second going out at a time.

    In other words I could upload to 271 people at a second, once I go over that limit I'll start lagging.

    Unless you have a VERY VERY wide database and do VERY VERY popular events, you won't run into this. I posted mine on [spoiler'd due to rule 1 and 2] several times and I've still yet to go over around 60~70 a second MAX, rarely hit 40 a second at high points.

    With that said also remember that your PC doesn't do much uploading for browsing the web, it does downloading, so you're fine. If you're playing games you may notice slight lag (MMOs).

    Oh I forgot the other question, no your ISP won't flip out.

  4. All that's changed is that the number of times it requests conntest.nintendowifi.net doubles. Otherwise, there's no effect.

    No change.

    EDIT:

    I found this blog post, and after reading it, I thought, OK... just change the DNS back to the default, and then connect to legit GTS, then change DNS back to my own.

    That didn't work, nor did connecting to legit GTS. So now I'm thoroughly confused.

    Okay, so it's actually showing in your DNS server that it's trying to connect to conntest.nintendowifi.net (buypass) but it's just not connecting?

    I had this problem previously where it would try twice, fail, and then attempt.

    Try restarting both your modem and PC.

    Saving that, set your Secondary DNS to your Default Gateway.

  5. Vlad wants to help but has computer problems, it's offtopic so I won't go deep except that using Netbeans (while saving a project) my 2nd partition got corrupt (semi, works but if I go to my project folder I get BSOD). Atm trying to repair it using chdsk and recovery console.

    About the issue it you are having datoneguy, the next step is contacting nas.nintendowifi.net and perhaps it couldnt not get in touch with it and returned a error, or perhaps the 4.2.2.2 dns server I use to query did not respond properly so the app shutdown. I would dare saying it's a port issue but not sure, can't really check.

    Btw like Veekun said, I wonder if we can get a 2nd thread for support, but for it to work we must like add a notificating when you make a post on this thread that "support is this way" -point people in the right direction. :D Would be nice to move 15 of the pages in the support thread and keep this for research related things. ;)

    If anyone decides to make a thread for it, for sure I'll be all up in it.

    I'd make one, but I really think it should be something made by one of the people actually releasing stuff here because as you guys release new stuff it should go in the first post in that thread.

  6. Okay, here's the thing.

    Replacing 2 with gts.halloforigin.com (Your domain) isn't working at the moment because it can only be redirected by a CNAME, your domain doesn't have it's own IP (The only thing that the dnsserver.py takes at the moment).

    You can either:

    A)Talk to your host to get a second IP, my host offers this for 4 dollars a month, maybe yours offers it too

    B)Wait until CNAME's are working.

    As for the "2", that would mean that it simply redirects it to your WAN IP (The IP you give out to others to connect to you), if this is not forwarded from your router, your router is refusing it, otherwise if it is, your computer's firewall is refusing it. Check to make sure it's properly forwarded and that your sendpkm script is up.

  7. Just a quick question here for Vlad, as I've been getting issues recently.

    For some reason with the newer DNS server (the one that just toggles 1/2 for internal/external IP)

    Whenever I'm connecting from MY DS I need to set it to 1 for internal IP, and whhenever I want others to connect I need to set it to 2 for external IP, if I don't do this, it just doesn't work, anything up with this?

  8. Well, mine gets stuck on conntest, and it won't pass it.

    I'm trying to see if my retail cart will work but I'm still onmy way to goldenrod. My flashcart always gets stuck on conntest though connecting to ANYONE's DNS, but it connects to the normal GTS fine.

    Other people also connect to my DNS fine, man so weird. D:

  9. Scratch that, its not working for me anymore =/

    I mean ive never had issues sending myself the pokemons. But im trying to use the one you posted which would allow others to connect.

    I have static IP, made 4 entries on my router for 53 UDP/TCP and 80 UDP/TCP ; as well as the same for my computer(windows firewall).

    but i cant get anyone else to connect.

    Mind giving me a hand =/?

    And the other questioin would be if it would be possible to make the scripts work ona regular web host

    What issue are you having exactly?

    The only common problem I've run into is people end up with seeing the DNS server connections, but the people get 52100/52101 errors (the DNSserver.py not properly directing towards somewhere for the sendpkm.exe to pick it up, or the sendpkm.exe not properly reading where the DNSserver.py is sending it).

    I've yet to find a perfect solution, but I'd recommend: A)Disabling firewall both on your modem (for that single PC), and windows firewall if you have it, and running in Administrator mode. Make sure that you have in "Internet Settings" "Public" set for that program, so that people outside your network can connect without a problem.

    I've yet to figure out the webhost problem, I'm pretty interested in an answer myself. I believe since the DNS goes by server, you can't exactly forward it to a shared hosting server. If you have dedicated hosting (expensive as hell so I doubt it), you could probably do this easily.

    Doesn't matter whether or not your shared hosting supports python and all that crap, just probably won't work, I tried it, but then again I didn't try hard, so w/e.

  10. I think it would be awesome if the people who understand these things the best could make up some sort of user manual for them, and maybe a FAQ for them as well. would clear up a lot of these questions people have.

    I'd make some sort of thing, being able to get them to work was a task, but eventually wasn't a huge problem, however I'm not well equipped enough.

    What you're using are extreme Alpha versions, if you can't handle the code don't expect a manual or something, you will have to be somewhat computer savvy and know how/where to mess with the code to get stuff to work, it's decently documented.

    "conntest.nintendowifi.net" <buypass>

    "nas.nintendowifi.net" <buypass>

    "gamestats2.gs.nintendowifi.net" -> "My IP address"

    and they end up losing their connection. Basically, it goes through for me but not for them. Any help?

    Also, when I do other .pkm files, no matter if they're legal or not, the screen starts flashing blue and black really fast, then prompts me to restart the game. Any help on this also?

    EDIT: On Pokemon HG/SS, it doesn't flash, but it does give a blue screen.

    Are you making sure those other pokemon are PARTY pokemon? 236 bytes instead of 136 bytes?

    Also, do you get the blue screen on HG/SS AFTER you get the pokemon? If you see the pokemon come over and then you blue screen, that's normal.

    It seems your issue with other people connecting is because you're router is connecting fine, but to other people you aren't.

    What IP are you giving to others? It seems that they're connecting to your DNS server you setup, but not actually 'getting' to the sendpkm.exe/py , Someone I met in IRC also had this problem.

    Alright, I have the Dns server from the dns_and_pkm_srv File posted in this same thread, it says

    And the Pkmserver from the same file says

    And when i connect to the GTS with 75.91.55.18 as my primary DNS. The Signal starts red, goes green, then red and says

    How far does your DNS server take you?

    Also which scripts are you using? (The most recent one posted by Vlad?)

  11. They probably use the proper version (not normal sendpkm.py and dns), that actually does reroute everything that's not GTS, to the proper servers.

    What error are you getting exactly?

    Most likely the reason I'm not able to properly help you is due to me not using macs and having no idea how an AirPort works (and never having done this with InternetSharing). I guess you'll probably have to wait for someone more knowledgeable in both fields to help, sorry.

  12. Test Settings will always fail, 100% of the time, unless you use certain methods here.

    Here's what you do:

    Insert the DNS, don't test, just accept, and move on to going ingame.

    In game go to the GTS center (in Goldenrod), and connect from there.

    This script only works through GTS.

    --

    @Vlad - I've been on /v/, and a certain IRC room and there is a LOT of demand for this working easily.

    Hope you don't mind but I hosted a small bundle of what worked for me of the stuff I found in this thread, and it works easily:

    pyrofyr.net/Stuff/pokemon/

    I've only had one person say this way doesn't work so far, and he's still trying to figure it out now.

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