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Posts posted by Tbird
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Could you instead list the EVs as opposed to the stats. It's just easier for me lol
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You could go ice beam/avalanche on swampert and use overheat rotom instead. But I dont know much about 2v2 so that could be disasterous lol.
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Don't Call it a Comeback - Motion City Soundtrack
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I think Raikous moveset may be an apology. Remeber movies 3 and 4? Featuring solely Entei(with Charizards return) and Celebi(who was saved by Suicune)? They never really gave Raikou his own special movie, so I'm betting he will be more powerful/frequent in this one, and his nice boost in games is an apology for waiting like ten years to give him a theater spot.
Raikou got that special series in the anime if I remember rightly.. it had jimmy and his typhlosion, team magma or galactic or someone was trying to steal raikou. Still, good point though
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Reckon this will bump Entei into OU? It will out class Arcanine in UU and find a nice niche in OU as the only fire type to know extreme speed . Which will still be stronger than Infernape's mach punch after STAB.
I can just see this set killing everything
Entei @ Life Orb
Ability: Pressure
EVs: 132 HP/124 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Howl
- Flare Blitz
- Extreme Speed
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Not possible ... you could edit it into a rom using hex and what not ... Short of that I can't think of anything. You could load the purified shadow lugia's PKM file into pokesav and add it to your team? That's the only way I can think of getting that exact lugia (the one w/ psycho boost + featherdance).
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Tbird, this is Wifi not Shoddy, so do not suggest Hidden Powers or Rotom forms or legendaries since they're very difficult to obtain (or any form of IV modification as that is not possible).
My bad. Though I just wanted to cover all basis.. and at the point of posting that particular part was not sure of wifi or shoddy. I'll be more careful next time .
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Haha don't worry about it. Glad to help . I've just looked over your team again and heatran as a special sweeper could work really well. He would make for a good check to dark types who other wise threaten the likes of alakzam and Dusknoir.
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papercut - linkin park
Cool song.
Fake Sounds of Progress - Lost Prophets
... A track from before they started sucking ass
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Hey guys,
Thought I would finally get involved with the competitive scene (was always too lazy before). So I just made my first team and I need to know if it has any obvious/stupid mistakes in it. Also, any criticisms or ideas/improves/suggestions are really welcome.
At A Glance:
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Aerodactyl @ Focus Sash
Nature: Jolly
Ability: Pressure
EVs: 252 Attack/252 Speed/4HP
Role: Suicide Lead
- Crunch
- Earthquake/ Roar
- Stealth Rock
- Stone Edge
Comment: Basically this assures me I can put Stealth Rock up with focus sash and then either switch/attack depending on the situation. However, I need to know if Roar is a good idea? I was thinking I could just put down stealth rock, and if the pokemon is a strong counter to my aero I could just Roar their poke out (whilst damaging his next poke). This is all based on the assumption Roar has no speed priority...does it? If not I can stick with my current Earthquake build.
Standard lead. Works well with your team as he secures some OHKO by putting up rocks. Roar has a negative priority, but don't be so quick to dismiss it. For instance, taunting something that requires it's none attacking moves for it to be useful will usually switch out. So roaring on the switch will keep the counter at bay and rack up some extra SR damage. It depends on if you think you can predict a switch all that well really. However roar could be good for late game (providing he servives the beginning phase of the match) for pseudo hazing set up sweepers.
Just thought ... Swampert could work well here too, if you want the rock + Roar combo
Swampert @ Leftovers
Nature: Relaxed
EVs: 252 HP / 4 Atk / 252 Def
- Stealth Rock
- Earthquake
- Ice Beam / Avalanche
- Roar
Does the same as Aerodactyl, except can be taunted. But also works more effeciently as a later game phazer. If you chose avalanche over ice beam make sure to run 0 Speed IV's so that avalanche will be also last and twice as powerful.
Pokemon Alakazam @ Focus Band
Nature: Modest
Ability: Inner Focus
EVs: 252 Sp.A/252 Speed/4 HP
Role: Special Sweeper
- Shadow Ball
- Psyhic
- Grass Knot/ Calm Mind
- Focus Blast/HP fighting
Comment:I wasn't entirely sure about which item to attach. I tried Choice Specs. but it ended up biting in my the ass as I couldnt use the variety of my other moves....so i played it safe and stuck with Focus Band (which im starting to see as a bad idea due to stealth rocks).
This looks like a choice set without the choice item, which can work well, but you're going to really want life orb on alakazam if you're not using calm mind. Also if you don't want to opt for life orb, then it would be better to put on focus sash, as focus band is unreliable. You might also want to think about putting HP fighting over focus blast ... as two consecutive HP fightings will do more damage than one focus blast + a miss. Similarly you could run calm mind over grass knot, though Alakazam is little to frail to be able to pull it off.
Pokemon Electivire @ Expert Belt
Nature: Adamant
Ability: Motor Drive
EVs: 252 Attack/252 Speed/4 HP
Role: Physical Sweeper
- Ice Punch
- Thunder Punch
- Fire Punch/ Cross Chop
- Earthquake
Comment: Just a standard physical sweeper I guess. I like the variety of his movepool a lot and so didnt want choice items restricting it.
Cross chop will hit steels, rocks and ice pokemon a lot harder and has a high crit ratio
Magnezone @ Choice Specs
Nature: Modest
Ability: Magnet Pull
EVs: 252 Sp.A/252 Speed/4 HP
Role: Special Sweeper
- Flash Cannon/ Substitute/ Magnet Rise
- Explosion
- Thunderbolt
- Hidden Power Fire
Comment: Standard special sweeper I guess. I like having Choice Specs. on this guy as his movepool is quite limited as it is so I'm not missing out on too much. However I am pretty stuck with my fourth move. I wanted it to be a different type Hidden Power but I got stuck with rock. Should I leave it or do you have any other reccomendations for his fourth spot?
Hidden power fire is better, Magnezone works best as a steel trapper, so make sure to throw on Hidden power fire .Magnet rise or substitute both would work really well .. to stop the likes of steelix killing you before you can kill them. A well predicted substitute could foil an explosion, whereas magnet raise will stop earthquake from hindering you. However, as you already have a special sweeper in alakazam, cross chop on Electivire I don't think magnezone functionality as either a steel killer or special sweeper is particulalrly needed. So you could throw Gyarados in this guys place as he provide brillliant synergy with electivire. Thunderbolts aimed at gyarados would boost electivires speed into sweeping range, and gyarados could happily take the earthquakes aimed at electivire.
Gyarados @Life Orb/Leftovers
Nature: Adamant
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
- Dragon Dance
- Taunt/Substitue
- Waterfall
- Stone Edge / Bounce
This set provides the same bulk that magnezone provided and overall adds better synergy to the team, as you at the moment lack a water type. The idea is to either sub up to prevent status and block damage as you dance up, and taunt prevents you from getting phazed or hazed. Waterfall is standard stab and provides flinch :D, Bounce is stab and provides paralysis support. Whereas stone edge kills dragons.
Forretress @ Leftovers
Nature: Impish
Ability: Sturdy
EVs: 252 HP/ 178 Def./ 80 Attack
Role:
- Earthquake
- Explosion
- Rapid Spin
- Spikes
Comment: I guess just a standard physical wall. I needed one and I liked foretresses resistances/stats. Explosion can come in handy too (hence attack EV's).
Yup works well. You could run Weezing here for hazing support + will o wisp/toxic support, but then you lose the added advantage of spikes.
Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EVs: 252 HP/ 204 Sp.Def/54 Def.
Role: Special Wall
- Shadow Sneak
- Fire Punch
- Pain Split
- Will-o-Wisp
Comment: Standard special wall. Had really good IV's when I found him (31 in Def, Sp. Def and Speed, 28 HP) but had a REALLY low attack iv of 6. I dont know how damaging that attack iv of 6 is, but his other iv's were awesome so I kept him. Also im not so sure about his moveset. I like Shadow Sneak (catches people off-guard all the time), Painsplit and will-o-wisp - but im not so sure about fire punch. I mean it helps deal with poke such as heracross and is the only fire move on my team....but its very weak, especially combinded with the fact my Dusk has terribble attack.
Any of the rotom appliances could help (though if you're playing wifi I'm not sure if they are usable or not) they provide good bulk I think. Rotom H would also provide more fire coverage and work as a good spin blocker. If you want to lose the spin blocking roll you can run blissey (she is the best special anyway remember) and would also work really well.
So I've only ever played 3 games of poke online, and it doesnt seem like this team has any crazy uber weaknesses, but I feel like it could really do with some improvement. I kind of want one more bulky pokemon that I can switch in to, but I also want to retain the solid offensive set-up I have going (i think its offensive at least?). I was thinking maybe a Heatran in place for my Alakazam, but not too sure.
Any help/tips for online would be great.
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I hope that helped
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Yeah I think it would be cool too .. though I doibt it would happen. Who knows what gen 5 will bring ... I personally think a dawn stone on dragonair (or level up next to dawn rock [made up gen 5 place ]) would be cool .. turn it into a psychic dragon with levitate.
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Stinkfist - Tool
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You'll know if it says 'Apparently met in ...'
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Passenger Ft. Maynard James Keenan - Deftones
Gotta love Chino and Maynard duetting
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The team is offensive and tries to be very fast paced and powerful, the only defensive aspect comes from switching in to type resistances/immunities and Latias (Which I'll explain in detail later).
The Lead
Aerodactyl @ Focus Sash
Jolly|Pressure
4 HP / 252 Atk / 252 Spe
- Taunt
- Stealth Rock
- Stone Edge
- Earthquake
Fairly standard OU lead. The only thing it reliably loses to is Empoleon or another Aerodactyl when it loses the speed tie. (Empoleon gives me an easy switch to Latias on turn 2 who won't take much damage from the aqua jet) Apart from that its great for blocking the opponent's SR (or other setup move) and always lives at least to turn 2. If it survives with 1HP it can come in later as death fodder and if its sash isn't broken in the lead fight (ideal scenario) it can deal out heavy damage in the mid-late game.
Standard lead does what it's supposed to do and does it well. No problems here.
The 'bulky' sweeper
Latias@Leftovers
Bold / Levitate
4 HP / 252 SpA / 252 Spe
- Calm Mind
- Recover
- Dragon Pulse
- Surf
First things first, I LOVE this pokemon. Remember this is a wi-fi and ds only team so the nature isn't perfect but it still manages to kick some serious ass. It has so many opportunities for a switch in with its impressive defenses and resistances and after 2 calm minds the opponent has next to no chance of winning. With a powerful ice beam (that its weak to) only taking off about 25% the only thing that can really kill it is a physical dark or ice attack, which aren't common, and whatever is attacking has to outspeed AND OHKO Latias with the attack. In short if you give it a chance to set up you will be swept by it. In a way this is my main sweeper as it normally ends up doing the most damage but if it goes down I'm in no way helpless.
Again standard set, provides nice ground resistances for heatran, scizor + Jolteon
The 'what the #@$* was that' factor
(Yellow doesn't show up T_T)
Jolteon @ Choice Specs - Life Orb
Timid / Volt Absorb
4 DEF / 252 SPA / 252 SPE
- Thunderbolt
- Hidden Power (Ice)
- Shadow Ball - Charge Beam
- Baton Pass - Charge beam
Nobody expects Jolteon to be good and before you know it you've lost two pokemon to it. It has great opportunities to come in - thunderbolt is one of the only things that hits the rest of my team for decent damage and thunderwave is becoming increasingly popular. Specs boosted thunderbolt kills things. It just ends them. Baton Pass is rarely used but can be good for scouting and the remaining two moves make for good coverage (although most things will die to thunderbolt). It makes a massive target for earthquakes but that gives me a great opportunity to bring in Latias.
I very much prefer the charge beam variant, one successful charge beam boost and you're at the same power as spec... plus you can do it again and again and switch between moves. I would run Tbolt - HP Ice - Shadow ball - Charge Beam, However at the lose of coverage you could make him a somewhat ideal passer to the likes of heatran (Scarf + SPA boost(s) = deadly ). Though of course, the general sweeper route is the easiest and more reliable way to go.
The Scizor
Scizor @ Choice Band
Adamant / Technician
248 HP / 252 Atk / 8 Spe
- Bullet Punch
- Pursuit
- U-Turn
- Brick Break
or
Scizor @Life orb
4HP (or 4 Spe ... or 4 Def)
252 ATK
252 SPE (or 252 HP)
-Swords dance
-Superpower
-Bullet Punch
-Roost
Pretty standard fair for a Scizor. Bullet punch is as good as ever and it makes a great late game sweeper. Most games will finish with a combination of stacking stealth rock damage and bullet punches to the opponent's final pokemon. This is so much of a late game sweeper for this team that it sometimes doesn't even come into play until the last few turns. If its forced out in the mid game to deal with a threat (*cough* t-tar *cough*) then it has amazing synergy with...
I hate Scizor so there's not much I can say about him. Though the swords dance set is pretty sick. Though I suppose having to set up takes away from your fast paced kick ass style.
The 'Puppy'
Heatran @ Choice Scarf
Naive / Flash Fire
4 Atk / 252 SpA / 252 Spe
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
Another backup sweeper along the lines of Jolteon, it switches in on attacks that get targeted at a lot of the team and its STAB move will do a lot of damage to everything. Again the other moves are for coverage and explosion is (quite obviously) a last resort but one that has proved to be fairly effective.
Fine
The 'Hit things'
Machamp @ Leftovers
Adamant / No Guard
252 HP / 252 Atk / 4 Spe
- Dynamic Punch
- Payback
- Rest
- Sleep Talk
The original idea behind this was that it was bulky, could take hits and deal them out, was a sure switch in to everything because of having lots of HP, that sort of thing. But that hasn't been working, its too slow to get anything done in today's metagame and its not even feeling as bulky as it should. The confusion is still useful but the opportunities to get a dynamic punch off are few and far between. And its normally at the expense of a lot of damage to it. In short I want to replace it but without losing a physical attacker on the team and I still want another good counter to Blissey. I've considered Lucario but that makes me steel heavy and I'd rather not have Magnezone wipe out my team. Any suggestions here would be welcomed.
Gyarados, Heracross and Honchkrow could fill this guy's place pretty well. They all provide good ground resistance and have sick fighting power. Gyarados Would probably work best as it loves to be paired with jolteon. (like scizor and heatran) Gyardos will take the earthquakes meant for Jolteon and jolteon will happily take the thunderbolts aimed at gyarados. It provides good bulk, stupid attack and speed after 1 - 2 dances and similarly you're lacking a water type. Honchrow fits the bill well aswell, It similarly draws in electric type attacks, while also being immune to ground attacks. Problem is though you'll probably want to run 'krow with a choice scarf, and that's then three pokemon locked into one move. Heracross provides stupid attack as well and maintains the fighting type you're after - though again you may well end up running a choice variant, which, again, is locked into single attack mode. (Though Guts + Plus Flame orb is awesome ) Staraptor is another good choice, who also has the speed that honchkrow lacks ... though is a little on the frail side
any ground type with access to dark moves might have its way with you, also a weakened scizor might not necessarily OHKO a tyranitar ... and then you're screwed. Um also things like dugtrio could prove to be a nuisance with arena trap (Earquakes on Jolteon, heatran and scizor ... suckerpunch/nightslash for Latias (of whom it does outspeed) and then stone edge for everything else). If heatrans down Weavile could cause some problems too.
I think you might just want to replace one of your ground weak pokemon, I mean you have got levitate + flying pokemon, but 3/6 being weak to ground attacks is chancing it a bit. You might wanna try Leafeon in Scizors place?
Leafon @Life Orb
Jolly
EVs 252 atk/ 4 def / 252 spe
- Swords Dance
- Leaf Blade
- Return
- Quick Attack/ Synthesis
Hope I helped lol .
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I think they'll notice when a neutral hit does **** all damage to kyogre/groudon . I would recommend making a legit team full of powerhouses, rayquaza, deoxys-A come to mind.
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This'll take a while but a way you could solve all of your problems would be to get the Riolu off of Riley (I think it's him) in platinum, trade it over to HG/SS, Slap the EXP share on it and go through the pokemon league like 8million times and give it close combat and earthquake (if it doesnt get earthquake .. I'm not sure, then throw on bone rush, it's in game so who cares right .. plus it's a cool move) and then that is the snorlax and pikachu both solved. Similarly you could get the Tyrogue from that guy in the mountain (oh yes I'm feeling descriptive today) evolve it into any hitmon you want - again close combat + earthquake job done :D
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May as well throw a wondertomb on there and be done with it lol.
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I have to say this way (Overpowered / High Class / Middle Class / Low Class) does seem ... well better to me. I also like the idea of 'S / A / B / C' ... actually I prefer the latter. It just defines the pokemon within the tiers .. better? I dunno but I'd be happy to see either of the two.
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Sounds really quite awesome . Are they going to be like as hard/easy as they usually would or are they going to be racked up to maximum difficulty ? Best of luck, nice idea!
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The Weilling Well III: Apollo II: The Telling Truth - Coheed and Cambria
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Well this would be me and my band, I'm on the right.
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I've been looking around for you dude and I can't find anything that would help with adding to the pokedex, just the aforementioned removal of pokemon already present in the the dex. I'm also not sure about how you're going to do it in any case as I think I've read that there is an assigned amount of memory to each aspect (the maps and 'dex) so it might be difficult to get passed that. However don't give up, wait for someone more informed to post or go see if there's any tutorials lying around deep within the pokecommunity forum ... Or try in the IRC.
Sorry I couldn't be more help .
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Ok then this sounds like a cool story, but is this for GBA or DS, and are you making it alone. I mean I can't help but if you're looking for people to help you might want to advertise that too . Also you mention 5 regions ... how are you doing that lol? and does that go to say there will be forty gyms ?
Need help making a OU team
in Competitive Battling Discussion
Posted
Ah Ok I see... Edits will be in Bold
I feel that you could make use of blissey over Zapdos as that way you have a reliable way of removing statuses that can hurt your pokemon... and also provides a good way to counter special pokemon .
Similarly you might want to run rapid spin to stop zapdos taking so much damage from stealth rocks .. or to just get rid of entry hazards in general. A good spinner would be forretress and you might want to run that over suicune.
These two sets would be:
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 200 HP/52 Atk/252 Def
Relaxed nature (+Def, -Spe)
- Gyro Ball/Earthquake
- Rapid Spin
- Explosion
- Earthquake/Spikes/Toxic Spikes
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 25 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Heal Bell
- Seismic Toss
- Toxic