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Posts posted by M@T
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Everything is on http://cheats.gbatemp.net/, guys.
Search there before asking...
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hey I tried googling, but the results came back for the japanese game,
Well here goes:
Instant Text display and Quick screen change code, and quick hp reduction (as in screen display) codes!
Found on cheats.gbatemp.net :
Black (E/U) :
::Instant Message 5201CFB0 20027801 0201CFC0 46C046C0 1201D078 0000D1C5 D0000000 00000000
White (E/U) :
::Instant Message 5201CFCC 20027801 0201CFDC 46C046C0 1201D094 0000D1C5 D0000000 00000000
As for the other codes, I'll see if I can find them in Japanese and convert them.
EDIT : I could not find them, the only results for "Quick screen change" are for HG/SS.
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Try this :
::Reactivate Tornadus or Thundurus Event (Select) :::Must talk to the old lady at Route 7 to activate 94000130 FFFB0000 B2000024 00000000 20020B3C 00000001 D2000000 00000000
Not hard to ask your old friend Google, uh ?
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Just had someone else read out the codes for the Hoenn starters to me to make it easier and more accurate to re-enter it. That code still doesn't work at all.
Wait, so you enter it manually directly into the AR ?
Did you try copy-pasting with AR Code Manager ?
There is something in the code that is preventing it from working in a CERTAIN circumstance. Otherwise it would work for all of us or none of us. There's something different in my file from most other files that is preventing the code activation. I can't read or understand your code, so I can't logically figure out what it is.Not "in the code", but what you wrote after that is more interesting :
Is there ANOTHER block or event "switch" that tells the game that the event already too place? Is there another event or situation in the game that can tell Steven Stone to not show up? There must be, or else it would work. We're missing something.Maybe some other old code I used had a side effect that told the game I didn't BEAT the game yet, or something, so it won't allow Steven to show up.
You need the National Pokédex, I assume you have it already.
And you have to defeat Red too.
Did you try battling Red again ?
A "bad" code could have erased some "switches" (that's called flags), and made the game think you didn't defeat him.
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The Game-ID is not a problem, I think my ROM is patched or something.
It is basically a checksum of the ROM which helps the AR recognize which game is inserted, but it does not affect the codes at all.
Moreover, it works fine for other people, so the code is not the problem.
For example, does the code to re-obtain Kanto starters from Prof. Oak work ?
It works differently, because a whole byte is used to store the informations about the event, instead of only one bit like for starters from other gens, so the code is much shorter.
::Infinite 1st Gen Starters (Start+Select) :::The starters are invisible but they are here, just press A in front of the table. 94000130 FFF30000 B2111880 00000000 20001056 00000002 D2000000 00000000
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It did work on my retail SoulSilver (F) cart (the code was modified a little to work with French versions, obviously), but DeSmuME is the most convenient way to capture videos.
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What version would the code be for ?
I don't see it in your post...
Also, US and UK codes are identical, the only thing that changes is the game-ID.
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dsa, the code you posted is exactly the same. x)
I'm gonna upload a YouTube video to show you that it does work.
EDIT : Aw, the video won't upload, it's always stuck at 11%, I tried 4 times with 4 different browsers... oO
I'll try to find a solution.
EDIT² : Wow, finally it worked.
Here's the video :
The game-ID of the ROM is IPGE-EBB387E7, as given by DeSmuME (spoiler below).
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You can use this ; change the "1F's" to whatever you want in hex, from 00 to 1F.
The stats are respectively HP, Atk, Def, Spd, Sp. Atk and Sp. Def.
Pokémon marking IV modifier :
1206EE52 000002D6
1206F11E 000046C0
1206F126 000046C0
1206F12C 000046C0
1206F13A 000046C0
1206F140 000046C0
1206F14E 000046C0
1206F154 000046C0
1206F162 000046C0
1206F168 000046C0
1206F176 000046C0
1206F11A 0000211F
1206F130 0000201F
1206F144 0000201F
1206F158 0000201F
1206F16C 0000201F
1206F180 0000201F
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Is there the the one for Zoroark too ?
I can't find it...
Anyway, I managed to find a save where I can get the event, I'm gonna make the rebattle code.
EDIT : Wow, that was easy ; here's the code :
::Rebattle Zoroark at Lostlorn Forest (Start+Select) :::You need one of the 3 Shiny Beasts 94000130 FFF30000 B2000024 00000000 20020B4E 00000000 D2000000 00000000
Should work on any version and language (only tested on Black FR).
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well i'm just wonder how are the code i requested coming along? i'd like an update on the codes i requested, the sprite code mod code, is anyone working on it? or is it just being tossed aside like other ideas i've seen here. looks like there is favoritism towards some people over others,we asked nicely for the codes that would make us be happy to use. not everyone has the same taste in codes, and to not make the codes that people requested, or make them and not share them, that's just not fair. i'm just stating the facts.
we each have our own views on things, no view is the same.
Well, if you think that making codes is so easy, why don't you just do it yourself ?
Just because you requested a code doesn't mean someone will make it.
If someone sees you request, and that person knows how to do it and has the time to do it, then he may do it.
The cheat makers don't have any obligation towards you and other people who request codes.
Sorry, man. Unfortunately i have only found the code for obtaining another zorua. Does this affects Zoroark as well?It does not affect Zoroark.
However, I'll see if I have a save where I can trigger the event ; I think I can make a rebattle code.
Does anyone have a PP Max code for Pokemon White? I need a code that can make my Pokemon have maximum PP for all their moves (marking works, etc.). I found ones online that don't work. Help please.Try this (marking code) :
::Maximize PP-UPs 020195D0 FC24F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001F74 60E84801 02001F78 0000E002 02001F7C 03030303
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US and EU codes ARE the same.I made the codes to get infinite starters ; I tested them on both US and EU versions and they do work.
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US and EU codes ARE the same.
I made the codes to get infinite starters ; I tested them on both US and EU versions and they do work.
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Project Pokemon's ROM Editor
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Why would your AR be screwed up ?
Even if you disconnect the cable or shut down the DS while uploading the new firmware, it doesn't hurt it because the firmware is not actually written until it is fully uploaded...
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Firefox FTW.
Chromium is good too, it's my secondary browser (Google Chrome is just Chromium with spywares).
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Again, what is the size of the file ?
SAV/SNA File Format == Raw in NO$GBA.INI and "NDS-Cartridge Backup Media" set to "Auto" in the options should produce a raw 512 kB save file usable by any save editor without conversion.
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What exactly is the file size ?
Did you exit No$GBA after saving the game ? The save file is written only when exiting the emulator.
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Awesome.
@ReignOfComputer : That's most likely impossible, because both programs use the same ports.
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You do not need an external IP to make this work. I was able to successfully get into the fake GTS after adding 'socket.shutdown(SHUT_RDWR)' after every response is sent.
Oh thanks, it works fine now.
It turns out that I had "sock.Shutdown(SocketShutdown.Both)" in the code already, but it was commented out... x)
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I can't reach my public IP from my local network, that's a problem with the router loopback.
I tried using ARP spoofing and "man in the middle" attacks to sniff the traffic between the DS and the router and it worked, but it calls HTTPS servers too often and when it does so while it has a poisoned ARP cache (ie. the DS thinks my computer is the router), the HTTPS certificates become invalid and the connection hangs (Cain&Abel automatically replaces the certificates with custom ones and I can't prevent it).
However, I was able to sniff some requests, but it is useless now that almost everything has been reverse-engineered.
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For some reason, the connection is stalling out immediately after sending the challenge token - that is, the DS only sends one packet.
I've been having the same issue with a program I made that simply forwarded everything the DS sent to gamestats2 to and from the official server. (instead of DS <-> gamestats2, this is DS <-> program <-> gamestats2)
The first request works, the response is sent to the DS, but everything stops here.
So even official responses are not accepted.
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http://projectpokemon.org/forums/forumdisplay.php?81-RAM...
And why this poll ?
As for problems with the AR, just update the firmware (AR DS : 1.71 ; AR DSi : 1.25).
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I'm not very familiar with Pokémon data, so I can't help you much.
Guess i'll try that b17 out whenever I manage to find it.Did you click on the link I posted ?...
B2/W2 AR Codes
in RAM - NDS Cheats
Posted
Here you go:
Tested on DeSmuME, I hope it works on retail carts too.
What you had was a good start, but don’t forget to convert the ASM code as well, there are some addresses hidden inside.
If you’re interested, here is the disassembled code for B2 (FR):
I highlighted the parts with absolute addresses that you have to convert.