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Aqueel

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Posts posted by Aqueel

  1. Semi-serious, but still a gimmick since my receiver isn't a standard sweeper...

    So let me present: Baton Pass to Pikachu!!!

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    Ninjask (M) @ Leftovers

    Ability: Speed Boost

    EVs: 248 HP/8 Atk/184 Def/68 Spd

    Adamant nature (+Atk, -SAtk)

    - Protect

    - Substitute

    - Baton Pass

    - Harden

    ---

    Ninjask is my lead, and it's main purpose is to baton pass speed boosts. Alternate sub and protect until maxed, and then baton pass to another Pokemon.

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    Smeargle (M) @ Shed Shell

    Ability: Own Tempo

    EVs: 96 HP/120 Def/252 Spd/40 SDef

    Jolly nature (+Spd, -SAtk)

    - Spore

    - Ingrain

    - Substitute

    - Baton Pass

    ---

    Smeargle is used for the ever-important Ingrain, which blocks whirlwind and roar, and also heals everyturn, therefore nullifying any sand or hail effects. After the speed boost, Spore ensures a sleeping enemy, and Smeargle can then set up and pass.

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    Scizor (M) @ Occa Berry

    Ability: Technician

    EVs: 248 HP/88 Atk/172 Spd

    Adamant nature (+Atk, -SAtk)

    - Swords Dance

    - Iron Defense

    - Baton Pass

    - Bullet Punch

    ---

    Scizor is a counter to many OU threats, and can also boost defense to pass on. His role is simple - baton pass him against something he can counter, set up, and then sweep what he can before baton passing.

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    Celebi @ Leftovers

    Ability: Natural Cure

    EVs: 252 HP/80 Def/176 Spd

    Timid nature (+Spd, -Atk)

    - Calm Mind

    - Grass Knot

    - Psychic

    - Baton Pass

    ---

    Celebi is bulky, and provides Calm Mind to my team. Psychic and Grass Knot provide coverage against additional threats to my team.

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    Vaporeon (M) @ Leftovers

    Ability: Water Absorb

    EVs: 192 HP/252 Def/60 Spd

    Calm nature (+SDef, -Atk)

    - Baton Pass

    - Wish

    - Substitute

    - Ice Beam

    ---

    Vaporeon can set up extremely bulky substitutes, and Ice Beam can take down many dragon or flying types that try to switch in. (Die Gliscor, die!) Wish provides healing to my team.

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    Pikachu (M) @ Light Ball

    Ability: Static

    EVs: 4 Def/252 Spd/252 SAtk

    Timid nature (+Spd, -Atk)

    - Thunderbolt

    - Hidden Power [ice]

    - Grass Knot

    - Surf

    ---

    And finally, my receiver. Pikachu's role is to wait in the back until all boosts have been amassed. Then I baton-pass to Pikachu (preferably behind a sub) and then proceed to sweep the opposing team. Beware the yellow electric rat!

  2. [sprite]482[/sprite]

    Azelf @ Focus Sash

    Ability: Levitate

    EVs: 4 Atk/252 Spd/252 SAtk

    Naive nature (+Spd, -SDef)

    - Stealth Rock

    - Fire Blast

    - Psychic

    - Explosion

    Weaknesses: Bug, Ghost, Dark

    Resists: Fighting, Psychic

    Immune: Ground

    Azelf is a quick standard lead. Focus Sash ensures that it will get Stealth Rock out. Fire Blast can be used for Scizor, Jirachi, or Metagross. Psychic increases type coverage. However, I will usually use Explosion to heavily damage or even possibly kill the enemy lead.

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    Celebi @ Leftovers

    Ability: Natural Cure

    EVs: 252 HP/220 Def/36 Spd

    Bold nature (+Def, -Atk)

    - Leech Seed

    - Thunder Wave

    - Grass Knot

    - Recover

    Weaknesses: Flying, Poison, Bug (4x!), Ghost, Fire, Ice, Dark

    Resists: Fighting, Ground, Water, Grass, Electric, Psychic

    Celebi is both a wall and a nuisance. Thunder wave is a powerful move that allows my sweepers to set up easily, leech seed is annoying to the enemy and may force them to switch out, ensuring my stealth rock hits more often. Recover is to allow Celebi to last longer, and grass knot is a strong STAB move that's useful against Tyranitar and Gyarados.

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    King Dedede (Empoleon) (M) @ Petaya Berry

    Ability: Torrent

    EVs: 12 HP/12 Def/232 Spd/252 SAtk

    Modest nature (+SAtk, -Atk)

    - Agility

    - Substitute

    - Surf

    - Ice Beam

    Weaknesses: Fighting, Ground, Electric

    Resists: Normal, Flying, Rock, Bug, Ghost, Steel, Water, Psychic, Ice, Dragon, Dark (Niiiiice)

    Immune: Poison

    My favorite sweeper. Switch in on something it resists, use agility, and then sub my way to a special attack + torrent boost. Surf is a powerful STAB that can one-hit many opponents, and Ice Beam provides coverage against dragons and flying types.

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    Machamp (M) @ Leftovers

    Ability: No Guard

    EVs: 252 HP/252 Atk/4 Spd

    Adamant nature (+Atk, -SAtk)

    - Dynamicpunch

    - Payback

    - Stone Edge

    - Ice Punch

    Weaknesses: Flying, Psychic

    Resists: Rock, Bug, Dark

    No Guard Machamp. A good partner for Celebi in annoying the enemy. Dynamic Punch confuses 100% of the time, and no one likes using a confused Pokemon. Stone Edge is very powerful, especially since it has no chance to miss now. Ice Punch and Payback provide additional coverage. I decided not to use the Restalk set, since I find I always have a hard time getting it to work.

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    Rotom-h @ Choice Scarf

    Ability: Levitate

    EVs: 4 HP/252 Spd/252 SAtk

    Modest nature (+SAtk, -Atk)

    - Thunderbolt

    - Overheat

    - Hidden Power [Ground]

    - Shadow Ball

    Weaknesses: Ghost, Dark

    Resists: Flying, Poison, Bug, Steel, Electric

    Immune: Normal, Fighting, Ground

    Rotom-H covers some weaknesses in my team. It's immune to ground and fighting, and can take down electric Pokemon with HP Ground, therefore completely covering Empoleon's only weaknesses. Shadow Ball is a strong STAB, Thunderbolt is useful against Gyarados, and Overheat helps against steel types.

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    Weavile (M) @ Choice Band

    Ability: Pressure

    EVs: 40 HP/252 Atk/216 Spd

    Jolly nature (+Spd, -SAtk)

    - Pursuit

    - Ice Shard

    - Ice Punch

    - Low Kick

    Weaknesses: Fighting (4x!), Rock, Bug, Steel, Fire

    Resists: Ghost, Ice, Dark

    Immune: Psychic

    My revenge killer. Pursuit is a OHKO against Gengar or Alakazham, even if they don't switch out. Ice Shard is a strong STAB priority move, useful against dragon types that may want to set up (Latias). Ice Punch is used against grass types, and low kick is a very powerful move against Pokemon such as Tyranitar.

    Threats:

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    Heatran with substitute and HP electric poses a threat, as it can counter my Empoleon and take on Rotom.

  3. The Pokesav files on this site are currently missing these Pokemon:

    Generation II:

    Aipon

    Espeon

    Umbreon

    Qwilfish

    Corsola

    Smoochum

    Raikou

    Generation III:

    Zigzagoon

    Lotad

    Ludicolo

    Seedot

    Shiftry

    Taillow

    Swellow

    Masquerain

    Shroomish

    Breloom

    Slakoth

    Vigoroth

    Slaking

    Nincada

    Whismur

    Loudred

    Hariyama

    Skitty

    Delcatty

    Lairon

    Manectric

    Plusle

    Gulpin

    Swalot

    Wailmer

    Wailord

    Spoink

    Grumpig

    Spinda

    Trapinch

    Altaria

    Zangoose

    Seviper

    Crawdaunt

    Baltoy

    Shuppet

    Dusclops

    Wynaut

    Glalie

    Sealeo

    Walrein

    Clamperl

    Gorebyss

    Metang

    Generation IV:

    Grotle

    Monferno

    Infernape

    Prinplup

    Empoleon

    Shinx

    Anyone willing to make legit files for these Pokemon? I'm in the middle of compiling all those files into one zip file for this site for the convenience of others. Plus then we can stop all those threads asking for this =/

  4. Yeah, Sucker Punch on Dugtrio will work. I would like a Life Orb for the ability to switch attacks if something EQ resistant moves in, but Choice Band is needed for his main job.

    Swampert can block HP Ice Zapdos, and HP Grass Zapdos can be countered with Ludicolo.

    Ludicolo CAN use leech seed, so there's a possible usage there. But really, Rain Dance doesn't provide any stalling benefits (doesn't deal damage), so I don't see the point of running him defensive. I chose him because I wanted a special sweeper who wasn't weak to the same things as my physical sweeper.

    And yeah, I realized my team had a toxic spikes weaknesses, but somewhere along the line I forgot to account for it. I'll take a look around and see what I can do about that.

    -Edit-

    Well, no one on my team can rapid spin. The only solution I see would be to remove Scizor and replace him with something that can.

    Really, the best two for that would be Tentacruel, who can absorb spikes, set up his own, and use knock off, or Starmie, who can cure upon switch out, recover, and provide good sweeping skills.

    And I can't believe you ruined Destati's chance to come in and yell that. Really now, shame on you!

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    Jirachi @ Damp Rock

    Ability: Serene Grace

    EVs: 252 HP/176 Spd/80 SAtk

    Timid nature (+Spd, -Atk)

    - Rain Dance

    - Thunder

    - Stealth Rock

    - U-turn

    ---

    Weaknesses: Ground, Fire

    Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon

    Immune: Poison

    Jirachi is the lead rain dancer, and mid-rain dancer. Stealth rock is to provide additonal dmg against switch ins, and allows Dugtrio to OHKO Tyranitar. U-Turn is to switch out after doing his job, allowing him to return mid-game to restart Rain Dance in case of a long game. Thunder provides a powerful attack in Rain, with a 60% chance to paralyze.

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    Dugtrio (M) @ Choice Band

    Ability: Arena Trap

    EVs: 40 HP/252 Atk/216 Spd

    Jolly nature (+Spd, -SAtk)

    - Earthquake

    - Rock Slide

    - Night Slash

    - Sucker Punch

    ---

    Weaknesses: Grass, Water, Ice

    Resistances: Poison, Rock

    Immune: Electric

    Dugtrio traps and kills Tyranitar and Blisseys. With a choice band and high attack, Dugtrio can OHKO Tyranitars who have been damaged by stealth rock, and 2HKO Blisseys. He can also trap and kill certain electric types such as Electivire. The Jolly nature is to allow him to get first attack on a single DD Tyranitar. Sucker Punch allows a strong priority attack, Night Slash can be used against a switch in who's resistant to ground/rock, and Rock Slide provides a strong attack against fliers.

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    Floatzel (M) @ Life Orb/Left Overs

    Ability: Swift Swim

    EVs: 226 HP/252 Atk/8 Def/24 Spd

    Lonely nature (+Atk, -Def)

    - Bulk Up

    - Waterfall

    - Ice Punch

    - Return

    ---

    Weaknesses: Grass, Electric

    Resistances: Steel, Fire, Water, Ice

    Floatzel is a powerful physical sweeper. 24 speed will allow it to outrun all threats in the rain, and Bulk Up is used to enhance it's already powerful attack. STAB Waterfalls provide a powerful attack, Ice Punch takes care of fliers or dragons, and Return gives a strong normal attack for near perfect coverage. Life Orb is used to boost his already powerful attack, although I may use Leftovers instead.

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    Ludicolo (M) @ Life Orb

    Ability: Swift Swim

    EVs: 4 Def/252 Spd/252 SAtk

    Modest nature (+SAtk, -Atk)

    - Surf

    - Grass Knot

    - Ice Beam

    - Hidden Power [bug]

    Weaknesses: Flying, Poison, Bug

    Resistances: Ground, Steel, Water

    Ludicolo was chosen as my special sweeper for it's potent attack and unique typing. Flying, poison and bug moves aren't usual in the OU tier. Surf was chosen over Hydro Pump because I value accuracy over power. Grass Knot was chosen over Energy Ball because it generally deals more damage, and can 2HKO Gyarados. I have to watch out though, because without Energy Ball, Vaporeon can stall out Grass Knot. Ice Beam gives a strong attack against fliers and dragons, and Hidden Power Bug was chosen because it has a high chance to OHKO a Celebi who was struck with stealth rock.

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    Swampert (M) @ Leftovers

    Ability: Torrent

    EVs: 240 HP/216 Def/52 SAtk

    Relaxed nature (+Def, -Spd)

    - Earthquake

    - Ice Beam

    - Surf

    - Rain Dance

    Weaknesses: Grass (x4!)

    Resistances: Poison, Rock, Steel, Fire

    Immune: Electric

    Provided Jirachi opens against a Pokemon who counters it, his goal is to set up stealth rocks, then U-turn out to Swampert. Swampert has good resistances, and only one weakness. His immunity to electric attacks also provide a good switch-in against electric types that Dugtrio might not be able to handle. (Zapdos is one). Other then that, Mixpert is a good attacker, with powerful earthquakes, ice beams, and STAB rain-danced surfs.

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    Scizor (M) @ Life Orb

    Ability: Technician

    EVs: 176 HP/100 Atk/56 Spd/176 SDef

    Adamant nature (+Atk, -SAtk)

    - Pursuit

    - U-turn

    - Roost

    - Bullet Punch

    ---

    Weaknesses: Fire (x4!)

    Resistances: Normal, Bug, Ghost, Steel, Grass, Psychic, Ice, Dragon, Dark

    Immune: Poison

    Scizor. He's a strong attacker, and in a rain dance team, fire attacks are lessened against him. It doesn't completely negate his weaknesses, but it does provide some leeway. A slow U-turn allows a good switch-in, pursuit can also handle celebi and latias, and Bullet Punch is the strong attack we all know and love. Roost allows him to heal.

    I used this set for a surprise value, as most people expect a swords dance Scizor, but I may switch him to standard since I'm not sure how well this will work.

  6. The objective of this team is to outlast the enemy while damage over time effects take him out.

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    Swampert (M) @ Leftovers

    Ability: Torrent

    EVs: 240 HP/216 Def/52 SAtk

    Relaxed nature (+Def, -Spd)

    - Stealth Rock

    - Earthquake

    - Surf

    - Ice Beam

    Weaknesses: Grass (x4!)

    Resistances: Poison, Rock, Steel, Fire

    Immune: Electric

    Provides necessary resistances to rock and fire, is another Tyranitar counter, and is a great opener.

    [shinysprite]460[/shinysprite]

    Obama (M) @ Leftovers

    Ability: Snow Warning

    EVs: 6 Atk/252 Spd/252 SAtk

    Timid nature (+Spd, -Atk)

    - Substitute

    - Leech Seed

    - Blizzard

    - Grass Knot

    ---

    Weaknesses: Fighting, Flying, Poison, Rock, Bug, Steel, Fire (x4!)

    Resists: Ground, Grass, Water, Electric

    Abomasnow is used for Snow Warning. He'll open with sub, and proceed to leech seed. Blizzard is used since it has 100% accuracy in hail, and Grass Knot is an additional STAB attack.

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    Walrein (F) @ Leftovers

    Ability: Ice Body

    EVs: 220 HP/244 Def/46 Spd

    Bold nature (+Def, -Atk)

    - Substitute

    - Protect

    - Roar

    - Blizzard

    Weaknesses: Fighting, Rock, Grass, Electric

    Resistances: Water, Ice

    Standard Stallrein. Switching Substitute and Protect basically allows for 32 turns of stalling which equals up to 200% caused by hail to the opposing team, more if I have SR and toxic spikes out. Roar is there to outspeed the standard Skarmony who tries to whirlwind from my stall, and blizzard is for a strong accurate STAB.

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    Mamoswine (M) @ Choice Band

    Ability: Snow Cloak

    EVs: 252 Atk/4 Def/252 Spd

    Adamant nature (+Atk, -SAtk)

    - Earthquake

    - Ice Shard

    - Stone Edge

    - Bite

    ---

    Weaknesses: Steel, Fighting, Grass, Water, Fire

    Resists: Poison

    Immune: Electric

    Mamoswine is the main sweeper of the team. Surprisingly fast, and insanely powerful. Earthquake will one-shot Scizors, and he outspeeds them. Ice Shard is a STAB priority attack, Stone Edge gives additional coverage, and Bite was thrown in to mix things up. (I really had no idea what to use in that last slot, so I went with more coverage)

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    Tentacruel (M) @ Leftovers

    Ability: Liquid Ooze

    EVs: 252 HP/120 Def/136 SDef

    Calm nature (+SDef, -Atk)

    - Toxic Spikes

    - Rapid Spin

    - Knock Off

    - Surf

    Weaknesses: Ground, Electric, Psychic

    Resistances: Fighting, Poison, Bug, Steel, Fire, Water, Ice

    Tentacruel serves to counter Infernape and Heatran, set up toxic spikes for additional stall damage, rapid spin remove SR, spikes, and knock off to remove leftovers which are countering the hail damage.

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    Gliscor (M) @ Leftovers

    Ability: Hyper Cutter

    EVs: 252 HP/40 Atk/216 Spd

    Jolly nature (+Spd, -SAtk)

    - Swords Dance

    - Roost

    - Earthquake

    - Stone Edge

    Weaknesses: Water, Ice (x4!)

    Resists: Fighting, Poison, Bug

    Immune: Ground, Electric

    Gliscor is the answer to Lucario and Tyranitar. The Jolly nature and speed ev's allow it to outrun all Lucarios, and go for a OHKO earthquake. Roost restores health, and swords dance allows stone edge to OHKO Gyarados, Dragonite, and Salamences after a SR/Hail.

    Please note that Spd is Speed, and SpD is special defense. This confused random before, but since this is how Shoddy exported it, I'm leaving it.

    Threats:

    [sprite]212[/sprite]

    Frankly, I don't have anything that can beat it's Bullet Punch. Gliscor resists it, but I've been told Scizor won't be OHKOed by it, and the second Bullet Punch would finish it off. Not only that, but it's immune to the toxic spikes Tentacruel sets up.

    I guess the only thing I would do is suicide Gliscor, and then finish Scizor off with Swampert.

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