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Showing content with the highest reputation since 01/17/21 in Posts

  1. I have 200 to giveaway! DM me on-site (not Discord) for the codes. First come first serve. I may take a while to reply, but do know I'll be giving out codes in relation to the 'time/date I received the DMs'. Presently: Expired. Get em before they expire at the end of 2021! Big thanks to @Gridelin for getting the codes for us! (Also I reckon you definitely shouldn't bug him for codes ) Anyway, have fun! Cheers! edit: I have wiped the other posts in this thread. Hopefully people will focus on the big bold words. edit 2: Purportedly according to an e-mail with support, the expiry date is Dec 31, 2021.
    14 points
  2. 『ポケットモンスター クリスタルバージョン & ポケットモンスター 緑』 お会いできて光栄です、自己紹介をします私の名前は『町田明日香』私はこのサイトに不慣れです、知人は彼の仕事とポケモンの物語に対する彼の好みについて私に話しました、そして私の知人の一人は私にこのサイトで彼らが編集することを教えてくれましたポケットモンスター私はこれについて何も知りませんでした、現在私は英語を理解していませんが、私の知人の一人が私に言って、あなたのゲームのゲームを保護する方法があることを私に知らせました(ポケットモンスターゲームボーイ)私の知人は、デバイスのおかげで、カートリッジに入っているゲームのセーブコピーを作成できたと説明しました。これは、デバイスが存在することに感銘を受けました。日本のカートリッジを販売する前に、知人から、私のコピーを作成するように言われました。日本語のカートリッジのゲームを保存してください。リクエストを受け入れて、自分で用意した2つのファイルをアップロードして、このWebサイトに登録するように求めました。申し訳ありませんが、英語が話せません。あまり上手ではありません。私の母国語は日本語なので、他の言語を話すときは、私のゲームについて覚えていることを説明しようと思いますポケットモンスター私が子供の頃、両親と祖父母は、非常に特別なポケットモンスターが配布される日本で宣伝されているさまざまな場所に私を連れて行きました。子供時代を過ごした後、私はこれらの素晴らしいポケットモンスターのいくつかを何とか手に入れました。なんとか入手できなかったのは非常にぼやけていますが、日本のフォーラムにアクセスして、これらの日本のイベントがどのように配布されたかについての情報を見つけることができました。ポケットモンスターを入手した方法について少し説明します。私の貢献ができることを願っています。便利ですが、そうでない場合は、ご不便をおかけして申し訳ございません。お早めにご回答させていただきます。 イベントでもらったセレビィです。 「Nintendoスペースワールド2000」&「ワールドホビーフェアセレビィ」 任天堂スペースワールド2000などのイベントで手に入れる (Lv5) セレビィ No.1「スペース」 セレビィ No.2「ワールド」 セレビィ No.3「トウキョー」「ワールドホビーフェアセレビィ」 (セレビィ入手)。 さる8月26日土曜日,かねて抽選に当たっていたセレビィを受け取りに,幕張で開催された「Nintendoスペースワールド2000」に行ってまいりました。会場に到着した時間帯にもよるのでしょうが,3年前ミュウを受け取りに行ったときにくらべると,ずっと空いていて,どこにもならぶことなく,まっしぐらに配布会場にかけつけ,無事に受け取ることができました。待ちかねたセレビィがようやくてもとにやってきてくれて,とても満足でした。スペースワールドでは,他にもいろいろなもよおし,展示がおこなわれていて,興味をひかれたのですが,妻子を待たせているので,ほとんど中を見ずに帰ってきてしまいました。でも,携帯電話を通じて,遠くの仲間ともポケモンの交換・対戦ができるという「モバイルギア」「ポケットモンスタークリスタル」や,高機能の「ゲームボーイアドバンス」は,その内容にちょっとふれただけでしたが,完成が待ちどおしいものでした。いつか,みなさんと直接対戦したり交換したりできるのを,楽しみにしております。また,そのおりには,ほしのや別館でも,みなさんがお互いに交換・通信をするのにべんりな情報交流の場をもうけられたらと,計画しております。 ジーエスボールを入手してイベントを起こす 「GSボール」(Lv30)タマゴけん セレビィ「GSボール」(Lv30)「町田明日香CV:あや」 ゲーム中でのセレビィ 前作とは違い、セレビィは金銀クリスタルのどのバージョンにおいてもその存在をにおわしています。ウバメの森の祠、森の神様、くさタイプのポケモン・・・。ウバメの森につながるゲートにいるおばあさんや女の子が森の神の存在を示し、祠には森の神様が祀られており、明らかに前作とちがい、幻のポケモンの存在をにおわしています。セレビィはミュウと同じステータスであり、体力・種族値・タイプなど様々な点で共通点があります。しかし、覚える技が少なく、LvUPで覚える技からして耐久型っぽいですが、体力が少ないので速攻型に育てたほうがよいこと、エスパー・くさというタイプ上、弱点が多いなど、さまざまな相違点や欠点も存在します。 モバイルなら野生のセレビィに遭遇える![2001年3月29日~5月29日]モバイルだからポケモンクリスタルが更におもしろい!!▮[野生のセレビィゲット]▮[バトルタワー]▮[なぞのタマゴ]▮[PPCトレードコーナー]▮[ともだちとモバイル] ⬤モバイルだからおもしろいポケモンクリスタルの魅力がいっぱい! ときわったりポケモン・セレビーがやってくる!! 2001年3月29日~5月29日、 幻のときわったりポケモンセレビィがキミのポケモンクリスタルに現れる! ポケモンクリスタルを持つトレーナーだけが遭遇える謎のポケモン・・・ その秘密はコガネシティのPPC (ポケモンコミニュケーションセンター)で読み込める「ポケモンニュース」にある! ⬤キミだけのセレビィをゲットしよう! モバイルで現れるのは野生のセレビィ(LV30)だ! うまく特まえられればすきな名前をつけられるし、親の名前はキミ自身。いってみれば「キミだけのセレビー」だね!! PPCで見たこともないどうぐをくれた! 「ジーエスボール」 ・・・それはいったい? やはりウバメの森には神様がいた!? 野生のセレビィ発見!! なんとしてもつかまえよう! サービス期間 2001年3月29日~5月29日 GSボール & タマゴけん ↑ヒワダとウバメの森をつなぐゲートにいるおばあさん。森の神様がいるというが・・・。 ↑ウバメの森の祠には森の神様が祀られている。 ↑森の神様は時間を超える?さらにこの少女、森の神様は「きっとくさポケモンなのね」とも言っている セレビィのステータス セレビィ タイプ エスパー      くさ 覚える技 Lvアップで覚える技    わざマシンで覚える技 ーやどりきのタネ     技03 のろい      技27おんがえし ーねんりき        技06 どくどく     技29 サイコキネシス ーじこさいせい      技09 じこあんじ    技30 シャドーボール ーいやしのすず      技10 めざめるパワー  技31 どろかけ L10しんぴのまもり    技11 にほんばれ    技32 かげぶんしん L20げんしのちから    技12 あまいかおり   技34 いばる L30みらいよち      技13 いびき      技35 ねごと L40バトンタッチ     技15 はかいこうせん  技37 すなあらし L50ほろびのうた     技17 まもる      技39 スピードスター              技18 あまごい     技40 まるくなる              技19 ギガドレイン   技42 ゆめくい              技20 こらえる     技43 みきり              技21 やつあたり    技44 ねむる              技22 ソーラービーム  技50 あくむ                          秘05 フラッシュ 見ての通り、覚える技が少ない・・・。覚える技からして、耐久型っぽいですが、エスパー・くさというタイプ上、弱点が多いので、明らかに速攻型に育てたほうがよい。 図鑑でのセレビィ 金・銀・クリスタルでは知っての通り、それぞれ図鑑の説明が違います。セレビィの裏技のデマの中に「セレビィのタマゴが~」というのがあるのは、銀の図鑑の記述の影響なのかもしれない。 金 銀 クリスタル 図鑑ではこのように表示されます。 ウバメの森 金銀発売当時,セレビィの入手法についてさまざまなデマや憶測が流れました。その多くが「ウバメの森の祠」がらみです。たとえば、「夜中の12時ぴったりに祠に行くとセレビィが出てくる」とか、「きんのはっぱ・ぎんのはっぱをきりのはこに入れて、祠に祀ればセレビィが出てくる」などです。これらのデマは、ゲーム中でセレビィの存在が匂わされているウバメの森や祠と関連づいて、ウソや誤解がデマとして出回ってできたものと考えられます。 ウバメの森の祠 デマの例 ・ホウオウとルギアに「にじいろのはね」「ぎんいろのはね」(または「きんのはっぱ」「ぎんのはっぱ」)を持たせて、育て屋に預けてウバメの森の祠を調べる。または、タマゴを生まれさせる ・特定の時間に祠に行き、祠を調べる。 ・図鑑を全て(250匹または251匹)完成させて祠を調べる。 ・祠の前で「あまいかおり」を2~3回し、あたりをうろつきまわる。(この方法については未確認情報だができたという報告がある) ・赤緑の初期版で「まんたんのくすり」を道具の上から19番目に置き、セレクトバグでミュウをピッピに変えて、金銀に送る。 ・殿堂入り後、シロガネ山のレッドを倒し、コガネシティに飛び、いつもはいないじいさんに話しかけて戦う。その後、「時の鈴」をもらい、ウバメの森の祠の前で使う。(↑こんなきちんとしたイベントであれば、とっくに公式発表されているはず)以上これらがデマの例です。他にも、ミュウ進化説、前作でバグポケを作って金銀に送るなど、セレビィに関するデマは数多く存在します。中にはデータ破損につながる可能性のあるデマも存在しますので、決してやらないでください。 ウバメの森の祠…… 森の神様を祀ってある このウバメの森の祠がらみのデマが広まった影響で、クリスタルではこのデマが形を変えて本当になった。デマがあまりにも広まったので、任天堂がそれを逆手にとってセレビィのイベントをクリスタルのデータに組み込んだのである。モバイルアダプタが必要だが、2001年3/29~5/29までに、コガネシティのPCCでポケモンニュース四月号か5月号を読み込み“時を越えたプレゼント”を選ぶ。4月号のじゃんけん勝負で何回か勝利。5月号ではクイズで全問正解する。すると、GSボールをもらえるので、それをガンテツさんに1日預けて、翌日それを受け取り、ウバメの森の祠にはめるとセレビィが出てくる。 これが、セレビィをゲットできる正規の方法である。2か月という期間限定だったので、この方法でゲットできた人はほんのわずかなのでは?本サイトではこの正規の方法を利用したセレビィの裏技も紹介しています。 任天堂スペースワールド2000 セレビィプレゼント コロコロコミック 別冊コロコロコミック2000年8月号 第13回次世代ワールドホビーフェア コロコロコミック2000年12月 コロコロコミック2001年8月 ポケモンセンターミステリーエッグ#1 ポケモンセンターミステリーエッグ#2 ポケモンセンターミステリーエッグ#3 「ポケモンのナゾのタマゴ」プレゼントなぞのタマゴ コロコロコミック2001年1月 月刊コロコロコミック2002年4月号 準備なぞのタマゴ チコリータ ピチュー クレファ ウパー ゴマゾウ スムーチュム ププリン コダック ホーホー ワニノコ ヒトカゲ フシギダネ 伝説のポケモンオファーミュウ\\\\\ イベントでもらったミュウです。 伝説のポケモンオファーミュウ ミュウ No.一「コロコロ」 ミュウ No.二「コロコロ」 ミュウ No.三「コロコロ」 ミュウ No.四「コロコロ」 ミュウ No.五「マリオ」 ミュウ No.六「クッパ」 ミュウ No.七「ルイージ」 ミュウ No.八「ピーチ」 ミュウ No.九「ヨッシー」 ミュウ No.十「ドンキー」 ミュウ No.十一「フクオカ」 ミュウ No.十二「トウキョー」 ミュウ No.十三「オーサカ」 ミュウ No.十四「サッポロ」 ミュウ No.十五「ナゴヤ」 ミュウ No.十六「マクハリ」 幻のポケモンプレゼント 月刊コロコロコミック1996年5月号(1996年の4月15日(月)発売) ポケットモンスター151種めのポケモンプレセント 独占スクーフ‼ 入手不可能?! 絶対につかまらない幻のポケモンがいた‼ 全部で150種しかいないはずのポケモンに、なんと151種めがいた!どこにいるの? との名も「ミュウ」‼ 実はこのポケモン、オーキド博士がつい最近発見した新種のポケモンなのだ。それをなんと、コロコロ読者だけに特別プレセントちゃうぞ! ワシもびっくるじゃ!こんなモンスターがいたとは、われながら大発見じゃ。でも今からあわてて自分のカセットで探しても見つかんぞ。え、なに、ほしい?うーん、コロコロ読者だけじゃそー ▲人手方去はコロコロに応募することだけ! ▲探してもムダ ミュウ・プロファイル 名前/ミュウ 種類/しんしゅポケモン エスパータイプ ⬤絶滅したはずのポケモン。知能が高く、なんでもおばえる。 な、なんと この幻のポケモンをコロコロ読者20名にプレセント‼ 珍ポケモン捕獲法伝授!! ミュウは探しても手に入らないけど、捕まえるのがむずかしいポケモンは他にもまだまだいるぞ! ここでその捕獲法を教えよう! カビゴン 先にねむらせる! 道路をふさいでいるカビゴンは、自分らねむって体力を回復してしまうので、弱らせて捕まえるのがむずかしい。先にねむらよう。 ▼ちょっとデブっだ。 ▲ねむるのが好きなようだ。 ストライク 「赤」にしか出現しない! 赤カードリッジにしか登場しないポケモン。実タマムシシティの、「おとなのあそびば」でコイン千五百枚ためる手に入るのだ。 ▲手ガカマになっているぞ! ▼もちろんバトルでも手に入るけれど、むずひしい。 ラッキー 2か所にしかいないー サファリゾーンと、ハナダシティの北西にあるどうくつにしか出現しない。 ハナダシティのどうくつのほうが出現率が高いぞ! ▼まるくてかわいいポケモンなのだ。 ▲見つかればホントにラッキ!? 「ミュウ」プレセント・応ぼのきまり 幻の151種めのポケモン「ミュウ」が欲しい人は、ハガキに①住所②氏名③学年④電話番号⑤1番好きなポケモンの名前と、その理由⑥1番嫌いなポケモンと、そな理由、を書いて左のあて先に送って下さい。抽選で20名に「ミュウ」をプレセントしますー (しめ切り/5月14日 発表/本誌7月号) ※当選者には、オーキド研究所へのカッセっての送り方の、くわしい説明が書かれた案内状が送られます。 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑤ 「ポケモンプレセント係」 ⌾ハガキを書く時は、黒いペンを使おう。 お家の人に間違いがないかチェックしてもらってね。 応募の手順 コロコロ応ぼするのだ! 抽選に当たったそう〜! 研究所にキミのカッセットを送る キミのもとに「ミュウ」の入ったカッセットが送り返される! どしどし応ぼしてね!!待ってるよ‼ ポケモン「2」 製作スタート記念!!「ミュウ」100人プレセント!! 月刊コロコロコミック1996年8月号(1996年の7月15日(月)発売) ポケモン「2」 製作スタート記念!! 「ミュウ」100人プレゼント‼ 5月号で募集して以来大反響の 「ミュウ」 プレゼント‼ 今回は100名に大チャンスだあ~‼ みんな知ってる「ミュウ」 コロコロでしか絶対に入手不可能な、151種類目のポケモン、それが「ミュウ」だ。 プロフィール 名前/ミュウ (No.151) 種類/しんしゅポケモン 属性/エスパータイプ 「ミュウ」プレゼント・応ぼのきまり ポケモン「ミュウ」が欲しい人は、ハガキに①住所②氏名③学年④電話番号を書いて、左のあて先まで送ってください。抽選で100人に「ミュウ」をプレゼントします。 *当選者にはロムの送り方を書いた、案内状が送られます。 案内状がくるまで、絶対にロム本体を送らないでください! 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑤ 「ポケモンプレセント係」 「ポケモンプレゼント係」 (しめきり/8月9日 発表/誌10月号) ▼応ぼの手順 コロコロにハガキで応ぼ ▼ 抽選に当たったぜ! ▼ ロムを送る! ▼ キミに「ミュウ」の入ったロムが来るぞ!! 20周年ありがとうコロコロ ありがとう!プレゼント1⃣ ポケモン「ミュウ」プレゼント‼ 月刊コロコロコミック1997年6月号(1997年の5月15日(木)発売) 20周年 ありがとう コロコロ ありがとう合計3110名超プレゼント‼ コロコロからの感謝の気持ちをこめて超スーパーなプレゼントを用意したぞ。 ありがとうプレゼント1 ポケモン「ミュウ」プレゼント!! キミの「ポケットモンスターソフトにミュウが入る‼」 ビッグチャンス‼ 幻のポケモン「ミュウ」が手に入る!当選した人のゲームボーイソフトに「ミュウ」を入れて送るそ。( 応募の時点てソフトは同封しないでください) *応募万法は次のページー ▶本物のミュウはコロコロが親だぞ‼ きりとりせん ポケモンミュウ応募券 ミュウに応募する人は幺すはろう‼ しめきり…6月12日 ⬤発表…8月号誌上 ポケモン2 アイディアコンテスト 月刊コロコロコミック1997年6月号(1997年の5月15日(木)発売) ご当選のお知らせ おめでとう。あなたに決まりました!! 今回は、「任天堂『なみのりピカチュウプレゼント』」キャンペーンに応募してくれて本当にありがとう。 たくさんの応募の中から抽選の結果、あなたに『なみのりピカチュウ』をプレゼントさせていただくことが決まりました。おめでとうございます!それであなたにお願いしたいことがあります。もう一枚の「ポケモンソフトの送り方」をよく読んで、あなたの『ポケモンソフト』を送ってください。 こちちの事務局に届いたら『みなのりピカチュウ』を入れて送りますので、楽しみに待っててください。 これからもNintendoのゲームをよろしくね!! 任天堂「みなのりピカチュウプレゼント」事務局 任天堂スペースワールド❜97ミュウプレゼント NINTENDOスペースワールド❜97の会場で 本物のがゲットできる。 幻のミュウを10万人にプレゼント‼ コロコロコミックのイベントやプレゼントでしか人手不可能だって、正真正銘本物の「ミュウ」をキミもゲットできる絶好のチャンスがやってきた!バグじゃない、本物のミュウをゲットようぜ! バグ技はソフトを壊す危険があるので絶対にやめようね !! NINTENDOスペースワールド❜97 11月22日(土)/23日(日) AM9:00~PM5:00 干某県・幕張メッセ 新館内特設会場・入場無料 注意事項 1.オーキド博士から、ポケモン図鑑をもらっておくこと。 2. 連れて回るポケモン(最大6匹)のリストに最低1匹以上の空きを用意しておくこと。 ⬤しめきり・10月25日(士)当日消印有効 ⬤発表・ミュウの引換券または落選のお知らせを11月10日頃に発送します。 キリトリセン ミュウプレゼント応募券 応ぼのきまり 一通につき2人分応募可能です。往復ハガキにキミの①引き換え希望日②引き換え者氏名(2名の場合は名前を2名分、1人でも可)③住所④電話番号⑤学年を書いて、左下の応募券を往復ハガキに貼って右記の住所まで送つてください。 ※応募券多数の場合は抽選になります。 問い合わせ先・ミュウプレゼント事務局 TEL.0120-640-240 (平日11:00~18:00) 月刊コロコロコミック1997年10(1997年の9月13日(土)発売) 任天堂スペースワールド❜97の会場で じゅうまんにん 幻のミュウを 100.000人にプレゼント‼ 本物のミュウがゲットできる‼ コロコロのイベントやプレゼントでしか入手不可能だった、正真正路本物の 「ミュウ」 を、 キミもゲットできる絶好のチャンスがやってきた!バグじゃない、本物のミュウをゲットしぞうぜ‼ 抽選で10万にプレゼント‼ ①本物のミュウとは⁉ 今、本物のミュウは親の名前が、「コロコロ」になつているはず。ソフトを壊す危険性のあるバグ技 (ウラ技) を使つてミュウを出そうとするとデータが失われる事があるがら絶対にやめようね。 ▶今回のミュウの親の名前は、まだヒミツなのだ。 ② 任天堂スペースワールドでゲット!! ポケモン2やN64版の展示もあるぞ!! 本物のミュウをゲットできるのは、任天堂スペースワールドの会場だ。会場には也にも、発売前のポケモン2やN64のポケモンなども、展示してあるぞ!ポケモンファンなら絶対見逃がせないイベントだぜ‼ ▲▶これは去年の会場の風景。今年はもっと盛り上がるぜ! ③このマシンからミュウがキミのソフトやってくる‼ 今回、任天堂スペースワールドの会場でキミたちにミュウをわたすため、特別なマシンを開発したぞ! このマシンで10万人に、ミュウが配られるんだ!(予想図) ▲近未来なデザインがイカス、ナイスなマシン! ④ゲットしたミュウは「ポケモン2」でも使用可能‼ さらに ゲットしたミュウは、ポケモンの通信交換が可能なポケモン2でも、もちろん使用可能なだ!ミュウをゲットして、友だちに差をつけておこうぜ‼ ▲ヤドキングなどの新ポケモンとパーティを組めるのだ‼ ミュウをゲットでキミの図鑑も完成‼ 任天堂スペースワールド❜97 開催日時 11月22日(土)/23日(日) 引き換え時間は各日とも午前・午後の部を考えております。 開催地 干某県・幕張メッセ 新館内特設会場 入場無料‼ *雑誌公正競争規約の定めにより、この、この懸賞に当選された方は、この号の他の懸賞に入選できない場合があります。 ミュウプレセントの注意事頂 1)オーキド博士から、ポケモン図鑑をもらっておくこと。 2) 連れて回るポケモン(最大6匹)のリストに、最低1匹以上の空きを用意しておく。 応ぼのきまり 一通につき2人分応ぼ可能だよ。往復ハガキにキミの①引き換え希望日②引き換え者氏名(2名の場合は名前を2名分、1人でも可)③住所④電話番号⑤学年を黒のボールペンで書き、左下の応ぼ券を往復ハガキに貼つて左の住所まで送つてね。 ◯しめ切り…10月25日(土)の当日消印有効まで。 ◯発表…ミュウ引換券または落選のお知らせを11月10日頃に発送します。 キリトリセン ミュウプレゼント応ぼ券 月刊コロコロ10月号 問い合わせ ミュウプレゼント事務所 0120-640-240 受付期間/平日11:00~18:00 抽選結果などの質問に編集部ではお答えできません。 会場以外でのミュウの引き換えは致しません。 ※今回の幕張メッセ以外にも、福岡・札幌・名古屋 大阪で開催されるコロコロのイベントで、ミュウのプレゼント企画があるぞ!くわしいことは次号にて!! Q この前、任天堂スペースワールド、やってミュウをゲットしました。ところで、僕のはルイージだったのですが、一体、何人「おや」がいたんでしょうか。 千葉県/PN.ビッグサイトー A 某誌のプレゼントかバグ技でしか手に入らなかった幻のミュウを、太っ腹の10万人にプレゼントした大企画。編集部にもゲットするために、幕張メッセに並んだ者もいました。ところで、「おや」の人数ですが、「『クッパ』『ドンキー』『ルイージ』『ヨッシー』『ピーチ』の5つ」(任天堂広報部)が用意されていたそうです。でも、任天堂の顔ともいえる、例のキャラクターが「おや」になっていんですけど・・・・・・。 ▲これが噂のミュウです。ちなみに、このミュウの親は、ヨッシーです。 専用機ソフトのモックアップ画面 幻のみなのりピカチュウプレゼント‼ 月刊コロコロコミック1997年10(1997年の9月13日(土)発売) 別冊&月刊コロコロ10月号連合企画‼  幻のなにもりピカチュウプレゼント‼ 幻の「なみのりピカチュウ」を、コロコロ読者に持別プレゼント‼応ほして 絶対グットだぜ‼ 地面ポケモンに強くなる‼ ▲ピカチュウが苦手な、地面タイプのポケモンにも強いんのだ! ゲームデータをコロコロ読者20名に‼ ピカチュウで、 なみのりだ‼ 電気ポケモンなのに水系のワザが使える、ふしぎなポケモン。それが「なみのりピカチュウ」! 通常のソフトに登場しない、超貴重なポケモンなんだぜ!! 応募の決まり 「なみのりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウラに黒のボールペンを使って、キミの①住所②名前③学年④電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「みなのりピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック10 「なみのりピカチュウプレゼント」係 まで 発表………月刊コロコロコミック12月号誌上 しめきり…10月14日 (消印有効) なみのりピカチュウの受け渡し方 *当選者こは「なみのりピカチュウ」 の受け渡し方法を記載した文章を、別途お送りします。編集部へのお問い合わせは、ご遠慮下さい。 今度はそらとぶピカチュウだ‼ コロコロ11月号&別コロ12月号ごプレゼント‼ 幻のそらをとぶピカチュウプレゼント‼ 月刊コロコロコミック1997年11月号(1997年の10月15日(水)発売) 月刊コロコロ11月号 別冊コロコロ12月号 連合企画‼ 幻のそらをとぶピカチュウプレゼント‼ イベントでプレセントされだりカードにしか登場してない、幻の「そらをとぶピカチュウ」のデータを、コロコロ読者だけにプレセント‼ 🟊コロコロ読者だけにゲームデータを… 月刊&別冊コロコロの合計40名に! この「そらをとぶピカチュウ」は、ふつうはおぼえることができない、ひこう技が使える、超スペシャルなポケモンなのだ! ピカチュウが、空を飛ぶ⁉ ▼ひこう技が使えるから、かくとうポケモンにメチャ強だ! 応ばのきまり 「そらをとぶりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウラに黒のボールペンを使って、キミの1住所2名前3学年4電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「そらをとぶピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック11 「そらをとぶピカチュウプレゼント」係 まで 発表………月刊コロコロコミック1月号誌上 しめ切り…11月14日 (消印有効) そらをとぶピカチュウの受け渡し方 *当選者こは「そらをとぶピカチュウ」 の受け渡し方法を記載した文章を、別途お送りします。編集部へのお問い合わせは、ご遠慮下さい。 別冊コロコロ12月号でもゲットするチャンスがある‼ 第7回次世代ワールドホビーフェア 全国ドームカップ開催‼ 幻のポケモン「ミュウ」を福岡ドームイベントでプレゼント‼ 月刊コロコロコミック1997年11月号(1997年の10月15日(水)発売) 全国ドームカップ開催‼ 幻のポケモン「ミュウ」を福岡ドームイベントでプレゼント‼ バグ技じゃない本物のミュウが、福岡ドームイベントでもらえる大チャンス。希望者はガンガン応ぼしてくれ‼ 1万人にプレゼントだ 名古屋、大阪、札幌のドームの各イベントでもプレゼントを予定‼ 応ぼのきまりは 月刊コロコロ12月号で発表するぞ‼ ポケモン「全国なき声コンテスト」も開催するよ ポケモンの鳴き声を当てるイベントだ。 ピカチュウ 応ぼのきまりは 一通につき2人分応ぼ可能だよ。往復ハガキにキミの①引き換え者氏名(2名の場合は名前を2名分、1人でも可)②住所③電話番号④学年を黒のボールペンで書き、左下の応ぼ券を往復ハガキに貼つて、左の住所まで送つてね。 往信面(あお) 返信面(みどり) ◯しめ切り…11月8日(土)の当日消印有効まで。 ◯発表…ミュウ引換券または落選のお知らせを11月25日頃に発送します。 往信面(あお) ※ 応ぼ多数の場合は抽選になります。 福岡ドームイベント ミュウプレゼント応ぼ券 月刊コロコロ11月号 問い合わせ ミュウプレゼント事務所 0120-640-240 受付期間/平日11:00~18:00 抽選結果などの質問に編集部ではお答えできません。 会場以外でのミュウの引き換えは致しません。 幻のそらをとぶピカチュウプレゼント‼ 別冊コロコロコミックSpecial12月号(1997年の10月30日(木)発売) 月刊11月号&別冊コロコロ12月号連合企画 幻のそらをとぶピカチュウプレゼント‼ 他では絶対にゲット不可能な、幻の「そらをとぶピカチュウ」を、コロコロ読者だけにプレゼント‼ ゲームキャラをコロコロ読者…20名に‼ この「そらをとぶピカチュウ」は、ふつうはおぼえることができない、ひこう技が使える超スペシャルなポケモンなのだ! ラストチャンス‼ ▼ひこう技が使えるから、格闘ポケモンにもメチャ強だぞ! ◀格闘ポケモンに強くなる‼ 応ばのきまり 「そらをとぶりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウに黒のボールペンを使って、キミの①住所②名前③学年④電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「そらをとぶピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑫ 「そらをとぶピカチュウプレゼント」係 まで 発表…別冊コロコロコミック2月号誌上 しめ切り…11月29日 (消印有効) そらをとぶピカチュウの受け渡し方 *当選者こは「そらをとぶピカチュウ」 の受け渡し方法を記載した文章を別途お送りします。編集部への問い合わせはご遠慮ください。 最後のチャンス‼ 全イベント会場でミュウプレゼント決定! 東京・大阪・名古屋・札幌の各大会でもミュウをプレゼント! 幻のポケモン「ミュウ」 月刊コロコロコミック1月号誌上(1997年の12月15日(月)発売) トヨタオート店ドームスペシャル大特報!! 全イベント会場でミュウプレゼント決定! 特報4 東京・大阪・名古屋・札幌の各大会でもミュウをプレゼント! 各会場で1万人にプレゼントだ‼ (東京大会は2日間で2万人) 応ぼのきまり 往復ハガキにキミの①引き換え者氏名(一通で2人まで応ぼOK) ②希望会場(東京退場は希望日も)③住所④電話番号を黒のボールペンで書き、左の応ぼ券を往復ハガキに貼って、左上の住所まで送ってね。 ◯しめきり…東京・大阪(12/25必着)      札幌・名古屋(1/10消印有効)   ◯発表…当選通知の発送をもって、発表にかえさせていただきます。 ◯当選人数…4会場で5万人を予定。 東京大会 コロコロ 1月号 ミュウプレゼント応ぼ券 大阪大会 コロコロ 1月号 ミュウプレゼント応ぼ券 名古屋大会 コロコロ 1月号 ミュウプレゼント応ぼ券 札幌大会 コロコロ 1月号 ミュウプレゼント応ぼ券 抽選結果などの質問に編集部ではお答えできません。会場以外でのミュウの引き換えは致しません。 <ミュウ1万人プレゼント> 落選のお知らせ この度は、『次世代ワールドホビーフェア〜全国ドームカップ~ 東京大会』でおごなわれる『ミュウ1万人プレゼント』にご応募にただきまして、誠にありがとうございました。  応募が多数のため抽選をおこなった結果、あなたは残念ながら落選となってしまいました。 本当にごめんなさい。 これからもポケットモンスターならびに任天堂をよろしくお願いします ポケモンバトルツアー'98夏 ③招待状と引き換えに『なみのりピカチュウ』をもらおう‼私の『なみのりピカチュウ』ゲームキャラクターを、招待状と交換でプレゼント。もう手に入らないかもしれないだけに、この機会に絶対ゲット‼※公式トーナメント参加者には全員プレゼントされます。 ミュウプレゼント任天堂スペースワールド1999 コロコロコミック1999年9月 8/27(金)・28*(土)・29(日)に幕張メッセで開催! NINTENDOスペースワールド'99会場でプレゼント! 幻のミュウをプレゼント‼ 幻のミュウをゲットするビッグチャンス! 持っていない人は絶対見逃しすなよ‼ 抽選で5万名にプレゼント‼ ゲットのチャンスが再び来たぞ‼ NINTENDOスペースワールド'99会場でポケモン「ミュウ」をゲット‼ 幕張メッセで8月27日~29日に開催される、NINTENDOスペースワールド'99会場で、正真正銘の本物のミュウをプレゼントするぞ! ゲットしたい人は、下注意をよく読んで応募してね! ▶ゲーム中では絶対にゲットできない、まさに幻のポケモン! ▲この特製マシンで、ミュウがキミの手元にやってくるのだ! NINTENDOスペースワールド'99 8/27(金)・28(土) 29(日) 千葉・幕張メッセ にこ開催 問い合わせ先03‐5820‐2251 (9:00~17:00) 問い合わせ先 03‐5389‐6996 「ミュウプレゼント事務局」*平日の11時から19時まで受付。 応募の注意事項 【応募の諸注意】 ⬤必ず往復ハガキで応募してください。 ⬤1人につき1通のみ受け付けます。 ⬤1通につき1匹のプレゼントになります。 ⬤希望された引き換えの日の変更はできません。あらかじめご了承ください。 ⬤ミュウプレゼント券または落選のお知らせを1週間前までに発送いたします。 ⬤往復ハガキを出す前に、必ず大人の人に確認してもらうこと。 ⬤引き換え時間、集合場所などの詳細は、ミュウプレゼント券に明記します。 ⬤電話による応募の受付は行っておりますせん。 ⬤編集部への問い合わせには、一切お応えすることができません。 ⬤島会場以外でのミュウ引き換えは致しません。 【カートリッジの注意点】 ⬤オーキド博士から、ポケモンずかんもらっておくこと。連れて回るポケモン(最大6匹)のリストに、最低1匹以上空きも用意しておくこと。 ⬤ポケモンのカートリッジの種類は『赤・緑・青・ピカチュウ』のいずれでもかまいません。 ⬤ゲームデータをが改造されたカートリッジには、ミュウを移すことができない場合もありますので、ご了承ください。 【当選者数】 50000名 (応募多数の場合は抽選とさせていただきます。) ★応募ハガキの書き方★ したのハガキを参考に、必要事項を書いて応募してね! 幻のポケモンゲット‼ しめ切り 平成11年8月17日(火)必着分まで。 発表 ミュウプレゼント券または落選のお知らせを会期の7日前までに発送。 ▲この特製マシンで、ミュウがキミの手元にやってくるのだ! ミュウプレゼント - 任天堂スペースワールド1999 ポケットモンスター クリスタルバージョン.sav ポケットモンスター 緑.sav
    8 points
  3. I've recently purchased legit U.S. Pokemon Red and Yellow Game Boy cartridges with their original batteries still holding saves. The Red save has what appears to be a YOSHIRA Surfing Pikachu in the party, while the Yellow save has what appears to be LINKE Mew in the party (though based on the levels of Pikachu and Mew, neither seem untouched). Seller of the Yellow cart says it was from a Pokemon Stadium Tour back in the day, which seemingly jives with the LINKW Mews info here as well as some old Azure Heights forum posts (such as this one) I found. Seller of the Red cart says they were a winner of the October 1999 Nintendo Power magazine Issue 125 contest that gave away 1000 Surfing Pikachus. Interestingly, the OT being YOSHIRA contradicts Bulbapedia, which says the OT should be NINTEN. But I can't find any other evidence documenting NINTEN as the OT, though I did find that ニンテン (Japanese for NINTEN...at least according to Google Translate) was apparently the OT for a different Japanese Surfing Pikachu distribution. So I'm wondering if the OT was transliterated and incorrectly copied over at some point and from then on just assumed to be accurate. The fact that the OT of the Surfing Pikachu on the Red save is YOSHIRA is interesting because YOSHIRA is also the OT of the Nintendo Power Mew distribution from Issue 127 in December 1999, which came only two months after the Surfing Pikachu distribution, so it would seemingly make sense if Nintendo of America used the same distribution technique/machine/software/etc for both. Note that I posted about the LINKE Mew a while back on another thread but it didn't seem to gain any traction. However, unless I'm mistaken (which is entirely possible), neither a legit YOSHIRA Surfing Pikachu nor a legit LINKE Mew have otherwise been publicly preserved on this site or elsewhere. So I've dumped the saves and am attaching them here in hopes that the community can review and see if it's possible to verify authenticity? POKEMON RED - Copy_SurfingPikachu.sav POKEMON YELLOW_2021.10.12-13.24.38 LINKE MEW - Copy.sav
    6 points
  4. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    5 points
  5. Thank you @agentman for your contributions! That's amazing! Where did you get these from? eBay? Sorry about that. Well as you might already know all these Mew in that era (since Nintendo Space World '97) were distributed via these special machines and it's always the same data, with the exception of ID and OT. We have already collected some and even obtained "distribution cartridges" filled with them and I think it might just got lost in the shuffle. Personally I also have to admit that I'm not too familiar with what has been distributed internationally, I'm usually more focused on the unlocalized distributions. These are still amazing contributions regardless and especially with the Surfing Pikachu you got my attention now. The Mew looks fine, I'm still thinking about whether or not the Surfing Pikachu is real, unfortunately because this is the first one I've ever seen and I can't confirm if it is authentic based on the data alone... What we do is building a database by collecting verified data, then we analyze the data and see what can be used for legality analysis. The main problem is that within the data structure of a Pokémon in RGBYGSC, there isn't really anything that can be checked other than the Pokémon's parameter. There's no other way and in my opinion even nickname trash data aren't useful to determine legitimacy, because there actually isn't any trash data (usually it's all EOM). So what we really need is verified data, we need documents such as letters and certificates to determine that something is authentic. Then we have something we can check against to at least confirm that it's legal. Is there any chance to get more information from the seller? I fixed it. The NINTEN OT edit came from @SnorlaxMonster, reference was MewtwoSama's posts at AzureHeight where he claimed that he owns a NINTEN Mew. Since MewtwoSama never proved from which official distribution he got it from, I don't believe the story and if you want my opinion... it's just a myth. Somehow the NINTEN Mew myth got mixed up with Surfing Pikachu, or it's because in Japan they distributed it with the OT ニンテン. I even can imagine how the rumors started, there's a screenshot in Pokémon Power Volume 6 Jan. 1999 that shows Mew with the OT NINTEN and different stats, which was from a Pokémon Red/Blue version in debug mode. So everyone who saw this expected that they eould distribute it with this OT, what they actually distributed was a Mew with the OT MARIO. IIRC this was also the reveal of Mew in the US, so this is very similar to the Mew reveal in May 1996 issue of CoroCoro Comic showed a screenshot of a Mew with the OT ゲーフリ, but at the end it was distributed with the OT コロコロ. Also, the stats are different and from what I know all machine Mew had the same stats. You're right about this and I wouldn't be surprised if the Surfing Pikachu's OT really is "YOSHIRA", because like you said, the Pokémon was distributed via the same machine & software. What I'm more confused about is the nickname "PIKCHU"... and the irony is that it could be either mean that it's a really bad hack or that this is actually real. If it's real I wonder why would it would be this way... What I do know is that the localization was very simple, they even left the Japanese SGB border with "POCKET MONSTERS"... If the cause for the decision for the name was because the software wasn't perfect this might explain it, but it still doesn't make sense. In order to get the correct RAM locations to set the Pokémon's nickname they need the correct lengths. The Japanese versions of the Pokémon games have a name length of 5 characters while the international version have 10 characters, + one additional character which is always EOM. In theory it could be possible that they have taken this into account for the offset calculation but not for the name itself. It still wouldn't make sense because PIKCHU is 6 characters, also based on all the known OT names up to 7 characters are possible...
    5 points
  6. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 8/15/2021: 1.3 is going well, though I'm currently working on some features for Alpha and it takes a lot of time to pull all of this out. What I'm trying to get working: Level-Scaling, an Egg-Move Tutor for Electivire and a casual mode for the game (that you can choose at the start, though I think it won't happen). But for now here's 1.3 Patch Notes update ! I hope you are excited for 1.3 Update ! 6/18/2021: It's been around 3 months I've been forced to take a pause of Alpha's development for several reasons, from lack of motivation to exhaustion about IRL problems, I had to take a pause. Now that I found a better pace in my life, I can slowly but gently get back into business with Alpha, and following that, here are the news! What's planned in 1.3 down below: Most of these features are finished, if you want to know what is still on the to do list to have an idea: 3/4/2021: Before explaining the situation, huge shotouts to Irdkwia, End45 and techticks for their awesome work and for being that knowledgeable. Without them, the project I'm working on for 1.3 wouldn't have made this far! I'm currently working on adding new moves to the game. I also updated some moves to reflect main series changes, and plan on modifying the way some moves work (like Roost, Morning Sun, Flare Blitz, etc...) Thus no 1.2.1 version will be released, instead there will be a 1.3 with bugfixes, new TMs compatibility, new Exclusive Items, a way to obtain Corrupted Shield, Corrupted Sword, and Harbinger's Robe, new items like HP Max or Atk Max, eventually even more TMs, new NPCs like a Gliscor selling drugs vitamins like HP Max or Atk Max against $99,999... I plan a lot for 1.3, and I hope you guys will enjoy it! Peace! 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
    4 points
  7. @町田明日香さん、ようこそ。(*´▽`*) 貢献していただきありがとうございます。私はすでに保存データをチェックしており、いくつかの情報を共有します… コロコロミュウは本物ではありません。 コロコロミュウは、実際にはゲーム内のポケモンとして生成されました。 つまり、任天堂スペースワールド'97で最初に使用された「特殊マシン」で配信されたミュウとは異なり、ランダムなIVがあります。 ジーエスボールイベントがゲームにハッキングされました。モバイルシステムGBは使用されたことがなく、ダウンロードされたポケモンニュースデータはありません。 すでに孵化したなぞのタマゴはIVが0であり、それらは間違いなく本物ではありません。情報によると、それらは「ポケモン配布マシン」を介して配布されました。これは、2001年にニューヨークのポケモンセンターで最初に使用されたのと同じマシンです。 それについてもう少し教えていただけますか?個人的に受け取ったものを教えてください。これらのポケモンのいくつかは非常にまれであり、宝くじで配布されました。手紙や証明書などの書類がまだある場合は、それが役に立ちます。公の場で共有したくない場合は、個人的に話すことができます。よろしくお願いします。
    4 points
  8. Starting this week in GameStop stores across North America you'll be able to receive a code card for Shiny Zacian in Pokemon Shield or Shiny Zamazenta in Pokemon Sword. Shiny Zacian October 22 – November 11, 2021 (US) October 22 – November 4, 2021 (Canada) Lv.100 OT: Lancer ID: 211022 Held Item: Rusted Sword Moves: Iron Head, Play Rough, Swords Dance, Sacred Sword Shiny Zamazenta November 12–26, 2021 (US) November 5–18, 2021 (Canada) Lv.100 OT: Arthur ID: 211022 Held Item: Rusted Shield Moves: Iron Head, Close Combat, Iron Defense, Wide Guard Source In Japan, if you show video game stores nationwide (excluding convenience stores and some stores) the Home Menu with your Sword or Shield game, you'll receive a code for Zacian or Zamazenta, and if you have both games you get 2 codes. Oct 22 - Nov 17, 2021 Source
    4 points
  9. It looks like we receive these questions every year. And I could not find a place that has all the info neatly documented. Thus, I shall do that here. This page governs event redemptions. Before we begin, an important thing to note: Region (in terms of data on carts) were not a thing until Gen 6. As such, for any game prior to Gen 6, any kind of 'locks' were in terms of language locks, not region locks. Gen 1 via Trade JPN games can only communicate with JPN games. Non-JPN games (ENG, FRE, ITA, GER, SPA) can only communicate with non-JPN games. via Mew Machine (retail cart only) Assumed to be language locked, as it is the hardware predecessor to PCNY machines. Gen 2 via Trade JPN games can only communicate with JPN games. Non-JPN games (ENG, FRE, ITA, GER, SPA) can only communicate with non-JPN games. via Celebi Machine (retail cart only) Assumed to be language locked, as it is the hardware predecessor to PCNY machines. via PCNY Machine (retail cart only) According to someone who has looked at the code, there's a check in the code that looks for any Game ID that isn't English and then replies with 'it's incompatible'. It is assumed that such code for particular Game ID searching is from its predecessors. Intermission With the advent of Gen 3, wonder cards were introduced. For this Gen + wonder cards, when we refer to language, we are referring to the language of the content in the title and text (red arrows). Not to be confused with the preset origin language (tho it should be set to follow receiving game for the most part). Gen 3 via Mystery Event As far as we know, the scanning of the e-Reader and communication with RS game is language locked. Also, given only JPN Emerald has Mystery Event, that is also language locked. Additionally, JPN Emerald can't used e-Reader cards meant for JPN RS, meaning the usage of those cards are game locked too. via Mystery Gift Limited language locked (JPN vs Non-JPN) and Game pair locked (FRLG vs E). JPN and non-JPN (ENG, FRE, GER, ITA, SPA) Mystery Gift sizes and offset are different between the 2 sets. Mystery Gift sizes also differ between FRLG and Emerald. via Colosseum Bonus Disc Known to be language locked. via GBA multiboot + link cable (typically the distribution cartridges) The ones in public domain are known for being language locked. Good reason to believe the rest are the same. via NDS Download Play Status not known. Until any evidence suggests otherwise, it's presumed to be language locked. Similar to the multiboot method, all it does is inject the mon into the party (which is at the same location dynamic offset wise), yet that is language locked. Since this method is similar to that, there is reason to believe that this is locked too. Additionally, Poke Transfer Lab uses Download Play for Gen 4 -> Gen 5 transfers, and that is language locked too. Yet another reason to think this is locked. Intermission With the advent of Gen 4, wonder cards are now two pages. Besides certain trade events, wonder cards are the way to go for event distributions. For this Gen + wonder cards, when we refer to language, we are referring to the language of the content in the title (red arrow) and receiving text (blue arrow). NOT the delivery status (green arrow) THIS: NOT: Not to be confused with the preset origin language (tho it should be set to follow receiving game for the most part). Gen 4 via Local Wireless Based on data from people who used the distribution carts for themselves, as well as collaborations with people who received events IRL, language locked. via Nintendo Network Wireless According to collaboration with people who received the events, language locked. Folder formats for reconstructed server use also suggests that it's split by game ID, which also means it's split by game language. via Slot-2 event injection According to what has been datamined, the Slot-2 that contains Japanese events, only worked for JPN cartridges. Non-JPN (ENG, FRE, ITA, GER, SPA) games required an additional level of checks that the JPN Slot-2 cart could not provide. Anyhow, Slot-2 event injection almost never happened outside of Japan, besides WORLD events. So while possibly not language locked (beyond the JPN vs Non-JPN extent), for that event, the card language was English anyway). Intermission With the advent of Gen 5, receiving text is no longer part of the card that is viewable in the card album. For this Gen + wonder cards, when we refer to language, we are referring to the language of the content in the title (red arrow) and receiving text (blue arrow). NOT the delivery status (green arrow) THIS: NOT: Not to be confused with the preset origin language (tho it should be set to follow receiving game for the most part). Gen 5 via Local Wireless Based on data from people who used the distribution carts for themselves, as well as collaborations with people who received events IRL, language locked. Apparently, according to the data table, it is possible to distribute events with incorrect languages (in terms of card text and Pokémon set data), however there were very little entries that fit this criteria. (A.K.A very little entries abused this) 1. Any of the WORLDs entries of that period (JPN and KOR received ENG card. Regardless of whatever language'd game you used to receive the Pokémon, the receiving language on it was forced to ENG) 2. Pokémon Hills Mewtwo (The wonder card text distributed to ENG and JPN copies reflected the correct language. However the language of the OT was JPN on either copy. The ENG copy had receiving language forced to JPN, and the JPN copy had the receiving language null [tho important to note, in a legitimate situation the receiving game would have been JPN, hence the receiving language would be JPN anyway]) via Nintendo Network Wireless According to server data, as well as collaboration with people who received the events, language locked. Folder formats for reconstructed server use also suggests that it's split by game ID, which also means it's split by game language. Intermission With the advent of Gen 6, players can choose to play whichever available language, regardless of the region of the cart. People commonly confuse language with region, don't do that! As elaborated in the link provided, only certain regions + game language combo would have access to the appropriate card language. For the record, for this Gen + wonder cards, when we refer to language, we are referring to the language of the content in the title (red arrow) and receiving text (blue arrow). NOT the delivery status (green arrow) This: Not: Not to be confused with the preset origin language (tho it should be set to follow receiving game for the most part). Gen 6 via Local Wireless or Infrared Based on data from people who used the local distributors for themselves, as well as collaborations with people who received events IRL, not region locked. via Serial Code According to server data, as well as collaboration with people who received the events, mostly region locked. There are certain exceptions, spoken in more detail here. via Nintendo Network Based on server data, region locked. Gen 7 (3DS) via Local Wireless or Infrared Based on data from people who used the local distributors for themselves, as well as collaborations with people who received events IRL, not region locked. [There were certain mistakes that made people receive the wrong language'd wonder card for their game, but in any case they're still locked to that "incorrect" version card] via Serial Code According to server data, as well as collaboration with people who received the events, mostly region locked. There are certain exceptions, spoken in more detail here. via Nintendo Network Based on server data, region locked. via QR code The QR codes are region locked. Intermission With the advent of main series games being on the Switch, regions are no longer a thing. Additionally, wonder cards are no longer split between languages: a single wonder card can now hold all the various OTs for different languages. In addition, there is no hard set card title (the 'card titles' they used can change with game language) and no hard set card description (the 'card description' they use can change with game language). Gen 7 (Switch) - Gen 8 Neither Region locked nor language locked. So that's all for now. Do post if there's any missing method or something. Do note this isn't a FAQ thread, so questions falling under that definition would be deleted and unanswered.
    4 points
  10. The plugin needs to be compiled from source for now, I'll publish a new release tomorrow (Mirage Island and WC3 Plugin will be updated tomorrow as well).
    4 points
  11. This guide is for those who are interested in editing an actual trainer/berry e-Card to use with the real e-Reader. If you are capable of save editing or you are playing on an emulator it's probably easier to inject the trainer/berry into your save file directly. Requirements your custom Trainer (ECT) or Berry (ECB) of course (can be created with this tool) e-Reader dev tools (https://caitsith2.net/ereader/devtools.htm) e-Card headerfix tool headerfix.zip (source) a hex editor (like HxD) a raw e-Card which we will use as a base (English, Japanese) Editing the raw e-Card Decode your raw e-Card with nedcenc like this: nedcenc.exe -i card.raw -d -o card.bin Open the decoded card in your hex editor. Copy the header (the first 83 (0x53) bytes as seen above) and save them for later. Copy and save the VPK (starting at offset 0x53 with "vpk0") into a new file. The full VPK size can be found at offset 0x51. Keep in mind that this is written as little endian, which means if these two byte are "81 07" the actual size is 0x781 (from 0x53-0x7D3). The rest of the decoded card is just padding, you can ignore/delete it for now. You have saved the VPK into a new file, now decompress it with nevpk: nevpk.exe -i trainer.vpk -d -o trainer_decompressed.vpk Open the decompressed VPK in your hex editor. For trainers: navigate to offset 0xD50, that's where the actual trainer data (ECT) is located, it's 188 (0xBC) bytes. For berries: the data (ECB) is at offset 0x4EA, it's 530 (0x212) bytes. For trainers: replace the data from 0xD50-0xE0B with your custom trainer and save the file. For berries: replace the data from 0x4EA-0xA19 with your custom berry. Compress your edited VPK with nevpk: nevpk.exe -i mytrainer.vpk -c -o mytrainer_compressed.vpk Note the size of your new compressed VPK! Create a new file in your hex editor and paste the header you have saved earlier in step 3. Paste your compressed VPK right after the header at offset 0x53. Now fix the VPK size at 0x51 to match the new size. Remember to write it as little endian! Fix the size info at 0x26: in the image above the value is 0x020F0622 bit 9-23 is the same as your VPK size + 2 bits are counted from left to right starting with 0 the original VPK size is 0x781 + 2 = 0x783 or in bits 0000 0111 1000 0011 0x020F0622 in bits: 0000 0010 0000 1111 0000 0110 0010 0010 convert your new VPK size into bits replace the bits marked in red in the size info convert the size info value back into hexadecimal write it back to offset 0x26 Pad the card to a proper size of 2112 (0x840) bytes. You can fill the area after the VPK until 0x83F with FF. Fix the cards checksums by droping it on headerfix.exe and you are done! You are done! You can now encode your edited card back into a raw e-Card: nedcenc.exe -i custom.bin -e -o custom.raw You can use the dotcode printer from the devtools for printing, it can print dotcodes in raw or bmp format. Keep the DPI at 300, choose your card and your printer and print it! You could as well just convert your raw card into bmp (raw2bmp.exe -i card.raw -o card.bmp) and print that. So, I hope everything was clear enough, if there are still questions feel free to ask!
    4 points
  12. Looks like invalid pkrs values. https://github.com/pret/pokeemerald/blob/5d7c438efcd341c777c866a7eb3f8401f8548dc5/src/pokemon.c#L6036-L6058 The byte at 0x44 has "01", which decomposes to "strain 0, days 1". Can't get strain 0, and when it's cured (days elapsed), it will never remember it had pkrs. I simulated the numbers to generate a list of possible PKRS values: https://github.com/pret/pokeemerald/blob/5d7c438efcd341c777c866a7eb3f8401f8548dc5/src/pokemon.c#L5940-L5978 var list = new List<int>(); for (int i = 0; i <= 255; i++) { var val = i; if ((val & 0x7) == 0) continue; if ((val & 0xF0) != 0) val &= 7; val |= (val << 4); val &= 0xF3; val++; $"{i:000}: {val:X2}".Dump(); list.Add(val); } list.OrderBy(z => z).Select(z => $"{z:X2}").Distinct().Dump(); And here is the list of initial values: 12 23 34 41 52 63 74 92 A3 B4 C1 D2 E3 F4 Note how strain 0 and strain 8 are not generatable. === Did you hack in PKRS with a cheat?
    4 points
  13. Meanwhile I did some reverse engineering and I found the encryption/decryption algorithm, it's this function... unsigned int __fastcall PokemonRangerCrypt(int a1, unsigned int s_rand, int size, _DWORD *dest) { unsigned int i; // r5 unsigned int result; // r0 unsigned int rand; // ST04_4 unsigned int h_rand; // r0 for(i = 0; i < size/4;) { rand = 1566083941 * s_rand; // the initial seed is located before the decrypted/encrypted data h_rand = rand; s_rand = 1566083941 * rand; *dest ^= h_rand & 0xFFFF0000 | (s_rand >> 16); ++dest; // this increments by 4 (u32 data) ++i; } return result; } The initial seed for this comes right before the encrypted data itself... for example, the first two chunks include a header with the string "PKR-059 a00 ". Right after that (loc 0xC) there is the initial seed which becomes the first "s_rand" value, the encrypted data follows (at loc 0x10). The encrypted chunk size for the first chunk is 496 bytes, the 2nd chunk starts at location 0x200, size of this chunk is still unknown. We can't just loop through this thing from start to end and have to figure out where each chunk starts and hopefully their seeds are stored there as well, but I think this should be easy from here now and tests should reveal that... It's still unknown how the initial seed was originally calculated... (could be a checksum?). At least the two first chunks are sharing the same seed. It looks like there could be different initial seeds for other chunks, so if something doesn't decrypt properly watch out.
    4 points
  14. I know that this is an old thread and it's been over two years but I still wanted to inform you that I'm doing some research now. I just figured out that the flags are at location 0x0212E44A, setting each Special Mission's bit sets them back to "NEW!". in my case for example since I have all 4 missions in the game there are 4 bits (0-3), starting with bit 0 for the Manaphy Egg Mission and ending with bit 3 for the Mew Mission. I also learned that they originally planned 7 Special Missions. Edit: I just remembered that someone already figured this out. But it's a different location which is kinda weird...
    4 points
  15. Unusual bump. Here are some free codes. Please mention which code you used.
    4 points
  16. Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.17.1 (12/11/2021) Explorers of Skies Patch (V1.17.1).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.17 Changelog ChangelogV1.17.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Screenshots/Pictures: New Dungeons:
    3 points
  17. Just assume everything is fake and you'll be a lot happier at the end of the day. 99.9% of Old Sea Map anything sold online is fake, Aurora Ticket is probably 99.8% lmao
    3 points
  18. While I'm still holding onto some that can be received via a request in my DMs, I'm letting these last 30 (from the spreadsheet) go into the wild. 170 Celebi : U120GJ6U673JMH34 & Zarude : U121G09B94N7R3QU 171 Celebi : U12078QY4KXFV0KH & Zarude : U121C7A6WGTMEG71 172 Celebi : U120B1FBQQUUGSQS & Zarude : U121D5DH370EJSWE 173 Celebi : U120GJ4TF2J0VKX9 & Zarude : U121G07K8X4G6BY0 174 Celebi : U120GJ6BKKCN6F93 & Zarude : U121G08YKDSKAWRF 175 Celebi : U120H66DQWS6AKSW & Zarude : U121AKX3QNPC6GQH 176 Celebi : U120GJ4XM10FTE2N & Zarude : U121G07T7NJB40BW 177 Celebi : U120GJ4XL708MJU2 & Zarude : U121G07SWG0BVCAX 178 Celebi : U120B1QVD4NP00H8 & Zarude : U121C9LTGSQFU3EW 179 Celebi : U120B1JBAUDY3NX5 & Zarude : U121C9EE9U86ULDU 180 Celebi : U120H65W8KSQ7JXP & Zarude : U121AKWJ2VWCA86D 181 Celebi : U120B1J1YAYAYNEN & Zarude : U121C9DXE7W7WBHL 182 Celebi : U120H67YYURGVAB2 & Zarude : U121AKYMST2BKQDJ 183 Celebi : U120GJ6GR7EGATYW & Zarude : U121G0937DBNKATY 184 Celebi : U120GJ540N2YR6VD & Zarude : U121G07Y40GUQCE5 185 Celebi : U120H680M28L3NX7 & Zarude : U121AKYNHLX05VPL 186 Celebi : U120AHYCW5NUVYCM & Zarude : U121C7JH91WKCQW5 187 Celebi : U120B1JAC3S5FS32 & Zarude : U121C9ED3RVN8N1T 188 Celebi : U120GJ4U6GQ88P87 & Zarude : U121G07LGQBPTDNY 189 Celebi : U120GJ6DTURWKHBE & Zarude : U121G09015QK8YUL 190 Celebi : U120GJ6E87FW2L2U & Zarude : U121G0904WGTYD15 191 Celebi : U120GJ51RAQJX01G & Zarude : U121G07V39U8XUF8 192 Celebi : U120H66236YB16QE & Zarude : U121AKWN5T47EX5L 193 Celebi : U120GJ52SAETM4UR & Zarude : U121G07VHGBJUSN9 194 Celebi : U120GJ52Y2LD58KD & Zarude : U121G07W72CDKWJ9 195 Celebi : U120GJ6GMHFP3G4R & Zarude : U121G092EA77HGFB 196 Celebi : U120AHXAQ7ESLSL7 & Zarude : U121C7HCUXQPFYYT 197 Celebi : U120AR3SY96WKRC7 & Zarude : U121C7PH470UY1KM 198 Celebi : U120B1E6V3NUYXJ1 & Zarude : U121D5C6RUURWAGK 199 Celebi : U120B1EHX6SMMNK1 & Zarude : U121D5CHTAABVT1L 200 Celebi : U120AR3J7VX387AH & Zarude : U121C7P5VJJY3PKK Happy new year everyone. :3
    3 points
  19. PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files. Version 21.11.21 of PKHeX has been released, with feature and legality updates for BDSP. Change log: Download | FAQ | Support Forum View full article
    3 points
  20. Presently, there doesn't seem to be a way to edit it to own it (yet). In the mean time, you can use save editing to wear that outfit: [Load BDSP save file] > Block Editor > Open MyStatus > Fashion ID > [Select the correct fashion ID] The outfit name should be obvious. It has Platinum in the name. Edit: If you're comfortable with hex editing, on the save, it is here: (Gender of save does not matter) Change the highlighted 00 to 01 Make sure you load and export save with PKHeX first. (this is to correct checksums)
    3 points
  21. It’s not about money. also, it’s out when it’s out, no point in asking. You won’t have to wait any shorter. We also frown upon people asking. just wait patiently alright? :3
    3 points
  22. よろしくお願いします。ご不明な点がございましたら、時間を見つけてご不明な点がございましたらお答えいたします。(*´ω`*)
    3 points
  23. These new games are made with Unity, this means that adding PKHeX support will be easy (as @Kaphotics said), but it still requires a lot of work. The games are not out, at the moment you can't have a legit copy so be patient until official release.
    3 points
  24. 1. Nobody has serialized the Language/Region restriction rules into something PKHeX can understand. It doesn't check for that at this time. 2. Memory feeling was hotfixed a few hours after the last release. New legality checks narrowed what was actually legal, but code still generated unrestricted values.
    3 points
  25. Europe: Italy Spain UK Ireland (Zacian) (Zamazenta) Netherland Deutschland Austria Switzerland France (Zacian) (Zamazenta)
    3 points
  26. Well, the number of times you met Scott is stored in constant 0x40D1 (209 in PKHeX). You will get the following BP: const == 13 → 4 BP (can you legitimately get this?) const >= 9 → 3 BP const >= 6 → 2 BP else 1 BP For reference check this: https://github.com/pret/pokeemerald/blob/master/data/maps/BattleFrontier_ScottsHouse/scripts.inc#L169 However the conversations with Scott can still be triggered, there are a bunch of additional flags that get checked after talking to him.
    3 points
  27. @ozderya I know it's a bit late, but based on recent findings across the community, it appears they found the source of the issue. All Ho-Oh from Colosseum, that is *still in Colosseum/Pokemon in Colosseum format* (like yours) will have the Fateful Encounter flag checked. This appears to be a mistake related to the Fateful Encounter flag being incorrect documented for Colosseum. Additionally, if you trade your Ho-Oh out from Colosseum to a GBA game normally, then proceed to use PKHeX to check the GBA Gen 3 save, it would not have the Fateful Encounter flagged. Just keeping you updated :3
    3 points
  28. For this particular use case, the latest stable release of PKHeX works fine with editing trainer customization values for Gen6, both male and female. I recently updated the structure to fix any past issues: https://github.com/kwsch/PKHeX/commit/3fdf1396aa8a042566410e7dd180011da8b4fc76
    3 points
  29. At time of writing, while ban reports have significantly trickled off since earlier this year, we are still receiving the occasional ban report on the PPORG and PKHeX Development Discord servers, seemingly related to the HOME banwave in January. We've been able to track some of the reports to earlier offenses, such hosting hacked raids prior to the hacked raid banwave during early Isle of Armor, or ranked/tournament cheating. It seems that they audited server logs and cleaned up a few stragglers they had neglected to ban earlier, and tacked them onto the HOME banwave. Given that they've demonstrated that HOME can track and accurately ban users who used the methods that resulted in the banwave, just because the banwave appears to be "pretty much over, and I wasn't banned despite doing X or Y bannable action" doesn't mean they aren't continuing to monitor network traffic and banning anyone foolish enough to attempt trafficking illegal pokemon via HOME going forward. The HOME banwave is thought to be the result of a permanent, ongoing security feature, not a one-off wave. As well, they've also shown the ability to view and edit Pokemon stored on the savefile, (including those in Poke Jobs AND in both Daycares, sending them there doesn't "hide them from HOME"), as HOME was used to automatically fix movesets for Alolan Form GO-origin Pokemon that had their opposite regional form moveset due to a bug with GO -> HOME transfers. This means that any illegal pokemon, glitch pokemon, etc. may be viewed by HOME any time you load your savefile into HOME, even if you don't place them into HOME storage itself. If you kept any illegal/glitch Pokemon on your savefile, proceed with caution with that infomation in mind. (Alternatively simply avoid using HOME altogether, or store any illegal/glitch pokemon on a profile/savefile, secondary switch, or emuNAND that is not going to be accessed by HOME.)
    3 points
  30. There's nothing to preserve, the data is in the game. The download was just a flag that unlocks them. All the downloadable missions can be unlocked by passwords as well. The Free Spirit's Path - EDw8w2HaRn A Date With Destiny - gauRnak2nR A Fate Born of Beauty - 2aL38Ek2Rx Motochika and Motonari - J2TRZXPUm3 Hideyoshi and Reshiram - 2rz3XFEKxR
    3 points
  31. fixed in latest commit, ty 4 report https://github.com/kwsch/PKHeX/commit/2bfcdaf1481804eac779d0ca1b3037d695fbf379
    3 points
  32. Sorry for the necropost, but I think I won't be the only one stumbling into this problem and searching got me to this thread, which doesn't have a clear (user friendly) answer to the issue. Problem is that project64 (and probably other n64 emulators) don't round up savefiles to full n64 savetype filesize. In the case of pokémon stadium 2, as Kaphotics stated, project64 creates a 0x1FF00 file (130816 bytes) while PkHex expects a 0x20000 file for (USA/INT) stadium 1 and 2 savefiles (131072 bytes). One can manually solve this manually with any hex editor or file padder. I went ahead and coded a simple app that will pad n64 savegames to the nearest savetype (depending on the input savefile). Originally I only intended to make it pad the stadium savegames, then I saw Japanese Stadium 1 (or stadium 0) uses a different savetype, so I went ahead and made a more general app that can work with any n64 savegames. Just drag and drop a savefile onto the .exe file and you will get a file with the "_pad" suffix added to it. n64savepad.zip
    3 points
  33. I've fixed this in the latest batch of commits; just need to see if there's anything else that can be fixed prior to uploading a hotfix.
    3 points
  34. It's very hard to tell, especially if it was made shiny in the VC save before going into Transporter in the first place. Most Gen 1 Wild Pokémon can't be shiny, but since the game doesn't record a lot of data and Transporter sets the origin game to whatever VC game it was in right before Transporting, most could technically pass off as Gen-2-bred shinies. There's pretty much always an edge case that makes them technically possible.
    3 points
  35. A wild update appeared! EDIT: I found where props are stored, so I went and added an unlock all button for memory link and props will be imported from BW savegame (if for some reason you wouldn't want every prop...) Some fixes I got pointed out, dream radar and memory link should properly work now. I may look into prop case editing since I've noticed pkhex is missing it (or maybe I just couldn't find it). No promises. Unfortunately, medal editing and join avenue are as buggy and incomplete as prior release. https://github.com/suloku/BW_tool/releases
    3 points
  36. This application is currently on it's third iteration build 20210312. The purpose of the application is to extract Pokémon that are in the RAM of main line Pokémon games. Currently, it supports gens 3 to 6 with support added for the Pokémon Gold Space World '97 demo. Please use this thread if any bugs or issues arise during use. Updates in current release: -UI update -Fixed oversight where gen 3 would only work for Fire Red and Leaf Green -Reworked logic -Added dumping for the Gold Space World '97 demo -All Pokémon in the RAM will now be dumped and not the 24 most relevant Pokémon Download link:
    3 points
  37. How are people getting on with the quest line for shiny Mew? I'm 9/30 for Catching a Pokemon 30 days in a row and just have some Ice, Dragon and Dark types to catch. I've a feeling Dragon types might hold me back a while as most of those we're Dratini from Incense during the Kanto event. 19/30 Ice 12/30 Dragon 9/30 Dark The PCNY Mew for Gen 2 could be shiny: https://bulbapedia.bulbagarden.net/wiki/List_of_Gotta_Catch_'Em_All_event_Pokémon#Shiny_Mew with a 0.5% chance. Although this only became more common knowledge once the distribution hardware was obtained, I do wonder if anyone was actually lucky enough to get one back in 2002. This Go event is really the first truly legit way most people outside of Japan have of obtaining their own shiny Mew that can be used in current games, so i'm quite excited for this one.
    3 points
  38. Hey guys sorry for being so slow... life has been busy. anyway just to close the loop... So I dexnaved in ORAS a whole big bunch of Koffing... I checked them all in pkhex and one of them had the HA slot... Levitate (H) I then transferred this dude through Bank and Home to my Shield game... And then viola... Koffing with Stench. so conclusion... VC Koffing will not get HA when transferred over to SS... but a dexnaved Gen 6 Koffing will provided that it had Levitate in the HA slot cheers everyone
    3 points
  39. Thanks for reporting; it's a regression. Egg moves for gen6+ have to be in the relearn moves list (unless it is a "shared" egg move via Gen8's mechanic, which this pk7 is not). I've been wanting to refactor the moveset validation for a while now... maybe soon It's now fixed in the development build; next release should be in the next day or so.
    3 points
  40. 2 points
  41. If you've spent any amount of time in the modding community, you have probably heard of people hacking Pokémon games. Usually it's romhacks that you hear about, but you've also probably seen another form of it: custom Virtual Console frames. You know, that cool frame that appears when you launch a Virtual Console title while holding start or select. People have been doing this since the Super Gameboy days on the SNES, and Virtual Console is no different. People like to make their stuff look good and to their liking. There are tons of tutorials out there for making your own CIA's out of roms of games you own. There's even tutorials out there on how to package your own custom frame into your personalized/hacked CIA, with applications that do the heavy lifting for you. But what if you wanted to use your own custom frame with an official Virtual Console title? Well...there aren't any tutorials for that; at least, not that I could find. So that's why I'm here: to fill that niche and save people the difficulty I went through. What you need: An official Virtual Console title (we'll be using Pokémon Crystal in this tutorial). An official 3DS console, soft modded with Luma, following the guide at https://3ds.hacks.guide/ Following the linked guide will also provide you with the following, all of which are needed: FBI (for installing CIAs). godmode9 (for file manipulation). layeredFS (for file replacement). The most up to date version of New Super Ultimate Injector, found here: New Super Ultimate Injector At the time of writing, the newest version is beta 28. You may need to change the language of the application the first time you launch it. To do this, go to tools (3rd option from the left at the top of the window), then Options (last item). Then in the first drop down, select your language. Warnings: Following and/or deviating from the steps in this tutorial is done at your own risk. There is always the chance for mistakes or bricking to happen, so back up your stuff just in case. Neither I nor Project Pokémon is responsible or liable for any damage done to your property as a result of following this guide. Do not attempt to follow this tutorial with stolen, torrented, or otherwise pirated roms. Pirating is illegal, and we strongly recommend you purchase the Virtual Console title you wish to follow this guide with. You wouldn't download a Pikachu, would you? Always use the most up to date software. Failing to do so increases the likelihood of bad things happening. Part 1: Getting your Title ID Part 2: Dumping your rom Part 3: Creating and installing your CIA Part 4: Dumping your romFS and obtaining your face_cgb.ttp file Part 5: Injecting your custom face_cgb.ttp Part 6: Clean up And you're done! View full tutorial
    2 points
  42. Pokémon Blaze Black 2 | Pokémon Volt White 2 Base Game: Pokémon Black 2 | Pokémon White 2 Current Version: 1.1 Last Updated: 11th November, 2012 Summary Pokémon Blaze Black 2 & Pokémon Volt White 2 are essentially the sequels to my Black & White hacks known as Blaze Black and Volt White. The usual rules with my hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There's also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the presence of a couple new TMs. If I'm not mistaken, these are also the first Black 2 and White 2 hacks on offer. Additionally, the two versions only differ in terms of their aesthetic differences, such as the appearance of Opelucid City, the title screen, etcetera. So basically, just pick whichever colour takes your fancy! Specific Features The wild Pokémon have been edited in each and every area of the game. Most areas now contain at least 8 Pokémon species, and in most cases, more! You'll be able to attain a complete PokéDex within the limits of the game itself, and the majority of Pokémon are available no later than the seventh badge, meaning you can form basically any team you want! There's a couple legendaries that you can't get until after the Elite Four, but aside from that... The rosters of almost all of the trainers in the game have been edited. The exception to this at present are the Dome trainers, as they aren't really necessary and there's no proper trainer editing tool available for B2W2 yet. This has also raised the level curve of the game, meaning you can expect to beat the first round of the Elite Four somewhere in the 70s levelwise. Most notably Gym Leaders, your rival and the Elite Four have all been made significantly tougher. Gym Leaders will also have differing Pokémon amounts depending on the mode you play; Normal Mode will have them with anywhere from 3 to 5 Pokémon, whereas Challenge Mode will pit you against a full team of six. The Elite Four and Champion also hold some surprises in Challenge Mode... There's been a large number of edits to Pokémon. These can include the level up moves they learn, the abilities they get, their compatibility with Move Tutors and TMs, and even their base stats. There's a document included that will tell you all you need to know. This also makes Dream World abilities significantly easier to obtain. However, if this particular point doesn't appeal to you, the Vanilla version of the hack cuts it out. Some attacks have also been edited, for example the Pledge moves having 100 base power or Cut now being a Grass-type move. This is also removed from the Vanilla version of the hack. There's also been some changes to evolutions. The majority of these involve editing the trade evolutions; in most cases you will now simply be able to 'Use' the item like an evolution stone - for example, using a Magmarizer on a Magmar to evolve it - to do what you would normally need to trade for. For those who evolve by trade but don't need an item, a new item called the Covenant Ore has been introduced and is available in several places through the game; it works like an evolutionary stone, so you're still able to evolve them at any time. Leafeon and Glaceon are now obtainable through new items known as the Woodland Ore and Frozen Ore, to get around their areas being postgame. Shelmet and Karrablast instead follow a Mantyke routine where the other needs to be in the party for them to evolve. Finally, some of the Unovian Pokémon such as Scraggy, Mienfoo and Larvesta have had reductions to their evolution levels to make them more usable in comparison to the older species. Items that you receive and find lying in the field have been changed considerably - this is generally done in order to bring almost all TMs available before the Elite Four are defeated. Notable changes include much earlier Flamethrower and Thunderbolt TMs, and even an Earthquake TM as early as the fifth gym! Doesn't quite beat Platinum, but it's close to. You'll also be able to find a lot of evolution items on the map somewhere, such as the Reaper Cloth, Up-Grade and Protector. A couple of the Poké Marts around the region have had some edits. Examples include the ability to buy Luxury Balls in Virbank City, Heart Scales and shards in Driftveil City, and any sort of evolution item you want in the Route 9 department store. There have been some text edits; a couple of these are sprinkled references, but for the most part it's to made the item changes make sense with the dialogue. In addition, Juniper's speech at the beginning has been changed; this is the tip-off that you've got the hack working correctly. One-time encounter Pokémon such as Cobalion, Virizion, Volcarona, Braviary etc. have had their levels raised in order to fit with the new level curve. In addition, there's also a much bigger variety of one-time encounters, mostly dealing with legendaries. Ever thought you couldn't find Articuno in front of Twist Mountain, or Kyogre within the Abyssal Ruins? Well, now you can! You'll be able to unlock a fraction of these around the eighth gym badge, then the rest sometime after the Pokémon League. Are you up to catching them all? Some of the trades within the game have also been edited, and given much better IVs. Players will now be able to trade for a Togepi, a Gengar and an Exeggutor before the Elite Four is dealt with. Note that any trades with Yancy and Curtis are not changed. New events have been added into the game. Apart from the aforementioned overworlds, there's also Gym Leader rematches outside the PWT, the ability to challenge Hoenn Leaders at various points in the game, Harlequins who will give out starters and even the ability to battle with Hilbert and Hilda! You'll also be given the keys for Easy Mode and Challenge Mode almost right at the beginning of the game! The Pokémon that appear within the Hidden Grottos around Unova have also been changed. This is a primary way to get the starter Pokémon that you don't receive, but also has a large assortment of other Pokémon. If you play the Vanilla version, this'll be important in order to keep your Pokémon on par! Most Pokémon with useful DW abilities will be present somewhere. There's also been some TM replacements. Say good-bye to Sky Drop, Quash and Struggle Bug, for they've now been replaced by Hurricane, Sucker Punch and Bug Buzz respectively. All of these changes are well documented in PDF guides that come with the download. If you want to know what's been added or changed, simply consult them! Screenshots There are plenty of screenshots on offer if you want to take a look! Simply open the spoiler. Credits Kaphotics: I cannot stress how helpful Kaph has been in the creation of this hack; he's been great as both an advisor and a researcher into the workings of scripts in the game. He also taught me a little about RAM editing, which made testing some things that much easier. His LUA scripting abilities were also great for figuring out file numbers and co-ordinates! Truly a saviour. likeicareusewe/kidisnice87: Another very helpful contributor to the hack, he along with one other person worked as my helpers for BETA testing. Thanks to him, a lot of the bugs that would have otherwise gone unnoticed were ironed out before release. A huge thank you! Lazerith: My other beta tester, who is also a Pokémon hacker himself (Pokémon Origin Platinum is his work). Again, thank you. pichu2001: The scripting knowledge he posted over at Project Pokémon's forums was exactly what I needed to start messing around with scripts. It's thanks to him and Kaph that I was able to get things like the legends working correctly. Pokegirl4ever: The Genesect overworld sprite used in the game is her work. knivez69: The logos at the top were made by him. They're the main people who helped with this one, but my thanks goes out to any supporters and the people who've helped me out and suggested ideas along the way! Bugs and Errors Keys unlocking will not be saved if you don't save your game before getting them. There's no way to fix this entirely, yet. The King's Rock will not currently work on Slowpoke, so Slowking is impossible to obtain short of catching it in the Wild directly. Poliwhirl, however, is fine. If you're desperate, insert this into a/0/1/9 using NitroExplorer. The Pokémon breeders aren't currently set with teams to help you EV your Pokémon. This isn't a bug per se, it's just an idea I meant to do that totally slipped my mind. Having it in the buglist should remind me to fix it, though! Version Updates Download YOU MUST HAVE ROMS WITHOUT ANTI-PIRACY PATCHES APPLIED FOR THESE PATCHES TO WORK! There are patches for both the Complete and Vanilla versions available in the download. The Vanilla version cuts out the changes to Pokémon such as stats, level up moves, abilities etcetera and the edits to the power and type of some Attacks. However, using the Vanilla version does not prevent compatibility with the three new TMs in the game. NOTE: You are able to use your 1.00 save file with 1.1. However, it will cause most of the new events (so all of the legendaries, the Veteran in Giant Chasm etc.) to appear immediately due to the changed flag numbers. You can always just ignore them (including Zapdos, who has a gap behind it), though a New Game will be required for everything to appear correct. This includes even if you've caught the legendaries before!
    2 points
  43. There is no move deleter in Gen1. You cannot get empty move slots if the encounter has been leveled up enough to fill out its moveset. The catch rate is used as the Held Item ID in Gen2. The lack of a value there implies it was transferred to Gen2, which has a Move Deleter. Catch Rates are modified when transferred to Gen2, so having the original catch rate (depending on the value) implies your example was never traded to Gen2, thus, no Move Deleter. Feeling: Thanks, fixed in latest commit. There have been a lot of improvements in memory checking, which didn't reach PKHeX's transfer logic. https://github.com/kwsch/PKHeX/commit/113cd9be4fa14681db100fbe1f78c8e14b3753ef
    2 points
  44. It has been announced that, in South Korea, a distribution of Shiny Zacian or Shiny Zamazenta will be given to players in Pokémon Sword & Shield if you pre-order Pokémon Brilliant Diamond, Shining Pearl or the Brilliant Diamond & Shining Pearl Double Pack. This will then be given through code from November 19th until December 31st 2021. Currently no further details have been given for international release. . Personal Note: Wondering if someone can just change their eshop region to korea and then pre-order the games to get the codes
    2 points
  45. You can, but it hurts the spirit of the game and is unfair to unsuspecting players if you do so, as well as, against online play rules. Also keep in mind that this forum does not condone or support the use of hacked or edited Pokémon for online play even if they are legal.
    2 points
  46. I think most fans who've played Stadium know that nicknamed Pokemon can have different colors. But why? How? After a lot of time and effort, I've worked it out - well, mostly! Since PKHeX was critical to my success, this seems like an appropriate place to share my results. My research was thorough and I made sure to explain things in a lot of detail, so the full write-up is in a Google Doc here. But if that's TL;DR (I get it, life is short and the internet is full of content) here's a summary: The ASCII values of a Pokemon's OT name and nickname are added together, along with the values for the two bytes of its TID. The last byte of the result in hex is what I call it's name value (NV). This is converted into a hue adjustment based on a Pokemon's specifically programmed hue range - an NV of 0 is its minimum hue, and FF is its maximum. It'd take a hacker (I'm not - can't program my way out of a paper bag) to get the exact formula, but I've worked out an approximation that gives results that are at least super-close. Like, closer than the human eye can probably distinguish. I put my formulas into this spreadsheet which can be downloaded or copied to your own Google Drive to find the hue of your own nicknamed Pokemon, but to make use of it you'll need to read at least some of the document. I've also worked out how Smeargle's DVs effects its colors and why shiny Pokemon can look so different in Stadium 2. It turns out almost all shiny textures are modified using the HSL (hue, saturation and lightness) colorspace, just like the nickname palettes (which only use hue). I wrote down each Pokemon's hue range for nicknames and the HSL values for its shiny in Stadium 2 here. I got these using jrra's patch to re-enable the debug menu in Stadium 2, which has all this info and more. Finally, I've taken screencaps of every Pokemon's minimum and maximum colors, plus some in-between if there's a big range. For fun, I also took a handful of art, sprites and models and altered them using GIMP's HSL editor to create Stadium-style nickname colors and shinies. My gallery of screencaps and modified art can be found here. I'm open to comments, questions, and any other feedback. Hopefully some of you will find this interesting, and if you like what I've done, I welcome you to pass it on to anybody else who might like it! I'm also totally cool with my research and pics being freely distributed and used to edit stuff like Wikis so long as credit is given when possible.
    2 points
  47. For anyone still looking for the patch: https://drive.google.com/drive/folders/1b_kQVLlt5IxkYJ1MHvCLMqOokv6S0NVa?usp=sharing The first one is the one I had left on my OneDrive for around 7 years, it's an old (xdelta1 rather than xdelta3 I think) patch. Using the xdelta1.1 patcher found on the last comment of this thread (https://gbatemp.net/threads/patching-using-xdelta.320880/page-2) seems to work, one needs to use a command to run it, which would be (using cmd inside the folder you extracted the patcher) : xdelta1_1.exe patch "path to .xdelta patch" "path to .nds file" "output path" But I get an access denied error from that (https://drive.google.com/file/d/1Y_UNjEGA0Gt686VvI90tcWnEUmyXju3v/view?usp=sharing), which is weird because anon made the patch work this way and we both have Windows 10 64 bit operating systems. The New Patch is the one I made from the old one (thanks to anon from Reddit, a HUGE shoutout to them). It's simpler to patch, just use the Delta Patcher and a US HeartGold ROM. HOWEVER, the ROM from the New Patch seems to not save properly and the saves it produces don't seem to work at all, even on save editors (it may be a save file size issue). You probably should NOT work with that xdelta file. The ROM from the original patch works fine on emulator (I use DESMUME), but when loading a save on a flashcard (using TTDS), I get a softlock. EDIT: Actually it works on my flashcard. Just generate the save from an emulator, and only edit that sav file. In other words, saving with your DS corrputs this game's save and gives you a softlock. Still, the mere fact this file is still existent on the Internet is great and I hope that someone who knows more about it than I do does something great out of that. Pokémon Showdown (US).xdelta Pokémon Showdown New Patch (US).xdelta
    2 points
  48. There are plenty of saves in the downloads section for you to choose from.
    2 points
  49. Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. See "Significantly Hacked Pokémon" for details about what qualifies. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Link trades with unsuspecting players Random Match-ups Trading with GTS Trading through Surprise/Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Promoting activities that could potentially result in safe file damage, account, or console bans for unsuspecting players (see Dangerous Activities below) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. Significantly Hacked Pokémon Please note that when we say "significantly hacked", we mean that a Pokémon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs Pokéball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me). Dangerous Activities Some edits can be dangerous, and are just not worth it, as they can result in save file corruption, account, or console bans. This includes but is not limited to the following: Hacked raids Sword/Shield Egg Glitch Pokémon HOME transfers
    2 points
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