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    theSLAYER

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  2. Poke J

    Poke J

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    Kaphotics

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  4. agentman

    agentman

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Showing content with the highest reputation since 12/17/21 in Posts

  1. I've recently purchased legit U.S. Pokemon Red and Yellow Game Boy cartridges with their original batteries still holding saves. The Red save has what appears to be a YOSHIRA Surfing Pikachu in the party, while the Yellow save has what appears to be LINKE Mew in the party (though based on the levels of Pikachu and Mew, neither seem untouched). Seller of the Yellow cart says it was from a Pokemon Stadium Tour back in the day, which seemingly jives with the LINKW Mews info here as well as some old Azure Heights forum posts (such as this one) I found. Seller of the Red cart says they were a winner of the October 1999 Nintendo Power magazine Issue 125 contest that gave away 1000 Surfing Pikachus. Interestingly, the OT being YOSHIRA contradicts Bulbapedia, which says the OT should be NINTEN. But I can't find any other evidence documenting NINTEN as the OT, though I did find that ニンテン (Japanese for NINTEN...at least according to Google Translate) was apparently the OT for a different Japanese Surfing Pikachu distribution. So I'm wondering if the OT was transliterated and incorrectly copied over at some point and from then on just assumed to be accurate. The fact that the OT of the Surfing Pikachu on the Red save is YOSHIRA is interesting because YOSHIRA is also the OT of the Nintendo Power Mew distribution from Issue 127 in December 1999, which came only two months after the Surfing Pikachu distribution, so it would seemingly make sense if Nintendo of America used the same distribution technique/machine/software/etc for both. Note that I posted about the LINKE Mew a while back on another thread but it didn't seem to gain any traction. However, unless I'm mistaken (which is entirely possible), neither a legit YOSHIRA Surfing Pikachu nor a legit LINKE Mew have otherwise been publicly preserved on this site or elsewhere. So I've dumped the saves and am attaching them here in hopes that the community can review and see if it's possible to verify authenticity? POKEMON RED - Copy_SurfingPikachu.sav POKEMON YELLOW_2021.10.12-13.24.38 LINKE MEW - Copy.sav
    6 points
  2. Thank you @agentman for your contributions! That's amazing! Where did you get these from? eBay? Sorry about that. Well as you might already know all these Mew in that era (since Nintendo Space World '97) were distributed via these special machines and it's always the same data, with the exception of ID and OT. We have already collected some and even obtained "distribution cartridges" filled with them and I think it might just got lost in the shuffle. Personally I also have to admit that I'm not too familiar with what has been distributed internationally, I'm usually more focused on the unlocalized distributions. These are still amazing contributions regardless and especially with the Surfing Pikachu you got my attention now. The Mew looks fine, I'm still thinking about whether or not the Surfing Pikachu is real, unfortunately because this is the first one I've ever seen and I can't confirm if it is authentic based on the data alone... What we do is building a database by collecting verified data, then we analyze the data and see what can be used for legality analysis. The main problem is that within the data structure of a Pokémon in RGBYGSC, there isn't really anything that can be checked other than the Pokémon's parameter. There's no other way and in my opinion even nickname trash data aren't useful to determine legitimacy, because there actually isn't any trash data (usually it's all EOM). So what we really need is verified data, we need documents such as letters and certificates to determine that something is authentic. Then we have something we can check against to at least confirm that it's legal. Is there any chance to get more information from the seller? I fixed it. The NINTEN OT edit came from @SnorlaxMonster, reference was MewtwoSama's posts at AzureHeight where he claimed that he owns a NINTEN Mew. Since MewtwoSama never proved from which official distribution he got it from, I don't believe the story and if you want my opinion... it's just a myth. Somehow the NINTEN Mew myth got mixed up with Surfing Pikachu, or it's because in Japan they distributed it with the OT ニンテン. I even can imagine how the rumors started, there's a screenshot in Pokémon Power Volume 6 Jan. 1999 that shows Mew with the OT NINTEN and different stats, which was from a Pokémon Red/Blue version in debug mode. So everyone who saw this expected that they eould distribute it with this OT, what they actually distributed was a Mew with the OT MARIO. IIRC this was also the reveal of Mew in the US, so this is very similar to the Mew reveal in May 1996 issue of CoroCoro Comic showed a screenshot of a Mew with the OT ゲーフリ, but at the end it was distributed with the OT コロコロ. Also, the stats are different and from what I know all machine Mew had the same stats. You're right about this and I wouldn't be surprised if the Surfing Pikachu's OT really is "YOSHIRA", because like you said, the Pokémon was distributed via the same machine & software. What I'm more confused about is the nickname "PIKCHU"... and the irony is that it could be either mean that it's a really bad hack or that this is actually real. If it's real I wonder why would it would be this way... What I do know is that the localization was very simple, they even left the Japanese SGB border with "POCKET MONSTERS"... If the cause for the decision for the name was because the software wasn't perfect this might explain it, but it still doesn't make sense. In order to get the correct RAM locations to set the Pokémon's nickname they need the correct lengths. The Japanese versions of the Pokémon games have a name length of 5 characters while the international version have 10 characters, + one additional character which is always EOM. In theory it could be possible that they have taken this into account for the offset calculation but not for the name itself. It still wouldn't make sense because PIKCHU is 6 characters, also based on all the known OT names up to 7 characters are possible...
    5 points
  3. Just assume everything is fake and you'll be a lot happier at the end of the day. 99.9% of Old Sea Map anything sold online is fake, Aurora Ticket is probably 99.8% lmao
    3 points
  4. While I'm still holding onto some that can be received via a request in my DMs, I'm letting these last 30 (from the spreadsheet) go into the wild. 170 Celebi : U120GJ6U673JMH34 & Zarude : U121G09B94N7R3QU 171 Celebi : U12078QY4KXFV0KH & Zarude : U121C7A6WGTMEG71 172 Celebi : U120B1FBQQUUGSQS & Zarude : U121D5DH370EJSWE 173 Celebi : U120GJ4TF2J0VKX9 & Zarude : U121G07K8X4G6BY0 174 Celebi : U120GJ6BKKCN6F93 & Zarude : U121G08YKDSKAWRF 175 Celebi : U120H66DQWS6AKSW & Zarude : U121AKX3QNPC6GQH 176 Celebi : U120GJ4XM10FTE2N & Zarude : U121G07T7NJB40BW 177 Celebi : U120GJ4XL708MJU2 & Zarude : U121G07SWG0BVCAX 178 Celebi : U120B1QVD4NP00H8 & Zarude : U121C9LTGSQFU3EW 179 Celebi : U120B1JBAUDY3NX5 & Zarude : U121C9EE9U86ULDU 180 Celebi : U120H65W8KSQ7JXP & Zarude : U121AKWJ2VWCA86D 181 Celebi : U120B1J1YAYAYNEN & Zarude : U121C9DXE7W7WBHL 182 Celebi : U120H67YYURGVAB2 & Zarude : U121AKYMST2BKQDJ 183 Celebi : U120GJ6GR7EGATYW & Zarude : U121G0937DBNKATY 184 Celebi : U120GJ540N2YR6VD & Zarude : U121G07Y40GUQCE5 185 Celebi : U120H680M28L3NX7 & Zarude : U121AKYNHLX05VPL 186 Celebi : U120AHYCW5NUVYCM & Zarude : U121C7JH91WKCQW5 187 Celebi : U120B1JAC3S5FS32 & Zarude : U121C9ED3RVN8N1T 188 Celebi : U120GJ4U6GQ88P87 & Zarude : U121G07LGQBPTDNY 189 Celebi : U120GJ6DTURWKHBE & Zarude : U121G09015QK8YUL 190 Celebi : U120GJ6E87FW2L2U & Zarude : U121G0904WGTYD15 191 Celebi : U120GJ51RAQJX01G & Zarude : U121G07V39U8XUF8 192 Celebi : U120H66236YB16QE & Zarude : U121AKWN5T47EX5L 193 Celebi : U120GJ52SAETM4UR & Zarude : U121G07VHGBJUSN9 194 Celebi : U120GJ52Y2LD58KD & Zarude : U121G07W72CDKWJ9 195 Celebi : U120GJ6GMHFP3G4R & Zarude : U121G092EA77HGFB 196 Celebi : U120AHXAQ7ESLSL7 & Zarude : U121C7HCUXQPFYYT 197 Celebi : U120AR3SY96WKRC7 & Zarude : U121C7PH470UY1KM 198 Celebi : U120B1E6V3NUYXJ1 & Zarude : U121D5C6RUURWAGK 199 Celebi : U120B1EHX6SMMNK1 & Zarude : U121D5CHTAABVT1L 200 Celebi : U120AR3J7VX387AH & Zarude : U121C7P5VJJY3PKK Happy new year everyone. :3
    3 points
  5. PKHeX's legality checks are the best you can get for automated checks; unless you know everything there is to know about legality, and future enhancements possible, then you won't ever fool every single person. Not that you'd really need to, unless you're trying to be an ass.
    2 points
  6. ORAS Pokeblocks do not raise Sheen so a Pokémon that originated from a gen past gen 4 can't have Sheen. PKHeX working as intended.
    2 points
  7. For some reason the file got truncated by 64 bytes so the bytes at address 0x6040 didn’t line up properly and the header looked off. I changed the header to match one of my savefile (I don't know if this was the true cause of the issue) then I added in some padding so the data would line up at 0x6040 and fixed the checksums with PKHeX. I tested it with Dolphin and it seem to work now. PokemonXD.gci
    2 points
  8. Try disabling the save detection in settings. Looks like your operating system is restricting access to certain volumes that PKHeX tries to scan for savedata backup folders.
    2 points
  9. Indeedly do it is (if you didn't notice from the looong string of text already) Here you go, Pink Celebi was sprite changed from original Celebi, so go to Mystifying Forest F10 for it. And Mew is in Zapdos' old spot, Amp Plains 7F. Both require the Mystery Part/ Secret Slab, as is tradition. Happy hunting! Explorers of Skies Patch (V1.16).nds
    1 point
  10. This took more brainpower than I expected to need to recruit a Pokemon. Not only does it not show up in the future dungeons (so I moved all of her sprites over normal Celebi and recruited her in Mystifying Forest), but her personality had no Standby lines, so I also needed to make those (and accidentally murdered my ears with the Hero and Partner line because I didn't know the correct spelling of their name calls) Ignoring the occasional "The Timegate is close!" comment, Pink Celebi (even the game calls her that internally, btw) works just fine. When you can actually get her. Which, again, requires a bit of SkyTemple editing magic. I guess I can also add that Mew is nowhere to be found, not even in Zapdos' old spot, being Amp Plains 7F. Soooo, guess what I did. Apart from grabbing the much superior face sprite in the PMD Sprite Repository.
    1 point
  11. Tree Pokemon IVs are generated with csprng as far as we know, not the same as Overworld8.
    1 point
  12. Should be fixed in development build / next stable release; thanks for the report!
    1 point
  13. You'd need to find a tool to extract the filesystem of the ROM and patch specifically patch a file called code.bin and then reassemble it though I don't what tools do that off the top of my head. Also you could got to \AppData\Roaming\Citra\load\mods\00040000000BA900 and put the ips there.
    1 point
  14. I have no idea where you read that in the article. Legally gen 1 and 2 can not connect with gen 3 since there is no connectivity function between them. Virtual console gen 1 and 2 can connect with Bank and be withdrawn by Sun, Moon, Ultra Sun, and Ultra Moon and then sent to HOME to be withdrawn by Sword or Shield. There is no legal path where gen 1 or 2 connects with gen 3, 4, 5, or, 6 which means your Gengar can not legally have those ribbons. So as I said when answering question 2 virtual console Pokémon can only have ribbons from SM, USUM, and SwSh at this point.
    1 point
  15. TwilightMenu is applying AP patches based on the game code (IREO or IREK for B2W2) and the game header CRC16 (offset 0x15E in the ROM). The Route 10 patch modifies the header and the CRC16, so TwilightMenu is unable to find and apply the correct AP patch. You would need to AP-patch the game manually after applying the Route 10 patch.
    1 point
  16. The berries are compatible with Ruby/Sapphire of all languages.
    1 point
  17. I got it! It worked out! I unlocked my 3DS (the same one I played the game on before it corrupted), and then used SaveFL to delete the game's SecureValue, then it started working again. Thank you very much!
    1 point
  18. RS berries also won't work in Emerald, those would have a slightly different format.
    1 point
  19. Load the tool load the save + select correct language fix checksums export the save
    1 point
  20. Got it, thank you very much, I didn't understand that I needed the original system to recover the save, I think I'll get it now!
    1 point
  21. @Leovonnny At offset 0x14000, you should be able to see the trainer info if the save was properly initiated. For example, looking at my XY save with the name Calem: Now look at yours: For some reason, it looks like it's filled with blank encrypted data for the PC. Is this even an XY save? The size is wrong. How did you get this save? I get the feeling you're checking the wrong save entirely. edit: This appears to be a Pokemon S/M save, and one that hasn't been proper initialized. For example, the trainer name is blank (yours is the one on the left) You're not looking at the right save.
    1 point
  22. The "Latest (not OT) Handler" is blank if the Pokémon is from that save and has never been owned by another trainer. It gets fill when the Pokémon is with a trainer that is not it's original trainer and then you will need to select that box so it turns green by clicking in that area. If the Pokémon returns to its original trainer after being with another trainer the "Latest (not OT) Handler" will remain filled; however, the "Trainer Information" box should now be green.
    1 point
  23. There's no "Mew" in the Poke Ball Plus. Think of it as containing the serial code, and the game merely automatically redeems it for you when you select to pair and receive. So if the code is already used, there is absolutely no way to get the code to function again. (FYI it is marked used on the server's side, and we can't mess with server sided stuff). What you could do is just inject a Mew into your save anyway, but it is unrelated to the Poke Ball Plus functionality.
    1 point
  24. In the tab that had IV information go to the bottom and you’ll see the contest stats such as Cool and Cute. The right most contest stat box is Sheen. The contest stats and sheen max out at 255 so play around with those.
    1 point
  25. Any good news on 1.3 progress? Have been delaying playing alpha until 1.3 and hope it comes out before my birthday this year :D. Totally understand if you're busy with irl stuff.
    1 point
  26. poke_trade is just a separate savedata containing a yet-to-be-received wondertrade result. Nothing more interesting than that.
    1 point
  27. well , i found the solution by myself. so, if anybody need it, I'll write it down there. to be honest, this was my very first time i've ever used pkhex before. at first i wanted to drag some pkms on my italian save's storage that I've never connected to a ds but, loading the game, nothing happened. comparing the list in the block data of two different save file (mine and another one that connected to a ds before), i figured out that the options "Display SID" and "Display TID" in my pbrsavedata were set to 0 and in the other savefile to another number. So i decided to copy them in mine and BOOM the storage finally got unlocked!!!XDXDXD i don't know if it's "legal" in pokemon games doing things like that. But it worked so it's fine. I anybody can explain how it worked could be also good. and sorry for my bad english XD
    1 point
  28. Its working now i dint save in game i saved on the emulator thanks so much daddy slayer
    1 point
  29. That makes sense. At least I learned something new. Though I had someone trade it to me right after I posted my last comment. But appreciate the help. And I at least got new stuff to work with and alot more jnfo
    1 point
  30. Well, if you're not playing on your Emunand, restoring to your Sysnand is enough. Glad it all worked out.
    1 point
  31. I have 200 to giveaway! DM me on-site (not Discord) for the codes. First come first serve. I may take a while to reply, but do know I'll be giving out codes in relation to the 'time/date I received the DMs'. Presently: Expired. Get em before they expire at the end of 2021! Big thanks to @Gridelin for getting the codes for us! (Also I reckon you definitely shouldn't bug him for codes ) Anyway, have fun! Cheers! edit: I have wiped the other posts in this thread. Hopefully people will focus on the big bold words. edit 2: Purportedly according to an e-mail with support, the expiry date is Dec 31, 2021.
    1 point
  32. Stop pinging people. They'll answer if they feel like it. No need to keep pestering them. Save edits cannot edit the ROM. Enough said.
    1 point
  33. Great! I'm very glad to hear that. Well, the emulator dumps the save to .sa1 but I change it to .sav and everything fits perfectly. oops, sorry I'll make a note for next time
    1 point
  34. I documented it here: https://github.com/kwsch/PKHeX/issues/3357
    1 point
  35. Tirtouga was available via the Gen5 Dream World, hence being accessible in a Dream Ball.
    1 point
  36. If you have the game on your CFW switch then you could trade the Pokemon over to that from your OFW Switch. Dump the save on the CFW Switch with your Pokemon, edit whatever you intend to, restore the save and trade the Pokemon back over to the OFW Switch. That is probably the safest way to do anything as your OFW switch remains 100% unhacked. Both Switch consoles will need to be on the same game update to trade, however you can sync updates to a banned Switch over local WiFi, just keep in mind i'm pretty sure this will also update the system software on the banned Switch, so it would be ideal to be running the latest version of Atmosphere before doing this. Or just download the NSP of the 1.1.3 update to the CFW Switch so the game versions on both consoles match.
    1 point
  37. Thank you very much for your conteibutions. I'll check the trash data assap to see if they match what we know. The pikachu is really interesting
    1 point
  38. You need to save ingame normally, don't use save states.
    1 point
  39. Perhaps you have ldn-mitm sysmodule in your modded switch? Ldn-mitm makes the wireless traffics to be redirected to the lan network. This causes switches using ldn-mitm unable to local communicate with switches that do not run ldn-mitm.
    1 point
  40. Here you go, just change the OT 488 ★ - Cresselia - 6E9C428F692D.pb8
    1 point
  41. I took a look at the text speed issue using shutterbug2000's code and tried to make a modified version to increase the text speed. Using a tweak (which is not perfect), we can have a roughly 2x, 4x or 8x faster text speed. Here are the cheat codes (hopefully it works): [EU Text Speed] 00279D68 EA000007 00279D6C E1A00000 00279D70 E317000# 00279D78 02855001 00279D7C 0BFC9B18 00279D94 CAFFFFF5 [US Text Speed] 00278F98 EA000007 00278F9C E1A00000 00278FA0 E317000# 00278FA8 02855001 00278FAC 0BFC9E20 00278FC4 CAFFFFF5 Replace # by: 3 for 2x 7 for 4x F for 8x
    1 point
  42. Just confirming that you sent the right one. Some people don't replace the ones in the folder. Okay, try something new. Make a back up from Pokemon X with Checkpoint, and name that back up to be replaced. Then open your SD in your computer, replace the main in to be replaced with your intended shiny main. Then restore to be replaced into your game. The let me know how it goes.
    1 point
  43. Can you make a video about it? Or just posted the file here? I also want to do it, but I'm just so blank that I didn't understand anything what are you saying ._.
    1 point
  44. ATTENTION: All of you in this Forum probably know what the Pokemon Colosseum E-Reader Room is, or may have heard of it. BACKGROUND INFORMATION The Pokemon Colosseum E-Reader Room was "APPARENTLY" said to be "REMOVED" from the Localized Retail Versions of the Game. If you look at these pictures which are not faked, 100% real. IMAGE 1 IMAGE 2 You can see the E-Reader Room is actually still in-tact in US Retail Copies. Unfortunately though, this is not accessible through the use of glitches in any US Retail game. You would need to edit a copy of the Japanese version's disc image to read GC6E save files. With that you can simply enter the Room if you've completed the main story in the Phenac City Stadium Registration Room (Green Door) and save on the PC, and pop in your US Retail or "Back-Up" copy and you will be in the Card E Room in the US Version and you will see all text is in English, regardless of the Fact that the room was hidden and has never seen the light of day in the US Version until today. The video attached will be uploaded soon, but you will see that in the video, everything is in English. Quite odd, if any of you hackers can get into the coding and activate the E-reader cards without having to actually physically add them, please let me know because I am highly interested in this beta room, and what it looks like because there are no videos on Youtube with a battle of the scanned e-cards. VIDEO
    1 point
  45. So, I was wondering why in HGSS, Chuck's Medicham (at 141 HP) would ALWAYS OHKOes himself after missing Hi Jump Kick against a Lv.100 Giratina (who at the absolute worse, still has 410 HP), it didn't match with the currently known Gen 4 mechanics of (Hi) Jump Kick. After scratching my head good, I decided to test thoroughly what was that, and here are my results: What is currently known: If a Pokémon misses Jump Kick or Hi Jump Kick, no matter the reason, it will take crash damage equal to half the damage that would have been dealt, rounded down. If the Pokémon is supposed to take crash damage but the result is 0, then make the result 1. What is not known: If a Pokémon misses Jump Kick or Hi Jump Kick against a Ghost-typed target, it will take crash damage equal to half the target's Max HP instead, regardless of: the difference of level between the user and the target, the target having Wonder Guard, the target using Protect/Detect, the target being in the semi-invulnerable turn of a 2-turns move BUT If the Pokémon who missed Jump Kick or Hi Jump Kick against a Ghost-typed target happens to have the ability Scrappy and/or has used Foresight/Odor Sleuth beforehand, the game will instead perform, according to the assembly, a comparison between half the damage that would have been dealt (Variable 1) and half the max HP of the Ghost-typed target (Variable 2). If Variable 2 is greater than or equal to Variable 1, the game will choose Variable 1, else it will choose Variable 2. If the Pokémon is supposed to take crash damage but the result is 0, then make the result 1.
    1 point
  46. Any code to erase battle subway pokemon restrictions?
    1 point
  47. I've actually tried that today, I also tried that with the English E-Reader Rom which told me REGION LOCK. What you're actually supposed to do is actually go to Pokemon Colosseum, say Yes to the first question, say No to the second question and than leave it at the 3rd Question until you start up the E-Reader and go to Communication -> Nintendo Gamecube. This will actually download the Pokemon Colosseum application card scanning data used to send data through the E-Reader to Pokemon Colosseum, after that go to Access Saved Data, then on the Screen, (which I DO NOT KNOW WHAT IT LOOKS LIKE (N) ) will say please Scan Pokemon Colosseum Double Battle E Stadium Card, then will say Please Scan Pokemon Colosseum Trainer Card. It will transmit the data, and than *BAM* the information is sent to Colosseum. THERE IS NO WAY you can scan the card, and save it on the Utilities Access Saved Data (Which is basically the cards information saved onto the E-Reader permanently until overwritten), HOWEVER you can transmit the Pokemon Colosseum Transmission Application, and save it onto the Access Saved Data which than can be edited in a .sav file created by VBA or Extracted by gba backup tool v0.21. I'm not much of a hacker, but hackers can decipher a way to scan Japanese Cards, or translate these cards through trial and error, than you can easily just print out these cards with a 1200 DPI resolution or Higher Printer, onto Photopaper, load the save onto the E-Reader with GBA Backup Tool 0.21 with the *deciphered* save and scan the *translated* Card onto the US version. How do I know this? Both the Japanese and US Version of the game have something called carde_menu.fsys which is a file holding all the Data for the E-Reader and how it works. You can see that in the hex editor, all 20 trainer cards .bin files (information either that contains information matching the card, or information needed to activate the event) are listed and I'm sure the other 4 are somewhere in the game's file system (I Used GC ISO tool to Extract carde_menu.fsys). I cannot solicit ROMS and ISOS on this forum but I'm sure you may be able to find a rom on Colosseum and use GC ISO Tool to find some other things that pertain to this room in General and maybe Trainer Data, Trainer Text Dumps, Anything you may be able to find. Again, how do I know this? When Scanning a card in the E-reader it will access Sprites, Data, Information from the save file and the save file is actually basically the Game Information it is supposed to access. Pokemon Colosseum, DOES NOT have the type of save file that the e-reader creates, the memory blocks used to save Pokemon Colosseum is 48 which is about 3MB's of Save Data, which is used to hold Pokemon, Record Information, Gamecube Save Files were never designed to carry E-Reader information, rather record activated events, when you catch a pokemon in colosseum, it doesn't get written on the disk or on the save file, it was already on the disc, the memory card carries data the game reads to know which events have occured and what things the game has to access to show your progress, and how you played the moment you wrote to the memory card. Pokemon Colosseum, has ALL of the Card Data written in the game, in theory you can EDIT THE SAVE to activate the events in the Log Book. So, somehow, we need to extract the card .bin files out of Colosseum's disc data and onto the computer, and try to load e-roader dot codes in NO$GBA if it says this data only works for Pokemon Colosseum we CAN print out these files onto an E-reader code strip, scan it on a real E-Reader device, or if possible load it onto an emulator and SUCCESS. WE HAVE JUST MADE BETA/UNRELEASED INFORMATION RELEASABLE, people can actually download these files they can simply print out these Translated Cards or Salvaged HIDDEN card data and scan it onto an Official E-Reader or load it onto an Emulator and Success, we just beat Nintendo! HERE IS A PICTURE OF THE FSYS's HEX Data, Possibly Useful. DOWNLOAD LINK TO CARDE_MENU.FSYS http://www.mediafire.com/?ma7fgjho3cc3vmm Tools to Look For: GC ISO TOOL POKEMON COLOSSEUM DISC IMAGE POKEMON COLOSSEUM JAPANESE DISC IMAGE POKEMON COLOSSEUM JAPANESE E CARD FULL SET HEX EDITOR -TOOL THAT CAN EXTRACT .bin FILES FROM FSYS. -TOOL(S) THAT CAN TRANSLATE E-READER CARD DATA -TOOL(S) THAT CAN MANIPULATE POKEMON COLOSSEUM SAVE DATA TOOL THAT CAN PRINT E-READER CARDS (have that already, just forgot the name) EDIT: CARDE_MENU.fsys I used this Program http://hcs64.com/files/gcfsysd01.zip to extact the data seems that the .bins were useless in the FSYS. But this program may be able to help us out, by extacting ALL FSYS's data! EDIT 2: You may be able to modify the Japanese Pokemon Colosseum ISO to read the English E-Reader, but than you would still need to get the english e-reader to read japanese e-reader information
    1 point
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