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Popular Content

Showing content with the highest reputation on 10/11/20 in all areas

  1. Version 24.03.26

    8626866 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  2. Version 1.0.0

    5276 downloads

    Hello! This save starts you off at the beginning, just as you gain control of your character. Your PC boxes will contain over 600 Pokemon eggs, 2 for every base form (non-legendary) in the game, all randomly shuffled. One will have a common ability, while the other will have it's hidden ability (excluding useless abilities for story gameplay, like Plus/Minus, Frisk, ect.) You have 999 Ability Capsules, so you can either stick to the common ability you have, or choose to flip a coin to see which one you'll get. You also have 999 Rare Candies as well, so your newly hatched Pokemon can quickly catch up to the rest of your party. Since the eggs stats will be the same with every new run, they all have a neutral Nature, and IVs are set to 14-15 each. Each Pokemon has been given a usable HP type to help cover weaknesses. Use it or abuse it as you want. All Pokemon are legal, other than the normally unbreedable Ditto and Unown eggs. Have fun!
    1 point
  3. Do you just want to change how many extra tries at a shiny the Shiny Charm gives you? Why can't you edit the ARM9 and put it back? You're not making it any bigger, right?
    1 point
  4. Oh, I take it you meant Gold Bottle Cap. For Hyper Training. This is a English speaking forum, so it might help if you use the English name to describe problem, as opposed to (what I can only assume) is a foreign name that went through the translator Hold down the shift key on your keyboard, then left mouseclick on the stat value. :3 The green highlights are the hyper trained IVs.
    1 point
  5. PKHex isn't to give you more cheating options. And it is a shitload of work to add all of PokeFinder or RngReporter into PKHex.
    1 point
  6. This exercise will make it so traded Pokémon will listen to you fully at any level. It's a small tweak that changes it from 8 Badges to listen fully to 0 Badges to listen fully. Platinum ------------ Open up the overlay_0016.bin file in a hex editor. Go to the location 0x13090 in overlay_0016.bin. You should see a string of bytes like this (square brackets for emphasis): 98 D7 F5 C4 FE [08] 28 02 DB 0C Change the 08 to be 00. Save, and reinsert the file into your ROM. You should now find that traded Pokémon always listen to you. HG / SS ------------ Extract a decompressed overlay_0012.bin with crystaltile2 via the "Extract" option, then open it in a hex editor. Go to the location 0x136A4 in the decompressed overlay_0012.bin. You should see a string of bytes like this (square brackets for emphasis): 98 DE F5 46 F8 [08] 28 02 DB 0C Change the 08 to be 00. Save, and reinsert into your ROM with crystaltile2 using the "Compression" option. You should now find that traded Pokémon always listen to you.
    1 point
  7. /a/0/0/0 /a/0/0/1 /a/0/0/2 /a/0/0/3 /a/0/0/4 /a/0/0/5 /a/0/0/6 /a/0/0/7 Pokemon models /a/0/0/8 /a/0/0/9 /a/0/1/0 /a/0/1/1 /a/0/1/2 Encounters, zonedata /a/0/1/3 /a/0/1/4 /a/0/1/5 /a/0/1/6 /a/0/1/7 /a/0/1/8 /a/0/1/9 /a/0/2/0 /a/0/2/1 /a/0/2/2 /a/0/2/3 /a/0/2/4 /a/0/2/5 /a/0/2/6 /a/0/2/7 /a/0/2/8 /a/0/2/9 /a/0/3/0 /a/0/3/1 /a/0/3/2 /a/0/3/3 /a/0/3/4 /a/0/3/5 /a/0/3/6 /a/0/3/7 /a/0/3/8 /a/0/3/9 /a/0/4/0 Trainer pokemon /a/0/4/1 /a/0/4/2 /a/0/4/3 /a/0/4/4 /a/0/4/5 /a/0/4/6 /a/0/4/7 /a/0/4/8 /a/0/4/9 /a/0/5/0 /a/0/5/1 /a/0/5/2 /a/0/5/3 /a/0/5/4 /a/0/5/5 /a/0/5/6 /a/0/5/7 /a/0/5/8 /a/0/5/9 /a/0/6/0 /a/0/6/1 /a/0/6/2 /a/0/6/3 /a/0/6/4 /a/0/6/5 /a/0/6/6 /a/0/6/7 /a/0/6/8 /a/0/6/9 /a/0/7/0 /a/0/7/1 /a/0/7/2 Text(Japanese, kana) /a/0/7/3 Text(Japanese, kanji) /a/0/7/4 Text(English) /a/0/7/5 Text(French) /a/0/7/6 Text(Italian) /a/0/7/7 Text(German) /a/0/7/8 Text(Spanish) /a/0/7/9 Text(Korean) /a/0/8/0 Script(Japanese, kana) /a/0/8/1 Script(Japanese, kanji) /a/0/8/2 Script(English) /a/0/8/3 Script(French) /a/0/8/4 Script(Italian) /a/0/8/5 Script(German) /a/0/8/6 Script(Spanish) /a/0/8/7 Script(Korean) /a/0/8/8 /a/0/8/9 /a/0/9/0 /a/0/9/1 Apparel animation/UI /a/0/9/2 /a/0/9/3 /a/0/9/4 /a/0/9/5 /a/0/9/6 /a/0/9/7 /a/0/9/8 /a/0/9/9 /a/1/0/0 /a/1/0/1 /a/1/0/2 /a/1/0/3 /a/1/0/4 /a/1/0/5 /a/1/0/6 /a/1/0/7 /a/1/0/8 /a/1/0/9 /a/1/1/0 /a/1/1/1 /a/1/1/2 /a/1/1/3 /a/1/1/4 /a/1/1/5 /a/1/1/6 /a/1/1/7 /a/1/1/8 /a/1/1/9 /a/1/2/0 /a/1/2/1 /a/1/2/2 /a/1/2/3 /a/1/2/4 /a/1/2/5 /a/1/2/6 /a/1/2/7 /a/1/2/8 /a/1/2/9 /a/1/3/0 /a/1/3/1 /a/1/3/2 /a/1/3/3 /a/1/3/4 /a/1/3/5 /a/1/3/6 /a/1/3/7 /a/1/3/8 /a/1/3/9 /a/1/4/0 /a/1/4/1 /a/1/4/2 /a/1/4/3 /a/1/4/4 /a/1/4/5 /a/1/4/6 /a/1/4/7 /a/1/4/8 /a/1/4/9 /a/1/5/0 /a/1/5/1 /a/1/5/2 /a/1/5/3 /a/1/5/4 /a/1/5/5 /a/1/5/6 /a/1/5/7 /a/1/5/8 /a/1/5/9 /a/1/6/0 /a/1/6/1 /a/1/6/2 /a/1/6/3 /a/1/6/4 /a/1/6/5 Title screens /a/1/6/6 /a/1/6/7 /a/1/6/8 /a/1/6/9 /a/1/7/0 /a/1/7/1 /a/1/7/2 /a/1/7/3 /a/1/7/4 /a/1/7/5 /a/1/7/6 /a/1/7/7 /a/1/7/8 /a/1/7/9 /a/1/8/0 /a/1/8/1 /a/1/8/2 /a/1/8/3 /a/1/8/4 /a/1/8/5 Fonts /a/1/8/6 /a/1/8/7 /a/1/8/8 /a/1/8/9 /a/1/9/0 /a/1/9/1 /a/1/9/2 /a/1/9/3 /a/1/9/4 /a/1/9/5 /a/1/9/6 /a/1/9/7 /a/1/9/8 /a/1/9/9 /a/2/0/0 /a/2/0/1 /a/2/0/2 /a/2/0/3 Maison trainer movesets /a/2/0/4 Trainer data /a/2/0/5 Super Maison trainer movesets /a/2/0/6 /a/2/0/7 Inverse battle trainer movesets /a/2/0/8 /a/2/0/9 /a/2/1/0 /a/2/1/1 /a/2/1/2 Move stats /a/2/1/3 Egg moves /a/2/1/4 Level-up moves /a/2/1/5 Evolution Data /a/2/1/6 Mega evolution map /a/2/1/7 /a/2/1/8 Personal.garc /a/2/1/9 Offspring map /a/2/2/0 Item stats /a/2/2/1 /a/2/2/2 /a/2/2/3 /a/2/2/4 /a/2/2/5 /a/2/2/6 /a/2/2/7
    1 point
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