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  1. AliceTheAlice

    AliceTheAlice

    Member


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      5

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      91


  2. evandixon

    evandixon

    Administrator


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      3

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      5910


  3. Kaphotics

    Kaphotics

    Helpful Member


    • Points

      3

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      6885


  4. Gridelin

    Gridelin

    Contributor


    • Points

      1

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      155


Popular Content

Showing content with the highest reputation on 06/25/20 in all areas

  1. I understand there is a bit of a worry surrounding the lastest set of temporary online suspension bans for Sword/Shield. The mass majority of people who worry actually have nothing to worry about. The Sword & Shield titles are not like Fornite or Pokemon Go in that they are not operated on dedicated servers where the save files live. So, the save you are playing right now on Sword & Shield will never be scanned by GameFreak. The recent wave of "single title online suspensions" (or error code: 2124-4607) is issued to players who generated a LARGE number of errors on the Nintendo Online Service servers. While I cannot specifically speak to the Switch, I assume the back-end operates a lot like the 3DS does in which when a 1st party title (or in this case a title of developer whom Nintendo considers a 1st party developer like GameFreak) encounters an error which pertains to online active, a secondary error is reported to Nintendo (akin to how any Windows application can generate an error which can be reported to Microsoft's Windows' team.) This is entirely from online activity in which one or more users (players) generate enough errors in a short period of time in which it could be interferring with the Nintendo Online Service servers. This is where the recent wave of "single title online suspensions" come in which @theSLAYERtweeted and players are worrying about. The Sword & Shield Raids were programmed very flimsily. The TLDR instead of each player receiving a single ID code and checking the game's code (or downloaded Mystery Gift data), the Host transmits the all that data. This allows that data to be edited and players without a CFW Switch can interact with these edited Raids. The funny thing is while it does leave the game open to these Raids being edited, it's also a weird fail safe hacked Raids as this method programming leaves the Raids more holes than Swiss Cheese. It's very easy for an error to occur as each game attempts to patch the holes. (I am speaking on this topic as someone who tested a lot of offline edited Raids.) If you search YouTube or Twitch, you will find the majority of people Hosting online these hacked Raids are trying to do so for profit. You are 99.999999% never going to accidentally stumble into one of these Raids. These people are providing these hacked Raids for profit so their priority is ensuring happy customers by providing one of more of the following 3 things: 4-Digit Invite Code Locked Raids Friend Code for the hacked Switch so as a friend you get priority on the SwSh Stamps A period of time unlimited repeat time for customers (usually at least 30 minutes) before their access is cut-off somehow To provide the maximum amount of Raids, the Host will immediately close the SwSh program once the Raid starts which will leave the 3 joining players to defeat the current Raid. This allows the Host to get another 3 people going before the previous Raid starts. (I have done this with non-hacked Shiny Raids on a non-hacked Switch.) I would bet anything that as of v1.2.0 two things changed involving the secondary report that is issued to Nintendo: The Host and/or all players Nintendo Account IDs are transmitted with the Raid-related online errors. GameFreak and Nintendo have agreed lowered these types of errors detected to issue this type of ban. As I said above, 99.999999% of people are never going to accidentally encounter this ban. It's nothing to worry about for people not purposely hunting down these Hosts looking to make a quick buck off of you!
    2 points
  2. Last week, I already pre-ordered from an eBay seller (whom I have had good dealing with) for 4 of each code. The trust-worthy peeps on eBay wait until they receive confirmation of dates for receiving the codes with the movie/event ticket orders in Japan. #muchexcite (Wish I hadn't pooch'd my CFW Online this month to be able to share the loaded Gifts for the database.)
    2 points
  3. Version 20240423.1

    91450 downloads

    The latest build of SysBot.NET; compiled and ready to run (64 bit)!
    1 point
  4. Version 24.03.26

    8644346 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  5. Hello all, For those who do not know me, I studied under a video game development program in the early 2000's. While I did not end up pursuing development as a career, I still actively apply the knowledge to trying to understand what's under the hood of the franchise that first made me want to go into video game development: Pokémon. I am not a code hunter. I am more of enthusiast who enjoys sharing this information with the masses so we all can maintain a database of LIVE RAM Edits for the insight and befenfit of the community as a whole to increase the overall understanding of what is and isn't possible with the games. The Atmosphere CFW OS for CFW uses a built-in cheat app called Edizon which means every single CFW Switch owner with Atmosphere OS are forced to use it. The homebrew app Edizon does not allow for a manual ON/OFF of individual codes which means people interested in experimenting have to maintain their own database of codes and go through the hassle of deleting and re-adding codes to the .TXT file for the codes for the game on a FREQUENT basis. The Atmosphere OS Live requires codes to be located under a specific system folder which is sorted into folders under the TitleID of each game with separate .TXT file for each BuildID (aka version of the game): Game TitleID BuildID (for v1.2.0) Pokémon Shield 01008db008c2c000 e38a27bc77702548 Pokémon Sword 0100abf008968000 5a7eebf172343616 [Always Encounter Modifier Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A20 18FFFE68 04000000 00770A4C 18FFFD01 04000000 00770A58 18FFFC81 04000000 00770B1C 18FFF680 04000000 00770B24 18FFF621 04000000 00770B80 18FFF360 04000000 00770B84 18FFF321 [* Note: This code alone is incomplete. The codes immediately below in combination with this code (WHICH must be placed immediately below this code in your CHEAT file) will modify all encounters to the selected Species & Form selected from below. Only one code below can be used with this code at the same time.] + (Encountered Wild/Egg/Fossil Pokemon)[/B][/U] Mythical Pokemon [Always #0151 Mew Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000097 00000000 [Always #0251 Celebi Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 000000FB 00000000 [Always #0385 Jirachi Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000181 00000000 [Always #0647 Keldeo Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000287 00000000 [Always #0801 Magearna Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000321 00000000 [Always #0801 Magearna (Original Color) Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000321 00000001 [Always #0802 Marshadow Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000322 00000000 [Always #0807 Zeraora Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000327 00000000 [Always #0808 Meltan Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000328 00000000 [Always #0809 Melmetal Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000329 00000000 [Always #0893 Zarude Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 0000037D 00000000 [* Note: The third 8-digit HEX value establishes the Species by National Dex # and the fourth 8-digit HEX value established the form based upon the Sword & Shield version of the National Dex (which means 0 is the Galar form for those with Regional variants.)] (New Encountered Wild/Egg/Fossil Pokemon) Shiny Codes [Always Shiny Star Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 007702D4 1400003A 04000000 007702E4 14000036 04000000 00780E54 52000C29 [Always Shiny Square Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 007702D4 1400003A 04000000 007702E4 14000036 04000000 00780E54 2A0103E9 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes (Custom) [Always "Best" Hit Point (HP) IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 [Always "Worst" Hit Point (HP) IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E0 [Always "Best" Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AE0 528003E1 [Always "Worst" Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AE0 528003E0 [Always "Best" Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AEC 528003E1 [Always "Worst" Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AEC 528003E0 [Always "Best" Sp. Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AF8 528003E1 [Always "Worst" Sp. Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AF8 528003E0 [Always "Best" Sp. Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B04 528003E1 [Always "Worst" Sp. Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B04 528003E0 [Always "Best" Speed IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B10 528003E1 [Always "Worst" Speed IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B10 528003E0 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes (Pre-Sets) [Always 31/31/31/31/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E1 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E1 [Always 31/0/31/31/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E0 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E1 [Always 31/31/31/31/31/0 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E1 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E0 [Always 31/0/31/31/31/0 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E0 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E0 (New Encountered Wild/Egg/Fossil Pokemon) Gender Codes [Always Female Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A88 52800021 [Always Male Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A88 52800001 [Always Genderless Wild/Egg/Fossil Pokemon(v1.2.0)] 04000000 00770A88 52800041 [Always Species Default Gender Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A88 79406261 (New Encountered Wild/Egg/Fossil Pokemon) Nature Codes [Always Adamant Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800061 04000000 00770A7C 52800061 [Always Bashful Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800241 04000000 00770A7C 52800241 [Always Bold Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000A1 04000000 00770A7C 528000A1 [Always Brave Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800041 04000000 00770A7C 52800041 [Always Calm Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800281 04000000 00770A7C 52800281 [Always Careful Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002E1 04000000 00770A7C 528002E1 [Always Docile Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000C1 04000000 00770A7C 528000C1 [Always Gentle Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002A1 04000000 00770A7C 528002A1 [Always Hardy Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800001 04000000 00770A7C 52800001 [Always Hasty Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800161 04000000 00770A7C 52800161 [Always Impish Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800101 04000000 00770A7C 52800101 [Always Jolly Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001A1 04000000 00770A7C 528001A1 [Always Lax Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800121 04000000 00770A7C 52800121 [Always Lonely Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800021 04000000 00770A7C 52800021 [Always Mild Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800201 04000000 00770A7C 52800201 [Always Modest Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001E1 04000000 00770A7C 528001E1 [Always Naive Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001C1 04000000 00770A7C 528001C1 [Always Naughty Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800081 04000000 00770A7C 52800081 [Always Quiet Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800221 04000000 00770A7C 52800221 [Always Quirky Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800301 04000000 00770A7C 52800301 [Always Rash Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800261 04000000 00770A7C 52800261 [Always Relaxed Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000E1 04000000 00770A7C 528000E1 [Always Sassy Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002C1 04000000 00770A7C 528002C1 [Always Serious Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800181 04000000 00770A7C 52800181 [Always Timid Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800141 04000000 00770A7C 52800141 (New Encountered Wild/Egg/Fossil Pokemon) Ability Codes [Always 1ST Ability Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800002 04000000 00770B38 52800008 04000000 00770B4C 52800008 04000000 00770B60 52800008 [Always 2ND Ability Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800022 04000000 00770B38 52800028 04000000 00770B4C 52800028 04000000 00770B60 52800028 [Always Hidden Ability Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800042 04000000 00770B38 52800048 04000000 00770B4C 52800048 04000000 00770B60 52800048 A Few Words about LIVE RAM Editing in Sword & Shield: In order to accomodate new features in v1.2.0, the stored memory active in RAM witnessed drastic changes. The change from v1.1.1 to v1.2.0 shifted the location in memory of all the ENCOUNTERS handling BUT thankfully the entirety of it was moved together. The memory shift was found and applied to all the existing ENCOUNTERS related codes. The Sword & Shield titles ONLY have error handling for "impossible" Pokémon. There are no such "legality" checks built into the mainline Pokémon games furthermore GameFreak currently has no such services immplimented on the Pokémon Home servers. There is an error handler for Pokémon encountering mons outside of the National Dex range which drops in a Pikachu called "Egg." There is also an error handler for illegal gendered Pokémon (for example: Female Mew OR Genderless Charmander) which is displayed in-game by replacing the 2D sprite shown in menus or on Raid preview screens with a 2D sprite of a black PokéBall symbol. Since there's no error handling for "legit" Pokémon, the game is not tracking for LIVE RAM Edits. This means there's no error handling to correct a mistake you make (like that Genderless Charmander) and as such the game will allow it to occur. When a new Pokémon is encountered (whether it's in-game trade, wild, Raid, or even newly discovered Egg), there's a module which puts together all of the pieces of data which make up that Pokémon in a single sector of memory. The single module uses the EXACT same sector of memory for ALL types of encountered Pokémon from in-game Gift Pokémon to Fossil Pokémon, from eggs to Pokémon in tall grass. The module checks for any all the known (predetermined information like how in-game Gift Pokémon have pre-determined IVs) and plugs those values in. Next, the module randomizes any of the unknowns (like Nature when not Synconized OR Ability two ability mons.) After assembling the COMPLETED the module sends the whole Pokémon back to the game's code to use. Since all Pokémon are passing throught the same sector of memory, we can apply LIVE RAM Edits/codes to set the results of one or more charactistics which over-writes randomization and predetermined values. (Once again, the game will not attempt to correct any mistakes you make like assigning a Hidden Ability to a Route 1 wild Pokémon.) Since there's currently neither the mainline games nor Home are preforming any legality checking, you can VERY easily make ILLEGAL Pokémon. LIVE RAM Editing should be something in which is not taking lightly to ensure no ILLEGAL Pokémon spawn in-game as a result. While the game may not show your mistakes now, PKHeX will and down the road one day maybe even Pokémon Home will but when that happens chances are the mon will be deleted from the server. Everyone here is against the creation and sharing of ILLEGAL Pokémon so keep that in mind!
    1 point
  6. Fateful Encounter was a met location in gen 3. The obedience flag is what turned into the Fateful Encounter flag in future generations.
    1 point
  7. Isle_of_Armor_DLC_Pack.zip
    1 point
  8. 1 point
  9. If you're in the US I've dumped these Mew saves for people before, feel free to PM me
    1 point
  10. Not near my Mac so I’ll explain via memory. Make a new bottle name it PKHeX, select Windows 7 (not 64Bit), select bottle and install software “Microsoft .Net” select the highest version that show up in the search field. Select the bottle you made earlier click the prompts as required. After that’s completed using the secondary menu over the bottles name select “Open Drive C”, that will open a finder window within the selected bottle. Copy over the extracted PKHeX.exe within a folder, once that’s don’t close the finder window, now on the CrossOver window select the bottle again and you need to select “run custom command” (I think th says it’s name), click the browse button on the new window and select the PKHeX.exe, you should see an option to save this launcher. after that you will get a new PKHeX icon within CrossOver that will launch PKHeX
    1 point
  11. To ensure the best experience for the most of our members, we have limits on the amount of data that can be uploaded on the site. We do not wish to prevent the publication of relevant content, so if you have a need for a higher limit, create a thread here, and we can give you a higher limit, free of charge. Group Attachment Size Total Limit New Member (Less than 50 posts) 512 MB 1 GB Member (50 or more posts) 512 MB 2 GB Colored Usernames (awarded with certain badges) 512 MB 5 GB Patron 512 MB 10 GB Staff Unlimited Unlimited These limits are subject to change. If you have any questions or concerns, feel free to let us know in our feedback forums, either publicly or privately.
    1 point
  12. Our members frequently contribute things that add value to the community, and we award badges to be displayed on profile pages and user cards in forum posts. These badges generally come with username colors shown below. If you know of anyone who meets any of these criteria and feel that person should receive a badge, please let us know in our support forum. If you have any of these badges that come with a username color, and you either do not have that color or would like to switch between your available username colors, please let us know in our support forum. If anyone has an idea for a new badge, please let us know in the Feedback forum, or if you would prefer your suggestion to not be public, use our support forum. Contributor Badges These badges are given to members who contribute to the site in some way. Image Contributor - User contributes images to the site that are implemented for use. Event Contributor - User contributes Event Pokémon to the site. Site Contributor - User who adds to the site significantly. Forum Contributor - User who significantly contributes to the design of the forum. Wiki Contributor - User contributes high quality articles to the technical documentation section (formerly known as the wiki). Articles should be clear, detailed and show a mastery of the subject matter. Save Editing Contributor - User has made significant contributions to Save Editing programs and/or related subjects but not qualifying as research. Translation Contributor - User has contributed to past translation projects. Innovator Badges These badges are given to those who help innovate by researching the games or developing modifications for them. RAM Researcher - User researches the games' RAM and publishes research and/or AR Codes using that research. ROM Researcher - User researches the games' ROM and publishes information regarding structures found within ROM. Game Save Researcher - User researches info on the games' Save structure and related information. Developer - User creates and/or helps making either Save, RAM, or ROM editing programs for the use of others. ROM Hacker - User uses ROM hacking tools to make quality ROM hacks. Helpful Member Badges These badges are given to those who are helpful in the community. Helpful Q&A Member - User who has significantly posted helpful posts and aids users in need often. Helpful Request Member - User who has given custom works to people such as custom Signature Requests, Pokémon Requests, etc. Team Rater - User who contributes often in "Rate My Team" discussions as well as helping in "Rate My Team"s. Patron Badges This badge is given to those who help support us financially. Sponsor - User pledged $5 or more on Patreon. Special Badges This category of badges exists for specific events. 2017 Art Competition Winner - User won the art competition held in 2017. Staff Badges These badges are given to our staff members. Administrator Manager Editor in Chief Super Moderator Moderator Event Staff News Team Pages Team Former Staff IRC Badges These badges are given to certain users in IRC. IRC Owner IRC SOP IRC AOP IRC HOP IRC VOP
    1 point
  13. Project Pokémon is a community of Pokémon fans that focuses primarily on the research of Pokémon games and the development of tools to enhance them. This allows us to do things such as the following: Collect events for the enjoyment of all Provide platforms for researchers to publish editing programs such as PKHeX Publish research about the inner workings of video games We are funded by the generous donations of our Patrons on Patreon.
    1 point
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