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    ReignOfComputer

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    Kaphotics

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    theSLAYER

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Popular Content

Showing content with the highest reputation on 06/22/20 in all areas

  1. Version 24.03.26

    8551117 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    2 points
  2. Version 24.3.27+6

    62991 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    1 point
  3. Good morning. I made a post on Reddit and it appears I have some Mews which are not yet being hosted here. I have three Mews. All from July 2000 in Milton Keynes Central where they used a modified SNES to dump Mew in to a free party slot on my saves. The OT name is UK. The TID varys. I have two untouched at level 5. One around level 42. Do you need these Mews?
    1 point
  4. Version 1.0.43

    394993 downloads

    Pre-HOME Non Shiny Living Dex | Shiny Living Dex HOME Living Dex Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Just drag the pcdata.bin onto a save of that file's generation. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3
    1 point
  5. Version 1.2.1

    6583 downloads

    Info: As stated above, i've been working on a full list of the new pokémon from Isle of Armor. It can be that i've been missing out on some of them. Please tell me when you miss a pokémon from the Isle of Armor DLC that i've been missing out. I'll get them on here as soon as possible. I hope you can use this. GMAX: 001 - Bulbasaur 002 - Ivysaur 003 - Venusaur 007 - Squirtle 008 - Wartortle 009 - Blastoise NON-Shiny: 001 - Bulbasaur 002 - Ivysaur 003 - Venusaur 007 - Squirtle 007 - Squirtle 008 - Wartortle 009 - Blastoise 027 - Sandshrew 028 - Sandslash 039 - Jigglypuff 040 - Wigglytuff 054 - Psyduck 055 - Golduck 060 - Poliwag 061 - Poliwhirl 062 - Poliwrath 063 - Abra 064 - Kadabra 065 - Alakazam 072 - Tentacool 073 - Tentacruel 079 - Slowpoke - different form 080 - Slowbro 081 - Magnemite 082 - Magneton 083 - Farfetch'd 098 - Krabby 099 - Kingler 102 - Exeggcute 103 - Exeggutor 104 - Cubone 105 - Marowak 108 - Lickitung 113 - Chansey 113 - Chansey 114 - Tangela 115 - Kangaskhan 116 - Horsea 117 - Seadra 120 - Staryu 121 - Starmie 123 - Scyther 127 - Pinsir 128 - Tauros 137 - Porygon 173 - Cleffa 174 - Igglybuff 183 - Marill 184 - Azumarill 186 - Politoed 199 - Slowking 206 - Dunsparce 212 - Scizor 214 - Heracross 214 - Heracross 227 - Skarmory 230 - Kingdra 233 - Porygon2 241 - Miltank 242 - Blissey 242 - Blissey 293 - Whismur 294 - Loudred 295 - Exploud 298 - Azurill 318 - Carvanha 319 - Sharpedo 319 - Sharpedo 403 - Shinx 404 - Luxio 405 - Luxray 427 - Buneary 428 - Lopunny 440 - Happiny 440 - Happiny 462 - Magnezone 465 - Tangrowth 474 - Porygon 506 - Lillipup 507 - Herdier 508 - Stoutland 527 - Woobat 543 - Venipede 544 - Whirlipede 545 - Scolipede 548 - Petilil 549 - Lilligant 551 - Sandile 552 - Krokorok 553 - Krookodile 570 - Zorua 571 - Zoroark 587 - Emolga 590 - Foongus 591 - Amoonguss 619 - Mienfoo 620 - Mienshao 621 - Druddigon 626 - Bouffalant 636 - Larvesta 637 - Volcarona 661 - Fletchling 662 - Fletchinder 663 - Talonflame 690 - Skrelp 691 - Dragalge 692 - Clauncher 693 - Clawitzer 702 - Dedenne 707 - Klefki 744 - Rockruff 745 - Lycanroc 745 - Lycanroc - different form 753 - Fomantis 754 - Lurantis 764 - Comfey 767 - Wimpod 769 - Sandygast 770 - Palossand 891 - Kubfu 892 - Urshifu 892 - Urshifu - different form Shiny: ★ - 001 - Bulbasaur ★ - 002 - Ivysaur ★ - 003 - Venusaur ★ - 007 - Squirtle ★ - 008 - Wartortle ★ - 009 - Blastoise ★ - 027 - Sandshrew ★ - 028 - Sandslash ★ - 039 - Jigglypuff ★ - 040 - Wigglytuff ★ - 054 - Psyduck ★ - 055 - Golduck ★ - 060 - Poliwag ★ - 061 - Poliwhirl ★ - 062 - Poliwrath ★ - 063 - Abra ★ - 064 - Kadabra ★ - 065 - Alakazam ★ - 072 - Tentacool ★ - 073 - Tentacruel ★ - 079 - Slowpoke - different form ★ - 080 - Slowbro ★ - 081 - Magnemite ★ - 082 - Magneton ★ - 083 - Farfetch'd ★ - 098 - Krabby ★ - 099 - Kingler ★ - 102 - Exeggcute ★ - 103 - Exeggutor ★ - 104 - Cubone ★ - 105 - Marowak ★ - 108 - Lickitung ★ - 113 - Chansey ★ - 113 - Chansey ★ - 114 - Tangela ★ - 115 - Kangaskhan ★ - 116 - Horsea ★ - 117 - Seadra ★ - 120 - Staryu ★ - 121 - Starmie ★ - 123 - Scyther ★ - 127 - Pinsir ★ - 128 - Tauros ★ - 137 - Porygon ★ - 173 - Cleffa ★ - 174 - Igglybuff ★ - 183 - Marill ★ - 184 - Azumarill ★ - 186 - Politoed ★ - 199 - Slowking ★ - 206 - Dunsparce ★ - 212 - Scizor ★ - 214 - Heracross ★ - 214 - Heracross ★ - 227 - Skarmory ★ - 230 - Kingdra ★ - 233 - Porygon2 ★ - 241 - Miltank ★ - 242 - Blissey ★ - 242 - Blissey ★ - 293 - Whismur ★ - 294 - Loudred ★ - 295 - Exploud ★ - 298 - Azurill ★ - 318 - Carvanha ★ - 319 - Sharpedo ★ - 319 - Sharpedo ★ - 403 - Shinx ★ - 404 - Luxio ★ - 405 - Luxray ★ - 427 - Buneary ★ - 428 - Lopunny ★ - 440 - Happiny ★ - 440 - Happiny ★ - 462 - Magnezone ★ - 465 - Tangrowth ★ - 474 - Porygon ★ - 506 - Lillipup ★ - 507 - Herdier ★ - 508 - Stoutland ★ - 527 - Woobat ★ - 543 - Venipede ★ - 544 - Whirlipede ★ - 545 - Scolipede ★ - 548 - Petilil ★ - 549 - Lilligant ★ - 551 - Sandile ★ - 552 - Krokorok ★ - 553 - Krookodile ★ - 570 - Zorua ★ - 571 - Zoroark ★ - 587 - Emolga ★ - 590 - Foongus ★ - 591 - Amoonguss ★ - 619 - Mienfoo ★ - 620 - Mienshao ★ - 621 - Druddigon ★ - 626 - Bouffalant ★ - 636 - Larvesta ★ - 637 - Volcarona ★ - 661 - Fletchling ★ - 662 - Fletchinder ★ - 663 - Talonflame ★ - 690 - Skrelp ★ - 691 - Dragalge ★ - 692 - Clauncher ★ - 693 - Clawitzer ★ - 702 - Dedenne ★ - 707 - Klefki ★ - 744 - Rockruff ★ - 745 - Lycanroc ★ - 745 - Lycanroc - different form ★ - 753 - Fomantis ★ - 754 - Lurantis ★ - 764 - Comfey ★ - 769 - Sandygast ★ - 770 - Palossand
    1 point
  6. so i foound out, yes you do have to talk to a guy amd he resets the pokemon moves. but gives the pokemon a reginal mark. in pkhex is ther a way to give a pokemon a regional mark?
    1 point
  7. If you are running Luma CFW you can always take a screenshot from the Rosalina menu (L+Down+Select by default). Else I have no idea if there's another way besides BootNTR.
    1 point
  8. I see that you are planning to add support for dungeon editing so I would like to help by posting everything I know about dungeon data in EoS, which I have compiled in this document: https://docs.google.com/document/d/1UfiFz4xAPtGd-1X2JNE0Jy2z-BLkze1PE4Fo9u-QeYo I hope this helps with the development and makes everything easier. I'll join the Discord too, so feel free to ask me anything if you want.
    1 point
  9. Hi, just letting the admins/mods know this UK Mew haven't been added yet to the Event Gallery
    1 point
  10. 1 point
  11. The oscillators are partially implemented for playback, but not for SF2 export. I think the volume and pan oscillators are working (need to properly test) for playback. For pitch and LPF(?) the oscillator value calculation works for all wave shapes, but the interpolator can't handle extremely rapid pitch changes at the moment (I intend to debug this at some point because it's kind of a big problem, think it has to do with the counter resetting), so the code that loads the pitch oscillators into a playback sample is currently commented out. LPF oscillators aren't implemented beyond the general oscillator value calculation, and that's also because I did something wrong writing my LPF classes causing them to output silence. Now I think I might be able to encode the oscillators in SF2 as modulators, but the only reason I haven't thus far is laziness. There's also a weird bug with pan scaling and the envelopes are a rough estimate for now. Other than that, seems to work alright. I'm able to open the resulting files in Polyphone and play them back nicely. Just needs a bit of tweaking to sound as accurate as possible. I definitely intend to fix/add these things, just haven't done so yet. The explorer GUI tool is here. I don't really consider it polished enough to officially "release" quite yet (especially since my last few changes broke it), but I like using GitHub to bounce my code between computers cleanly so eh. It's all Java since Java is my crutch language and I keep going "eh, it'll just be a quick little applet, don't need to pull out the C...". I believe the JAR in /jar/ was built before I broke the type detection system, so if you wanted to check out a vastly inferior version of all the existing DS ROM explorers, that should do the trick . It does detect and play back SMD/SWD though (if not still a bit roughly), so that's something! Noooow unfortunately, the SF2 export buttons on the GUI seem to be outputting air for some reason. The issue isn't obvious so might take me a few to figure out why it's not writing anything. Some link is probably broken in the callback chain. However, the conversion and writing methods themselves absolutely work! At least, last I checked! THESE are in my game formats library -- class is waffeoRai_soundbank.procyon.SWD The little main test in the same package (SMDTest) has an example of how to do it since I export to SF2 as a means of debugging soundbanks, but here's basically all you would need to do to call it directly: String swd_waves_path = "mydir/bgm.swd"; //The file containing the wave data String swd_art_path = "mydir/bgm0025.swd"; //The file containing articulation data, here I just picked Apple Woods String sf2_path = "mydir/bgm0025.sf2"; //Open a FileBuffer. This is my file wrapper class that handles multi-byte fields. //The second arg is byte order as a bool (false is LE) FileBuffer filedata = FileBuffer.createBuffer(swd_waves_path, false); SWD swd_war = SWD.readSWD(filedata, 0); //Second arg is offset from file start to begin reading filedata = FileBuffer.createBuffer(swd_art_path, false); //Open the articulation data file SWD swd_art = SWD.readSWD(filedata, 0); //Parse as SWD swd_art.loadSoundDataFrom(swd_war); //Load the sound data from the sound SWD to the articulation SWD swd.writeSF2(sf2_path); Probably with a try/catch to get those I/O and parsing exceptions. And of course since this is all open source, feel free to look at SWD.java and be like "noooo, that's not good". If yall are interested in using this as a converter, I wouldn't mind prioritizing debugging and cleaning up the SWD stuff. I can also just JAR up a dedicated SWD/SWD->SF2 command line tool. For sure, SF2 lacks some flexibility that would be nice to have... I mostly only use it as the "default soundbank conversion target" because it's usually recognized by a lot of programs? Only thing I could get to import into my version of Kontakt. (Attached most recent output of bgm0025.sf2) bgm0025.sf2
    1 point
  12. @RetroAli made a great video on this event, you can check it out here!
    1 point
  13. Hello, I've got a Spanish Mew from the 2000 Spanish Championship... I posted here originally but moved the text to the Gen I - V Event Contributions Thread.
    1 point
  14. You wouldn't be able to migrate these Mews through Poke Transporter anyway. The only English Mew that can get though is the Virtual Console Mew with the OT "GF". Sure you could edit the OT on these Mew's to get them though, however they would just be another hacked Pokemon then.
    1 point
  15. Thanks for the reply. This is the second time my game froze in the wild area. I was able to unfreeze my game by changing the date and time on my game and reloading my last save.
    1 point
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