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    ReignOfComputer

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    Poke J

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    End45

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Popular Content

Showing content with the highest reputation on 03/22/20 in all areas

  1. Version July 22 2021 (FFF)

    160807 downloads

    All of the 920+ Pokemon in this save file are legal and will through Bank and HOME. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
    1 point
  2. Version 1.0.0

    13700 downloads

    Hello everyone I'm a new user and I want to share a save of my complete game with all competitive pokemon, the language of the game is in Spanish but with the pkhex you can edit the id and all that. You also have some teams created so you can use them freely to your liking. I hope I can help someone and if they want I can also share my other games 100% of each game
    1 point
  3. Thank you so much for the response! :)
    1 point
  4. The folder should only have the "main" file inside. Remove any "Copy".
    1 point
  5. I'm not to familiar with PokeFinder, but does it give you the option to find a Method 1 spread? If you can search PIDs using Method 1 use that since the Lapras that you get in Silph Co. uses Method 1.
    1 point
  6. After reading this I went ahead and did some research on the effects of exclusive items. I expected them to be hardcoded and basically impossible to edit, but turns out they are not! You can change the effects of exclusve items or add new ones with some hex editing. Here's what I found out: There is a table inside arm9.bin that goes from 0x98568 to 0x98CD9 which contains one entry for every exclusive item in the game, including the last 48 dummy items at the end of the list. Each entry has 2 bytes: The first one is the ID of the effect the item has, which ranges from 0 to 0x80 (Both included, 0 means no effect) The second one is used to address the stat buffs table (see below). 0 means the item does not buff any stats. I guess you replaced some of the unused items, so to give them an effect you just need to go to the part of the table corresponding to the unused entries (It starts at 0x98c80, every entry is 00 00 from that point on) and change the values there for each item. This is the list of effects: (I have checked only some of the random chances, but it seems that they are always the same for similar effects) The stat buffs table starts at 0x9852C and ends at 0x98567, right before the effect table. It has 15 entries, each one is 4 bytes long. Each of the 4 bytes indicates how much each stat is buffed by the item (Order: Atk, Def, SpAtk, SpDef) For example, if an exclusive item has its second byte on the effect table set to 3, the buffs granted by it can be found at 0x9852C+4*3 = 0x98538 = [10, 0, 10, 0]. An item with this value would increase attack and special attack by 10. So if you want an item to just give a stat boost you would need to set its first byte on the effect table to 0 and the second one to 1-14, depending on the stats you want to increase. Keep in mind that you can't change the values on the stat buffs table without affecting every other item which uses the same entry there. Getting the items to show up in Croagunk's swap is going to be trickier though. If you look at the list you will see that all the items that follow the *, *, **, *** pattern are together between position 506 and 1013. The game only checks if you have the required items to create higher rarity ones within that range, that's why yours don't appear on the list. Fixing that would require to write a rom hack that changed the behaviour of the code that does those checks and then create a patch to apply the changes on the rom.
    1 point
  7. Mokuroh Dungeon: add the Rowlet-line into Explorers of Sky Hi there, ProjectPokémon! This mod adds the Rowlet line into Explorers of Sky. It does not replace any existing mon, but some of the unused dummies in the files. I wanted to share the results with the forum. Version 2.01: DOWNLOAD Installation: It is recommended to follow the steps in the following spoiler: Whereas you can play the whole game perfectly with the two Pokémon added, the mod is still fairly incomplete. Like mentioned before, Decidueye is in the data, but its sprites are the same as Rowlet's (yeah, Dartrix devolves), and some little details (the footprint, or a method outside of Zero Island Center for obtaining the Rowlet line's personal items) need to be implemented. Despite this, I think I managed to both add my favourite Pokémon line and showcase how useful psy_commando's tools (and SkyEditor) can be. Credits to: psy_commando and evadinxon for their tools, which are the basis of this project. End45, for helping me out with the stats growths, strings issues and species items, and in general still being an huge contributor to the EoS modding scene. The user Nightmare from Pokémon Reloaded: el foro. My sprites are heavily based on his walking, attack and damaged animations. All those who gave (or give, if this post is well received) feedback to my posts. That is all. If by any chance you want all Rowlet's and Dartrix's graphics separately, it is here.
    1 point
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