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    Deoxyz

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    RetroAli

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Popular Content

Showing content with the highest reputation on 11/13/19 in all areas

  1. I was just sent this link via email, amazing news important enough for me to log in again and reply. This is the most important Pokemon distribution device to surface so far! I'm still curious about these things to know when they show up, even if they're of no use to me these days. I stand by willing to help if in need, or with any sort information related. Glad to see extraordinary finds are indeed not yet over and passed! Keep us updated.
    4 points
  2. Hello ProjectPokemon! A friend of mine has stumbled upon Japanese NR Gamecube Discs, memory cards, and cart reader that were used for the Gotta Catch Em All Station at Pokemon Center NY distributions back in the day. We are planning on backing up & preserving everything. I'm posting here to reach out to those in the community who are way more well-versed than we are in the nitty gritty of Pokemon Event Distributions to help dig into the mystery of these discs/carts. If you're familiar with this at all please feel free to respond to this thread, PM me on here, or DM me on Discord. (RetroAli#6666) Thank you! (Also sorry if I posted this in the wrong place lol... figured this was the best section.)
    2 points
  3. No, Eon Ticket was not distributed to Emerald, but you can get it by mixing records with Ruby/Sapphire that recieved the ticket from the wondercard.
    1 point
  4. Oh look, someone decided to ask for a PKHeX SWSH update again, after I specifically said: Seriously, just be patient and wait. The games are not officially out. Do not ask again. If anyone asks even before the game is out, based on what is being said, it could mean that you pirated the games, and that assertion can lead to bans. For your own good, stop asking.
    1 point
  5. Wow! I would love to get a copy! This is super important! We had a lot of hypotheses about how it worked based on testimony from people who have gotten the event. I have determined part of the algorithm based on actual Pokemon from the event. But there are lots of unknowns that we would love to figure out by reading the code. I've been looking for this disc for 12 years!
    1 point
  6. Starting a topic related to reverse engineering game code, specific for the switch pkm titles. Reverse engineering code of Nintendo Switch titles is most commonly done with the Interactive Disassembler (IDA) and the Hex-Rays extension, which converts the assembly code to easier to understand c code. Using SwitchIDAProLoader, you can load the game .nso file which generates the .i64 database used for 'disassembling' the game code. With the disassembly in hand and a blind understanding of how the code is laid out, finding your bearings within the millions of instructions is hard. It is recommended to search for a sequence of values, such as the list of TM Moves (ordered TM01, TM02, TM03), then branch out from there. Keep in mind that the games were programmed by humans, but the compiler may optimize things into relative gibberish. Useful hotkeys: F5 with cursor placed on/within a function = go to function definition x = cross reference list for selected variable/function / = add new comment n = rename variable/function escape = go back (e.g. if you go to definition then press escape, this will pop you back out to where you were before peeking). Here's some hints: byte sequence (68 96 40 39 94 06 00 11 9F 02 08 6B). This will put you in the method that creates the pkm's PID, which is called every time a new Pokémon is generated (sub_71007399B0). Search "Immediate value" for '632' (Shiny Charm item ID). Filter by MOV instruction. The third result=sub_71002F6760 (which is the first that actually uses 632 immediately in a function call) is the wild catch combo shiny rate/IV determination method. Search "Immediate value" for '874' (new Silph Scope item ID). Filter results by MOV instruction again. This will get you the 'has inventory item' function (first=sub_71002BF180 and second result=sub_71002fe3c8). The latter result from above is the main wild spawn function sub_7100300B84 (gets the Height group xs/s/normal/l/xl) which is called by the above method, is also used by sub_710082D89C. This method is the 'exp boost' factor which gives bonuses based on throw type/etc. Feel free to discuss your findings about the game code here!
    1 point
  7. Thank you so much for creating this pokemon emerald .sav file. I can clearly see how much effort you put in it and i respect that. but I just have a little problem, I can not find the .sav file, could you please tell me where I could get it?
    1 point
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