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Showing content with the highest reputation on 07/12/19 in all areas

  1. Have you ever wanted to re-battle boss fights from the evil organizations? Have you ever wanted to re-battle a Gym Leader without having to worry about calling them or meeting them on the right day, or whether or not they are in the Battleground Café? Have you ever wanted to battle a member of the Elite Four or a Champion without having to fight through the others first? Have you ever wanted to battle Gym Leaders from Hoenn in the 4th Generation battle mechanics? Have you ever wanted to battle these trainers on a balanced level 100 playing field? If you answered “Yes” to any of these questions, then take a look at Pokemon Showdown! Showdown is a twist on the old Gym Leader Castle mode from the Pokemon Stadium games which features 104 trainers from 4 different regions in 99 different battles. The goal: An HGSS ROM hack of the Battle Frontier, where key trainers hang around outside, waiting to be rebattled whenever you walk up to them. Most trainers will feature their rebattle teams from the Platinum Battleground or HGSS Dojo, but all will be at level 100. You use Pokesav/Pokegen/whatever to add your own level 100 team to challenge all of the trainers in any order at any time. There are no prizes for winning, it is just for the sake of battling. Description/Mini-guide Included Trainers: The majority of these trainers have been taken straight from their trainer data from their rematches on either Platinum (from the Battlegound) or HGSS (from the Dojo). Several teams were created from scratch with specific themes in mind, and most of the Generation III trainers' teams were based off of their respective rematch teams, but updated to fit better with Generation IV (physical/special split, weak moves replaced, etc). --February 15 Update-- -Version 1 Release- The first "final" version of Showdown is now ready. All trainers are in, all battle sprites work, and we've added an intro and title screen logo thanks to Poryhack. The released patch is for HG only, but I'll have one ready for SS when I get it working. Instructions: - Download and apply patch to a US ROM of HeartGold - Begin game, proceed to the point in-game where you receive a Pokemon from your mother. - Save and quit. - Edit your save file using Pokegen (or other software) to give yourself a team (you have no badges, so make sure your pokemon have your own OT/ID/SID so that they will obey you). - Trying to exit to the south will cause you to meet an NPC that will give you the Running Shoes and the Bicycle. - Speaking to almost any trainer will start a battle. - Your Pokemon are healed automatically after every battle, but consumable items (berries, Power Herb, White Herb, Focus Sash) are not replaced, so be sure to bring extras. Tips for a more enjoyable/challenging experience: - Set the Battle style to SET (not Shift). None of this "Trainer is about to send out a (x)"... makes it too easy. - Do NOT use items such as potions or revives. The Trainers in-game have none. - Using an advantageous type against a Gym Leader (ie, Electric vs. Misty) may prove to be far too easy against their mostly mono-type teams, so try to avoid using such types. - Try to see how many of the trainers you can beat using the same six Pokemon. - Bond697 has suggested setting your own Pokemon levels lower (90 or so) for a more interesting challenge. You will gain experience after each battle, but as there is no progress in this mod there is no need so save, so you can just reset the game to return to your original level. Things I'd like to include in a future update: - Automatic restoration of consumable hold items - Copying over battle music from Platinum - Reassigning/scripting Battle music for different battles/trainer classes (don't know how to do this yet) - Platinum trainers' "VS" battle introductions (don't know how to do this yet) - Changing the area music in the Battle Tower and Dojo (don't know how to do this yet) - Adding in in-battle text for Trainers from Plat who had such text (don't know how to do this yet) (any help with research on the above would be greatly appreciated) Special Thanks: Alpha for getting this project started, doing the primary scripting, and teaching me everything I know about ROM hacking. Poryhack for the header icon, intro screen, logo, and other image/design support. Codr for helping me get the last, custom battle sprites inserted. wraith89 and randomspot555 for suggestions on team design. SCV for help and support with pokeDSpic and PPRE. CuleX for putting up with me talking about this so much. Bond697 for some beta testing and awesome positive feedback. Archive/Original Post patchlink..txt
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  2. I managed to get an Armored Mewtwo today and got thinking about Pokemon Home. I wonder if it will keep its Armored form if transferred to Pokemon Home / used in future games. It doesn't actually register as a different form on Pokemon Go, unlike say Castform for example. That's presuming it is usable in Gen 8 and beyond anytime soon.
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  3. We have plenty of codes so don't worry. I have 20k, PM me if you need lots of them. Regarding trades, if I had time I would do it. I have three switches, so I could inject, local trade to my nonhacked one then trade online. It is just slow as hell and it's easier if you have an LGPE save ready I can use with checkpoint that has all of the pokes on it.
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