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  1. Infinite TMs in Gen IV --- Let me first preface this by saying that this was figured out by Mikelan98 (with some help from Nextworld and BagBoy to find some of the offsets in different languages). Mikelan98 has requested that you give credit to him if you implement this in your hack. This is simply a documentation so the information doesn't get lost - I didn't figure out any of this myself! This is for the American (U) versions of Platinum and Heart Gold / Soul Silver. Step 1: Extract the relevant files --- First we need to get the right files out of the ROM. For Platinum, you'll need the arm9.bin and the overlay_0084.bin files. For HG / SS, you'll need the decompressed arm9.bin and a decompressed overlay_0015.bin files. (Use the Extract(U) option in crystaltile2 to decompress.) Step 2: Edit the code to make the TM quantity not drop after use --- For Platinum, we want to make the following changes: * Search for "FE 00 28 07 D1 08 48" in the arm9.bin file. * Replace the "D1" with "E0" so that it now reads "FE 00 28 07 E0 08 48". For HG/SS, we want to make the following changes: * Search for "FD 00 28 07 D1 0A 48" in the decompressed arm9.bin file. * Replace the "D1" with "E0" so that it now reads "FD 00 28 07 E0 0A 48". Step 3: Edit the code to make the item quantity not appear for TMs in the bag --- For Platinum, we want to make the following changes: * Search for "FF F7 83 FF 04 B0" in the overlay_0084.bin file. * Replace the first four bytes with "00 00 00 00", so it should now read "00 00 00 00 04 B0". For HG/SS, we want to make the following changes: * Search for "81 42 53 D3" in the decompressed overlay_0015.bin file. * Replace the "D3" with E0 so that it now reads "81 42 53 E0". Step 4: Rebuild the ROM --- You'll need to reinsert the relevant files as needed. For HG/SS, you'll need to recompress them when adding them to the ROM by using the "Compression" option to import them back when using crystaltile2. After that, save and/or build your ROM, and you should find that TMs don't show a quantity anymore, and they also won't disappear after being used.
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  2. This thread is here, because it's likely it would happen, with proper key references from the game's coding (not just from random rumours). If it doesn't, I'll simply shift the thread. Before we begin, let's acknowledge a few key points: Armored Mewtwo was in the Original movie, so it's not any real surprise it'll be in this remake/reworked movie Armored Mewtwo does not confirm nor deny everyone's favorite rumor (armored/spirit evolutions in Gen 8). This isn't the thread to talk about that though. It is unknown if they plan to have Armored Mewtwo in Sword & Shield (regardless of armored/spirit rumour or plainly as a costumed gimmick) Timeline On April 07, 2019, a new Mewtwo form Mewtwo_A was added to Pokémon Go's Master. With the First Movie's Remake looming over the community, and remembering how it existed in the original movie, it was speculated to be Armored Mewtwo. There's no 3D model/sprite of it in Pokémon Go at said stage yet, though. On April 12, 2019, the Japanese TV Show Oha Suta revealed Armored Mewtwo's new look in a new trailer, and that showcased trailer subsequently got uploaded to youtube. Breakdown of it's *potential* connectivity in Pokémon Go If the game master of Pokémon Go was indeed referring to Armored Mewtwo, there are a few things that need to be considered: Whether Armored Mewtwo is transferable to Sword & Shield At this stage, no Pokémon Go transfer to Gen 8 mechanic has been confirmed. GameFreak has a long history of adding new features in one game, and not including it in the next. Who knows what they'll do? Pokémon Go didn't allow costumed Pokémon to be transferred (this could easily follow that rule) Understandably, it may be because some of those models weren't even programmed into Let's Go to begin with. Thing is, the Ash Capped Pikachu exists in SM/USUM, but was deliberately left out of LGPE anyway, despite the fact that the Original Cap Pikachu was also released for Pokémon Go. In any case, this "rule" would make sense, if the Armored Mewtwo's inclusion in Pokémon Go was purely a marketing gimmick with the movie, and has nothing to do with Sword & Shield. Is Armored Mewtwo even in Sword & Shield? This point connects to the previous 2 sub-points. Side-note: Isn't it kinda sad that only Mewtwo from the movie gets such an inclusion, while the other cloned Pokémon with unique patterns gets ignored? At least Charizard is getting it's own card: More details will be added to this post as more information comes along.
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