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    Deoxyz

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Showing content with the highest reputation on 12/24/18 in all areas

  1. As part of this year's annual Christmas releases to the Pokemon event community, today we present the first Mew ever known to be preserved from the distribution held at SpaceWorld 1997. Not only is this our first Mew from SW97, it is also the oldest/earliest pokemon event we've ever had the privilege of preserving. This Mew was recently discovered through a post on Reddit by u/salinbreezy, in which he shows the Mew on a Japanese Blue cart that he found at a thrift store alongside several other Japanese Pokemon cartridges. I'd like to give special thanks to @suloku and @HaxAras who both emailed me in late September to inform me of it, while suloku asked me to contact salinbreezy myself to counter the time and expense of overseas shipping. Thankfully salinbreezy happily agreed to ship me his cartridge to allow me to dump the savefile. After direct examination, we're positive that this Mew is very likely legitimate. This Mew was distributed like most events of the era, by a "Mew machine", which as we know distributes identical Mews with TIDs incremented by 1 to the player's party. Bulbapedia provides a bit further information on the event, stating: To be eligible to receive a Mew, players had to submit an application postcard; only 100,000 people were able to receive this Mew. While originally going to be run from November 22 to 23, 1997, the distribution was later extended to the non-exhibition day November 24, 1997. While this is the ヨッシー (YOSHI) OT variant of the SW97 Mew, one of the other known OT possibilities is ルイージ (LUIGI). This is TID 15219 of the ヨッシー Mews. Again, I'd like to thank salinbreezy for allowing us to preserve this Mew. It may very well be the only Mew we ever see from SpaceWorld 1997, as the life of the batteries retaining these old savefiles are at their very end. Japanese events from Generation I and II are extremely rare as it is, and to date the only other Japanese events from the era that we've preserved are four マクハリ (Makuhari) Mews from SpaceWorld 1999. ----- salinbreezy's image from Reddit: Dumping salinbreezy's Japanese Blue cart: SpaceWorld 1997 Mew Promotional Advertisement: In regards to further event rarities being released this year, there may be more to see tomorrow elsewhere on the internet 151 - ミュウ - 15219.pk1 Blue.sav
    5 points
  2. It's always awesome to see any of these "expirable" events getting preserved, lots of thanks!
    3 points
  3. Thank you again for your efforts on this Deoxys, I'm still impressed how lucky it was this randomly turned up and everything came together for it to be preserved
    2 points
  4. I wrote a Python script that does the following (I have it working for HGSS and USUM at the moment): Pokemon that can evolve twice more have their BST scaled to 300 Pokemon that can evolve once more have their BST scaled to 400 Fully Evolved and non-Legendary Pokemon that do not evolve have their BST scaled to 600 Shedinja is instead scaled to 400, holding its HP at 1. Slakoth and Slaking have their ability changed to Comatose in Gen VII, and Unaware in Gen IV Regigigas is scaled down to 600 and Slow Start is replaced by Sheer Force Scyther and Porygon2 are scaled to 600 Wishiwashi's base Forme is left alone, and the School Forme is scaled to 700 (the previous BST of 625 doesn't much impress otherwise) Legendary Pokemon and Ultra Beasts with BST less than 600 are scale to 600. Mega Evolutions, except for Mewtwo's and Rayquaza's, are scaled to have a BST of 700 (holding the HP base stat to be the same as the scaled HP of the base form). I'm almost halfway through a test playthrough of HG using this, and it's a blast - every fully evolved Pokemon is both viable and a real threat - even overleveled by a few levels, many battles are relatively challenging. Also, because Rattata, Sentret, and Hoothoot get scaled up to 400, they're actually kind of threatening when I first started out! the edits can be seen here: https://www.dropbox.com/s/q8je9um5dsec32x/info for 600 balancer.xlsx?dl=0 Please let me know of any suggestions or errors. If there's interest, I'll post patches.
    1 point
  5. https://github.com/SunakazeKun/AlmiaE After a long time, I've decided to publish an update that has been in the works for some time now. This fixes a ton of bugs, cleans up the code a bit, revises all the editor UIs and handles LZ10 and LZ11 (untested) decompression. Have fun. Now, there's v0.6 which supports both decompression and compression in LZ10 and LZ11 formats! Also, some target sprites and descriptions have been revised.
    1 point
  6. Thanks for sharing this! Incredible what has cropped up here lately.
    1 point
  7. Sorry for the late response, what were you trying to edit when the error occured?
    1 point
  8. These new events have been added to our event gallery! Big thanks to @BLACKBIRD for getting them!
    1 point
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